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- -- Thanks for using Bloxburg Exploit by memcorrupt
- -- Executing this more than once per game will cause an issue where hacks are still enabled from the old script.
- --TODO: money glitches, bloxbux glitches, all gamepasses, skill increase, antibills, mood booster
- --hack variables
- local ExploitVersion = "1.0"
- local Hacks = {}
- --authentication
- local rank = game.Players.LocalPlayer:GetRankInGroup(3587121)
- local authenticated = rank == 255 or rank == 69
- if not authenticated then
- print("unauthorized, nice try tho, also i'm not retarded so the known methods of cracking unfortunately won't work.")
- print("take your loadstring, httpget, and getobjects overrides somewhere else lmfao")
- print("if you were just whitelisted, restart your game one or two times because of roblox's stupid cache")
- return
- end
- print("welcome back, "..game.Players.LocalPlayer.Name.."!")
- print("don't leak this pls thx")
- print("even if you do it won't do anything")
- --init
- --hax time, the below block is what matters
- -------------------------------------
- --PizzaPlanet
- local PizzaPlanet = {}
- PizzaPlanet["Name"] = "Pizza Planet Money (Fastest)"
- PizzaPlanet["Enabled"] = false
- PizzaPlanet["Toggleable"] = true
- PizzaPlanet["Function"] = function(self)
- while self.Enabled do
- game.Workspace.CurrentCamera.CameraType = "Fixed"
- for s, v in pairs(game.Workspace.PizzaPlanet.BakerWorkstations:children()) do
- if v.InUse.Value == nil or v.InUse.Value == game.Players.LocalPlayer.Name then
- local c = game.Workspace.PizzaPlanet.IngredientCrates.Crate
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = c.CFrame
- wait(0.1)
- game.ReplicatedStorage.DataEvent:FireServer({Object=c, Type="TakeIngredientCrate"})
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CounterTop.CFrame
- wait(0.1)
- game.ReplicatedStorage.DataEvent:FireServer({Workstation=v, Type="RestockIngredients"})
- wait(0.1)
- game.ReplicatedStorage.DataEvent:FireServer({Order={true, true, true, v.Order.Value}, Type="FinishOrder", Workstation=v})
- end
- end
- end
- game.Workspace.CurrentCamera.CameraType = "Custom"
- end
- table.insert(Hacks, PizzaPlanet)
- --IceCream
- local IceCream = {}
- IceCream["Name"] = "Ice Cream Money"
- IceCream["Enabled"] = false
- IceCream["Toggleable"] = true
- IceCream["Function"] = function(self)
- while self.Enabled do
- for i,v in pairs(game.Workspace.BensIceCream.CustomerTargets:children()) do
- game.ReplicatedStorage.DataFunction:InvokeServer({Type="EquipItem", Item="Ice Cream Cup"})
- game.ReplicatedStorage.DataEvent:FireServer({Type="FinishOrder", Correct=true, Workstation=v})
- end
- wait(0.1)
- end
- end
- table.insert(Hacks, IceCream)
- --Barrier
- local Barrier = {}
- Barrier["Name"] = "Barrier\n(Will Kick All)"
- Barrier["Enabled"] = false
- Barrier["Toggleable"] = true
- Barrier["Function"] = function(self)
- if self.Enabled then
- local oldLoc = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.ReplicatedStorage.DataFunction:InvokeServer({Type="EnterBuild"})
- wait(0.01)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldLoc
- else
- game.ReplicatedStorage.DataEvent:FireServer({Type="ExitBuild"})
- end
- end
- table.insert(Hacks, Barrier)
- --Turn on lights
- local Lights = {}
- Lights["Name"] = "Turn on Lights"
- Lights["Enabled"] = false
- Lights["Toggleable"] = false
- Lights["Function"] = function(self)
- local plot = game.Workspace.Plots:FindFirstChild("Plot_"..game.Players.LocalPlayer.Name)
- for i,v in pairs(plot.House.Objects:children()) do
- if v.Type.Value == "Lighting" then
- if not v.ObjectData.IsOn.Value then
- game.ReplicatedStorage.DataEvent:FireServer({Type="Interact", Path=1, Target=v})
- end
- end
- end
- for ii,wall in pairs(plot.House.Walls:children()) do
- if wall:FindFirstChild("ItemHolder") then
- for i,v in pairs(wall.ItemHolder:children()) do
- if v.Type.Value == "Lighting" then
- if v:FindFirstChild("ObjectData") then
- if not v.ObjectData.IsOn.Value then
- game.ReplicatedStorage.DataEvent:FireServer({Type="Interact", Path=1, Target=v})
- end
- end
- end
- end
- end
- end
- end
- table.insert(Hacks, Lights)
- --Unstuck
- local Unstuck = {}
- Unstuck["Name"] = "Unstuck"
- Unstuck["Enabled"] = false
- Unstuck["Toggleable"] = false
- Unstuck["Function"] = function(self)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 1, 0)
- end
- table.insert(Hacks, Unstuck)
- -------------------------------------
- --useful functions
- function updateColors(hack, HackButton)
- if hack.Toggleable then
- if hack.Enabled then
- HackButton.BackgroundColor3 = Color3.new(0, 1, 0)
- else
- HackButton.BackgroundColor3 = Color3.new(1, 0, 0)
- end
- else
- HackButton.BackgroundColor3 = Color3.new(0.666, 0.666, 0.666)
- end
- end
- --gui variables
- local GUI = Instance.new("ScreenGui")
- local TitleFrame = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- local HacksFrame = Instance.new("Frame")
- --destroy other instances
- if game.CoreGui:FindFirstChild("MemsBloxburg") then
- game.CoreGui:FindFirstChild("MemsBloxburg"):Destroy()
- end
- --setting up the ScreenGUI
- GUI.Name = "MemsBloxburg"
- GUI.Parent = game.CoreGui
- --frame for displaying title
- TitleFrame.Name = "TitleFrame"
- TitleFrame.Parent = GUI
- TitleFrame.BackgroundColor3 = Color3.new(0.333333, 0.666666, 1)
- TitleFrame.BorderColor3 = Color3.new(1, 0.843, 0)
- TitleFrame.Position = UDim2.new(0, 5, 0, 300)
- TitleFrame.Size = UDim2.new(0, 117, 0, 60)
- TitleFrame.Visible = true
- TitleFrame.Draggable = true
- TitleFrame.Active = true
- --title of hack
- Title.Name = "Title"
- Title.Parent = TitleFrame
- Title.BackgroundTransparency = 1
- Title.Position = UDim2.new(0, 0, 0, 10)
- Title.Size = UDim2.new(0, 117, 0, 35)
- Title.Font = Enum.Font.SourceSansBold
- Title.FontSize = Enum.FontSize.Size18
- Title.Text = "Bloxburg Exploit\nBy memcorrupt\nVersion "..ExploitVersion
- Title.TextColor3 = Color3.new(0.901961, 0.901961, 0.901961)
- Title.TextSize = 18
- --get amount of hacks for gui stuff - i'm an idiot and there's probably a better way
- local HackCount = 0
- for i,v in pairs(Hacks) do
- HackCount = HackCount + 1
- end
- --frame for displaying hacks
- HacksFrame.Name = "HacksFrame"
- HacksFrame.Parent = TitleFrame
- HacksFrame.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961)
- HacksFrame.BorderColor3 = Color3.new(1, 0.843, 0)
- HacksFrame.Position = UDim2.new(0, 0, 0, 60)
- HacksFrame.Size = UDim2.new(0, 117, 0, HackCount*30+2)
- HacksFrame.Visible = true
- HacksFrame.Draggable = true
- HacksFrame.Active = true
- --render buttons
- local RenderCount = 0
- for i,hack in next,Hacks do
- local HackButton = Instance.new("TextButton")
- HackButton.Name = "GUIButton_"..hack.Name
- HackButton.Parent = HacksFrame
- updateColors(hack, HackButton)
- HackButton.Position = UDim2.new(0, 1, 0, 1+(RenderCount*30))
- HackButton.Size = UDim2.new(0, 115, 0, 30)
- HackButton.Font = Enum.Font.Cartoon
- HackButton.FontSize = Enum.FontSize.Size14
- HackButton.Text = hack.Name
- HackButton.TextWrapped = true
- HackButton.TextSize = 14
- HackButton.MouseButton1Down:connect(function()
- hack.Enabled = not hack.Enabled
- updateColors(hack, HackButton)
- hack:Function()
- end)
- RenderCount = RenderCount + 1
- end
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