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Eric

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Jul 15th, 2018
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  1. Name : Eric
  2. Faction : N/A
  3. Alias : N/A
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  5. Gender : Male
  6. Age : 24
  7. Race : Human
  8. Job/Occupation : Bartender
  9. Height : 5'4
  10. Weight : 218
  11. Appearance : He has short reddish-brown hair that reaches down to his ears. His eyes look happy yet slightly sharp and his pupils are hazel. He is broad shouldered and barrel chested, he is not healthy but not un healthy either.
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  13. Armor/Clothing
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  15. Clothing : He wears a grey cotton shirt and brown cotton pants with brown leather/fur boots reinforced with copper.
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  17. Armor : He wears a shirt of thick leather with copper plating under it that covers his ribcage, protecting his lungs and heart. The thick leather shirt has short sleeves that go down to his elbows. He wears brown cotton pants with copper knee plates and some leather boots.
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  19. Weapons
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  21. Incase of some thugs entering the bar he wields a bronze long sword/great sword.
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  23. Skills/Traits/Magic
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  25. Personality : He is shy and socially awkward, he is still dealing with it, he's very kind and friendly but he is not the one to fight per-se. He prefers a peacefull solution over any violent actions, normally only doing those actions as a last resort. He keeps up a facaude that makes him seem more powerful then he is. He when in public has a good posture and stands up tall and speaks in a loud and clear voice.
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  27. Magic/Powers : He is slightly adept in spiritual magic, spiritual magic is the ability to manipulate his own soul and make spiritual matter.
  28. 1 : Manipulating own soul - People who wield spiritual magic can manipulate their soul to do certain things. To the point where truely adept users can make their own spirit leave their own body. If the spirit dies outside of their body for what ever reason they will pass out for 5 hours while it restores his spirit and he will be a victim of identity death. He will not remember anything, ( still being able to talk and walk of course ) he will be reverted to technically a child except being a bit more mature.
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  30. 2 : Spiritual matter - Spiritual matter is a transparent matter that faintly glows white, this matter is as hard as iron and they can form it into any shape they want. Effectively giving them a way to defend, attack, and lets say other things as farming or construction. Summoning spiritual matter tires the wielder greatly, but it never dissapears unless broken, making it a ideal use for armor and weapons sense it can have weight or have none. Though attempting to summon lets say a hoe blade will bring them close to passing out, so summoning weapons, armor, buildings, often takes days or weeks of constant work.
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  32. Weaknesses : He has some anger issues, he self doupts himself majorly about everything, believing himself to be nothing but garbage. His self esteem is low and his will is lower as a result. Which means he can quickly think twice about a plan that should surely work as soon as one thing has even a slight chance to go wrong. He has major problems from differing from whats real or whats fake as recently he awakes seeing something for a moment, blinking, then dissapearing from view. So he is extremely worried about who and what he interacts with or talks with. ( The unable to differ from reality will not appear in this roleplay and this is a edit Blast Hornet. PS : This may actually be accidentally be more OP but that's all depending on how you view magic. )
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