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- #Auto Farm GUI
- #Python 2.7.15
- #Executed from main.py
- #Owner - VETEX#2993 (discord)
- #GUI Developed by Markness#9804 (discord)
- # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
- #Shitty GUI for now (will upgrade from Tkinter, literally had like 8 - 10 minutes to make this lol) # #
- # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
- #Now we have the total we have is 14 different Auto Farms for different games."
- #Info : This group was created 11/19/2018 , money income (from customers : $384.83 dollars US (as of 11/26/2018)) customers count : 26 (as of 11/26/18) devs count : 4 (money splits).
- # -- GAME : (GROWTOPIA) --
- # Functions : Jake is making the functions for this auto farm
- # note : don't forget to locate the player in the world and move to farmables. DON'T FORGET THIS JAKE REEEEEEEEEEEEE lol
- # -- Release Date (possibly) : 12/3/2018 ... depends on jake for the functions
- # -- Coding Starts Here -- #
- # -- Info -- #
- print ("Loading Growtopia AutoFarm, please wait...")
- info_stuff = ("""
- 1) Press the button to turn on the AutoFarm
- 2) And it will move you automatically to the position of where you are to the farmables in your world!
- Note : GUI will be upgraded this is temporarily
- Enjoy! Report any problems to our discord server (or devs in dm)
- """)
- # -- GUI -- #
- from tkinter import *
- import os
- # -- Settings -- #
- os.system("title AutoFarm GUI (Game : Growtopia) Console")
- root = Tk()
- root.title("AutoFarm GUI (Game : Growtopia)")
- root.geometry("350x200") # Note: W X H
- root.resizable(height = False, width = False)
- root.attributes("-topmost", True)
- root.lift()
- state = "ON"
- name = "Auto Farm "
- # -- Def's and class -- #
- def command1():
- # -- Function for real state time -- #
- global new_state
- global actual_time
- if new_state == "OFF":
- actual_time = "ON"
- elif new_state == "ON":
- actual_time = "OFF"
- print ("Button switched to : {button_state}\n".format(button_state = actual_time))
- # -- Functions go here jake -- # or use exec (var) and class each thing that's easier i guess
- Button1() # Goes back for the ON sign
- class GUI:
- global Button1
- global Label1
- global Devs_Menu
- global LaunchUpMenuDevs
- global Trigger_Settings
- Custom_encryption_key = "00x81%4xZ8A9MLaXc8" # main.py (jake), get value print(GUI_VAR.Custom_encryption_key) << dont print tho lol yknow
- def Button1():
- global new_state
- # -- Function for state -- #
- global state
- if state == "ON":
- state = "OFF"
- new_state = state
- elif state == "OFF":
- state = "ON"
- new_state = state
- # -- (Main) Button Placement -- #
- Main_Button = Button(root, text = "%s : %s"%(name , new_state),command = command1)
- Main_Button.place(x = 0 , y = 0 , width = 200 , height = 100)
- Trigger_Settings()
- def Trigger_Settings():
- Label1()
- Devs_Menu()
- def Label1():
- # -- (State) Label Placement -- #
- Main_Label = Label(root, text = "State : %s"%(new_state))
- Main_Label.place(x = 0 , y = 150)
- # -- (Owner) Label Placement -- #
- Owner_Label = Label(root, text = "Owner : VETEX#2993")
- Owner_Label.place(x = 150 , y = 150)
- def LaunchUpMenuDevs():
- # -- Settings -- #
- main = Tk()
- main.geometry("350x220") # W X H because i keep forgetting lol
- main.title("Developers Team")
- main.resizable(width = False, height = False)
- main.attributes("-topmost", True)
- # -- Label(s) -- #
- Main_Text = Label(main, text = """
- Owner : VETEX#2993
- Developers:
- 1)Markness#9804
- 2)ImJakeYea#3997
- 3)GODIsInGame#1375
- 4)Duddeeeee#2097
- Developers Who Worked On This AutoFarm:
- Shitty GUI : Markness#9804 (Don't worry I'll update it soon lol)
- Functions : ImJakeYea#3997
- """)
- Main_Text.place(x = 18 , y = 20)
- dev_text = Label (main, text = "Developers :")
- dev_text.place(x = 0 , y = 0)
- main.mainloop()
- def Devs_Menu():
- # -- (Devs) Button Placement -- #
- Devs_Button = Button(root, text = "Developers",command = LaunchUpMenuDevs)
- Devs_Button.place(x = 240 , y = 170, width = 100)
- GUI_VAR = GUI() # for custom encryption key
- Button1()
- print (info_stuff)
- root.mainloop()
- # -- The end OOF -- #
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