CitrineTheCat

City Watch: The Wronged

Aug 29th, 2019
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  1. [color=white][collapse=The Wronged][hr][hr][color=white][big][b]Name:[/b] _____ [b]LVL:[/b] 1[/big]
  2. [color=white][sub][i]"They took my loved ones. Back then I wasn't
  3. strong enough to fight, but I studied, trained,
  4. and now I'm ready to kill the things that took
  5. my loved ones.
  6.  
  7. I'll cleanse the world of their taint. That's all
  8. I have left."[/i][/sub][/color]
  9.  
  10. [big][b]Harm:[/b] [color=red]♥ ♥ ♥ ♥ ♥ ♥ ♥[/color][/big]
  11. [big][b]Luck:[/b] [color=cyan]◎ ◎ ◎ ◎ ◎ ◎ ◎[/color][/big]
  12. [big][b]EXP:[/b] [color=blue]◎ ◎ ◎ ◎ ◎ ◎ ◎[/color][/big]
  13. [big][b]Cash:[/b] [color=green]◉ ◉ ◉ ◉ ◎ ◎ ◎[/color][/big]
  14. [b]Tough:[/b] _ [b]Sharp:[/b] _ [b]Charm:[/b] _
  15. [b]Weird:[/b] _ [b]Cool:[/b] _[/color][hr][hr]
  16.  
  17. [hr][hr]
  18. [color=white][big][b]Chosen Moves[/b][/big][/color][hr]
  19. [color=white]◉ [b]I Know My Prey[/b]
  20. [i][sub]You get +1 ongoing when knowingly investigating, pursuing or fighting the monster type that caused your loss.[/sub][/i][/color]
  21.  
  22. [color=white]◎ [b]Move #2[/b]
  23. [i][sub]Replace this move with one from the list below. The [b]Wronged[/b] starts with 2, in addition to [b]I Know My Prey.[/b][/sub][/i][/color]
  24.  
  25. [color=white]◎ [b]Move #3[/b]
  26. [i][sub]Replace this move with one from the list below. The [b]Wronged[/b] starts with 2, in addition to [b]I Know My Prey.[/b][/sub][/i][/color]
  27.  
  28. [hr][collapse=◉ Available Moves][hr][hr][color=white]◉ [b]Berserk[/b]
  29. [i][sub]No matter how much harm you take, you can keep going until the current fight is over. During a fight, the Keeper may not use harm moves on you and you cannot die. When the fight ends, all harm takes effect as normal.[/sub][/i][/color]
  30. [color=white]◉ [b]NEVER AGAIN[/b]
  31. [i][sub]In combat, you may choose to protect someone without rolling, as if you had rolled a 10+, but you may not choose to “suffer little harm.”[/sub][/i][/color]
  32. [color=white]◉ [b]What Does Not Kill Me...[/b]
  33. [i][sub]If you have suffered harm in a fight, you gain +1 ongoing until the fight is over.[/sub][/i][/color]
  34. [color=white]◉ [b]Fervor[/b]
  35. [i][sub]When you manipulate someone, roll +Tough instead of +Charm.[/sub][/i][/color]
  36. [color=white]◉ [b]Safety First[/b]
  37. [i][sub]You have jury-rigged extra protection into your gear, giving you +1 armour (maximum 2-armour).[/sub][/i][/color]
  38. [color=white]◉ [b]DIY Surgery[/b]
  39. [i][sub]When you do quick and dirty first aid on someone (including yourself), roll +Cool. On a 10+ it's all good, stabilize the injury and heal 1 harm. On a 7-9 pick one:
  40. • Stabilise the injury but the patient takes -1 forward.
  41. • Heal 1-harm and stabilise for now, but it will return as 2-harm and become unstable again later.
  42. • Heal 1-harm and stabilise but the patient takes -1 ongoing until it's fixed properly.
  43. On a miss, the Keeper chooses what damage you did.[/sub][/i][/color]
  44. [color=white]◉ [b]Tools Matter[/b]
  45. [i][sub]Designate a weapon as your signature weapon. With your signature weapon, you get +1 to kick some ass.[/sub][/i][/color]
  46. [color=white]◉ [b]Pain Tolerance[/b]
  47. [i][sub]Your maximum capacity for harm is increased by 1. It takes 5 harm to make you unstable now, rather than 4.[/sub][/i][/color]
  48. [color=white]◉ [b]Trust Your Gut[/b]
  49. [i][sub]When you consult your instincts about what to do next, roll +Weird:
  50. • On a 10 or more, the Keeper will tell where you should go. Wherever that is, it will be important. You get +1 ongoing on the way to this place.
  51. • On a 7-9, the Keeper will tell you a general direction to go. Take +1 forward as you explore that.
  52. • On a miss, your instincts lead you into danger.[/sub][/i][/color]
  53. [color=white]◉ [b]Skilled[/b]
  54. [i][sub]Increase a stat by one, to a max of +3.[/sub][/i][/color]
  55. [color=white]◉ [b]Talented[/b]
  56. [i][sub]Increase another stat by one, to a max of +3.[/sub][/i][/color]
  57. [color=white]◉ [b]Masterful[/b]
  58. [i][sub]Increase another stat by one, to a max of +3.[/sub][/i][/color]
  59. [color=white]◉ [b]Multifaceted[/b]
  60. [i][sub]Take a move from another class.[/sub][/i][/color]
  61. [color=white]◉ [b]Jack of All Trades[/b]
  62. [i][sub]Take a move from another class.[/sub][/i][/color]
  63. [color=white]◉ [b]Den[/b]
  64. [i][sub]You have a Haven like the Expert with one improvement.[/sub][/i][/color]
  65. [color=white]◉ [b]Home Improvement[/b]
  66. [i][sub]Take another improvement for your Haven.[/sub][/i][/color]
  67. [color=white]◉ [b]Under Renovation[/b]
  68. [i][sub]Take another improvement for your Haven.[/sub][/i][/color][hr][hr][/collapse][collapse=◉ Inventory][hr][hr]
  69. [big][b]Inventory (0/10)[/b][/big][hr]
  70.  
  71. [hr][hr][/collapse][collapse=◉ Storage][hr][hr]
  72. [big][b]Storage (0/10)[/b][/big][hr]
  73.  
  74. [hr][hr][/collapse][hr][hr][/collapse][/color]
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