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  1.  
  2. -------------------------------------------------------------------------------
  3. Running command: cd "D:\Installed Games\Steam\steamapps\common\left 4 dead 2\bin
  4. "
  5. -------------------------------------------------------------------------------
  6.  
  7.  
  8. -------------------------------------------------------------------------------
  9. Running command: "D:\Installed Games\Steam\steamapps\common\left 4 dead 2\bin\vb
  10. sp.exe" -game "D:\Installed Games\Steam\steamapps\common\left 4 dead 2\left4dead
  11. 2" "D:\Installed Games\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\c
  12. ommunity\sirhayden\streetcombatpart2.vmf"
  13. -------------------------------------------------------------------------------
  14.  
  15. Valve Software - vbsp.exe (Sep 30 2011)
  16. 2 threads
  17. materialPath: D:\Installed Games\Steam\steamapps\common\left 4 dead 2\left4dead2
  18. \materials
  19. Loading D:\Installed Games\Steam\steamapps\common\left 4 dead 2\sdk_content\maps
  20. rc\community\sirhayden\streetcombatpart2.vmf
  21. Can't find surfaceprop cloth for material METAL/CUBICLE01, using default
  22. material "newtextures/produceold" not found.
  23. Material not found!: NEWTEXTURES/PRODUCEOLD
  24. material "newtextures/mirrorlol" not found.
  25. Material not found!: NEWTEXTURES/MIRRORLOL
  26. material "newtextures/bananagraph" not found.
  27. Material not found!: NEWTEXTURES/BANANAGRAPH
  28. material "newtextures/fekyuo" not found.
  29. Material not found!: NEWTEXTURES/FEKYUO
  30. material "newtextures/tomsbutt" not found.
  31. Material not found!: NEWTEXTURES/TOMSBUTT
  32. material "newtextures/stevesgunshop" not found.
  33. Material not found!: NEWTEXTURES/STEVESGUNSHOP
  34. Can't find surfaceprop stone for material STONE/STONE_EXT_04, using default
  35. Patching WVT material: maps/streetcombatpart2/concrete/blend_blacktop_01_cheap_w
  36. vt_patch
  37. Patching WVT material: maps/streetcombatpart2/de_cbble/grassdirt_blend_wvt_patch
  38.  
  39. Patching WVT material: maps/streetcombatpart2/concrete/blend_concrete_01_wvt_pat
  40. ch
  41. Patching WVT material: maps/streetcombatpart2/concrete/blend_sidewalk_01dry_wvt_
  42. patch
  43. Patching WVT material: maps/streetcombatpart2/concrete/blend_blacktop_01_wvt_pat
  44. ch
  45. fixing up env_cubemap materials on brush sides...
  46. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  47. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  48. Processing areas...done (0)
  49. Building Faces...done (0)
  50. Chop Details...done (1)
  51. Find Visible Detail Sides...Warning: Fell out of small block heap!
  52.  
  53. Merged 5278 detail faces...done (4)
  54. Merging details...done (1)
  55. FixTjuncs...
  56. PruneNodes...
  57. WriteBSP...
  58. done (8)
  59. writing D:\Installed Games\Steam\steamapps\common\left 4 dead 2\sdk_content\maps
  60. rc\community\sirhayden\streetcombatpart2.prt...Building visibility clusters...
  61. done (0)
  62. Finding displacement neighbors...
  63. Finding lightmap sample positions...
  64. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  65. material "newtextures/bloodcustom01" not found.
  66. material "newtextures/bloodcustom05" not found.
  67. material "newtextures/bloodcustom04" not found.
  68. material "newtextures/bloodcustomhaunted" not found.
  69. Building Physics collision data...
  70. done (4) (2295129 bytes)
  71. Cannot build Physics2 data
  72. -----------
  73. DataLinker total stream size 0.0 KiB
  74. Error! prop_static using model "models/props_fairgrounds/garbage_paper_plate.mdl
  75. ", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  76. Error loading studio model "models/props_fairgrounds/garbage_paper_plate.mdl"!
  77. Error! prop_static using model "models/props_junk/garbage_newspaper001a.mdl", wh
  78. ich must be used on a dynamic entity (i.e. prop_physics). Deleted.
  79. Error loading studio model "models/props_junk/garbage_newspaper001a.mdl"!
  80. Error! To use model "models/props_doors/doormainmetalsmall01.mdl"
  81. with prop_static, it must be compiled with $staticprop!
  82. Error loading studio model "models/props_doors/doormainmetalsmall01.mdl"!
  83. Error! To use model "models/props_waterfront/footlocker01.mdl"
  84. with prop_static, it must be compiled with $staticprop!
  85. Error loading studio model "models/props_waterfront/footlocker01.mdl"!
  86. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  87. Water found with no water_lod_control entity, creating a default one.
  88. Compacting texture/material tables...
  89. Reduced 10869 texinfos to 5785
  90. Reduced 568 texdatas to 477 (22660 bytes to 19875)
  91. Writing D:\Installed Games\Steam\steamapps\common\left 4 dead 2\sdk_content\maps
  92. rc\community\sirhayden\streetcombatpart2.bsp
  93. 1 minute, 2 seconds elapsed
  94.  
  95. -------------------------------------------------------------------------------
  96. Running command: cd "D:\Installed Games\Steam\steamapps\common\left 4 dead 2\bin
  97. "
  98. -------------------------------------------------------------------------------
  99.  
  100.  
  101. -------------------------------------------------------------------------------
  102. Running command: "D:\Installed Games\Steam\steamapps\common\left 4 dead 2\bin\vv
  103. is.exe" -game "D:\Installed Games\Steam\steamapps\common\left 4 dead 2\left4dead
  104. 2" "D:\Installed Games\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\c
  105. ommunity\sirhayden\streetcombatpart2"
  106. -------------------------------------------------------------------------------
  107.  
  108. Valve Software - vvis.exe (Sep 30 2011)
  109. 2 threads
  110. reading d:\installed games\steam\steamapps\common\left 4 dead 2\sdk_content\maps
  111. rc\community\sirhayden\streetcombatpart2.bsp
  112. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  113. reading d:\installed games\steam\steamapps\common\left 4 dead 2\sdk_content\maps
  114. rc\community\sirhayden\streetcombatpart2.prt
  115. 1481 portalclusters
  116. 3597 numportals
  117. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
  118. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (397)
  119. Optimized: 1673 visible clusters (0.00%)
  120. Total clusters visible: 443858
  121. Average clusters visible: 299
  122. Building PAS...
  123. Average clusters audible: 850
  124. visdatasize:377492 compressed from 568704
  125. writing d:\installed games\steam\steamapps\common\left 4 dead 2\sdk_content\maps
  126. rc\community\sirhayden\streetcombatpart2.bsp
  127. 6 minutes, 40 seconds elapsed
  128.  
  129. -------------------------------------------------------------------------------
  130. Running command: cd "D:\Installed Games\Steam\steamapps\common\left 4 dead 2\bin
  131. "
  132. -------------------------------------------------------------------------------
  133.  
  134.  
  135. -------------------------------------------------------------------------------
  136. Running command: "D:\Installed Games\Steam\steamapps\common\left 4 dead 2\bin\vr
  137. ad.exe" -game "D:\Installed Games\Steam\steamapps\common\left 4 dead 2\left4dea
  138. d2" "D:\Installed Games\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\
  139. community\sirhayden\streetcombatpart2"
  140. -------------------------------------------------------------------------------
  141.  
  142. Valve Software - vrad.exe SSE (Sep 30 2011)
  143.  
  144. Valve Radiosity Simulator
  145. 2 threads
  146. [Reading texlights from 'lights.rad']
  147. [2 texlights parsed from 'lights.rad']
  148.  
  149. Loading d:\installed games\steam\steamapps\common\left 4 dead 2\sdk_content\maps
  150. rc\community\sirhayden\streetcombatpart2.bsp
  151. Setting up ray-trace acceleration structure... Done (34.09 seconds)
  152. 18923 faces
  153. 13 degenerate faces
  154. 1731229 square feet [249296976.00 square inches]
  155. 64 Displacements
  156. 119677 Square Feet [17233568.00 Square Inches]
  157. 18910 patches before subdivision
  158. zero area child patch
  159. zero area child patch
  160. 260804 patches after subdivision
  161. sun extent from map=0.000000
  162. 135 direct lights
  163. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (194)
  164. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (396)
  165. transfers 32329693, max 2029
  166. transfer lists: 246.7 megs
  167. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  168. Bounce #1 added RGB(106447, 69677, 40265)
  169. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  170. Bounce #2 added RGB(28511, 14824, 6897)
  171. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  172. Bounce #3 added RGB(8012, 3340, 1362)
  173. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  174. Bounce #4 added RGB(2727, 977, 343)
  175. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  176. Bounce #5 added RGB(952, 300, 93)
  177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  178. Bounce #6 added RGB(359, 104, 28)
  179. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  180. Bounce #7 added RGB(139, 37, 9)
  181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  182. Bounce #8 added RGB(56, 14, 3)
  183. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  184. Bounce #9 added RGB(23, 6, 1)
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  186. Bounce #10 added RGB(10, 2, 0)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  188. Bounce #11 added RGB(5, 1, 0)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  190. Bounce #12 added RGB(2, 0, 0)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  192. Bounce #13 added RGB(1, 0, 0)
  193. Build Patch/Sample Hash Table(s).....Done<0.4111 sec>
  194. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (85)
  195. FinalLightFace Done
  196. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  197. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (64)
  198. Writing leaf ambient...done
  199. Ready to Finish
  200.  
  201. Object names Objects/Maxobjs Memory / Maxmem Fullness
  202. ------------ --------------- --------------- --------
  203. models 140/1024 6720/49152 (13.7%)
  204. brushes 6040/8192 72480/98304 (73.7%)
  205. brushsides 48314/65536 386512/524288 (73.7%)
  206. planes 35400/65536 708000/1310720 (54.0%)
  207. vertexes 38230/65536 458760/786432 (58.3%)
  208. nodes 4226/65536 135232/2097152 ( 6.4%)
  209. texinfos 5785/12288 416520/884736 (47.1%)
  210. texdata 477/2048 15264/65536 (23.3%)
  211. dispinfos 64/0 11264/0 ( 0.0%)
  212. disp_verts 13920/0 278400/0 ( 0.0%)
  213. disp_tris 24320/0 48640/0 ( 0.0%)
  214. disp_lmsamples 341905/0 341905/0 ( 0.0%)
  215. faces 18923/65536 1059688/3670016 (28.9%)
  216. hdr faces 0/65536 0/3670016 ( 0.0%)
  217. origfaces 15153/65536 848568/3670016 (23.1%)
  218. leaves 4367/65536 139744/2097152 ( 6.7%)
  219. leaffaces 25401/65536 50802/131072 (38.8%)
  220. leafbrushes 12059/65536 24118/131072 (18.4%)
  221. areas 2/256 16/2048 ( 0.8%)
  222. surfedges 157388/512000 629552/2048000 (30.7%)
  223. edges 102769/256000 411076/1024000 (40.1%)
  224. LDR worldlights 135/8192 13500/819200 ( 1.6%)
  225. HDR worldlights 0/8192 0/819200 ( 0.0%)
  226. leafwaterdata 1/32768 12/393216 ( 0.0%)
  227. waterstrips 2391/32768 23910/327680 ( 7.3%)
  228. waterverts 0/65536 0/786432 ( 0.0%)
  229. waterindices 48021/65536 96042/131072 (73.3%)
  230. cubemapsamples 14/1024 224/16384 ( 1.4%)
  231. overlays 116/512 40832/180224 (22.7%)
  232. LDR lightdata [variable] 15886008/0 ( 0.0%)
  233. HDR lightdata [variable] 0/0 ( 0.0%)
  234. visdata [variable] 377492/16777216 ( 2.3%)
  235. entdata [variable] 453305/393216 (115.3%) VERY FULL!
  236. LDR ambient table 4367/65536 17468/262144 ( 6.7%)
  237. HDR ambient table 4367/65536 17468/262144 ( 6.7%)
  238. LDR leaf ambient 14996/65536 419888/1835008 (22.9%)
  239. HDR leaf ambient 4367/65536 122276/1835008 ( 6.7%)
  240. occluders 0/0 0/0 ( 0.0%)
  241. occluder polygons 0/0 0/0 ( 0.0%)
  242. occluder vert ind 0/0 0/0 ( 0.0%)
  243. Prop Hull Verts 0/0 0/0 ( 0.0%)
  244. Prop Hull Blob 0/0 0/0 ( 0.0%)
  245. Prop Hull Lists 0/0 0/0 ( 0.0%)
  246. Prop Hulls 0/0 0/0 ( 0.0%)
  247. Prop Hull trilist 0/0 0/0 ( 0.0%)
  248. detail props [variable] 1/12 ( 8.3%)
  249. static props [variable] 1/122950 ( 0.0%)
  250. pakfile [variable] 1406961/0 ( 0.0%)
  251. physics [variable] 2295129/4194304 (54.7%)
  252. physics terrain [variable] 17996/1048576 ( 1.7%)
  253.  
  254. Level flags = 0
  255.  
  256. Total triangle count: 57504
  257. Writing d:\installed games\steam\steamapps\common\left 4 dead 2\sdk_content\maps
  258. rc\community\sirhayden\streetcombatpart2.bsp
  259. 13 minutes, 29 seconds elapsed
  260.  
  261. -------------------------------------------------------------------------------
  262. Running command: copy "D:\Installed Games\Steam\steamapps\common\left 4 dead 2\s
  263. dk_content\mapsrc\community\sirhayden\streetcombatpart2.bsp" "D:\Installed Games
  264. \Steam\steamapps\common\left 4 dead 2\left4dead2\maps\streetcombatpart2.bsp"
  265. -------------------------------------------------------------------------------
  266.  
  267. Finished. Press a key to close.
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