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Jul 17th, 2019
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  1. options:
  2.     P : &7[&4UHC&7]
  3.     perm : uhc.staff
  4.     waittime : 10
  5.  
  6.  
  7.  
  8. command /weakestlink [<text>]:
  9.     permission: {@perm}
  10.     permission message: &4You don't have permission to do this!
  11.     usage: &7(&4/weakestlink &7[&aOn&7/&cOff&7/&3Start])
  12.     trigger:
  13.         if arg-1 is "On" or "on" or "Enable" or "enable":
  14.             set {Scenario::WeakestLink} to true
  15.             broadcast "{@P} &cWeakestLink has been &aEnabled"
  16.         else if arg-1 is "Off" or "off" or "Disable" or "disable":
  17.             set {Scenario::WeakestLink} to false
  18.             broadcast "{@P} &cWeakestLink has been Disabled"
  19.         else if arg-1 is "toggle" or "Toggle":
  20.             if {Scenario::WeakestLink} is true:
  21.                 set {Scenario::WeakestLink} to false
  22.                 broadcast "{@P} &cWeakestLink has been Disabled"
  23.             else:
  24.                 set {Scenario::WeakestLink} to true
  25.                 broadcast "{@P} &cWeakestLink has been &aEnabled"
  26.         else if arg-1 is "Start" or "start":
  27.             set {weakestlink.time} to {@waittime}
  28.             loop all players:
  29.                 set {Scenario::WeakestLink::%loop-player%} to "%loop-player%"
  30.         else if arg-1 is "Stop" or "stop":
  31.             set {Scenario::WeakestLink} to false
  32.             broadcast "{@P} &cWeakestLink has been Disabled"
  33.         else if arg-1 is "Meetup" or "meetup":
  34.             set {Scenario::WeakestLink} to false
  35.             broadcst "{@P} &cWeakestLink has been Disabled due to it being Meetup"
  36.  
  37. every minute:
  38.     {Scenario::WeakestLink} is true
  39.     remove 1 from {weakestlink.time}
  40.     if {weakestlink.time} is less than or equal to 0:
  41.         loop all players:
  42.             if {_lowest} is not set:
  43.                 set {_lowest} to loop-player
  44.             if loop-player's health is less than the health of {_lowest}:
  45.                 set {_lowest} to loop-player
  46.                 kill {_lowest}
  47.                 broadcast "&7[&4Weakest Link&7] %{_lowest}% was killed due to them having the lowest health!"
  48.                
  49. on death:
  50.     if event.getDeathMessage() is "%player% died":
  51.         if {Scenario::WeakestLink} is true:
  52.             set the death message to "&7[&4Weakest Link&7] %{_lowest}% was killed due to them having the lowest health!"
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