Elrevolver

Pokémon Blue Custom Starter Mewtwo IB Route

Sep 25th, 2026 (edited)
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  1. Pokémon Blue Custom Starter Mewtwo Icebeam Route
  2.  
  3. Instead of always getting the bird on route 3, We can also get it on Route 6 or Route 16.
  4. (still need to update the route to mention that in the relevant spots)
  5. The main benefit of this is, that there is a good chance that we are in redbar at those points.
  6. This also makes it more likely that we have to waste time looking for the flyer on Route 3 due to an encounter drought.
  7. The only downside is the extra item in the bag, which loses some inputs.
  8. (Also, timesave in cerulean center Pog)
  9.  
  10. My Current Route skips cerulean candy and gets Warden Candy instead, which should save around 7s.
  11.  
  12. Still need to add some healing Thresholds for late game stuff.
  13.  
  14. Before the run
  15. Options: Fast, Off, Set, Middle Ball
  16. Encounters: Route 16 Doduo, Route 6 Pidgey
  17.  
  18.  
  19. Intro:
  20. 1 Char Name for you, rival and Mewtwo
  21.  
  22. Brock Split
  23.  
  24. Get only the 6 Repels from the PC
  25. Rival: Confusion
  26.  
  27. Repel:
  28. -before the Grass
  29. -After leaving the mart
  30. -Before entering the lab
  31.  
  32. Skip every item and go through forest optimally
  33.  
  34. Note on Psychic usage until Cerulean Center:
  35. There are 12 mons where you want to use Psychic, but you only have 10 PP.
  36. So ideally save 2 Psychics in some way.
  37. Saving Psychic on each of Brock's mon:
  38. No Psychic Drop =2/3
  39. No Critical Hit =191/256
  40. No drop and no crit = 191/384 ~49.74%
  41. => the chance to save a Psychic on each of Brock's mons is 50.26%
  42. The chance of saving no Psychics on Brock is 24.74%
  43. That means, if you really want to save a Psychic on brock or Weedle, go for whatever you want since it's roughly the same Likelyhood.
  44.  
  45. The 3 best Confusion ranges: viridian Weedle (75%)
  46. last Caterpie on Route 3 (80%)
  47. Moon Rocket Rattata (56%)
  48. Choose whichever approach you prefer
  49.  
  50. Weedle: Psychic| Confusion (75%)
  51. Brock: Psychic spam, finish with confusion (hope to save 1 Psychic here)
  52.  
  53. Route 3
  54.  
  55. Pewter shop: buy: 2 Balls
  56. 8 Potions
  57.  
  58. Bug Catcher 1: Psychic
  59. Confusion
  60. Psychic
  61.  
  62. Youngster: Psychic
  63. Confusion
  64.  
  65. Bug Catcher 2: Confusion
  66. Confusion
  67. Confusion
  68. Confusion
  69.  
  70. Bug Catcher 3: Psychic| Confusion (80%)
  71. Psychic
  72.  
  73. Get a bird on the way to Mt Moon
  74.  
  75. Mt. Moon
  76. Repel:
  77. (toss tm34 in any of the repel menus)
  78. -1 step in
  79. -After passing the lass
  80. -on the stairs in "final" Room
  81.  
  82. If you play red for some reason, skip the last repel and get Paras on the rocket/nerd floor.
  83. (or make a cutter appear on Route 6, like oddish)
  84.  
  85. Get The Candy and rope
  86. Rocket: Psychic| Confusion(56%)
  87. Confusion
  88.  
  89. Walk into the nerds line of sight
  90. Nerd: Confusion
  91. Psychic
  92. Confusion
  93.  
  94. Misty Split*
  95.  
  96. Catch a Sandshrew in route 4 grass
  97. Enter and use the cerulean center
  98.  
  99. Upon exiting decide if you want to do Misty now or delay her to after roping out of Bills house.
  100. The main advantage of doing Misty now is, having a better chance to get into and keeping redbar throughout all of Nugget Bridge (and potentially until the healpad in pokemon tower) but it is riskier.
  101. Delaying Misty improves the chance to survive, but makes getting into redbar a little harder (very unlikely to "just happen to end up in redbar" without trying).
  102. On Average both strats might be very close.
  103. My last few attempts lead me to believe, that late misty is actually better, especially if you risk dying to QA, which is very unlikely, because Mewtwo is kinda broken (shocking i know).
  104. Might be obvious, but both strats converge at the Dig Hiker.
  105.  
  106. Early Misty:
  107. JrTrainerF: Psychic+Confusion
  108. Misty: Psychic+Confusion
  109. Psychic spam (keep at least 1 Psychic for Rival 2)
  110. Some Def Ranges for Starmie: |Tackle: 8-10/13-16 WG: 11-13/18-22 BB: 17-21/30-36
  111. |@-1 SPC WG: 7-9 BB: 12-15
  112. |@-2 SPC WG: 5-7 BB: 10-12
  113.  
  114. Nugget Bridge Split
  115.  
  116. Rival: Psychic(+smth) |1-8 HP Potion
  117. Swift
  118. Confusion |1-6 HP Potion| 7-11 HP BB| 12+ HP disable + Confusion
  119. Confusion
  120.  
  121. BugCatcher: Confusion
  122. Confusion
  123.  
  124. Lass: Confusion
  125. Confusion
  126.  
  127. Youngster: Confusion
  128. Confusion
  129. Confusion
  130.  
  131. Lass: Confusion
  132. Confusion
  133.  
  134. JrTrainerM: Confusion |15+ HP Disable+Swift
  135.  
  136. Rocket: Confusion
  137. Confusion
  138.  
  139. Surge Split
  140.  
  141. TopHiker: Confusion |13-18 HP Swift
  142. Confusion
  143.  
  144. Get the Hidden Elixir
  145.  
  146. Lass: Confusion
  147. Confusion
  148.  
  149. JrTrainerM: Confusion
  150. Confusion
  151.  
  152. Lass: Confusion
  153. Confusion
  154. Confusion
  155.  
  156. Get the Hidden Ether
  157. use elixir
  158. Use the escape rope
  159.  
  160. Late Misty:
  161.  
  162. Main strat:
  163. Try to take as much dmg (mostly from Rattata) as possible without wasting too much time.
  164. My Current strat is the following:
  165. -stall on Rattata for 3 turns with disable and then use 2 swift if non aggressive rat (wasting 4 turns at worst).
  166. -Once my HP gets to somewhere above (but close to) 25 HP during Disable spam, while Hyperfang is not disabled, I switch to Swift early (assuming no Tailwhips).
  167. -@-2 defense consider to stop stalling (unless 45+ HP or you disabled Hyperfang)
  168. -11+ HP can savely stall an extra turn on Bulbasaur if it helps (~50% to get dmg)
  169. -If enough dmg taken and before swift was used go for the Confusion range.
  170.  
  171. The dmg ranges below can help you decide how you want to do the fight.
  172.  
  173. Rattata defensive ranges:
  174. Tackle:
  175. @-0 5-6(7) #10-11(12)
  176. @-1 8-9(10)
  177. @-2 11-12(13)
  178. Quickattack:
  179. @-0 7-8(9) #11-12(13)
  180. @-1 10-11(12)
  181. @-2 13-15(16)
  182. Hyperfang:
  183. @-0 12-14(15) #21-24(25)
  184. @-1 18-21(22)
  185. @-2 25-29(30)
  186.  
  187. Rival 2:
  188. Psy+Conf QA 10-11(12)|16-18(19)
  189. Swift(+Swift) 54%
  190. Disable+Con Con is 96%
  191. Psy
  192.  
  193. N1: Con
  194. Con
  195.  
  196. N2: Psy Con is 85% 5-6(7)|8-9(10)
  197. Con
  198.  
  199. N3: Con, 2xSwift if 20ish HP QA: 5-6(7)|10-11(12)
  200. Con
  201. Con
  202.  
  203. N4: Psy Con is 39% 5-(6)7|10-11(12)
  204. Con
  205.  
  206. N5: (Swift+)Con KC:8-9(10)|13-15(16)
  207.  
  208. Rock: Con
  209. Con
  210.  
  211. Top: (Swift+)Con 5-6(7)|10-11(12)
  212. Con
  213.  
  214. Get Elixir
  215.  
  216. Lass: Con
  217. Con
  218.  
  219. Jr: Con 5(6)|8-9(10)
  220. Con
  221.  
  222. Lass: Con
  223. Con 5(6)|7-8(9)
  224. Con
  225. Get either
  226. Rope out of Bill's house (don't Elixir yet)
  227.  
  228. Misty's Gym
  229. Jr: Psy
  230.  
  231. Misty: Psy
  232. 4 Psy at worst
  233. Tackle: 6-7(8)| 10-11(12)
  234. Water: 8-9(10| 15-17(18) @-1 5-6(7) @-2 5(6)
  235. Bubbl: 13-15(16)|22-26(27) @-1 10-11(12) @-2 7-8(9)
  236.  
  237. Dig Rocket: Confusion |16+ HP Swift+Swift
  238. Swift+BB
  239.  
  240. JrTrainerF: Confusion |1-5 HP Potion, if sanded use Swift
  241. Confusion
  242. Confusion
  243.  
  244. JrTrainerM: Confusion
  245. Psychic |1-6 HP Potion |21+ HP Swift+Swift
  246.  
  247. Enter the boat and enter the Bodyslam room
  248.  
  249. BS guy: Confusion
  250.  
  251. Get and teach TM08 over Disable
  252.  
  253. Rival: Psychic |1-8 HP potion
  254. Psychic |1-8 HP Potion |23+ HP Swift+Swift
  255. Bodyslam
  256. Psychic
  257.  
  258. Get HM01
  259. Vermillion Shop
  260. sell: Nugget
  261. buy: 3 Repel
  262. 2 Para heal
  263.  
  264. Cut Menu
  265. 1-4 HP Potion
  266. Swap Candy(s2) -> Repel
  267. teach TM08 over Confusion
  268. Teach HM01+TM28 to Sandshrew
  269. Cut the tree
  270.  
  271. Surge: Psychic
  272. Bodyslam
  273. Psychic+Confusion| 1-9 HP Potion (or yolo) |21+ Confusion, (Swift), Psychic
  274.  
  275. Fly Split
  276.  
  277. Get Bike voucher -> Dig -> get Bike
  278.  
  279. Menu: Potion(s1) -> Bike
  280. teach TM24 over Swift
  281.  
  282. 4ttg: Confusion
  283. Bodyslam
  284. Confusion
  285. Bodyslam
  286.  
  287. BugCatcher: Bodyslam
  288. Bodyslam
  289. Thunderbolt
  290.  
  291. Use Ether on Psychic
  292. Repel 1 step in, after Oddishgal and before Hiker (if you know the optimal repel spots, do that)
  293.  
  294. Maniac: Psychic
  295. Thunderbolt
  296.  
  297. Maniac: Thunderbolt
  298.  
  299. Oddishgal: Psychic
  300. Psychic
  301.  
  302. Hiker: Confusion
  303. Confusion
  304. Psychic
  305.  
  306. JrTrainerF: Confusion
  307. Confusion
  308. Confusion
  309.  
  310. Fight the Gambler if 4 dmg is meaningfull for redbar
  311. 17HP is perfect redbar, so 18+ can always fight Gambler.
  312. fight gambler if 18-21 or 31+ (if no chance at redbar for some reason, fight the lass)
  313.  
  314. Gamb/Lass: Psychic
  315. Psychic
  316.  
  317. Get Underground Elixir
  318. Celadon Mart
  319.  
  320. glitchless shop order
  321. buy:
  322. 10 Super Repels
  323. 4 antidotes
  324. 4 Super Potion
  325. Pokedoll
  326. Fresh water
  327. Soda Pop
  328. Trade Fresh Water with TM13
  329. 3 XAcc
  330. 13 XSPC
  331. 5 XATK
  332. Get Fly
  333.  
  334. Flute Split
  335.  
  336. Menu
  337. slot 3 -> Super Repel
  338. Teach Fly
  339. teach Tm13 over Confusion
  340. use Super Repel (s3)
  341. Fly to Lavender
  342.  
  343. Fly to Lavender
  344.  
  345. Rival: Thunderbolt
  346. Thunderbolt
  347. Psychic
  348. Bodyslam
  349. Icebeam
  350.  
  351. Channeler: Psychic
  352. Psychic
  353.  
  354. Get visible Elixir
  355. Heal Pad :)
  356.  
  357. Channeler: Psychic
  358.  
  359. Channeler: Psychic
  360.  
  361. Ghost menu
  362. slot2 -> XSPC
  363. use pokedoll (3u)
  364.  
  365. Rocket: Bodyslam
  366. Bodyslam
  367. Icebeam
  368.  
  369. Rocket: Psychic
  370. Bodyslam+Bodyslam
  371.  
  372. Use 1 Rarecandy
  373.  
  374. Rocket: Bodyslam
  375. Icebeam
  376. Icebeam
  377. Bodyslam
  378. get Flute
  379.  
  380. Silph Co. Split
  381.  
  382. fly to Celadon
  383. Center and go to silph co.
  384.  
  385. skip the hidden Elixir
  386.  
  387. Rocket: Psychic
  388.  
  389. get the Cardkey
  390. Rival: x spc Thunderbolt (XAcc)
  391. Thunderbolt
  392. Thunderbolt(x2)
  393. Bodyslam+Bodyslam
  394. Psychic
  395.  
  396. Rocket: Icebeam
  397. Bodyslam+Bodyslam
  398. Icebeam
  399.  
  400. Giovanni: Psychic
  401. xspc Psychic
  402. Icebeam
  403. Psychic
  404.  
  405. Koga+Sabrina+Erika Split
  406.  
  407. Dig out and bike to snorlax
  408. Super repel
  409. Ticket(s4) -> X ATK
  410. flute (2d)
  411. get candy
  412.  
  413. Super repel in entrance and zone 3.
  414. get Teeth and HM03
  415.  
  416. Dig out of Safari and go to Erika's gym
  417.  
  418. Beauty: Icebeam
  419.  
  420. Erika: Icebeam
  421. Icebeam
  422. Icebeam
  423.  
  424. Fly to Fuchsia
  425.  
  426. Juggler1: X ATK Bodyslam
  427. Bodyslam
  428. Bodyslam
  429. Bodyslam
  430.  
  431. Juggler2: Bodyslam spam (3-5) (keep at least 3 after this)
  432.  
  433. Koga: Psychic
  434. Psychic
  435. Psychic
  436. Psychic
  437.  
  438. Get HM04 and Menu
  439. slot 5 -> Elixir
  440. teach HM04 + HM03 to lapras
  441. scroll up
  442. use strength
  443. get the candy
  444.  
  445. Sabrina: XATK Bodyslam
  446. XATK Bodyslam (97%)
  447. Psychic
  448. Bodyslam (82%)
  449.  
  450. Blaine Split
  451.  
  452. Fly to Pallet
  453. Surf Menu(top of the Water)
  454. Super Repel
  455. Elixir
  456. (heal to 26+)
  457. Candy Mewtwo 3 times
  458. Surf
  459.  
  460. Super Repel in Mansion Basement
  461. Get both Candies and use them before getting the key
  462. dig out after getting the key
  463.  
  464. Fly to Blaine
  465. Blaine: 2 X spc Icebeam
  466. Icebeam
  467. Psychic
  468. Psychic
  469.  
  470. Dig out, fly to Viridian
  471. Blackbelt1: Psychic
  472.  
  473. Blackbelt2: Icebeam
  474. Icebeam
  475. Icebeam
  476.  
  477. Giovanni: Psychic
  478. Psychic
  479. Icebeam
  480. Icebeam
  481. Icebeam
  482.  
  483. Super repel bike to rival (heal to 43+)
  484. Rival: Icebeam
  485. Psychic
  486. Thunderbolt
  487. Psychic
  488. Bodyslam (+BS)
  489. Psychic(+BS)
  490.  
  491. last Repel Menu:
  492. use strength
  493. heal to 74+
  494. use Elixir
  495. use Super Repel
  496. Bike
  497.  
  498. Lorelei: 2 XSPC Thunderbolt
  499. Thunderbolt
  500. X spc, (use 1 more spc if <51 HP) Thunderbolt
  501. Thunderbolt+(Thunderbolt)
  502. Thunderbolt (don't crit)
  503.  
  504. Bruno: Psychic
  505. Icebeam
  506. Icebeam
  507. Psychic
  508. Psychic
  509.  
  510. Heal to 57+ HP
  511.  
  512. Agatha: X SPC Psychic
  513. Psychic
  514. Psychic
  515. Psychic
  516. Psychic
  517.  
  518. Lance: Thunderbolt
  519. Icebeam
  520. Icebeam
  521. Icebeam
  522. Icebeam
  523.  
  524. Heal to 69+ HP
  525.  
  526. Champ: start with X SPC
  527.  
  528. No SA: X SPC Icebeam
  529. Bodyslam+Bodyslam (+Icebeam if Reflect)
  530. Icebeam
  531. Thunderbolt
  532. Psychic(+BS)
  533. Icebeam(+BS)
  534.  
  535. yes SA: Icebeam
  536. Bodyslam+Bodyslam (+Icebeam if Reflect)
  537. X Spec Icebeam
  538. Thunderbolt
  539. Psychic(+Bodyslam)
  540. Icebeam(+Bodyslam)
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