Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Alternate Form: Choose (1) Humanoid or Demi-Humanoid form. Gain no (P) abilities from it
- Animal Instinct: Can see what physical action commands the target is using
- Arcane Spellcasting: Gain the ability to cast Arcane spells
- Armageddon: Summon a horde of weak Demons as a 1/day cooldown
- Beguiling Aura: Inflict confusion or fascination status effects on nearby targets
- Bestow Curse: Target enemy is debuffed
- Blindsight: Can see in a 360 degree FOV, but for a limited distance
- Blood Resevoir: Gain a secondary Mana pool filled through Energy Drain
- Break Equipment: Corrosion deals additional damage to Engulfed target's gear
- Breath Weapon: Emit a cone of energy as a 3/day cooldown
- Children of the Night: Summon a horde of weak Familiars as a 1/day cooldown
- Command Mantra: Issue simple commands to weak NPCs
- Control Demon: Issue simple commands to Demon NPCs
- Control Undead: Issue simple commands to Undead NPCs
- Corrosion: Deal Acid damage to a target by touch
- Corrupted Aura: Good-karma targets are debuffed
- Darkvision: Can see in an absence of light
- Dark Wisdom: Can learn (1) spell from enemy targets ritually executed
- Despair Aura: Inflict fear or panic status effects on nearby targets
- Detect Thoughts: Can see what supernatural action commands the target is using
- Divine Sight: Can see the energy given off by Living and Undead targets
- Divine Spellcasting: Gain the ability to cast Divine spells
- Draconic Awakening: Turn into a Dragon as a 1/week cooldown ability
- Draconic Hide: Energy Resistance becomes an immunity. Gain Slashing damage resistance
- Elemental Reconstitution: Turn damage from chosen Energy Resistance into Vitality
- Energy Drain: Absorb Vitality from a target by touch
- Energy Resistance: Reduced damage from (1) type of energy
- Engulf: Grapple a target by fully encasing them
- Exoskeleton: Chitin is considered self-repairing Heavy Armor
- Extra Arms: Sprout 2 additional arms that can wield weaponry
- Holy Smite: Additional damage to Evil-karma targets
- Impure Form: Increase (2) ability scores by decreasing (3) by the same amount
- Internal Storage: Gain a separate Inventory that cannot be stolen from
- Limited Regeneration: Wounds close quickly. Limbs regrow over time
- Low-Light Vision: Can see normally in dim light like moonlight
- Malleability: Can manipulate body to slip into crevices or small openings
- Manipulate Mind: Edit an enemy NPC's combat settings by touch
- Martial Weaponry: Instinctively knows how to use crafted weapons
- Masquerade: Store a target in Internal Storage and gain it as an Alternate Form
- Mechanical Form: Can replace body parts. Heat/Cold Resistance, Electricity and Acid Weakness
- Mental Barrier: Immune to mind-affecting spells and mental status effects
- Morphic Weaponry: Gain Natural Weapons that mimic Martial Weaponry
- Molting: Vitality fully healed and limbs are regrown upon (Level Up!)
- Nature Spellcasting: Gain the ability to cast Nature spells
- Natural Weapons: Simple, self-repairing weapons. Used instinctively
- Phantom Limbs: Severed limbs are controllable. Decapitation isn't fatal
- Poison: Can inject a custom venom using Natural Weapons
- Powerful Build: Considered one size category larger
- Radiance: Aura that buffs Good-karma creatures
- Regeneration: Limbs rapidly regrow, passive Vitality regeneration
- Ruler of Undeath: Control Undead and buff Undead creatures
- Sense Living: Know the precise location of any nearby Living creatures
- Shapeshifting: Can transform into non-unique creatures. Gain no (P) abilities
- Truespeech: All creatures comprehend the words you speak
- Undead Form: Gain an Alternate Form as a base form. Healing and Damage spells are reversed
- Wall Climb: Can walk normally on walls and ceilings
- Water Breathing: Can breath underwater indefinitely
- Winged: Has the ability to fly
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement