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Jun 27th, 2019
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  1. Alternate Form: Choose (1) Humanoid or Demi-Humanoid form. Gain no (P) abilities from it
  2. Animal Instinct: Can see what physical action commands the target is using
  3. Arcane Spellcasting: Gain the ability to cast Arcane spells
  4. Armageddon: Summon a horde of weak Demons as a 1/day cooldown
  5. Beguiling Aura: Inflict confusion or fascination status effects on nearby targets
  6. Bestow Curse: Target enemy is debuffed
  7. Blindsight: Can see in a 360 degree FOV, but for a limited distance
  8. Blood Resevoir: Gain a secondary Mana pool filled through Energy Drain
  9. Break Equipment: Corrosion deals additional damage to Engulfed target's gear
  10. Breath Weapon: Emit a cone of energy as a 3/day cooldown
  11. Children of the Night: Summon a horde of weak Familiars as a 1/day cooldown
  12. Command Mantra: Issue simple commands to weak NPCs
  13. Control Demon: Issue simple commands to Demon NPCs
  14. Control Undead: Issue simple commands to Undead NPCs
  15. Corrosion: Deal Acid damage to a target by touch
  16. Corrupted Aura: Good-karma targets are debuffed
  17. Darkvision: Can see in an absence of light
  18. Dark Wisdom: Can learn (1) spell from enemy targets ritually executed
  19. Despair Aura: Inflict fear or panic status effects on nearby targets
  20. Detect Thoughts: Can see what supernatural action commands the target is using
  21. Divine Sight: Can see the energy given off by Living and Undead targets
  22. Divine Spellcasting: Gain the ability to cast Divine spells
  23. Draconic Awakening: Turn into a Dragon as a 1/week cooldown ability
  24. Draconic Hide: Energy Resistance becomes an immunity. Gain Slashing damage resistance
  25. Elemental Reconstitution: Turn damage from chosen Energy Resistance into Vitality
  26. Energy Drain: Absorb Vitality from a target by touch
  27. Energy Resistance: Reduced damage from (1) type of energy
  28. Engulf: Grapple a target by fully encasing them
  29. Exoskeleton: Chitin is considered self-repairing Heavy Armor
  30. Extra Arms: Sprout 2 additional arms that can wield weaponry
  31. Holy Smite: Additional damage to Evil-karma targets
  32. Impure Form: Increase (2) ability scores by decreasing (3) by the same amount
  33. Internal Storage: Gain a separate Inventory that cannot be stolen from
  34. Limited Regeneration: Wounds close quickly. Limbs regrow over time
  35. Low-Light Vision: Can see normally in dim light like moonlight
  36. Malleability: Can manipulate body to slip into crevices or small openings
  37. Manipulate Mind: Edit an enemy NPC's combat settings by touch
  38. Martial Weaponry: Instinctively knows how to use crafted weapons
  39. Masquerade: Store a target in Internal Storage and gain it as an Alternate Form
  40. Mechanical Form: Can replace body parts. Heat/Cold Resistance, Electricity and Acid Weakness
  41. Mental Barrier: Immune to mind-affecting spells and mental status effects
  42. Morphic Weaponry: Gain Natural Weapons that mimic Martial Weaponry
  43. Molting: Vitality fully healed and limbs are regrown upon (Level Up!)
  44. Nature Spellcasting: Gain the ability to cast Nature spells
  45. Natural Weapons: Simple, self-repairing weapons. Used instinctively
  46. Phantom Limbs: Severed limbs are controllable. Decapitation isn't fatal
  47. Poison: Can inject a custom venom using Natural Weapons
  48. Powerful Build: Considered one size category larger
  49. Radiance: Aura that buffs Good-karma creatures
  50. Regeneration: Limbs rapidly regrow, passive Vitality regeneration
  51. Ruler of Undeath: Control Undead and buff Undead creatures
  52. Sense Living: Know the precise location of any nearby Living creatures
  53. Shapeshifting: Can transform into non-unique creatures. Gain no (P) abilities
  54. Truespeech: All creatures comprehend the words you speak
  55. Undead Form: Gain an Alternate Form as a base form. Healing and Damage spells are reversed
  56. Wall Climb: Can walk normally on walls and ceilings
  57. Water Breathing: Can breath underwater indefinitely
  58. Winged: Has the ability to fly
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