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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-10-0-0 Sep 5 2023 01:25:07
- Game Version: 1.6.640
- Script Extender: 1.6.640
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- RAM
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- RAM could not be detected...
- Skipping...
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- Header indicators:
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- Memory: 0x7FF74648B60A count: (2)
- File: n/a count: (0)
- Address: n/a count: (0)
- Assembler: n/a count: (0)
- [0 ] 0x7FF74648B60A SkyrimSE.exe+0DBB60A -//- count: (1)
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- Missing Masters
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- 1. Please check the notification of your Mod Manager!
- 2. If you cant find any entries there, try LOOT.
- 3. If this yields nothing, you'll have to manualy check every mod of yours if you might have missed a dependency.
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- Solutions
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- SkyrimSE.exe: count: (12)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- skee64.dll: count: (3)
- Some mod might be incompatible with RaceMenu, or your body.
- You might want to read:
- - https://www.nexusmods.com/skyrimspecialedition/articles/1372
- - https://www.nexusmods.com/skyrimspecialedition/mods/44252?tab=description
- If there are any further entries below this, it might be a strong indicator for its cause.
- Also, please make sure to have this installed:
- - Race Compatibility: https://www.nexusmods.com/skyrimspecialedition/mods/2853
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- NiNode: count: (1)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
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- [RSP+70 ] 0x22ECD5A0180 (NiNode*) count: (1)
- [RSP+30 ] 0x1 (size_t) count: (1)
- nop count: (1)
- [RSP+48 ] 0x22D5321F900 (void*) count: (1)
- [RSP+50 ] 0x22ECD596500 (BSDynamicTriShape*) count: (1)
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- hdtSMP64.dll: count: (13)
- If this appears often, it might indicate a bad config (rare).
- However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
- Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
- Make sure to have Faster HDT-SMP that suits your Skyrim Version:
- - https://www.nexusmods.com/skyrimspecialedition/mods/57339
- Also make sure you have these installed:
- - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
- You are using FSMP version: 2.02.02
- Please ensure that this is compatible with your SKSE version: 1.6.640
- This one is marked as BETA.
- You might want to downgrade to one of the RC: 1.50.7-rc1 or 1.50.9-rc1
- Release Candidates (rc) are usualy more stable than a beta.
- Possible FOMOD settings for installation
- You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
- CPU:
- avx: True
- avx2: True
- avx512: False
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 4
- Issues Solved: 4
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, skee64.dll, NiNode, hdtSMP64.dll,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- [3 ] 0x7FFC34835D46 hdtSMP64.dll+0005D46 hdt::ActorManager::Armor::~Armor -//- count: (1)
- [C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\ActorManager.cpp:664] -//- count: (2)
- [4 ] 0x7FFC348368E8 hdtSMP64.dll+00068E8 hdt::ActorManager::Skeleton::cleanArmor -//- count: (1)
- [C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\ActorManager.cpp:717] -//- count: (2)
- [5 ] 0x7FFC348346D8 hdtSMP64.dll+00046D8 hdt::ActorManager::setSkeletonsActive -//- count: (1)
- [C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\ActorManager.cpp:312] -//- count: (2)
- [6 ] 0x7FFC34833DF2 hdtSMP64.dll+0003DF2 hdt::ActorManager::onEvent -//- count: (1)
- [C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\ActorManager.cpp:198] -//- count: (2)
- R14 0x7FFC349C39C0 (hdt::ActorManager*) -//- count: (1)
- [RSP+28 ] 0x7FFC349C39C0 (hdt::ActorManager*) -//- count: (1)
- [RSP+A8 ] 0x7FFC349C39C0 (hdt::ActorManager*) -//- count: (1)
- [RSP+B8 ] 0x7FFC34835D46 (void* -> hdtSMP64.dll+0005D46 hdt::ActorManager::Armor::~Armor) -//- count: (1)
- [RSP+E8 ] 0x7FFC348368E8 (void* -> hdtSMP64.dll+00068E8 hdt::ActorManager::Skeleton::cleanArmor) -//- count: (1)
- [RSP+118] 0x7FFC348346D8 (void* -> hdtSMP64.dll+00046D8 hdt::ActorManager::setSkeletonsActive) -//- count: (1)
- [RSP+338] 0x7FFC349C39E0 (hdt::ActorManager*) -//- count: (1)
- [RSP+348] 0x7FFC34833DF2 (void* -> hdtSMP64.dll+0003DF2 hdt::ActorManager::onEvent) -//- count: (1)
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