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Less Restrictive Glitchless Rules

dannyb21892 Jul 10th, 2017 (edited) 245 Never
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  1. Clarification:
  2. Since there is such a gray area in defining what is or is not a "glitch" in this game, a group of OoT players voted to define a set of rules that they would all abide by. It is important that all players use the same rules, since it allows them to compare times with each other. These rules are not perfect, but they are the current standard. This category aims to ban things solely based on the techniques used, not the results of those techniques. To the extent that common sense allows, we may explain this as: "If the means are not a glitch, neither are the ends." So if you do not perform a glitch, you may skip any part of the game, regardless of how important. This category was originally called Glitchless. But by popular vote, it ceded the name to make way for the current Glitchless category, which bans the techniques that fall into the grey area between glitches and non-glitches.
  3.  
  4. Allowed Techniques:
  5. -Power Crouch Stabbing
  6. -Roll invincibility
  7. -Post-damage invincibility
  8. -Jumpslashing in mid-air for more distance
  9. -Shield dropping
  10. -Using broken deku stick
  11. -Hookshot Extension
  12. -Rolling from the blue switch in Jabu Jabu's Belly
  13. -Damage boosting
  14. -Damage Buffering
  15. -Placing bombs on lava pits to damage Volvagia
  16. -Skipping text triggers via weapon swapping
  17. -Opening underwater chests while wearing the Iron Boots
  18. -Passing through the back side of a one-sided collision (e.g. bridge clip, darunia's door, forest's falling ceiling)
  19. -Attacking to collect or hit an object on the other side of a collision
  20. -Momentary Antigravity (e.g. b1 skip)
  21. -Shielding damage midair to take Link out of a backflip or sidehop and into a normal airborne state. A.K.A. "Recoil Jump"
  22. -Twisted sidehops or backflips out of siderolls or standing ESS shuffles
  23. -Touching misplaced or accidentally-exposed loading zones (e.g. Early Jabu and Trials Skip)
  24.  
  25. Banned Techniques:
  26. -Infinite Sword Glitch
  27. -Megaflip and megasidehop
  28. -Extended Antigravity (e.g. unloading lower gerudo fortress)
  29. -Ground jump
  30. -Hoverboost
  31. -All forms of superslide
  32. -Hovering
  33. -Going Out of Bounds (any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map.)
  34. -Entrance point glitch (or other respawn point manipulation)
  35. -Passing through collision from the front (i.e. clipping). Note that this includes passing through the falling spikes in shadow temple since they have been shown to be solid)
  36. -Cutscene diving to sink into water
  37. -Flame storage
  38. -Item Manipulation (BA, RBA, GIM)
  39. -Using collection delay to your advantage (e.g. early eyeball frog or gold scale. Delay happens naturally in many shops if you buy quickly, this is ok)
  40. -Something except for a sword on B (excluding normal circumstances like riding Epona)
  41. -Bottle Duplication
  42. -Wrong warp
  43. -Void warp
  44. -Walking While Talking
  45. -Causing a switch to remain pressed longer than it should
  46. -Ocarina Items
  47. -Z-slide
  48. -A-slide
  49. -Using restricted items (such as farore's wind in the overworld or ocarina in boss rooms)
  50. -Being in an unloaded area
  51. -Unloading an actor which clearly should be loaded (e.g. actor glitch, unloading KZ's ice, overloading the graveyard or trials to remove graves or Gold Gauntlet monoliths)
  52. -Dying to achieve anything other than a deathwarp
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