7mm

Skript: Fever Prison 全般

7mm
Jan 26th, 2018
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  1. #===============================================
  2. #/pointコマンド
  3. #===============================================
  4. command /point <text> <text> <text> <text>:
  5. usage: &c/point <指定ユーザー> <set,add,remove> <数> <理由>
  6. trigger:
  7. if player is an op:
  8. if arg-2 is "set":
  9. execute console command "/scoreboard players set %arg-1% point %arg-3%"
  10. broadcast "&f&l[POINT] &e%arg-1%&aさんは&e%player%&aによって&e%arg-3%&aポイントに設定されました!&f&l/&a&l理由: &e%arg-4%"
  11. stop
  12.  
  13. if arg-2 is "add":
  14. execute console command "/scoreboard players add %arg-1% point %arg-3%"
  15. broadcast "&f&l[POINT] &e%arg-1%&aさんは&e%player%&aによって&e%arg-3%&aポイントを追加された!&f&l/&a&l理由: &e%arg-4%"
  16. stop
  17.  
  18. if arg-2 is "remove":
  19. execute console command "/scoreboard players remove %arg-1% point %arg-3%"
  20. broadcast "&f&l[POINT] &e%arg-1%&cさんは&e%player%&cによって&e%arg-3%&cポイント減点されました!&f&l/&c&l理由: &e%arg-4%"
  21. stop
  22.  
  23. #===============================================
  24. #採掘数増加処理・採掘数採掘速度上昇(鉱)
  25. #===============================================
  26. on mine of stone or coal_ore or iron_ore or redstone_ore or lapis_ore or gold_ore or coal_block:
  27. add 1 to {%player%mine}
  28. set {%player%haste} to {%player%mine}/1500
  29. set {%player%haste} to ceil({%player%haste})
  30. remove 2 from {%player%haste}
  31. if {%player%haste} is more than 127:
  32. set {%player%haste} to 127
  33. apply haste {%player%haste} to player for 1 day
  34. execute console command "/effect %player% haste 86400 {%player%haste} true"
  35.  
  36. #===============================================
  37. #/fpコマンド
  38. #===============================================
  39. command /fp:
  40. description: Fever Prison のメニューです
  41. usage: /fp
  42. trigger:
  43. play sound "block.note.pling" at player
  44. open chest with 3 rows named "&e&lF&d&le&c&lv&b&le&a&lr &2&lP&3&lr&4&li&5&ls&6&lo&7&ln" to player
  45. format slot 0 of player with stone_pickaxe named "&b&lステータス" with lore "&a現在の採掘数: &l%{%player%mine}%回||&b現在の所持金: &l%{%player%money}%G" to run ""
  46. format slot 11 of player with packed_ice named "&b&lロビーへ戻る" with lore "" to run "tp %player% -25 6 40"
  47. format slot 15 of player with iron_ore named "&b&lイベントロビーへ" with lore "" to run "tp %player% -25 5 87"
  48.  
  49. #===============================================
  50. #/statusコマンド
  51. #===============================================
  52. command /status:
  53. description: 採掘数や所持金を表示します
  54. usage: /fp
  55. aliases: /st
  56. trigger:
  57. message "&a採掘数: &l%{%player%mine}%回&7&o / &b所持金: &l%{%player%money}%G&7&o / &e掘速ボーナス: &lLv.%{%player%haste}+1%"
  58.  
  59. #===============================================
  60. #/fp-helpコマンド
  61. #===============================================
  62. command /fp-help:
  63. description: Fever Prison のヘルプです
  64. usage: /fp-help
  65. aliases: /fph
  66. trigger:
  67. message "&6&l=====[FeverPrison ヘルプ]====="
  68. message "&e&l/fp-help&6&l(/fph) &bFeverPrisonのヘルプを表示します"
  69. message "&e&l/fp &bFeverPrisonのメニューを表示します"
  70. message "&e&l/getkey&6&l(/gk) &bガチャキーを購入できます"
  71. message "&e&l/rate &bブロックの換金レートを表示します"
  72. message "&e&l/status&6&l(/st) &b採掘数や所持金を表示します"
  73. message "&e&l/rankup&6&l(/ru) &bGを支払ってランクアップできます"
  74.  
  75. #===============================================
  76. #/rateコマンド(鉱)
  77. #===============================================
  78. command /rate:
  79. description: ブロックの換金レートを表示します
  80. usage: /rate
  81. trigger:
  82. message "&6&l=====[ブロック変換レート]====="
  83. message "&a&l石(stone): %{stone-rate}%G"
  84. message "&a&l石炭鉱石(coal_ore): %{coalore-rate}%G"
  85. message "&a&l鉄鉱石(iron_ore): %{ironore-rate}%G"
  86. message "&a&l赤石(redstone_ore): %{redstoneore-rate}%G"
  87. message "&a&lラピス鉱石(lapis_ore): %{lapisore-rate}%G"
  88. message "&a&l金鉱石(gold_ore): %{goldore-rate}%G"
  89.  
  90. #===============================================
  91. #換金処理(鉱)
  92. #===============================================
  93. on tool change:
  94. player's tool is stone:0
  95. while player's tool is stone:0:
  96. add {stone-rate} to {%player%money}
  97. remove 1 from {stone-demand}
  98. if {stone-demand} is less than 0:
  99. set {stone-demand} to 450
  100. if {stone-rate} is 2:
  101. stop
  102. remove 1 from {stone-rate}
  103. remove 1 of stone:0 from player
  104. wait tick
  105.  
  106. on tool change:
  107. player's tool is coal_ore:0
  108. while player's tool is coal_ore:0:
  109. add {coalore-rate} to {%player%money}
  110. remove 1 from {coalore-demand}
  111. if {coalore-demand} is less than 0:
  112. set {coalore-demand} to 550
  113. if {coalore-rate} is 6:
  114. stop
  115. remove 1 from {coalore-rate}
  116. remove 1 of coal_ore:0 from player
  117. wait tick
  118.  
  119. on tool change:
  120. player's tool is iron_ore:0
  121. while player's tool is iron_ore:0:
  122. add {ironore-rate} to {%player%money}
  123. remove 1 from {ironore-demand}
  124. if {ironore-demand} is less than 0:
  125. set {ironore-demand} to 300
  126. if {ironore-rate} is 8:
  127. stop
  128. remove 1 from {ironore-rate}
  129. remove 1 of iron_ore:0 from player
  130. wait tick
  131.  
  132. on tool change:
  133. player's tool is redstone_ore:0
  134. while player's tool is redstone_ore:0:
  135. add {redstoneore-rate} to {%player%money}
  136. remove 1 from {redstoneore-demand}
  137. if {redstoneore-demand} is less than 0:
  138. set {redstoneore-demand} to 200
  139. if {redstoneore-rate} is 7:
  140. stop
  141. remove 1 from {redstoneore-rate}
  142. remove 1 of redstone_ore:0 from player
  143. wait tick
  144.  
  145. on tool change:
  146. player's tool is lapis_ore:0
  147. while player's tool is lapis_ore:0:
  148. add {lapisore-rate} to {%player%money}
  149. remove 1 from {lapisore-demand}
  150. if {lapisore-demand} is less than 0:
  151. set {lapisore-demand} to 600
  152. if {lapisore-rate} is 4:
  153. stop
  154. remove 1 from {lapisore-rate}
  155. remove 1 of lapis_ore:0 from player
  156. wait tick
  157.  
  158. on tool change:
  159. player's tool is gold_ore:0
  160. while player's tool is gold_ore:0:
  161. add {goldore-rate} to {%player%money}
  162. remove 1 from {goldore-demand}
  163. if {goldore-demand} is less than 0:
  164. set {goldore-demand} to 1200
  165. if {goldore-rate} is 9:
  166. stop
  167. remove 1 from {goldore-rate}
  168. remove 1 of gold_ore:0 from player
  169. wait tick
  170.  
  171. #===============================================
  172. #需要増加処理(鉱)
  173. #===============================================
  174. every second:
  175. add 5 to {stone-demand}
  176. if {stone-demand} is more than 750:
  177. set {stone-demand} to 450
  178. if {stone-rate} is 5:
  179. set {stone-fever} to 0
  180. add random integer between 1 to 2 to {stone-fever}
  181. set {debug_1} to {stone-fever}
  182. if {stone-fever} is 2:
  183. set {stone-fever} to 0
  184. add random integer between 55 to 70 to {stone-fever}
  185. execute console command "/fpo-fever stone %{stone-fever}%"
  186. else:
  187. remove 1 from {stone-rate}
  188. stop
  189. add 1 to {stone-rate}
  190. set {stone-fever} to 0
  191. add random integer between 1 to 6 to {stone-fever}
  192. set {debug_2} to {stone-fever}
  193. if {stone-fever} is 6:
  194. set {stone-fever} to 0
  195. add random integer between 55 to 70 to {stone-fever}
  196. execute console command "/fpo-fever stone %{stone-fever}%"
  197.  
  198. every second:
  199. add 5 to {coalore-demand}
  200. if {coalore-demand} is more than 800:
  201. set {coalore-demand} to 550
  202. if {coalore-rate} is 10:
  203. set {coalore-fever} to 0
  204. add random integer between 1 to 2 to {coalore-fever}
  205. set {debug_1} to {coalore-fever}
  206. if {coalore-fever} is 2:
  207. set {coalore-fever} to 0
  208. add random integer between 35 to 90 to {coalore-fever}
  209. execute console command "/fpo-fever coal_ore %{coalore-fever}%"
  210. else:
  211. remove 1 from {coalore-rate}
  212. stop
  213. add 1 to {coalore-rate}
  214. set {coalore-fever} to 0
  215. add random integer between 1 to 5 to {coalore-fever}
  216. set {debug_2} to {coalore-fever}
  217. if {coalore-fever} is 5:
  218. set {coalore-fever} to 0
  219. add random integer between 35 to 90 to {coalore-fever}
  220. execute console command "/fpo-fever coal_ore %{coalore-fever}%"
  221.  
  222. every second:
  223. add 5 to {ironore-demand}
  224. if {ironore-demand} is more than 600:
  225. set {ironore-demand} to 300
  226. if {ironore-rate} is 16:
  227. set {ironore-fever} to 0
  228. add random integer between 1 to 3 to {ironore-fever}
  229. set {debug_1} to {ironore-fever}
  230. if {ironore-fever} is less than or equal to 2:
  231. set {ironore-fever} to 0
  232. add random integer between 50 to 75 to {ironore-fever}
  233. execute console command "/fpo-fever iron_ore %{ironore-fever}%"
  234. else:
  235. remove 1 from {ironore-rate}
  236. stop
  237. add 1 to {ironore-rate}
  238. set {ironore-fever} to 0
  239. add random integer between 1 to 8 to {ironore-fever}
  240. set {debug_2} to {ironore-fever}
  241. if {ironore-fever} is 8:
  242. set {ironore-fever} to 0
  243. add random integer between 50 to 75 to {ironore-fever}
  244. execute console command "/fpo-fever iron_ore %{ironore-fever}%"
  245.  
  246. every second:
  247. add 5 to {redstoneore-demand}
  248. if {redstoneore-demand} is more than 400:
  249. set {redstoneore-demand} to 200
  250. if {redstoneore-rate} is 30:
  251. set {redstoneore-fever} to 0
  252. add random integer between 1 to 2 to {redstoneore-fever}
  253. set {debug_1} to {redstoneore-fever}
  254. if {redstoneore-fever} is 2:
  255. set {redstoneore-fever} to 0
  256. add random integer between 65 to 120 to {redstoneore-fever}
  257. execute console command "/fpo-fever redstone_ore %{redstoneore-fever}%"
  258. else:
  259. remove 1 from {redstoneore-rate}
  260. stop
  261. add 1 to {redstoneore-rate}
  262. set {redstoneore-fever} to 0
  263. add random integer between 1 to 10 to {redstoneore-fever}
  264. set {debug_2} to {redstoneore-fever}
  265. if {redstoneore-fever} is 10:
  266. set {redstoneore-fever} to 0
  267. add random integer between 65 to 120 to {redstoneore-fever}
  268. execute console command "/fpo-fever redstone_ore %{redstoneore-fever}%"
  269.  
  270. every second:
  271. add 5 to {lapisore-demand}
  272. if {lapisore-demand} is more than 1200:
  273. set {lapisore-demand} to 600
  274. if {lapisore-rate} is 9:
  275. set {lapisore-fever} to 0
  276. add random integer between 1 to 2 to {lapisore-fever}
  277. set {debug_1} to {lapisore-fever}
  278. if {lapisore-fever} is 2:
  279. set {lapisore-fever} to 0
  280. add random integer between 90 to 140 to {lapisore-fever}
  281. execute console command "/fpo-fever lapis_ore %{lapisore-fever}%"
  282. else:
  283. remove 1 from {lapisore-rate}
  284. stop
  285. add 1 to {lapisore-rate}
  286. set {lapisore-fever} to 0
  287. add random integer between 1 to 8 to {lapisore-fever}
  288. set {debug_2} to {lapisore-fever}
  289. if {lapisore-fever} is 8:
  290. set {lapisore-fever} to 0
  291. add random integer between 90 to 140 to {lapisore-fever}
  292. execute console command "/fpo-fever lapis_ore %{lapisore-fever}%"
  293.  
  294. every second:
  295. add 5 to {goldore-demand}
  296. if {goldore-demand} is more than 2800:
  297. set {goldore-demand} to 1200
  298. if {goldore-rate} is 21:
  299. set {goldore-fever} to 0
  300. add random integer between 1 to 3 to {goldore-fever}
  301. set {debug_1} to {goldore-fever}
  302. if {goldore-fever} is 3:
  303. set {goldore-fever} to 0
  304. add random integer between 60 to 65 to {goldore-fever}
  305. execute console command "/fpo-fever gold_ore %{goldore-fever}%"
  306. else:
  307. remove 1 from {goldore-rate}
  308. stop
  309. add 1 to {goldore-rate}
  310. set {goldore-fever} to 0
  311. add random integer between 1 to 7 to {goldore-fever}
  312. set {debug_2} to {goldore-fever}
  313. if {goldore-fever} is 7:
  314. set {goldore-fever} to 0
  315. add random integer between 60 to 65 to {goldore-fever}
  316. execute console command "/fpo-fever gold_ore %{goldore-fever}%"
  317.  
  318. #===============================================
  319. #レートランダム増減処理(鉱)
  320. #===============================================
  321. every minute:
  322. chance of 40%:
  323. if {stone-rate} is 2:
  324. stop
  325. remove 1 from {stone-rate}
  326. stop
  327. if {stone-rate} is 5:
  328. stop
  329. add 1 to {stone-rate}
  330.  
  331. every minute:
  332. chance of 40%:
  333. if {coalore-rate} is 6:
  334. stop
  335. remove 1 from {coalore-rate}
  336. stop
  337. if {coalore-rate} is 10:
  338. stop
  339. add 1 to {coalore-rate}
  340.  
  341. every minute:
  342. chance of 40%:
  343. if {ironore-rate} is 8:
  344. stop
  345. remove 1 from {ironore-rate}
  346. stop
  347. if {ironore-rate} is 16:
  348. stop
  349. add 1 to {ironore-rate}
  350.  
  351. every minute:
  352. chance of 40%:
  353. if {redstoneore-rate} is 7:
  354. stop
  355. remove 1 from {redstoneore-rate}
  356. stop
  357. if {redstoneore-rate} is 30:
  358. stop
  359. add 1 to {redstoneore-rate}
  360.  
  361. every minute:
  362. chance of 40%:
  363. if {lapisore-rate} is 4:
  364. stop
  365. remove 1 from {lapisore-rate}
  366. stop
  367. if {lapisore-rate} is 9:
  368. stop
  369. add 1 to {lapisore-rate}
  370.  
  371. every minute:
  372. chance of 40%:
  373. if {goldore-rate} is 5:
  374. stop
  375. remove 1 from {goldore-rate}
  376. stop
  377. if {goldore-rate} is 22:
  378. stop
  379. add 1 to {goldore-rate}
  380.  
  381. #===============================================
  382. #/getkeyコマンド
  383. #===============================================
  384. command /getkey <text> [<integer>]:
  385. description: ガチャキーを入手できます
  386. usage: /getkey <ガチャ名|list> [<購入個数>]
  387. aliases: /gk
  388. trigger:
  389. #integerの管理
  390. if arg 2 is not set:
  391. set {_%player%buynumber} to 1
  392. else if arg 2 is smaller than 1:
  393. set {_%player%buynumber} to 1
  394. else:
  395. set {_%player%buynumber} to arg 2
  396. message "%{_%player%buynumber}%"
  397. #リスト表示
  398. if arg 1 is "list":
  399. message "&6&l=====[ガチャキーリスト]====="
  400. message "&e・初心者ガチャ(700G)"
  401. stop
  402. #初心者ガチャ
  403. if arg 1 is "初心者ガチャ":
  404. set {_%player%syosinnsyamoney} to {_%player%buynumber}*700
  405. if {%player%money} is more than or equal to {_%player%syosinnsyamoney}:
  406. execute console command "/crate key %player% syosinnsya %{_%player%buynumber}%"
  407. remove {_%player%syosinnsyamoney} from {%player%money}
  408. message "&b&l初心者ガチャキーを入手しました!&7(使用: %{_%player%syosinnsyamoney}%G 残金: %{%player%money}%G)"
  409. play sound "entity.player.levelup" at player
  410. stop
  411. else:
  412. message "&c必要分のGを持っていません!"
  413. stop
  414. #エラー
  415. message "&cガチャ名か購入個数が間違っています。listで確認しましょう。"
  416.  
  417. #===============================================
  418. #/rankupコマンド
  419. #===============================================
  420. command /rankup:
  421. description: Gを消費しランクアップします
  422. usage: /rankup
  423. aliases: /ru
  424. trigger:
  425. if {%player%rank} is not set:
  426. set {%player%rank} to 1
  427. if {%player%rank} is 1:
  428. if {%player%money} is more than or equal to 4000:
  429. set {%player%rank} to 2
  430. broadcast "&c&l[rankup] &a&l%player%さんがランク2へ昇格しました!"
  431. remove 4000 from {%player%money}
  432. execute console command "/execute @a ~ ~ ~ playsound entity.firework.large_blast master @p"
  433. execute console command "/scoreboard players tag %player% add RANK2"
  434. stop
  435. else:
  436. message "&c必要な分のGを持っていません!"
  437. if {%player%rank} is 2:
  438. if {%player%money} is more than or equal to 12000:
  439. set {%player%rank} to 3
  440. broadcast "&c&l[rankup] &a&l%player%さんがランク3へ昇格しました!"
  441. remove 12000 from {%player%money}
  442. execute console command "/execute @a ~ ~ ~ playsound entity.firework.large_blast master @p"
  443. execute console command "/scoreboard players tag %player% add RANK3"
  444. stop
  445. else:
  446. message "&c必要な分のGを持っていません!"
  447. if {%player%rank} is 3:
  448. if {%player%money} is more than or equal to 36000:
  449. set {%player%rank} to 4
  450. broadcast "&c&l[rankup] &a&l%player%さんがランク4へ昇格しました!"
  451. remove 36000 from {%player%money}
  452. execute console command "/execute @a ~ ~ ~ playsound entity.firework.large_blast master @p"
  453. execute console command "/scoreboard players tag %player% add RANK4"
  454. stop
  455. else:
  456. message "&c必要な分のGを持っていません!"
  457. else:
  458. message "&cランクがセットされていないか上限です"
  459. message "&cランクをセットしていない場合は/setrankをしましょう"
  460.  
  461. #===============================================
  462. #/fpo-rate運営コマンド(鉱)
  463. #===============================================
  464. command /fpo-rate <text> <number>:
  465. permission: fp.admin
  466. description: 運営用のコマンドです
  467. trigger:
  468. if arg 1 is "stone":
  469. set {stone-rate} to arg 2
  470. message "&d&l[fpo] &7stoneの売り値を%{stone-rate}%に設定しました"
  471. stop
  472. if arg 1 is "coal_ore":
  473. set {coalore-rate} to arg 2
  474. message "&d&l[fpo] &7coal_oreの売り値を%{coalore-rate}%に設定しました"
  475. stop
  476. if arg 1 is "iron_ore":
  477. set {ironore-rate} to arg 2
  478. message "&d&l[fpo] &7iron_oreの売り値を%{ironore-rate}%に設定しました"
  479. stop
  480. if arg 1 is "redstone_ore":
  481. set {redstoneore-rate} to arg 2
  482. message "&d&l[fpo] &7redstone_oreの売り値を%{redstoneore-rate}%に設定しました"
  483. stop
  484. if arg 1 is "lapis_ore":
  485. set {lapisore-rate} to arg 2
  486. message "&d&l[fpo] &7lapis_oreの売り値を%{lapisore-rate}%に設定しました"
  487. stop
  488. if arg 1 is "gold_ore":
  489. set {goldore-rate} to arg 2
  490. message "&d&l[fpo] &7gold_oreの売り値を%{goldore-rate}%に設定しました"
  491. stop
  492.  
  493. #===============================================
  494. #/fpo-money運営コマンド
  495. #===============================================
  496. command /fpo-money <offline player> <text> [<number>]:
  497. permission: fp.admin
  498. description: 運営用のコマンドです
  499. trigger:
  500. if arg 2 is "add":
  501. add arg 3 to {%arg-1%money}
  502. message "&d&l[fpo] &7%arg-1%さんの所持金を%{%arg-1%money}%に設定しました"
  503. stop
  504. if arg 2 is "remove":
  505. remove arg 3 from {%arg-1%money}
  506. message "&d&l[fpo] &7%arg-1%さんの所持金を%{%arg-1%money}%に設定しました"
  507. stop
  508. if arg 2 is "set":
  509. set {%arg-1%money} to arg 3
  510. message "&d&l[fpo] &7%arg-1%さんの所持金を%{%arg-1%money}%に設定しました"
  511. stop
  512. if arg 2 is "disp":
  513. message "&d&l[fpo] &7%arg-1%さんの所持金は%{%arg-1%money}%です"
  514. stop
  515.  
  516. #===============================================
  517. #/fpo-mine運営コマンド
  518. #===============================================
  519. command /fpo-mine <offline player> <text> [<number>]:
  520. permission: fp.admin
  521. description: 運営用のコマンドです
  522. trigger:
  523. if arg 2 is "add":
  524. add arg 3 to {%arg-1%mine}
  525. message "&d&l[fpo] &7%arg-1%さんの採掘数を%{%arg-1%mine}%に設定しました"
  526. stop
  527. if arg 2 is "remove":
  528. remove arg 3 from {%arg-1%mine}
  529. message "&d&l[fpo] &7%arg-1%さんの採掘数を%{%arg-1%mine}%に設定しました"
  530. stop
  531. if arg 2 is "set":
  532. set {%arg-1%mine} to arg 3
  533. message "&d&l[fpo] &7%arg-1%さんの採掘数を%{%arg-1%mine}%に設定しました"
  534. stop
  535. if arg 2 is "disp":
  536. message "&d&l[fpo] &7%arg-1%さんの採掘数は%{%arg-1%mine}%です"
  537. stop
  538.  
  539.  
  540. #===============================================
  541. #/fpo-rank運営コマンド
  542. #===============================================
  543. command /fpo-rank <offline player> <text> [<number>]:
  544. permission: fp.admin
  545. description: 運営用のコマンドです
  546. trigger:
  547. if arg 2 is "set":
  548. set {%arg-1%rank} to arg 3
  549. message "&d&l[fpo] &7%arg-1%さんのランクを%{%arg-1%rank}%に設定しました"
  550. stop
  551. if arg 2 is "disp":
  552. message "&d&l[fpo] &7%arg-1%さんのランクは%{%arg-1%rank}%です"
  553. stop
  554.  
  555. #===============================================
  556. #/fpo-fever運営コマンド(鉱)
  557. #===============================================
  558. command /fpo-fever <text> <number>:
  559. permission: fp.admin
  560. description: 運営用のコマンドです
  561. trigger:
  562. if arg 1 is "stone":
  563. execute console command "/fpo-rate stone %arg-2%"
  564. broadcast "&e&l[system] &6&lFever!!!&7&o(石/%{stone-fever}%G)"
  565. wait 15 seconds
  566. broadcast "&e&l[system] &6&lFever End...&7&o(石/%{stone-fever}%G)"
  567. execute console command "/fpo-rate stone 2"
  568. stop
  569. if arg 1 is "coal_ore":
  570. execute console command "/fpo-rate coal_ore %arg-2%"
  571. broadcast "&e&l[system] &6&lFever!!!&7&o(石炭鉱石/%{coalore-fever}%G)"
  572. wait 15 seconds
  573. broadcast "&e&l[system] &6&lFever End...&7&o(石炭鉱石/%{coalore-fever}%G)"
  574. execute console command "/fpo-rate coal_ore 6"
  575. stop
  576. if arg 1 is "iron_ore":
  577. execute console command "/fpo-rate iron_ore %arg-2%"
  578. broadcast "&e&l[system] &6&lFever!!!&7&o(鉄鉱石/%{ironore-fever}%G)"
  579. wait 15 seconds
  580. broadcast "&e&l[system] &6&lFever End...&7&o(鉄鉱石/%{ironore-fever}%G)"
  581. execute console command "/fpo-rate iron_ore 8"
  582. stop
  583. if arg 1 is "redstone_ore":
  584. execute console command "/fpo-rate redstone_ore %arg-2%"
  585. broadcast "&e&l[system] &6&lFever!!!&7&o(赤石/%{redstoneore-fever}%G)"
  586. wait 15 seconds
  587. broadcast "&e&l[system] &6&lFever End...&7&o(赤石/%{redstoneore-fever}%G)"
  588. execute console command "/fpo-rate redstone_ore 7"
  589. stop
  590. if arg 1 is "lapis_ore":
  591. execute console command "/fpo-rate lapis_ore %arg-2%"
  592. broadcast "&e&l[system] &6&lFever!!!&7&o(ラピス鉱石/%{lapisore-fever}%G)"
  593. wait 15 seconds
  594. broadcast "&e&l[system] &6&lFever End...&7&o(ラピス鉱石/%{lapisore-fever}%G)"
  595. execute console command "/fpo-rate lapis_ore 4"
  596. stop
  597. if arg 1 is "gold_ore":
  598. execute console command "/fpo-rate gold_ore %arg-2%"
  599. broadcast "&e&l[system] &6&lFever!!!&7&o(ラピス鉱石/%{goldore-fever}%G)"
  600. wait 15 seconds
  601. broadcast "&e&l[system] &6&lFever End...&7&o(ラピス鉱石/%{goldore-fever}%G)"
  602. execute console command "/fpo-rate gold_ore 4"
  603. stop
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