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- Pokémon Blue Custom Starter Mewtwo Icebeam Route
- Instead of always getting the bird on route 3, We can also get it on Route 6 or Route 16.
- (still need to update the route to mention that in the relevant spots)
- The main benefit of this is, that there is a good chance that we are in redbar at those points.
- This also makes it more likely that we have to waste time looking for the flyer on Route 3 due to an encounter drought.
- The only downside is the extra item in the bag, which loses some inputs.
- (Also, timesave in cerulean center Pog)
- My Current Route skips cerulean candy and gets Warden Candy instead, which should save around 7s.
- Still need to add some healing Thresholds for late game stuff.
- Before the run
- Options: Fast, Off, Set, Middle Ball
- Encounters: Route 16 Doduo, Route 6 Pidgey
- Intro:
- 1 Char Name for you, rival and Mewtwo
- Brock Split
- Get only the 6 Repels from the PC
- Rival: Confusion
- Repel:
- -before the Grass
- -After leaving the mart
- -Before entering the lab
- Skip every item and go through forest optimally
- Note on Psychic usage until Cerulean Center:
- There are 12 mons where you want to use Psychic, but you only have 10 PP.
- So ideally save 2 Psychics in some way.
- Saving Psychic on each of Brock's mon:
- No Psychic Drop =2/3
- No Critical Hit =191/256
- No drop and no crit = 191/384 ~49.74%
- => the chance to save a Psychic on each of Brock's mons is 50.26%
- The chance of saving no Psychics on Brock is 24.74%
- That means, if you really want to save a Psychic on brock or Weedle, go for whatever you want since it's roughly the same Likelyhood.
- The 3 best Confusion ranges: viridian Weedle (75%)
- last Caterpie on Route 3 (80%)
- Moon Rocket Rattata (56%)
- Choose whichever approach you prefer
- Weedle: Psychic| Confusion (75%)
- Brock: Psychic spam, finish with confusion (hope to save 1 Psychic here)
- Route 3
- Pewter shop: buy: 2 Balls
- 8 Potions
- Bug Catcher 1: Psychic
- Confusion
- Psychic
- Youngster: Psychic
- Confusion
- Bug Catcher 2: Confusion
- Confusion
- Confusion
- Confusion
- Bug Catcher 3: Psychic| Confusion (80%)
- Psychic
- Get a bird on the way to Mt Moon
- Mt. Moon
- Repel:
- (toss tm34 in any of the repel menus)
- -1 step in
- -After passing the lass
- -on the stairs in "final" Room
- If you play red for some reason, skip the last repel and get Paras on the rocket/nerd floor.
- (or make a cutter appear on Route 6, like oddish)
- Get The Candy and rope
- Rocket: Psychic| Confusion(56%)
- Confusion
- Walk into the nerds line of sight
- Nerd: Confusion
- Psychic
- Confusion
- Misty Split*
- Catch a Sandshrew in route 4 grass
- Enter and use the cerulean center
- Upon exiting decide if you want to do Misty now or delay her to after roping out of Bills house.
- The main advantage of doing Misty now is, having a better chance to get into and keeping redbar throughout all of Nugget Bridge (and potentially until the healpad in pokemon tower) but it is riskier.
- Delaying Misty improves the chance to survive, but makes getting into redbar a little harder (very unlikely to "just happen to end up in redbar" without trying).
- On Average both strats might be very close.
- My last few attempts lead me to believe, that late misty is actually better, especially if you risk dying to QA, which is very unlikely, because Mewtwo is kinda broken (shocking i know).
- Might be obvious, but both strats converge at the Dig Hiker.
- Early Misty:
- JrTrainerF: Psychic+Confusion
- Misty: Psychic+Confusion
- Psychic spam (keep at least 1 Psychic for Rival 2)
- Some Def Ranges for Starmie: |Tackle: 8-10/13-16 WG: 11-13/18-22 BB: 17-21/30-36
- |@-1 SPC WG: 7-9 BB: 12-15
- |@-2 SPC WG: 5-7 BB: 10-12
- Nugget Bridge Split
- Rival: Psychic(+smth) |1-8 HP Potion
- Swift
- Confusion |1-6 HP Potion| 7-11 HP BB| 12+ HP disable + Confusion
- Confusion
- BugCatcher: Confusion
- Confusion
- Lass: Confusion
- Confusion
- Youngster: Confusion
- Confusion
- Confusion
- Lass: Confusion
- Confusion
- JrTrainerM: Confusion |15+ HP Disable+Swift
- Rocket: Confusion
- Confusion
- Surge Split
- TopHiker: Confusion |13-18 HP Swift
- Confusion
- Get the Hidden Elixir
- Lass: Confusion
- Confusion
- JrTrainerM: Confusion
- Confusion
- Lass: Confusion
- Confusion
- Confusion
- Get the Hidden Ether
- use elixir
- Use the escape rope
- Late Misty:
- Main strat:
- Try to take as much dmg (mostly from Rattata) as possible without wasting too much time.
- My Current strat is the following:
- -stall on Rattata for 3 turns with disable and then use 2 swift if non aggressive rat (wasting 4 turns at worst).
- -Once my HP gets to somewhere above (but close to) 25 HP during Disable spam, while Hyperfang is not disabled, I switch to Swift early (assuming no Tailwhips).
- -@-2 defense consider to stop stalling (unless 45+ HP or you disabled Hyperfang)
- -11+ HP can savely stall an extra turn on Bulbasaur if it helps (~50% to get dmg)
- -If enough dmg taken and before swift was used go for the Confusion range.
- The dmg ranges below can help you decide how you want to do the fight.
- Rattata defensive ranges:
- Tackle:
- @-0 5-6(7) #10-11(12)
- @-1 8-9(10)
- @-2 11-12(13)
- Quickattack:
- @-0 7-8(9) #11-12(13)
- @-1 10-11(12)
- @-2 13-15(16)
- Hyperfang:
- @-0 12-14(15) #21-24(25)
- @-1 18-21(22)
- @-2 25-29(30)
- Rival 2:
- Psy+Conf QA 10-11(12)|16-18(19)
- Swift(+Swift) 54%
- Disable+Con Con is 96%
- Psy
- N1: Con
- Con
- N2: Psy Con is 85% 5-6(7)|8-9(10)
- Con
- N3: Con, 2xSwift if 20ish HP QA: 5-6(7)|10-11(12)
- Con
- Con
- N4: Psy Con is 39% 5-(6)7|10-11(12)
- Con
- N5: (Swift+)Con KC:8-9(10)|13-15(16)
- Rock: Con
- Con
- Top: (Swift+)Con 5-6(7)|10-11(12)
- Con
- Get Elixir
- Lass: Con
- Con
- Jr: Con 5(6)|8-9(10)
- Con
- Lass: Con
- Con 5(6)|7-8(9)
- Con
- Get either
- Rope out of Bill's house (don't Elixir yet)
- Misty's Gym
- Jr: Psy
- Misty: Psy
- 4 Psy at worst
- Tackle: 6-7(8)| 10-11(12)
- Water: 8-9(10| 15-17(18) @-1 5-6(7) @-2 5(6)
- Bubbl: 13-15(16)|22-26(27) @-1 10-11(12) @-2 7-8(9)
- Dig Rocket: Confusion |16+ HP Swift+Swift
- Swift+BB
- JrTrainerF: Confusion |1-5 HP Potion, if sanded use Swift
- Confusion
- Confusion
- JrTrainerM: Confusion
- Psychic |1-6 HP Potion |21+ HP Swift+Swift
- Enter the boat and enter the Bodyslam room
- BS guy: Confusion
- Get and teach TM08 over Disable
- Rival: Psychic |1-8 HP potion
- Psychic |1-8 HP Potion |23+ HP Swift+Swift
- Bodyslam
- Psychic
- Get HM01
- Vermillion Shop
- sell: Nugget
- buy: 3 Repel
- 2 Para heal
- Cut Menu
- 1-4 HP Potion
- Swap Candy(s2) -> Repel
- teach TM08 over Confusion
- Teach HM01+TM28 to Sandshrew
- Cut the tree
- Surge: Psychic
- Bodyslam
- Psychic+Confusion| 1-9 HP Potion (or yolo) |21+ Confusion, (Swift), Psychic
- Fly Split
- Get Bike voucher -> Dig -> get Bike
- Menu: Potion(s1) -> Bike
- teach TM24 over Swift
- 4ttg: Confusion
- Bodyslam
- Confusion
- Bodyslam
- BugCatcher: Bodyslam
- Bodyslam
- Thunderbolt
- Use Ether on Psychic
- Repel 1 step in, after Oddishgal and before Hiker (if you know the optimal repel spots, do that)
- Maniac: Psychic
- Thunderbolt
- Maniac: Thunderbolt
- Oddishgal: Psychic
- Psychic
- Hiker: Confusion
- Confusion
- Psychic
- JrTrainerF: Confusion
- Confusion
- Confusion
- Fight the Gambler if 4 dmg is meaningfull for redbar
- 17HP is perfect redbar, so 18+ can always fight Gambler.
- fight gambler if 18-21 or 31+ (if no chance at redbar for some reason, fight the lass)
- Gamb/Lass: Psychic
- Psychic
- Get Underground Elixir
- Celadon Mart
- glitchless shop order
- buy:
- 10 Super Repels
- 4 antidotes
- 4 Super Potion
- Pokedoll
- Fresh water
- Soda Pop
- Trade Fresh Water with TM13
- 3 XAcc
- 13 XSPC
- 5 XATK
- Get Fly
- Flute Split
- Menu
- slot 3 -> Super Repel
- Teach Fly
- teach Tm13 over Confusion
- use Super Repel (s3)
- Fly to Lavender
- Fly to Lavender
- Rival: Thunderbolt
- Thunderbolt
- Psychic
- Bodyslam
- Icebeam
- Channeler: Psychic
- Psychic
- Get visible Elixir
- Heal Pad :)
- Channeler: Psychic
- Channeler: Psychic
- Ghost menu
- slot2 -> XSPC
- use pokedoll (3u)
- Rocket: Bodyslam
- Bodyslam
- Icebeam
- Rocket: Psychic
- Bodyslam+Bodyslam
- Use 1 Rarecandy
- Rocket: Bodyslam
- Icebeam
- Icebeam
- Bodyslam
- get Flute
- Silph Co. Split
- fly to Celadon
- Center and go to silph co.
- skip the hidden Elixir
- Rocket: Psychic
- get the Cardkey
- Rival: x spc Thunderbolt (XAcc)
- Thunderbolt
- Thunderbolt(x2)
- Bodyslam+Bodyslam
- Psychic
- Rocket: Icebeam
- Bodyslam+Bodyslam
- Icebeam
- Giovanni: Psychic
- xspc Psychic
- Icebeam
- Psychic
- Koga+Sabrina+Erika Split
- Dig out and bike to snorlax
- Super repel
- Ticket(s4) -> X ATK
- flute (2d)
- get candy
- Super repel in entrance and zone 3.
- get Teeth and HM03
- Dig out of Safari and go to Erika's gym
- Beauty: Icebeam
- Erika: Icebeam
- Icebeam
- Icebeam
- Fly to Fuchsia
- Juggler1: X ATK Bodyslam
- Bodyslam
- Bodyslam
- Bodyslam
- Juggler2: Bodyslam spam (3-5) (keep at least 3 after this)
- Koga: Psychic
- Psychic
- Psychic
- Psychic
- Get HM04 and Menu
- slot 5 -> Elixir
- teach HM04 + HM03 to lapras
- scroll up
- use strength
- get the candy
- Sabrina: XATK Bodyslam
- XATK Bodyslam (97%)
- Psychic
- Bodyslam (82%)
- Blaine Split
- Fly to Pallet
- Surf Menu(top of the Water)
- Super Repel
- Elixir
- (heal to 26+)
- Candy Mewtwo 3 times
- Surf
- Super Repel in Mansion Basement
- Get both Candies and use them before getting the key
- dig out after getting the key
- Fly to Blaine
- Blaine: 2 X spc Icebeam
- Icebeam
- Psychic
- Psychic
- Dig out, fly to Viridian
- Blackbelt1: Psychic
- Blackbelt2: Icebeam
- Icebeam
- Icebeam
- Giovanni: Psychic
- Psychic
- Icebeam
- Icebeam
- Icebeam
- Super repel bike to rival (heal to 43+)
- Rival: Icebeam
- Psychic
- Thunderbolt
- Psychic
- Bodyslam (+BS)
- Psychic(+BS)
- last Repel Menu:
- use strength
- heal to 74+
- use Elixir
- use Super Repel
- Bike
- Lorelei: 2 XSPC Thunderbolt
- Thunderbolt
- X spc, (use 1 more spc if <51 HP) Thunderbolt
- Thunderbolt+(Thunderbolt)
- Thunderbolt (don't crit)
- Bruno: Psychic
- Icebeam
- Icebeam
- Psychic
- Psychic
- Heal to 57+ HP
- Agatha: X SPC Psychic
- Psychic
- Psychic
- Psychic
- Psychic
- Lance: Thunderbolt
- Icebeam
- Icebeam
- Icebeam
- Icebeam
- Heal to 69+ HP
- Champ: start with X SPC
- No SA: X SPC Icebeam
- Bodyslam+Bodyslam (+Icebeam if Reflect)
- Icebeam
- Thunderbolt
- Psychic(+BS)
- Icebeam(+BS)
- yes SA: Icebeam
- Bodyslam+Bodyslam (+Icebeam if Reflect)
- X Spec Icebeam
- Thunderbolt
- Psychic(+Bodyslam)
- Icebeam(+Bodyslam)
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