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sad coffee

Pancakess Jun 10th, 2019 (edited) 116 Never
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  1. -----------------------
  2. --[[ Name : Tea ]]--
  3. --[[ Description : Tea. ]]--
  4. --[[ \ None / ]]--
  5. -------------------------------------------------------
  6. --A script By Creterisk/makhail07
  7. --Discord Creterisk#2958
  8. --small edit by Trip3mario
  9. -------------------------------------------------------
  10.  
  11. --Everything is Meaningless.....
  12.  
  13. wait(1 / 60)
  14. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  15. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  16. do
  17.     print("FE Compatibility code by Mokiros")
  18.     script.Parent = Player.Character
  19.  
  20.     --RemoteEvent for communicating
  21.     local Event = Instance.new("RemoteEvent")
  22.     Event.Name = "UserInput_Event"
  23.  
  24.     --Fake event to make stuff like Mouse.KeyDown work
  25.     local function fakeEvent()
  26.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  27.         t.connect = t.Connect
  28.         return t
  29.     end
  30.  
  31.     --Creating fake input objects with fake variables
  32.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  33.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36.     end}
  37.     --Merged 2 functions into one by checking amount of arguments
  38.     CAS.UnbindAction = CAS.BindAction
  39.  
  40.     --This function will trigger the events that have been :Connect()'ed
  41.     local function te(self,ev,...)
  42.         local t = m[ev]
  43.         if t and t._fakeEvent and t.Function then
  44.             t.Function(...)
  45.         end
  46.     end
  47.     m.TrigEvent = te
  48.     UIS.TrigEvent = te
  49.  
  50.     Event.OnServerEvent:Connect(function(plr,io)
  51.         if plr~=Player then return end
  52.         if io.isMouse then
  53.             m.Target = io.Target
  54.             m.Hit = io.Hit
  55.         else
  56.             local b = io.UserInputState == Enum.UserInputState.Begin
  57.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  58.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  59.             end
  60.             for _,t in pairs(CAS.Actions) do
  61.                 for _,k in pairs(t.Keys) do
  62.                     if k==io.KeyCode then
  63.                         t.Function(t.Name,io.UserInputState,io)
  64.                     end
  65.                 end
  66.             end
  67.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  68.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  69.         end
  70.     end)
  71.     Event.Parent = NLS([==[
  72.     local Player = game:GetService("Players").LocalPlayer
  73.     local Event = script:WaitForChild("UserInput_Event")
  74.  
  75.     local UIS = game:GetService("UserInputService")
  76.     local input = function(io,a)
  77.         if a then return end
  78.         --Since InputObject is a client-side instance, we create and pass table instead
  79.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  80.     end
  81.     UIS.InputBegan:Connect(input)
  82.     UIS.InputEnded:Connect(input)
  83.  
  84.     local Mouse = Player:GetMouse()
  85.     local h,t
  86.     --Give the server mouse data 30 times every second, but only if the values changed
  87.     --If player is not moving their mouse, client won't fire events
  88.     while wait(1/30) do
  89.         if h~=Mouse.Hit or t~=Mouse.Target then
  90.             h,t=Mouse.Hit,Mouse.Target
  91.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  92.         end
  93.     end]==],Player.Character)
  94.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  95. end
  96. local kan = Instance.new("Sound") kan.Volume = 5 kan.SoundId = "rbxassetid://328964090" kan.Looped = true kan.Parent = owner.Character.Torso kan:Play()
  97. local plr = owner
  98. print('Local User is '..plr.Name)
  99. print('Tea loaded')
  100. print([[
  101.     I honestly, don't know why I made this,
  102.     but it's a simple script, so I don't really care much about it.
  103.     enjoy the chill edit -Trip3mario
  104.     Controls :
  105.     T - Taunt ( Random Sentences )
  106.     Q - Sitt
  107.     Click - Sipp
  108. ]])
  109. local char = plr.character
  110. local hum = char:FindFirstChildOfClass'Humanoid'
  111. local hed = char.Head
  112. local root = char:FindFirstChild'HumanoidRootPart'
  113. local rootj = root.RootJoint
  114. local tors = char.Torso
  115. local ra = char["Right Arm"]
  116. local la = char["Left Arm"]
  117. local rl = char["Right Leg"]
  118. local ll = char["Left Leg"]
  119. local neck = tors["Neck"]
  120. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  121. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  122. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  123. local maincolor = BrickColor.new("Light Blue")
  124. -------------------------------------------------------
  125. --Start Good Stuff--
  126. -------------------------------------------------------
  127. cam = game.Workspace.CurrentCamera
  128. CF = CFrame.new
  129. angles = CFrame.Angles
  130. attack = false
  131. Euler = CFrame.fromEulerAnglesXYZ
  132. Rad = math.rad
  133. IT = Instance.new
  134. BrickC = BrickColor.new
  135. Cos = math.cos
  136. Acos = math.acos
  137. Sin = math.sin
  138. Asin = math.asin
  139. Abs = math.abs
  140. Mrandom = math.random
  141. Floor = math.floor
  142. -------------------------------------------------------
  143. --End Good Stuff--
  144. -------------------------------------------------------
  145. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  146. RSH, LSH = nil, nil
  147. RW = Instance.new("Weld")
  148. LW = Instance.new("Weld")
  149. RH = tors["Right Hip"]
  150. LH = tors["Left Hip"]
  151. RSH = tors["Right Shoulder"]
  152. LSH = tors["Left Shoulder"]
  153. RSH.Parent = nil
  154. LSH.Parent = nil
  155. RW.Name = "RW"
  156. RW.Part0 = tors
  157. RW.C0 = CF(1.5, 0.5, 0)
  158. RW.C1 = CF(0, 0.5, 0)
  159. RW.Part1 = ra
  160. RW.Parent = tors
  161. LW.Name = "LW"
  162. LW.Part0 = tors
  163. LW.C0 = CF(-1.5, 0.5, 0)
  164. LW.C1 = CF(0, 0.5, 0)
  165. LW.Part1 = la
  166. LW.Parent = tors
  167. Effects = {}
  168. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  169.     local wld = Instance.new("Weld", wp1)
  170.     wld.Part0 = wp0
  171.     wld.Part1 = wp1
  172.     wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  173. end
  174. newWeld(tors, ll, -0.5, -1, 0)
  175. ll.Weld.C1 = CFrame.new(0, 1, 0)
  176. newWeld(tors, rl, 0.5, -1, 0)
  177. rl.Weld.C1 = CFrame.new(0, 1, 0)
  178. -------------------------------------------------------
  179. --Start HeartBeat--
  180. -------------------------------------------------------
  181. ArtificialHB = Instance.new("BindableEvent", script)
  182. ArtificialHB.Name = "Heartbeat"
  183. script:WaitForChild("Heartbeat")
  184.  
  185. frame = 1 / 60
  186. tf = 0
  187. allowframeloss = false
  188. tossremainder = false
  189.  
  190.  
  191. lastframe = tick()
  192. script.Heartbeat:Fire()
  193.  
  194.  
  195. game:GetService("RunService").Heartbeat:connect(function(s, p)
  196.     tf = tf + s
  197.     if tf >= frame then
  198.         if allowframeloss then
  199.             script.Heartbeat:Fire()
  200.             lastframe = tick()
  201.         else
  202.             for i = 1, math.floor(tf / frame) do
  203.                 script.Heartbeat:Fire()
  204.             end
  205.             lastframe = tick()
  206.         end
  207.         if tossremainder then
  208.             tf = 0
  209.         else
  210.             tf = tf - frame * math.floor(tf / frame)
  211.         end
  212.     end
  213. end)
  214. -------------------------------------------------------
  215. --End HeartBeat--
  216. -------------------------------------------------------
  217.  
  218. -------------------------------------------------------
  219. --Start Important Functions--
  220. -------------------------------------------------------
  221. function swait(num)
  222.     if num == 0 or num == nil then
  223.         game:service("RunService").Stepped:wait(0)
  224.     else
  225.         for i = 0, num do
  226.             game:service("RunService").Stepped:wait(0)
  227.         end
  228.     end
  229. end
  230. function thread(f)
  231.     coroutine.resume(coroutine.create(f))
  232. end
  233. function clerp(a, b, t)
  234.     local qa = {
  235.         QuaternionFromCFrame(a)
  236.     }
  237.     local qb = {
  238.         QuaternionFromCFrame(b)
  239.     }
  240.     local ax, ay, az = a.x, a.y, a.z
  241.     local bx, by, bz = b.x, b.y, b.z
  242.     local _t = 1 - t
  243.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  244. end
  245. function QuaternionFromCFrame(cf)
  246.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  247.     local trace = m00 + m11 + m22
  248.     if trace > 0 then
  249.         local s = math.sqrt(1 + trace)
  250.         local recip = 0.5 / s
  251.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  252.     else
  253.         local i = 0
  254.         if m00 < m11 then
  255.             i = 1
  256.         end
  257.         if m22 > (i == 0 and m00 or m11) then
  258.             i = 2
  259.         end
  260.         if i == 0 then
  261.             local s = math.sqrt(m00 - m11 - m22 + 1)
  262.             local recip = 0.5 / s
  263.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  264.         elseif i == 1 then
  265.             local s = math.sqrt(m11 - m22 - m00 + 1)
  266.             local recip = 0.5 / s
  267.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  268.         elseif i == 2 then
  269.             local s = math.sqrt(m22 - m00 - m11 + 1)
  270.             local recip = 0.5 / s
  271.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  272.         end
  273.     end
  274. end
  275. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  276.     local xs, ys, zs = x + x, y + y, z + z
  277.     local wx, wy, wz = w * xs, w * ys, w * zs
  278.     local xx = x * xs
  279.     local xy = x * ys
  280.     local xz = x * zs
  281.     local yy = y * ys
  282.     local yz = y * zs
  283.     local zz = z * zs
  284.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  285. end
  286. function QuaternionSlerp(a, b, t)
  287.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  288.     local startInterp, finishInterp
  289.     if cosTheta >= 1.0E-4 then
  290.         if 1 - cosTheta > 1.0E-4 then
  291.             local theta = math.acos(cosTheta)
  292.             local invSinTheta = 1 / Sin(theta)
  293.             startInterp = Sin((1 - t) * theta) * invSinTheta
  294.             finishInterp = Sin(t * theta) * invSinTheta
  295.         else
  296.             startInterp = 1 - t
  297.             finishInterp = t
  298.         end
  299.     elseif 1 + cosTheta > 1.0E-4 then
  300.         local theta = math.acos(-cosTheta)
  301.         local invSinTheta = 1 / Sin(theta)
  302.         startInterp = Sin((t - 1) * theta) * invSinTheta
  303.         finishInterp = Sin(t * theta) * invSinTheta
  304.     else
  305.         startInterp = t - 1
  306.         finishInterp = t
  307.     end
  308.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  309. end
  310. function rayCast(Position, Direction, Range, Ignore)
  311.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  312. end
  313. local RbxUtility = LoadLibrary("RbxUtility")
  314. local Create = RbxUtility.Create
  315.  
  316. -------------------------------------------------------
  317. --Start Damage Function--
  318. -------------------------------------------------------
  319. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  320.     if hit.Parent == nil then
  321.         return
  322.     end
  323.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  324.     for _, v in pairs(hit.Parent:children()) do
  325.         if v:IsA("Humanoid") then
  326.             h = v
  327.         end
  328.     end
  329.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  330.    
  331.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  332.          end
  333.  
  334.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  335.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  336.             if hit.Parent.DebounceHit.Value == true then
  337.                 return
  338.             end
  339.         end
  340.          if insta == true then
  341.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  342.          end
  343.         local c = Create("ObjectValue"){
  344.             Name = "creator",
  345.             Value = game:service("Players").LocalPlayer,
  346.             Parent = h,
  347.         }
  348.         game:GetService("Debris"):AddItem(c, .5)
  349.         if HitSound ~= nil and HitPitch ~= nil then
  350.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  351.         end
  352.         local Damage = math.random(minim, maxim)
  353.         local blocked = false
  354.         local block = hit.Parent:findFirstChild("Block")
  355.         if block ~= nil then
  356.             if block.className == "IntValue" then
  357.                 if block.Value > 0 then
  358.                     blocked = true
  359.                     block.Value = block.Value - 1
  360.                     print(block.Value)
  361.                 end
  362.             end
  363.         end
  364.         if blocked == false then
  365.             h.Health = h.Health - Damage
  366.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  367.         else
  368.             h.Health = h.Health - (Damage / 2)
  369.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  370.         end
  371.         if Type == "Knockdown" then
  372.             local hum = hit.Parent.Humanoid
  373.             hum.PlatformStand = true
  374.             coroutine.resume(coroutine.create(function(HHumanoid)
  375.                 swait(1)
  376.                 HHumanoid.PlatformStand = false
  377.             end), hum)
  378.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  379.             local bodvol = Create("BodyVelocity"){
  380.                 velocity = angle * knockback,
  381.                 P = 5000,
  382.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  383.                 Parent = hit,
  384.             }
  385.             local rl = Create("BodyAngularVelocity"){
  386.                 P = 3000,
  387.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  388.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  389.                 Parent = hit,
  390.             }
  391.             game:GetService("Debris"):AddItem(bodvol, .5)
  392.             game:GetService("Debris"):AddItem(rl, .5)
  393.         elseif Type == "Normal" then
  394.             local vp = Create("BodyVelocity"){
  395.                 P = 500,
  396.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  397.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  398.             }
  399.             if knockback > 0 then
  400.                 vp.Parent = hit.Parent.Torso
  401.             end
  402.             game:GetService("Debris"):AddItem(vp, .5)
  403.         elseif Type == "Up" then
  404.             local bodyVelocity = Create("BodyVelocity"){
  405.                 velocity = Vector3.new(0, 20, 0),
  406.                 P = 5000,
  407.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  408.                 Parent = hit,
  409.             }
  410.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  411.         elseif Type == "DarkUp" then
  412.             coroutine.resume(coroutine.create(function()
  413.                 for i = 0, 1, 0.1 do
  414.                     swait()
  415.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  416.                 end
  417.             end))
  418.             local bodyVelocity = Create("BodyVelocity"){
  419.                 velocity = Vector3.new(0, 20, 0),
  420.                 P = 5000,
  421.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  422.                 Parent = hit,
  423.             }
  424.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  425.         elseif Type == "Snare" then
  426.             local bp = Create("BodyPosition"){
  427.                 P = 2000,
  428.                 D = 100,
  429.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  430.                 position = hit.Parent.Torso.Position,
  431.                 Parent = hit.Parent.Torso,
  432.             }
  433.             game:GetService("Debris"):AddItem(bp, 1)
  434.         elseif Type == "Freeze" then
  435.             local BodPos = Create("BodyPosition"){
  436.                 P = 50000,
  437.                 D = 1000,
  438.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  439.                 position = hit.Parent.Torso.Position,
  440.                 Parent = hit.Parent.Torso,
  441.             }
  442.             local BodGy = Create("BodyGyro") {
  443.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  444.                 P = 20e+003,
  445.                 Parent = hit.Parent.Torso,
  446.                 cframe = hit.Parent.Torso.CFrame,
  447.             }
  448.             hit.Parent.Torso.Anchored = true
  449.             coroutine.resume(coroutine.create(function(Part)
  450.                 swait(1.5)
  451.                 Part.Anchored = false
  452.             end), hit.Parent.Torso)
  453.             game:GetService("Debris"):AddItem(BodPos, 3)
  454.             game:GetService("Debris"):AddItem(BodGy, 3)
  455.         end
  456.         local debounce = Create("BoolValue"){
  457.             Name = "DebounceHit",
  458.             Parent = hit.Parent,
  459.             Value = true,
  460.         }
  461.         game:GetService("Debris"):AddItem(debounce, Delay)
  462.         c = Create("ObjectValue"){
  463.             Name = "creator",
  464.             Value = Player,
  465.             Parent = h,
  466.         }
  467.         game:GetService("Debris"):AddItem(c, .5)
  468.     end
  469. end
  470. -------------------------------------------------------
  471. --End Damage Function--
  472. -------------------------------------------------------
  473.  
  474. -------------------------------------------------------
  475. --Start Damage Function Customization--
  476. -------------------------------------------------------
  477. function ShowDamage(Pos, Text, Time, Color)
  478.     local Rate = (1 / 30)
  479.     local Pos = (Pos or Vector3.new(0, 0, 0))
  480.     local Text = (Text or "")
  481.     local Time = (Time or 2)
  482.     local Color = (Color or Color3.new(1, 0, 1))
  483.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  484.     EffectPart.Anchored = true
  485.     local BillboardGui = Create("BillboardGui"){
  486.         Size = UDim2.new(3, 0, 3, 0),
  487.         Adornee = EffectPart,
  488.         Parent = EffectPart,
  489.     }
  490.     local TextLabel = Create("TextLabel"){
  491.         BackgroundTransparency = 1,
  492.         Size = UDim2.new(1, 0, 1, 0),
  493.         Text = Text,
  494.         Font = "Bodoni",
  495.         TextColor3 = Color,
  496.         TextScaled = true,
  497.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  498.         Parent = BillboardGui,
  499.     }
  500.     game.Debris:AddItem(EffectPart, (Time))
  501.     EffectPart.Parent = game:GetService("Workspace")
  502.     delay(0, function()
  503.         local Frames = (Time / Rate)
  504.         for Frame = 1, Frames do
  505.             wait(Rate)
  506.             local Percent = (Frame / Frames)
  507.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  508.             TextLabel.TextTransparency = Percent
  509.         end
  510.         if EffectPart and EffectPart.Parent then
  511.             EffectPart:Destroy()
  512.         end
  513.     end)
  514. end
  515. -------------------------------------------------------
  516. --End Damage Function Customization--
  517. -------------------------------------------------------
  518.  
  519. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  520.   for _, c in pairs(workspace:children()) do
  521.     local hum = c:findFirstChild("Humanoid")
  522.     if hum ~= nil then
  523.       local head = c:findFirstChild("Head")
  524.       if head ~= nil then
  525.         local targ = head.Position - Part.Position
  526.         local mag = targ.magnitude
  527.         if magni >= mag and c.Name ~= plr.Name then
  528.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  529.         end
  530.       end
  531.     end
  532.   end
  533. end
  534.  
  535.  
  536. CFuncs = {
  537.     Part = {
  538.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  539.             local Part = Create("Part")({
  540.                 Parent = Parent,
  541.                 Reflectance = Reflectance,
  542.                 Transparency = Transparency,
  543.                 CanCollide = false,
  544.                 Locked = true,
  545.                 BrickColor = BrickColor.new(tostring(BColor)),
  546.                 Name = Name,
  547.                 Size = Size,
  548.                 Material = Material
  549.             })
  550.             RemoveOutlines(Part)
  551.             return Part
  552.         end
  553.     },
  554.     Mesh = {
  555.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  556.             local Msh = Create(Mesh)({
  557.                 Parent = Part,
  558.                 Offset = OffSet,
  559.                 Scale = Scale
  560.             })
  561.             if Mesh == "SpecialMesh" then
  562.                 Msh.MeshType = MeshType
  563.                 Msh.MeshId = MeshId
  564.             end
  565.             return Msh
  566.         end
  567.     },
  568.     Mesh = {
  569.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  570.             local Msh = Create(Mesh)({
  571.                 Parent = Part,
  572.                 Offset = OffSet,
  573.                 Scale = Scale
  574.             })
  575.             if Mesh == "SpecialMesh" then
  576.                 Msh.MeshType = MeshType
  577.                 Msh.MeshId = MeshId
  578.             end
  579.             return Msh
  580.         end
  581.     },
  582.     Weld = {
  583.         Create = function(Parent, Part0, Part1, C0, C1)
  584.             local Weld = Create("Weld")({
  585.                 Parent = Parent,
  586.                 Part0 = Part0,
  587.                 Part1 = Part1,
  588.                 C0 = C0,
  589.                 C1 = C1
  590.             })
  591.             return Weld
  592.         end
  593.     },
  594.     Sound = {
  595.         Create = function(id, par, vol, pit)
  596.             coroutine.resume(coroutine.create(function()
  597.                 local S = Create("Sound")({
  598.                     Volume = vol,
  599.                     Pitch = pit or 1,
  600.                     SoundId = id,
  601.                     Parent = par or workspace
  602.                 })
  603.                 wait()
  604.                 S:play()
  605.                 game:GetService("Debris"):AddItem(S, 6)
  606.             end))
  607.         end
  608.     },
  609.     ParticleEmitter = {
  610.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  611.             local fp = Create("ParticleEmitter")({
  612.                 Parent = Parent,
  613.                 Color = ColorSequence.new(Color1, Color2),
  614.                 LightEmission = LightEmission,
  615.                 Size = Size,
  616.                 Texture = Texture,
  617.                 Transparency = Transparency,
  618.                 ZOffset = ZOffset,
  619.                 Acceleration = Accel,
  620.                 Drag = Drag,
  621.                 LockedToPart = LockedToPart,
  622.                 VelocityInheritance = VelocityInheritance,
  623.                 EmissionDirection = EmissionDirection,
  624.                 Enabled = Enabled,
  625.                 Lifetime = LifeTime,
  626.                 Rate = Rate,
  627.                 Rotation = Rotation,
  628.                 RotSpeed = RotSpeed,
  629.                 Speed = Speed,
  630.                 VelocitySpread = VelocitySpread
  631.             })
  632.             return fp
  633.         end
  634.     }
  635. }
  636. function RemoveOutlines(part)
  637.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  638. end
  639. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  640.     local Part = Create("Part")({
  641.         formFactor = FormFactor,
  642.         Parent = Parent,
  643.         Reflectance = Reflectance,
  644.         Transparency = Transparency,
  645.         CanCollide = false,
  646.         Locked = true,
  647.         BrickColor = BrickColor.new(tostring(BColor)),
  648.         Name = Name,
  649.         Size = Size,
  650.         Material = Material
  651.     })
  652.     RemoveOutlines(Part)
  653.     return Part
  654. end
  655. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  656.     local Msh = Create(Mesh)({
  657.         Parent = Part,
  658.         Offset = OffSet,
  659.         Scale = Scale
  660.     })
  661.     if Mesh == "SpecialMesh" then
  662.         Msh.MeshType = MeshType
  663.         Msh.MeshId = MeshId
  664.     end
  665.     return Msh
  666. end
  667. function CreateWeld(Parent, Part0, Part1, C0, C1)
  668.     local Weld = Create("Weld")({
  669.         Parent = Parent,
  670.         Part0 = Part0,
  671.         Part1 = Part1,
  672.         C0 = C0,
  673.         C1 = C1
  674.     })
  675.     return Weld
  676. end
  677.  
  678.  
  679. -------------------------------------------------------
  680. --Start Effect Function--
  681. -------------------------------------------------------
  682. EffectModel = Instance.new("Model", char)
  683. Effects = {
  684.   Block = {
  685.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  686.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  687.       prt.Anchored = true
  688.       prt.CFrame = cframe
  689.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  690.       game:GetService("Debris"):AddItem(prt, 10)
  691.       if Type == 1 or Type == nil then
  692.         table.insert(Effects, {
  693.           prt,
  694.           "Block1",
  695.           delay,
  696.           x3,
  697.           y3,
  698.           z3,
  699.           msh
  700.         })
  701.       elseif Type == 2 then
  702.         table.insert(Effects, {
  703.           prt,
  704.           "Block2",
  705.           delay,
  706.           x3,
  707.           y3,
  708.           z3,
  709.           msh
  710.         })
  711.       else
  712.         table.insert(Effects, {
  713.           prt,
  714.           "Block3",
  715.           delay,
  716.           x3,
  717.           y3,
  718.           z3,
  719.           msh
  720.         })
  721.       end
  722.     end
  723.   },
  724.   Sphere = {
  725.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  726.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  727.       prt.Anchored = true
  728.       prt.CFrame = cframe
  729.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  730.       game:GetService("Debris"):AddItem(prt, 10)
  731.       table.insert(Effects, {
  732.         prt,
  733.         "Cylinder",
  734.         delay,
  735.         x3,
  736.         y3,
  737.         z3,
  738.         msh
  739.       })
  740.     end
  741.   },
  742.   Cylinder = {
  743.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  744.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  745.       prt.Anchored = true
  746.       prt.CFrame = cframe
  747.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  748.       game:GetService("Debris"):AddItem(prt, 10)
  749.       table.insert(Effects, {
  750.         prt,
  751.         "Cylinder",
  752.         delay,
  753.         x3,
  754.         y3,
  755.         z3,
  756.         msh
  757.       })
  758.     end
  759.   },
  760.   Wave = {
  761.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  762.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  763.       prt.Anchored = true
  764.       prt.CFrame = cframe
  765.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  766.       game:GetService("Debris"):AddItem(prt, 10)
  767.       table.insert(Effects, {
  768.         prt,
  769.         "Cylinder",
  770.         delay,
  771.         x3 / 60,
  772.         y3 / 60,
  773.         z3 / 60,
  774.         msh
  775.       })
  776.     end
  777.   },
  778.   Ring = {
  779.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  780.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  781.       prt.Anchored = true
  782.       prt.CFrame = cframe
  783.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  784.       game:GetService("Debris"):AddItem(prt, 10)
  785.       table.insert(Effects, {
  786.         prt,
  787.         "Cylinder",
  788.         delay,
  789.         x3,
  790.         y3,
  791.         z3,
  792.         msh
  793.       })
  794.     end
  795.   },
  796.   Break = {
  797.     Create = function(brickcolor, cframe, x1, y1, z1)
  798.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  799.       prt.Anchored = true
  800.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  801.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  802.       local num = math.random(10, 50) / 1000
  803.       game:GetService("Debris"):AddItem(prt, 10)
  804.       table.insert(Effects, {
  805.         prt,
  806.         "Shatter",
  807.         num,
  808.         prt.CFrame,
  809.         math.random() - math.random(),
  810.         0,
  811.         math.random(50, 100) / 100
  812.       })
  813.     end
  814.   },
  815. Spiral = {
  816.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  817.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  818.       prt.Anchored = true
  819.       prt.CFrame = cframe
  820.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  821.       game:GetService("Debris"):AddItem(prt, 10)
  822.       table.insert(Effects, {
  823.         prt,
  824.         "Cylinder",
  825.         delay,
  826.         x3,
  827.         y3,
  828.         z3,
  829.         msh
  830.       })
  831.     end
  832.   },
  833. Push = {
  834.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  835.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  836.       prt.Anchored = true
  837.       prt.CFrame = cframe
  838.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  839.       game:GetService("Debris"):AddItem(prt, 10)
  840.       table.insert(Effects, {
  841.         prt,
  842.         "Cylinder",
  843.         delay,
  844.         x3,
  845.         y3,
  846.         z3,
  847.         msh
  848.       })
  849.     end
  850.   }
  851. }
  852. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  853.     local fp = IT("Part")
  854.     fp.formFactor = formfactor
  855.     fp.Parent = parent
  856.     fp.Reflectance = reflectance
  857.     fp.Transparency = transparency
  858.     fp.CanCollide = false
  859.     fp.Locked = true
  860.     fp.BrickColor = brickcolor
  861.     fp.Name = name
  862.     fp.Size = size
  863.     fp.Position = tors.Position
  864.     RemoveOutlines(fp)
  865.     fp.Material = "SmoothPlastic"
  866.     fp:BreakJoints()
  867.     return fp
  868. end
  869.  
  870. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  871.     local mesh = IT(Mesh)
  872.     mesh.Parent = part
  873.     if Mesh == "SpecialMesh" then
  874.         mesh.MeshType = meshtype
  875.     if meshid ~= "nil" then
  876.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  877.         end
  878.     end
  879.     mesh.Offset = offset
  880.     mesh.Scale = scale
  881.     return mesh
  882. end
  883.  
  884. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  885.     local type = type
  886.     local rng = Instance.new("Part", char)
  887.     rng.Anchored = true
  888.     rng.BrickColor = color
  889.     rng.CanCollide = false
  890.     rng.FormFactor = 3
  891.     rng.Name = "Ring"
  892.     rng.Material = "Neon"
  893.     rng.Size = Vector3.new(1, 1, 1)
  894.     rng.Transparency = 0
  895.     rng.TopSurface = 0
  896.     rng.BottomSurface = 0
  897.     rng.CFrame = pos
  898.     local rngm = Instance.new("SpecialMesh", rng)
  899.     rngm.MeshType = MType
  900.     rngm.Scale = scale
  901.     local scaler2 = 1
  902.     if type == "Add" then
  903.         scaler2 = 1 * value
  904.     elseif type == "Divide" then
  905.         scaler2 = 1 / value
  906.     end
  907.     coroutine.resume(coroutine.create(function()
  908.         for i = 0, 10 / bonuspeed, 0.1 do
  909.             swait()
  910.             if type == "Add" then
  911.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  912.             elseif type == "Divide" then
  913.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  914.             end
  915.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  916.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  917.         end
  918.         rng:Destroy()
  919.     end))
  920. end
  921.  
  922. function Eviscerate(dude)
  923.     if dude.Name ~= char then
  924.         local bgf = IT("BodyGyro", dude.Head)
  925.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  926.         local val = IT("BoolValue", dude)
  927.         val.Name = "IsHit"
  928.         local ds = coroutine.wrap(function()
  929.             dude:WaitForChild("Head"):BreakJoints()
  930.             wait(0.5)
  931.             target = nil
  932.             coroutine.resume(coroutine.create(function()
  933.                 for i, v in pairs(dude:GetChildren()) do
  934.                     if v:IsA("Accessory") then
  935.                         v:Destroy()
  936.                     end
  937.                     if v:IsA("Humanoid") then
  938.                         v:Destroy()
  939.                     end
  940.                     if v:IsA("CharacterMesh") then
  941.                         v:Destroy()
  942.                     end
  943.                     if v:IsA("Model") then
  944.                         v:Destroy()
  945.                     end
  946.                     if v:IsA("Part") or v:IsA("MeshPart") then
  947.                         for x, o in pairs(v:GetChildren()) do
  948.                             if o:IsA("Decal") then
  949.                                 o:Destroy()
  950.                             end
  951.                         end
  952.                         coroutine.resume(coroutine.create(function()
  953.                             v.Material = "Neon"
  954.                             v.CanCollide = false
  955.                             local PartEmmit1 = IT("ParticleEmitter", v)
  956.                             PartEmmit1.LightEmission = 1
  957.                             PartEmmit1.Texture = "rbxassetid://284205403"
  958.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  959.                             PartEmmit1.Rate = 150
  960.                             PartEmmit1.Lifetime = NumberRange.new(1)
  961.                             PartEmmit1.Size = NumberSequence.new({
  962.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  963.                                 NumberSequenceKeypoint.new(1, 0, 0)
  964.                             })
  965.                             PartEmmit1.Transparency = NumberSequence.new({
  966.                                 NumberSequenceKeypoint.new(0, 0, 0),
  967.                                 NumberSequenceKeypoint.new(1, 1, 0)
  968.                             })
  969.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  970.                             PartEmmit1.VelocitySpread = 30000
  971.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  972.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  973.                             local BodPoss = IT("BodyPosition", v)
  974.                             BodPoss.P = 3000
  975.                             BodPoss.D = 1000
  976.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  977.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  978.                             v.Color = maincolor.Color
  979.                             coroutine.resume(coroutine.create(function()
  980.                                 for i = 0, 49 do
  981.                                     swait(1)
  982.                                     v.Transparency = v.Transparency + 0.08
  983.                                 end
  984.                                 wait(0.5)
  985.                                 PartEmmit1.Enabled = false
  986.                                 wait(3)
  987.                                 v:Destroy()
  988.                                 dude:Destroy()
  989.                             end))
  990.                         end))
  991.                     end
  992.                 end
  993.             end))
  994.         end)
  995.         ds()
  996.     end
  997. end
  998.  
  999. function FindNearestHead(Position, Distance, SinglePlayer)
  1000.     if SinglePlayer then
  1001.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1002.     end
  1003.     local List = {}
  1004.     for i, v in pairs(workspace:GetChildren()) do
  1005.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1006.             table.insert(List, v)
  1007.         end
  1008.     end
  1009.     return List
  1010. end
  1011.  
  1012. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1013.     local type = type
  1014.     local rng = Instance.new("Part", char)
  1015.     rng.Anchored = true
  1016.     rng.BrickColor = color
  1017.     rng.CanCollide = false
  1018.     rng.FormFactor = 3
  1019.     rng.Name = "Ring"
  1020.     rng.Material = "Neon"
  1021.     rng.Size = Vector3.new(1, 1, 1)
  1022.     rng.Transparency = 0
  1023.     rng.TopSurface = 0
  1024.     rng.BottomSurface = 0
  1025.     rng.CFrame = pos
  1026.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1027.     local rngm = Instance.new("SpecialMesh", rng)
  1028.     rngm.MeshType = MType
  1029.     rngm.Scale = Vector3.new(x1, y1, z1)
  1030.     local scaler2 = 1
  1031.     local speeder = FastSpeed
  1032.     if type == "Add" then
  1033.         scaler2 = 1 * value
  1034.     elseif type == "Divide" then
  1035.         scaler2 = 1 / value
  1036.     end
  1037.     coroutine.resume(coroutine.create(function()
  1038.         for i = 0, 10 / bonuspeed, 0.1 do
  1039.             swait()
  1040.             if type == "Add" then
  1041.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1042.             elseif type == "Divide" then
  1043.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1044.             end
  1045.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1046.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1047.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1048.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1049.         end
  1050.         rng:Destroy()
  1051.     end))
  1052. end
  1053.  
  1054. function SoulSteal(dude)
  1055. if dude.Name ~= char then
  1056. local bgf = IT("BodyGyro", dude.Head)
  1057. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1058. local val = IT("BoolValue", dude)
  1059. val.Name = "IsHit"
  1060. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1061. local soulst = coroutine.wrap(function()
  1062. local soul = Instance.new("Part",dude)
  1063. soul.Size = Vector3.new(1,1,1)
  1064. soul.CanCollide = false
  1065. soul.Anchored = false
  1066. soul.Position = torso.Position
  1067. soul.Transparency = 1
  1068. local PartEmmit1 = IT("ParticleEmitter", soul)
  1069. PartEmmit1.LightEmission = 1
  1070. PartEmmit1.Texture = "rbxassetid://569507414"
  1071. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1072. PartEmmit1.Rate = 250
  1073. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1074. PartEmmit1.Size = NumberSequence.new({
  1075.     NumberSequenceKeypoint.new(0, 1, 0),
  1076.     NumberSequenceKeypoint.new(1, 0, 0)
  1077. })
  1078. PartEmmit1.Transparency = NumberSequence.new({
  1079.     NumberSequenceKeypoint.new(0, 0, 0),
  1080.     NumberSequenceKeypoint.new(1, 1, 0)
  1081. })
  1082. PartEmmit1.Speed = NumberRange.new(0, 0)
  1083. PartEmmit1.VelocitySpread = 30000
  1084. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1085. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1086. local BodPoss = IT("BodyPosition", soul)
  1087. BodPoss.P = 3000
  1088. BodPoss.D = 1000
  1089. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1090. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1091. wait(1.6)
  1092. soul.Touched:connect(function(hit)
  1093.     if hit.Parent == char then
  1094.     soul:Destroy()
  1095.     end
  1096. end)
  1097. wait(1.2)
  1098. while soul do
  1099.     swait()
  1100.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1101.     BodPoss.Position = tors.Position
  1102. end
  1103. end)
  1104.     soulst()
  1105.     end
  1106. end
  1107. function FaceMouse()
  1108. local   Cam = workspace.CurrentCamera
  1109.     return {
  1110.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1111.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1112.     }
  1113. end
  1114. Effects = {
  1115.     Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1116.     local p = Instance.new("Part",EffectModel)
  1117.     p.BrickColor = BrickColor.new(colour)
  1118.     p.Size = partsize
  1119.     p.Anchored = true
  1120.     p.CanCollide = false
  1121.     p.Material = matr
  1122.     p.CFrame = cf
  1123.     if inverse == true then
  1124.         p.Transparency = 1
  1125.     else
  1126.         p.Transparency = 0
  1127.     end
  1128.     local m = Instance.new("BlockMesh",p)
  1129.     m.Scale = meshstart
  1130.     coroutine.wrap(function()
  1131.         for i = 0, 1, factor do
  1132.             swait()
  1133.             if inverse == true then
  1134.                 p.Transparency = 1-i
  1135.             else
  1136.                 p.Transparency = i
  1137.             end
  1138.             m.Scale = m.Scale + meshadd
  1139.             if spin == true then
  1140.                 p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1141.             end
  1142.         end
  1143.         p:Destroy()
  1144.     end)()
  1145. return p
  1146.     end,
  1147.     Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1148.     local p = Instance.new("Part",EffectModel)
  1149.     p.BrickColor = BrickColor.new(colour)
  1150.     p.Size = partsize
  1151.     p.Anchored = true
  1152.     p.CanCollide = false
  1153.     p.Material = matr
  1154.     p.CFrame = cf
  1155.     if inverse == true then
  1156.         p.Transparency = 1
  1157.     else
  1158.         p.Transparency = 0
  1159.     end
  1160.     local m = Instance.new("SpecialMesh",p)
  1161.     m.MeshType = "Sphere"
  1162.     m.Scale = meshstart
  1163.     coroutine.wrap(function()
  1164.         for i=0,1,factor do
  1165.             swait()
  1166.             if inverse == true then
  1167.                 p.Transparency = 1-i
  1168.             else
  1169.                 p.Transparency = i
  1170.             end
  1171.             m.Scale = m.Scale + meshadd
  1172.         end
  1173.     p:Destroy()
  1174. end)()
  1175. return p
  1176.     end,
  1177.  
  1178.     Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1179.     local p = Instance.new("Part",EffectModel)
  1180.     p.BrickColor = BrickColor.new(colour)
  1181.     p.Size = partsize
  1182.     p.Anchored = true
  1183.     p.CanCollide = false
  1184.     p.Material = matr
  1185.     p.CFrame = cf
  1186.     if inverse == true then
  1187.         p.Transparency = 1
  1188.     else
  1189.         p.Transparency = 0
  1190.     end
  1191.     local m = Instance.new("CylinderMesh",p)
  1192.     m.Scale = meshstart
  1193.     coroutine.wrap(function()
  1194.         for i=0,1,factor do
  1195.             swait()
  1196.             if inverse == true then
  1197.                 p.Transparency = 1-i
  1198.             else
  1199.                 p.Transparency = i
  1200.             end
  1201.             m.Scale = m.Scale + meshadd
  1202.         end
  1203.     p:Destroy()
  1204. end)()
  1205. return p
  1206.     end,
  1207.  
  1208. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1209. local p = Instance.new("Part",EffectModel)
  1210. p.BrickColor = BrickColor.new(colour)
  1211. p.Size = Vector3.new()
  1212. p.Anchored = true
  1213. p.CanCollide = false
  1214. p.CFrame = cf
  1215. if inverse == true then
  1216. p.Transparency = 1
  1217. else
  1218. p.Transparency = 0
  1219. end
  1220. local m = Instance.new("SpecialMesh",p)
  1221. m.MeshId = "rbxassetid://20329976"
  1222. m.Scale = meshstart
  1223. coroutine.wrap(function()
  1224. for i=0,1,factor do
  1225. swait()
  1226. if inverse == true then
  1227. p.Transparency = 1-i
  1228. else
  1229. p.Transparency = i
  1230. end
  1231. m.Scale = m.Scale + meshadd
  1232. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1233. end
  1234. p:Destroy()
  1235. end)()
  1236. return p
  1237. end,
  1238.  
  1239. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1240. local p = Instance.new("Part",EffectModel)
  1241. p.BrickColor = BrickColor.new(colour)
  1242. p.Size = Vector3.new()
  1243. p.Anchored = true
  1244. p.CanCollide = false
  1245. p.CFrame = cf
  1246. if inverse == true then
  1247. p.Transparency = 1
  1248. else
  1249. p.Transparency = 0
  1250. end
  1251. local m = Instance.new("SpecialMesh",p)
  1252. m.MeshId = "rbxassetid://3270017"
  1253. m.Scale = meshstart
  1254. coroutine.wrap(function()
  1255. for i=0,1,factor do
  1256. swait()
  1257. if inverse == true then
  1258. p.Transparency = 1-i
  1259. else
  1260. p.Transparency = i
  1261. end
  1262. m.Scale = m.Scale + meshadd
  1263. end
  1264. p:Destroy()
  1265. end)()
  1266. return p
  1267. end,
  1268.  
  1269. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1270. local p = Instance.new("Part",EffectModel)
  1271. p.BrickColor = BrickColor.new(colour)
  1272. p.Size = Vector3.new()
  1273. p.Anchored = true
  1274. p.CanCollide = false
  1275. p.CFrame = cf
  1276. if inverse == true then
  1277. p.Transparency = 1
  1278. else
  1279. p.Transparency = 0
  1280. end
  1281. local m = Instance.new("SpecialMesh",p)
  1282. m.MeshId = meshid
  1283. m.TextureId = textid
  1284. m.Scale = meshstart
  1285. coroutine.wrap(function()
  1286. for i=0,1,factor do
  1287. swait()
  1288. if inverse == true then
  1289. p.Transparency = 1-i
  1290. else
  1291. p.Transparency = i
  1292. end
  1293. m.Scale = m.Scale + meshadd
  1294. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1295. end
  1296. p:Destroy()
  1297. end)()
  1298. return p
  1299. end,
  1300.  
  1301. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1302. local p = Instance.new("Part",EffectModel)
  1303. p.BrickColor = BrickColor.new(colour)
  1304. p.Size = partsize
  1305. p.Anchored = true
  1306. p.CanCollide = false
  1307. p.Material = matr
  1308. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1309. if inverse == true then
  1310. p.Transparency = 1
  1311. else
  1312. p.Transparency = 0
  1313. end
  1314. local m = Instance.new("SpecialMesh",p)
  1315. m.MeshType = "Sphere"
  1316. m.Scale = meshstart
  1317. coroutine.wrap(function()
  1318. for i=0,1,factor do
  1319. swait()
  1320. if inverse == true then
  1321. p.Transparency = 1-i
  1322. else
  1323. p.Transparency = i
  1324. end
  1325. m.Scale = m.Scale + meshadd
  1326. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1327. end
  1328. p:Destroy()
  1329. end)()
  1330. return p
  1331. end,
  1332.  
  1333. }
  1334. -------------------------------------------------------
  1335. --End Effect Function--
  1336. -------------------------------------------------------
  1337. function Cso(ID, PARENT, VOLUME, PITCH)
  1338.     local NSound = nil
  1339.     coroutine.resume(coroutine.create(function()
  1340.         NSound = IT("Sound", PARENT)
  1341.         NSound.Volume = VOLUME
  1342.         NSound.Pitch = PITCH
  1343.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1344.         swait()
  1345.         NSound:play()
  1346.         game:GetService("Debris"):AddItem(NSound, 10)
  1347.     end))
  1348.     return NSound
  1349. end
  1350. function CamShake(Length, Intensity)
  1351.     coroutine.resume(coroutine.create(function()
  1352.         local intensity = 1 * Intensity
  1353.         local rotM = 0.01 * Intensity
  1354.         for i = 0, Length, 0.1 do
  1355.             swait()
  1356.             intensity = intensity - 0.05 * Intensity / Length
  1357.             rotM = rotM - 5.0E-4 * Intensity / Length
  1358.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1359.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1360.         end
  1361.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1362.     end))
  1363. end
  1364. NewInstance = function(instance,parent,properties)
  1365.     local inst = Instance.new(instance)
  1366.     inst.Parent = parent
  1367.     if(properties)then
  1368.         for i,v in next, properties do
  1369.             pcall(function() inst[i] = v end)
  1370.         end
  1371.     end
  1372.     return inst;
  1373. end
  1374. hum.MaxHealth = 1.0E298
  1375. hum.Health = 1.0E298
  1376. game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
  1377.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1378.     hum.MaxHealth = 1.0E298
  1379.     hum.Health = 1.0E298
  1380.   end
  1381. end)
  1382. function chatfunc(text, color)
  1383.     local chat = coroutine.wrap(function()
  1384.         if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1385.             char:FindFirstChild("TalkingBillBoard"):destroy()
  1386.         end
  1387.         local naeeym2 = Instance.new("BillboardGui", char)
  1388.         naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1389.         naeeym2.StudsOffset = Vector3.new(0, 1.5, 0)
  1390.         naeeym2.Adornee = hed
  1391.         naeeym2.Name = "TalkingBillBoard"
  1392.         local tecks2 = Instance.new("TextLabel", naeeym2)
  1393.         tecks2.BackgroundTransparency = 1
  1394.         tecks2.BorderSizePixel = 0
  1395.         tecks2.Text = ""
  1396.         tecks2.Font = "Fantasy"
  1397.         tecks2.TextSize = 30
  1398.         tecks2.TextStrokeTransparency = 0
  1399.         tecks2.TextColor3 = color
  1400.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1401.         tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1402.         for i = 1, string.len(text) do
  1403.             CFuncs.Sound.Create("rbxassetid://418252437", hed, 1, Mrandom(8,12)/15)
  1404.             tecks2.Text = string.sub(text, 1, i)
  1405.             swait(1)
  1406.         end
  1407.         wait(1)
  1408.         naeeym2:Destroy()
  1409.     end)
  1410.     chat()
  1411. end
  1412. New = function(Object, Parent, Name, Data)
  1413.     local Object = Instance.new(Object)
  1414.     for Index, Value in pairs(Data or {}) do
  1415.         Object[Index] = Value
  1416.     end
  1417.     Object.Parent = Parent
  1418.     Object.Name = Name
  1419.     return Object
  1420. end
  1421.    
  1422. Cupo = New("Model",char,"Cupo",{})
  1423. Handle = New("Part",Cupo,"Handle",{BrickColor = BrickColor.new("Really black"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.232986, 1.05098712, -175.132965, -2.66358597e-06, 0.50003612, -0.866004288, 0.999999762, 3.72325388e-08, -3.4009206e-06, -2.13981866e-06, -0.866004527, -0.500036418),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1424. Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1425. Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Really black"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.482986, 1.05098701, -174.699982, 0.866004169, -0.500036061, 4.80877497e-06, 3.40900579e-06, -4.61425361e-06, -0.999999642, 0.500036597, 0.866004586, -1.59157071e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1426. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 6),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1427. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.866004348, 3.3928352e-06, 0.500036359, -0.500036299, -4.34130516e-06, 0.866004407, 4.95926542e-06, -0.999999881, -1.81985979e-06),C1 = CFrame.new(-1.1920929e-07, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
  1428. Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Really black"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 0.75998807, -174.699982, 0.500036061, -4.80877497e-06, 0.866004169, 4.61425361e-06, 0.999999642, 3.40900579e-06, -0.866004586, 1.59157071e-06, 0.500036597),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1429. Mesh = New("CylinderMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.200000003, 0),Scale = Vector3.new(1, 0.100000001, 1),})
  1430. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(-0.290999115, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
  1431. Coffee = New("Part",Cupo,"Coffee",{BrickColor = BrickColor.new("Sand green"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 1.15998101, -174.699982, 0.500036299, -4.95926542e-06, 0.866004348, 4.34130516e-06, 0.999999881, 3.3928352e-06, -0.866004407, 1.81985979e-06, 0.500036359),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.411765, 0.25098, 0.156863),})
  1432. Mesh = New("CylinderMesh",Coffee,"Mesh",{Scale = Vector3.new(1, 1.20000005, 1),})
  1433. mot = New("Motor",Coffee,"mot",{Part0 = Coffee,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(0.108993888, -0.499977112, -1.52587891e-05, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
  1434.  
  1435. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CFrame.new(0, -1.1, -0.1) * CFrame.Angles(Rad(0), Rad(90), Rad(0))})
  1436.  
  1437. -------------------------------------------------------
  1438. --End Important Functions--
  1439. -------------------------------------------------------
  1440.  
  1441.  
  1442. -------------------------------------------------------
  1443. --Start Customization--
  1444. -------------------------------------------------------
  1445. local Player_Size = 1
  1446. if Player_Size ~= 1 then
  1447. root.Size = root.Size * Player_Size
  1448. tors.Size = tors.Size * Player_Size
  1449. hed.Size = hed.Size * Player_Size
  1450. ra.Size = ra.Size * Player_Size
  1451. la.Size = la.Size * Player_Size
  1452. rl.Size = rl.Size * Player_Size
  1453. ll.Size = ll.Size * Player_Size
  1454. ----------------------------------------------------------------------------------
  1455. rootj.Parent = root
  1456. neck.Parent = tors
  1457. RW.Parent = tors
  1458. LW.Parent = tors
  1459. RH.Parent = tors
  1460. LH.Parent = tors
  1461. ----------------------------------------------------------------------------------
  1462. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1463. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1464. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1465. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1466. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1467. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1468. ----------------------------------------------------------------------------------
  1469. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1470. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1471. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1472. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1473. --hat.Parent = Character
  1474. end
  1475. ----------------------------------------------------------------------------------
  1476. local SONG = 0
  1477. local SONG2 = 0
  1478. local Music = Instance.new("Sound",tors)
  1479. Music.Volume = 2.5
  1480. Music.Looped = true
  1481. Music.Pitch = 1 --Pitcher
  1482. ----------------------------------------------------------------------------------
  1483. local equipped = false
  1484. local idle = 0
  1485. local change = 1
  1486. local val = 0
  1487. local toim = 0
  1488. local idleanim = 0.4
  1489. local sine = 0
  1490. local Sit = 1
  1491. local WasAir = false
  1492. local InAir = false
  1493. local LandTick = 0
  1494. local movelegs = false
  1495. local FF = Instance.new("ForceField",char)
  1496. FF.Visible = false
  1497. local Speed = 16
  1498. local Sitt = false
  1499. local VALUE1 = false
  1500. ----------------------------------------------------------------------------------
  1501. hum.JumpPower = 55
  1502. hum.Animator.Parent = nil
  1503. -------------------------------------------------------
  1504. --End Customization--
  1505. -------------------------------------------------------
  1506.  
  1507.  
  1508. -------------------------------------------------------
  1509. --Start Attacks N Stuff--
  1510. -------------------------------------------------------
  1511. function AttackTemplate()
  1512.     attack = true
  1513.     for i = 0, 2, 0.1 do
  1514.         swait()
  1515.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1516.         neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1517.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1518.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1519.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  1520.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1521.     end
  1522.     attack = false
  1523. end
  1524. function Taunt()
  1525.     attack = true
  1526.     movelegs = true
  1527.     Speed = 12
  1528.     local Chatty = Mrandom(1,5)
  1529.     if Chatty == 1 then
  1530.         chatfunc("cutie~..", maincolor.Color)
  1531.     elseif Chatty == 2 then
  1532.         chatfunc("wanna hang out? i'm bored..", maincolor.Color)
  1533.     elseif Chatty == 3 then
  1534.         chatfunc("hey pal..", maincolor.Color)
  1535.     elseif Chatty == 4 then
  1536.         chatfunc("hhhhh..", maincolor.Color)
  1537.     elseif Chatty == 5 then
  1538.         chatfunc("*sigh* i wonder when this will end..", maincolor.Color)
  1539.     end
  1540.     if Chatty ~= 5 then
  1541.         for i = 0, 9, 0.1 do
  1542.             swait()
  1543.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  1544.             neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(10 - 5 * Cos(sine / 3))), 0.1)
  1545.             rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1546.             ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1547.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1548.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1549.         end
  1550.     else
  1551.         for i = 0, 9, 0.1 do
  1552.             swait()
  1553.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1)
  1554.             neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
  1555.             rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1)
  1556.             ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1)
  1557.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1558.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1559.         end
  1560.     end
  1561.     movelegs = false
  1562.     attack = false
  1563.     Speed = 16
  1564. end
  1565. function Sippy()
  1566.     attack = true
  1567.     Speed = 0
  1568.     local Sip = Cso("1420260652", hed, 1.2, 1)
  1569.     swait()
  1570.     repeat
  1571.         swait()
  1572.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  1573.         neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 5 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
  1574.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1575.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1576.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.4 + 0.05 * Sin(sine / 20)* Player_Size, 0.1* Player_Size) * angles(Rad(125), Rad(0), Rad(-45)), 0.1)
  1577.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1)
  1578.     until Sip.Playing == false
  1579.     Speed = 16
  1580.     attack = false
  1581. end
  1582. function SittyBoi()
  1583.     attack = true
  1584.     Sitt = true
  1585.     Speed = 0
  1586.     repeat
  1587.         swait()
  1588.         for i = 0, 1, 0.1 do
  1589.             swait()
  1590.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  1591.             neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1592.             rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  1593.             ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  1594.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1595.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  1596.         end
  1597.     until Sitt == false
  1598.     attack = false
  1599.     Speed = 16
  1600. end
  1601. -------------------------------------------------------
  1602. --End Attacks N Stuff--
  1603. -------------------------------------------------------
  1604. mouse.Button1Down:connect(function(key)
  1605.     if attack == false then
  1606.         Sippy()
  1607.     end
  1608. end)
  1609. mouse.KeyDown:connect(function(key)
  1610.     if (VALUE1 == false and attack == false) or Sitt == true then
  1611.         if key == "q" then
  1612.             if Sitt == false then
  1613.                 SittyBoi()
  1614.             elseif Sitt == true then
  1615.                 Sitt = false
  1616.             end
  1617.         end
  1618.     end
  1619.     if attack == false then
  1620.         if key == "t" then
  1621.             Taunt()
  1622.         end
  1623.     end
  1624. end)
  1625.  
  1626.  
  1627.  
  1628.  
  1629.  
  1630.  
  1631.  
  1632.  
  1633. -------------------------------------------------------
  1634. --Start Animations--
  1635. -------------------------------------------------------
  1636. print("By Makhail07 | Edit by Trip3mario")
  1637. while true do
  1638.     swait()
  1639.     sine = sine + change
  1640.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1641.     local velderp = root.Velocity.y
  1642.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1643.     if equipped == true or equipped == false then
  1644.         if attack == false then
  1645.             idle = idle + 1
  1646.         else
  1647.             idle = 0
  1648.         end
  1649.         local Landed = false
  1650.         if(hitfloor)then
  1651.             WasAir = false
  1652.         else
  1653.             WasAir = true
  1654.         end
  1655.         if(WasAir == false)then
  1656.             if(InAir == true)then
  1657.                 LandTick = time()
  1658.                 Landed = true
  1659.             end
  1660.         end
  1661.         if(time()-LandTick < .3)then
  1662.             Landed = true
  1663.         end
  1664.         if(hitfloor)then
  1665.             InAir = false
  1666.         else
  1667.             InAir = true
  1668.         end
  1669.         local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  1670.         local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  1671.         local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  1672.         if(State == 'Jump')then
  1673.             hum.JumpPower = 55
  1674.             if attack == false then
  1675.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  1676.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1677.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  1678.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  1679.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1680.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1681.             end
  1682.         elseif(State == 'Fall')then
  1683.             if attack == false then
  1684.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  1685.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1686.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  1687.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  1688.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1689.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1690.             end
  1691.         elseif(State == 'Land')then
  1692.             hum.JumpPower = 0
  1693.             if attack == false then
  1694.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  1695.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1696.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  1697.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  1698.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  1699.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  1700.             end
  1701.         elseif(State == 'Idle')then
  1702.             change = 0.90
  1703.             if attack == false then
  1704.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1)
  1705.                 neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(7 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
  1706.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1)
  1707.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1)
  1708.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1709.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1)
  1710.             end
  1711.         elseif(State == 'Walk')then
  1712.             change = 0.76
  1713.             hum.JumpPower = 55
  1714.             if attack == false then
  1715.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  1716.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  1717.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size)  * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1718.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1719.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / WALKSPEEDVALUE)), Rad(-30 + 5 * Sin(sine / WALKSPEEDVALUE))), 0.1)
  1720.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Sin(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-45 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-10) + root.RotVelocity.Y / -75), 0.1)
  1721.             elseif attack == true and movelegs == true then
  1722.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size)  * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1723.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1724.             end
  1725.         end
  1726.     end
  1727.     hum.Name = "HUM"
  1728.     hum.WalkSpeed = Speed
  1729.     Music.SoundId = "rbxassetid://"..SONG
  1730.     Music.Looped = true
  1731.     Music.Pitch = 1
  1732.     Music.Volume = 1.5
  1733.     Music.Parent = tors
  1734.     Music.Playing = true
  1735.     if 0 < #Effects then
  1736.         for e = 1, #Effects do
  1737.             if Effects[e] ~= nil then
  1738.                 local Thing = Effects[e]
  1739.                 if Thing ~= nil then
  1740.                     local Part = Thing[1]
  1741.                     local Mode = Thing[2]
  1742.                     local Delay = Thing[3]
  1743.                     local IncX = Thing[4]
  1744.                     local IncY = Thing[5]
  1745.                     local IncZ = Thing[6]
  1746.                     if 1 >= Thing[1].Transparency then
  1747.                         if Thing[2] == "Block1" then
  1748.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1749.                             local Mesh = Thing[1].Mesh
  1750.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1751.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1752.                         elseif Thing[2] == "Block2" then
  1753.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1754.                             local Mesh = Thing[7]
  1755.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1756.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1757.                         elseif Thing[2] == "Block3" then
  1758.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1759.                             local Mesh = Thing[7]
  1760.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1761.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1762.                         elseif Thing[2] == "Cylinder" then
  1763.                             local Mesh = Thing[1].Mesh
  1764.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1765.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1766.                         elseif Thing[2] == "Blood" then
  1767.                             local Mesh = Thing[7]
  1768.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1769.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1770.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1771.                         elseif Thing[2] == "Elec" then
  1772.                             local Mesh = Thing[1].Mesh
  1773.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1774.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1775.                         elseif Thing[2] == "Disappear" then
  1776.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1777.                         elseif Thing[2] == "Shatter" then
  1778.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1779.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1780.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1781.                             Thing[6] = Thing[6] + Thing[5]
  1782.                         end
  1783.                     else
  1784.                         Part.Parent = nil
  1785.                         table.remove(Effects, e)
  1786.                     end
  1787.                 end
  1788.             end
  1789.         end
  1790.     end
  1791. end
  1792. -------------------------------------------------------
  1793. --End Animations And Script--
  1794. -------------------------------------------------------
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