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  1. ChrisToday at 3:46 PM
  2. Alrighty, you good to go for the interview?
  3. HockaToday at 3:46 PM
  4. As good as I'll get, yeah.
  5. ChrisToday at 3:47 PM
  6. Brilliant. Righto, top start with, here's a list of powers you get as a mod.
  7. I stole the whole list from Drago.
  8. 1. Access to ingame logs. This includes ALL attack logs. ALL local and antagonist ooc, including deadchat and admin PMs. You can also send your own admin PMs (Bwoink)
  9. 2. The ability to wind players (admin freeze them)
  10. 3. The ability to kick players (not other mods and admins though)
  11. 4. The ability to ban and job ban players.
  12. 5. The ability to apply NOTES to a player's ckey. This is a system staff use to keep tabs on players' behavior and administrative action taken. It’s good practice to note what you’ve talked to a player about. You don’t need to note EVERYTHING. If they didn’t do anything wrong, a note isn’t required. There are also occasionally good notes about good behaviour.
  13. 6. The ability to warn players. This is like a note, but visible to the players and requires them to acknowledge the warning.
  14. 7. The ability to admin-ghost (like observing, but you can re-enter your body)
  15. 8. Lastly, the ability to use modchat, where you can speak with other moderators and admins about stuff.
  16.  
  17. Ban policy usually goes like this: 1 day, 3 days, 7 days, or perma. This isn't set it stone, but it's sort of the half-written rule. Perma isn't usually absolutely permanent, but is there to force a dialogue with that person on the forums. We permaban people for logging off during an ahelp, for example.
  18.  
  19. I might have missed something here, so if you have any questions or want to clarify anything, just ask, I'll answer as best I can.
  20. I'll give you some time to read that, and if you want anything clarifying, just ask.
  21. HockaToday at 3:49 PM
  22. What do you mean by warnings having to be acknowledged?
  23. ChrisToday at 3:49 PM
  24. When a user logs in and they've been warned, there will be a notification on their start screen informing them of the warning.
  25. They need to read the warning and okay it before continuing. This is acknowledging the warning
  26. HockaToday at 3:51 PM
  27. I assume it doesn't count as acknowledged if they don't 'ok' it?(edited)
  28. ChrisToday at 3:51 PM
  29. That's right
  30. But ok is really the only option to them.
  31. HockaToday at 3:52 PM
  32. Ah, alright.
  33. ChrisToday at 3:52 PM
  34. It's just a way to track whether that person has read the warning
  35. Like clicking I Agree on a EULA
  36. HockaToday at 3:52 PM
  37. Aah. I get you.
  38. ChrisToday at 3:52 PM
  39. :ok_hand:
  40. HockaToday at 3:52 PM
  41. That's the only question I had, then.
  42. ChrisToday at 3:52 PM
  43. Great stuff. We'll get stuck right in then
  44. So you're playing a round, it's dead hour and relatively quiet. There's you, the only mod, and eight other people playing at the moment.
  45. Sorry, let me clarify, you are the only mod online.
  46. Suddenly
  47. [Common] Cryogenic Oversight states, "Bigdick McDong, security officer, has just completed cryogenic revival."
  48. What do you do?
  49. HockaToday at 3:55 PM
  50. First, I'd check if they have any notes/warnings that would be relevant to the situation. Then I'd send an Admin PM to them asking if they've read the rules about character creation.
  51. ChrisToday at 3:56 PM
  52. They don't have any notes or warnings, their ckey is 0 days old, and they don't respond to your ahelp. They grab the coin outside of cryo on surface level and go straight to tool storage.
  53. HockaToday at 3:58 PM
  54. I give him another admin PM, to double check the message came through.
  55. ChrisToday at 3:59 PM
  56. He doesn't respond again. He's picked up a toolbox, filled it, and has used the coin to get a pair of insulated gloves. He's now waiting for the elevator.
  57. HockaToday at 4:00 PM
  58. I'd Admin PM again saying if he doesn't respond I'll have to issue a ban.
  59. ChrisToday at 4:01 PM
  60. He replies with "what"
  61. And then gets into the elevator, going to main level
  62. HockaToday at 4:04 PM
  63. At this point, I'd wind him and send another PM asking if he's read the rules.
  64. ChrisToday at 4:06 PM
  65. Alright, he replies with "wtf shitmin what do u want im trying to play the game dickhead YES IV READ THE RULES"
  66. HockaToday at 4:10 PM
  67. I respond informing him about the rules about character creation and how his character name violates it and ask why he got the gloves & tools from tool storage.(edited)
  68. ChrisToday at 4:11 PM
  69. He responds with "i need them to play what do u want me to do i read the rules"
  70. "can i PLAY THE GAME now?"
  71. HockaToday at 4:15 PM
  72. I explain that, as a Security Officer, he shouldn't need to be handling tools and ask what he intended to do with them next.
  73. ChrisToday at 4:16 PM
  74. "ffs unfreeze me and yo'll see"
  75. HockaToday at 4:20 PM
  76. I tell him that what he's doing is extremely suspicious and I'll need an explanation as to why his name is what it is, and at the same time why he got the tools. I'd also check the Discord and ask if someone could help me as I might need someone to do a name change.
  77. ChrisToday at 4:21 PM
  78. As you go to send your message to him, it comes back saying that he's no longer online.
  79. HockaToday at 4:22 PM
  80. I assume that in this situation I'd be a full mod and not just trial?
  81. ChrisToday at 4:23 PM
  82. Yes
  83. HockaToday at 4:24 PM
  84. I'd give him a permaban then and mention on the Discord I won't need the name change.
  85. ChrisToday at 4:25 PM
  86. Good stuff. Do you consider that resolved?
  87. HockaToday at 4:26 PM
  88. Well, I'd make sure that any equipment gets returned and that he's cryo'd.
  89. Then I'd consider it resolved.
  90. ChrisToday at 4:26 PM
  91. Fantastic. Ready for the next one?
  92. HockaToday at 4:26 PM
  93. Yes.
  94. ChrisToday at 4:27 PM
  95. Last night, the latest map changes were merged into the main build. You get an ahelp saying "hi uh just wanted to let u guys know that the bar maint door doesn't have perms and only opens for borgs and ai, not even captain"
  96. HockaToday at 4:31 PM
  97. I respond asking if anything's been done about the issue ICly.
  98. I'd also check if the door's just bolted with the lights turned off, or something like that.
  99. ChrisToday at 4:33 PM
  100. They respond that they haven't, but they think it's a mapping issue. The door isn't bolted, the captain is there testing it and it won't open. There's a borg there also, opening and closing the door to demonstrate.
  101. HockaToday at 4:36 PM
  102. I tell them that, for now, I think it'll be a good idea to keep it IC and let Engineering take a look. If I could, I'd see if I could get in touch with the person (or one of the people) listed as the contributor for the map change and ask them if they remembered to set airlock electronics perms.(edited)
  103. ChrisToday at 4:37 PM
  104. Righto
  105. So that's that resolved?
  106. HockaToday at 4:37 PM
  107. Depends, what would the contributor respond with?
  108. ChrisToday at 4:39 PM
  109. Contributor would respond with "Whack it on github and I'll take a look tonight"
  110. HockaToday at 4:39 PM
  111. Yeah, I'd leave it at that and consider it resolved.
  112. I assume we can't check if anyone's been tampering with airlock electronics?
  113. ChrisToday at 4:40 PM
  114. You can, by viewing variables on the door.
  115. WHICH I FORGOT ON THE PREVIOUS LIST
  116. HockaToday at 4:40 PM
  117. I thought something was missing ;D But, can I change my response then?
  118. ChrisToday at 4:41 PM
  119. Ok, View Variables, or VV, is a method we can use to investigate anything ingame. Mobs, items, furniture, etc.
  120. Of course you can.
  121. HockaToday at 4:41 PM
  122. I'd check to see if someone's decided to mess with the electronics to change the permissions.
  123. ChrisToday at 4:41 PM
  124. Alright, you don't see anything in VV about anyone messing with the electronics
  125. HockaToday at 4:42 PM
  126. Yeah, I'd just leave it as it is then and put a bug report up on github.
  127. ChrisToday at 4:42 PM
  128. Alrighty. We sometimes get ahelps like that. Usually it's a "submit a bug report" as there's not much we can really do as mods.
  129. HockaToday at 4:42 PM
  130. 'Aight.
  131. ChrisToday at 4:42 PM
  132. Alright, last scenario question, you ready?
  133. HockaToday at 4:43 PM
  134. Hit me with it.
  135. ChrisToday at 4:43 PM
  136. You're sat in the lobby when you get an ahelp that says "BINARY just came into robotics and shot the welder tank, literally didnt say anything"
  137. Robotics is indeed a smoking crater. There's B.I.N.A.R.Y (borg) that isn't moving due to damage, one set of gibs and someone who is alive but appears to be dying. The ahelp is from the person who is dying.
  138. You get another ahelp almost as soon as you take stock from the person who died saying "wtf the borg killed us for no reason"
  139. What do you do?
  140. HockaToday at 4:44 PM
  141. I respond to both ahelps saying I'll look into it. I'd Admin PM the borg asking if he could explain the situation for me.
  142. ChrisToday at 4:44 PM
  143. The borg responds immediately with "I'm malf traitor, I wanted to scare the station by blowing up robotics"
  144. HockaToday at 4:44 PM
  145. I'd make sure to check there isn't behaviour like this from the borg player in the past, as well, of course.(edited)
  146. ChrisToday at 4:45 PM
  147. In notes, there are some recent entries that mention poor escalation as antag, one about self-antagg-ish AI play and an expired warning about spamming OOC
  148. HockaToday at 4:46 PM
  149. I check the round's antags to verify if what he's saying is true
  150. ChrisToday at 4:47 PM
  151. Yep, he's a traitor.
  152. HockaToday at 4:48 PM
  153. Alright. I ask him if the intent was to cause harm to the people in Robotics as well.(edited)
  154. ChrisToday at 4:48 PM
  155. They respond with "Yeah I was trying to scare the whole station and I thought killing two people would do it"
  156. HockaToday at 4:50 PM
  157. I ask if he can tell me what he did to give proper escalation for killing them both.
  158. ChrisToday at 4:52 PM
  159. He replies with "I've been putting symbols in all my text to make me look broken and just came back from security to cause the explosion. I blew it up when I got there"
  160. HockaToday at 4:57 PM
  161. I explain to him that while it's good to do that for starters, most characters aren't going to immediately assume he's a danger, since that could be interpreted as metagaming, and this also means there's been no proper escalation from the victim's perspective, and ask if he understands the issue.
  162. I should probably also note it could be mistaken for him being damaged in-game.
  163. ChrisToday at 5:00 PM
  164. He responds with "Well I've been doing this all round I can't do it for EVERYONE like all of security have seen me do it. Sorry tho."
  165. HockaToday at 5:06 PM
  166. I respond, thanking him for the apology and informing him that it might be an easier option to only reveal a 'gimmick' to the victims and a handful of others (so that you can get some more potential RP generated from them) Afterwards, I'd respond to the other two and see if the story BINARY gave matches up, in regards to how he tried to escalate.
  167. ChrisToday at 5:07 PM
  168. Both of them respond similarly. stating that BINARY came into robotics and just shot the welder tank, causing the explosion. One of them mentions that they kind of remember a borg talking on common radio with symbols, but only maybe once.
  169. HockaToday at 5:09 PM
  170. VV can check what a player's said over a round, can't it?
  171. ChrisToday at 5:12 PM
  172. Not what they've said, no. VV is good but not that good. :)
  173. HockaToday at 5:12 PM
  174. Must've misread something the other day then.
  175. Anyway, I'd explain the situation to the other two to see if I can get them to understand that they're a new player and they're actively trying to improve their antag play.(edited)
  176. ChrisToday at 5:15 PM
  177. One of them seems fine with that, the other a little less so and asks what you'll be doing with the antag because of this.
  178. HockaToday at 5:17 PM
  179. I tell him that I'll be making sure that if a similar incident occurs it'll be on record for other mods/admins to see.
  180. As for the actual note, it'd be something along the lines of "Recently had another problem with poor escalation but seemed to be trying to improve from the last time and understood the problem so I've avoid giving a warning."(edited)
  181. ChrisToday at 5:18 PM
  182. Righto.
  183. Alright, resolved?
  184. HockaToday at 5:19 PM
  185. Assuming the player from before didn't have any other questions, yes.(edited)
  186. ChrisToday at 5:19 PM
  187. No, they accept your answer and mention they'll wait for respawn.
  188. HockaToday at 5:20 PM
  189. How's the Medical staff looking for that round?
  190. ChrisToday at 5:20 PM
  191. About normal. A medical doctor and a chemist.
  192. HockaToday at 5:21 PM
  193. Is this the player that was gibbed?
  194. ChrisToday at 5:21 PM
  195. Yes.
  196. HockaToday at 5:22 PM
  197. Ah, fair enough then. I'd thank them both for understanding and consider it resolved.
  198. ChrisToday at 5:22 PM
  199. Fantastic.
  200. Right, so that's the main bit done. Home stretch now, just a couple of questions.
  201. No more scenarios.
  202. HockaToday at 5:22 PM
  203. Alright.
  204. ChrisToday at 5:23 PM
  205. So you've been playing for over a year now, is there anything you've seen so far that you'd really like to change? If you could change anything, what would it be?
  206. HockaToday at 5:26 PM
  207. I'm not sure. From what I've seen, newer players are generally treated nicely by staff and new players are something I think Aurora does or is going to need. Will that be a decent answer or do I have to actually change something?
  208. ChrisToday at 5:26 PM
  209. You don't have to. :P
  210. HockaToday at 5:27 PM
  211. Yeah, I guess that'd be it? I feel like there's something I've had questions about before, or wanted changed, but it's slipping my mind at the moment, so.
  212. ChrisToday at 5:27 PM
  213. That's fine
  214. In August you were given a note about improper escalation as a result of a complaint where you killed a borg right after it had spawned. What did you take away from the situation and how have you incorporated it into your play today?
  215. HockaToday at 5:31 PM
  216. Since that situation, I've always tried to make my intentions absolutely clear before engaging someone so that I know they've been given Role Play and a fair chance, rather than leaving it to the person I'm backing up.
  217. ChrisToday at 5:32 PM
  218. That's fair. Do you think that's had a tangible effect on your roleplay?
  219. HockaToday at 5:35 PM
  220. Yeah. I always prefer to get people to surrender rather than having to shoot them down, because I feel like it means I'm actually Role Playing rather than becoming the joke-stereotype of a sec validhunter.
  221. ChrisToday at 5:36 PM
  222. Alright, last couple. Is there any way you think the staff could improve?
  223. HockaToday at 5:37 PM
  224. Not really? I don't think I've actually had a problem with staff before. I remember being terrified of any kind of mod/admin interaction when I first joined, but I was massively delighted at how kind (and patient) they were when I ahelped.(edited)
  225. ChrisToday at 5:38 PM
  226. Alrighty!
  227. One thing I do want to ask, and do tell me if this is too personal, I can drop this immediately if you want me to, you mentioned past anger issues in your app. Personally, I've never seen you lose your cool. Do you think this might be an issue in future at all?
  228. HockaToday at 5:42 PM
  229. I don't think so. I'm not a mental health professional at all or anything, but I think the anger problems mostly came from bullying in school, but since I started Secondary that wasn't a problem anymore, and I think I've matured overtime (as one does) which greatly helps.
  230. ChrisToday at 5:43 PM
  231. Fair enough. That's just about it, then! Are you okay for me to post this interview on your application thread, or would you rather it be private?
  232. HockaToday at 5:43 PM
  233. I don't mind it being posted.
  234. ChrisToday at 5:44 PM
  235. Fantabbydozer. Interview concluded, then.
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