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- int mag = (int) ((getLevelForXP(playerXP[6])) * 1.5);
- int ran = (int) ((getLevelForXP(playerXP[4])) * 1.5);
- int attstr = (int) ((double) (getLevelForXP(playerXP[0])) + (double) (getLevelForXP(playerXP[2])));
- combatLevel = 0;
- if (!newCmb)
- {
- if (ran > attstr) {
- combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
- + ((getLevelForXP(playerXP[3])) * 0.25)
- + ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[4])) * 0.4875));
- } else if (mag > attstr) {
- combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
- + ((getLevelForXP(playerXP[3])) * 0.25)
- + ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[6])) * 0.4875));
- } else {
- combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
- + ((getLevelForXP(playerXP[3])) * 0.25)
- + ((getLevelForXP(playerXP[5])) * 0.125)
- + ((getLevelForXP(playerXP[0])) * 0.325) + ((getLevelForXP(playerXP[2])) * 0.325));
- }
- }
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