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- command /sell:
- trigger:
- set {sælgpenge.%player%} to 0
- send "&8[&3&lCLAY-SELL&8] &c&lVent, mens vi finder priserne af dine ting!"
- wait 1 second
- loop 1000 times:
- loop all items in player's inventory:
- if loop-item is "cobble stone" or "stone":
- add 30 to {sælgpenge.%player%}
- remove 1 cobble stone from player's inventory
- remove 1 stone from player's inventory
- if loop-item is "diamond":
- add 1000 to {sælgpenge.%player%}
- remove 1 diamond from player's inventory
- if loop-item is "gold ingot":
- add 250 to {sælgpenge.%player%}
- remove 1 gold ingot from player's inventory
- if loop-item is "iron ingot":
- add 150 to {sælgpenge.%player%}
- remove 1 iron ingot from player's inventory
- if loop-item is "diamond block":
- add 50000 to {sælgpenge.%player%}
- remove 1 diamond block from player's inventory
- if loop-item is "coal":
- add 50 to {sælgpenge.%player%}
- remove 1 coal from player's inventory
- if loop-item is "wool":
- add 2500 to {sælgpenge.%player%}
- remove 1 wool from player's inventory
- if loop-item is "emerald block":
- add 100000 to {sælgpenge.%player%}
- remove 1 emerald block from player's inventory
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