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- ERROR: _update_exports: Cannot construct temporary MonoObject because the class does not define a parameterless constructor: 'res://Block.cs'.
- At: modules/mono/csharp_script.cpp:2362.
- ERROR: godot_icall_GD_pusherror: Unhandled exception in the peer loop
- System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'System.Net.Sockets.NetworkStream'.
- at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x00015] in <0ba5bed18e584089a315b3d891a11839>:0
- at System.IO.Stream+<>c.<BeginEndReadAsync>b__45_1 (System.IO.Stream stream, System.IAsyncResult asyncResult) [0x00000] in <46e2faba55964e57bc4a72159b9574b8>:0
- at System.Threading.Tasks.TaskFactory`1+FromAsyncTrimPromise`1[TResult,TInstance].Complete (TInstance thisRef, System.Func`3[T1,T2,TResult] endMethod, System.IAsyncResult asyncResult, System.Boolean requiresSynchronization) [0x00000] in <46e2faba55964e57bc4a72159b9574b8>:0
- --- End of stack trace from previous location where exception was thrown ---
- at System.Threading.Tasks.ValueTask`1[TResult].get_Result () [0x0001b] in <46e2faba55964e57bc4a72159b9574b8>:0
- at System.IO.StreamReader.ReadBufferAsync () [0x001e0] in <46e2faba55964e57bc4a72159b9574b8>:0
- at System.IO.StreamReader.ReadLineAsyncInternal () [0x00093] in <46e2faba55964e57bc4a72159b9574b8>:0
- at GodotTools.IdeMessaging.Peer.ReadLine () [0x000b0] in <22b1cc7a6c9542d4958cd3d1d92a6515>:0
- at GodotTools.IdeMessaging.Peer.Process () [0x0033a] in <22b1cc7a6c9542d4958cd3d1d92a6515>:0
- At: modules/mono/glue/gd_glue.cpp:250.
- ERROR: load: Loaded assembly missing from table. Did we not receive the load hook?
- At: modules/mono/mono_gd/gd_mono_assembly.cpp:467.
- ERROR: reload_scripts_domain: Mono: Failed to load 'GodotTools' assemblies.
- At: modules/mono/mono_gd/gd_mono.cpp:1111.
- =================================================================
- Native Crash Reporting
- =================================================================
- Got a SIGILL while executing native code. This usually indicates
- a fatal error in the mono runtime or one of the native libraries
- used by your application.
- =================================================================
- =================================================================
- Native stacktrace:
- =================================================================
- 0xd24dd4 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : (null)
- 0xd2514c - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : (null)
- 0xd17bf8 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : (null)
- 0xd30eca - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : (null)
- 0x7fc00ef320f0 - /usr/lib/libpthread.so.0 : (null)
- 0x3186109 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN6GDMono21reload_scripts_domainEv
- 0x2ed5367 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN14CSharpLanguage17reload_assembliesEb
- 0x31191ee - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : (null)
- 0x1258c53 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN6Object4callERK10StringNamePPK7VariantiRNS3_9CallErrorE
- 0x13a332d - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN12MessageQueue14_call_functionEP6ObjectRK10StringNamePK7Variantib
- 0x13a3660 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN12MessageQueue5flushEv
- 0x1f7a759 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN9SceneTree9iterationEf
- 0x3259525 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN4Main9iterationEv
- 0x3370129 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN6OS_X113runEv
- 0xc48f69 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : main
- 0x7fc00ec26152 - /usr/lib/libc.so.6 : __libc_start_main
- 0xc4923e - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : (null)
- =================================================================
- Telemetry Dumper:
- =================================================================
- Pkilling 0x7fbff938e640 from 0x7fc00e1a6800
- Pkilling 0x7fbfbe576640 from 0x7fc00e1a6800
- Pkilling 0x7fbfbe174640 from 0x7fc00e1a6800
- Pkilling 0x7fbfd9dfd640 from 0x7fc00e1a6800
- Pkilling 0x7fbfd844d640 from 0x7fc00e1a6800
- Pkilling 0x7fbffadfc640 from 0x7fc00e1a6800
- Pkilling 0x7fbfbe375640 from 0x7fc00e1a6800
- Pkilling 0x7fbffa390640 from 0x7fc00e1a6800
- Pkilling 0x7fbfd9ffe640 from 0x7fc00e1a6800
- Pkilling 0x7fbfd824c640 from 0x7fc00e1a6800
- Pkilling 0x7fbff9b8f640 from 0x7fc00e1a6800
- Pkilling 0x7fbffaffd640 from 0x7fc00e1a6800
- * Assertion: should not be reached at threads.c:6258
- Entering thread summarizer pause from 0x7fc00e1a6800
- Finished thread summarizer pause from 0x7fc00e1a6800.
- ERROR: load: Loaded assembly missing from table. Did we not receive the load hook?
- At: modules/mono/mono_gd/gd_mono_assembly.cpp:467.
- ERROR: reload_scripts_domain: Mono: Failed to load 'GodotTools' assemblies.
- At: modules/mono/mono_gd/gd_mono.cpp:1111.
- =================================================================
- Native Crash Reporting
- =================================================================
- Got a SIGILL while executing native code. This usually indicates
- a fatal error in the mono runtime or one of the native libraries
- used by your application.
- =================================================================
- * Assertion at mono-threads.c:1548, condition `!async_context || !info->is_async_context' not met
- =================================================================
- Native stacktrace:
- =================================================================
- * Assertion at mono-threads.c:1548, condition `!async_context || !info->is_async_context' not met
- 0xd24dd4 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : (null)
- 0xd2514c - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : (null)
- 0xd17bf8 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : (null)
- 0xd30eca - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : (null)
- 0x7f05473510f0 - /usr/lib/libpthread.so.0 : (null)
- 0x3186109 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN6GDMono21reload_scripts_domainEv
- 0x2ed5367 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN14CSharpLanguage17reload_assembliesEb
- 0x31191ee - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : (null)
- 0x1258c53 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN6Object4callERK10StringNamePPK7VariantiRNS3_9CallErrorE
- 0x13a332d - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN12MessageQueue14_call_functionEP6ObjectRK10StringNamePK7Variantib
- 0x13a3660 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN12MessageQueue5flushEv
- 0x1f79b01 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN9SceneTree4idleEf
- 0x32596d0 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN4Main9iterationEv
- 0x3370129 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : _ZN6OS_X113runEv
- 0xc48f69 - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : main
- 0x7f0547045152 - /usr/lib/libc.so.6 : __libc_start_main
- 0xc4923e - /opt/godot-mono-bin/godot/Godot_v3.2.3-stable_mono_x11.64 : (null)
- =================================================================
- Telemetry Dumper:
- =================================================================
- * Assertion at mono-threads.c:1548, condition `!async_context || !info->is_async_context' not met
- * Assertion: should not be reached at threads.c:6258
- pure virtual method called
- terminate called without an active exception
- [k@prog ~]$ godot-mono
- Godot Engine v3.2.3.stable.mono.official - https://godotengine.org
- OpenGL ES 3.0 Renderer: GeForce GTX 970/PCIe/SSE2
- ALSA lib pcm_dmix.c:1075:(snd_pcm_dmix_open) unable to open slave
- ERROR: init_device: Condition "status < 0" is true. Returned: ERR_CANT_OPEN
- At: drivers/alsa/audio_driver_alsa.cpp:83.
- WARNING: initialize: All audio drivers failed, falling back to the dummy driver.
- At: servers/audio_server.cpp:215.
- Mono: Log file is: '/home/k/.local/share/godot/mono/mono_logs/2021_01_26 22.46.08 (1311).txt'
- ERROR: get_language_code: Invalid locale 'C'.
- At: core/translation.cpp:945.
- ERROR: set_locale: Unsupported locale 'C', falling back to 'en'.
- At: core/translation.cpp:969.
- Editing project: /home/k/godot/miningbot (::home::k::godot::miningbot)
- Godot Engine v3.2.3.stable.mono.official - https://godotengine.org
- OpenGL ES 3.0 Renderer: GeForce GTX 970/PCIe/SSE2
- ALSA lib pcm_dmix.c:1075:(snd_pcm_dmix_open) unable to open slave
- ERROR: init_device: Condition "status < 0" is true. Returned: ERR_CANT_OPEN
- At: drivers/alsa/audio_driver_alsa.cpp:83.
- WARNING: initialize: All audio drivers failed, falling back to the dummy driver.
- At: servers/audio_server.cpp:215.
- Mono: Log file is: '/home/k/.local/share/godot/mono/mono_logs/2021_01_26 22.46.10 (1335).txt'
- ERROR: get_language_code: Invalid locale 'C'.
- At: core/translation.cpp:945.
- ERROR: set_locale: Unsupported locale 'C', falling back to 'en'.
- At: core/translation.cpp:969.
- [k@prog ~]$ ERROR: _get_member_export: Unknown exported member type: 'Player.MIN_SPEED'.
- At: modules/mono/csharp_script.cpp:2641.
- ERROR: _get_member_export: Unknown exported member type: 'Player.MAX_SPEED'.
- At: modules/mono/csharp_script.cpp:2641.
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