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Sep 21st, 2017
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  1. int mag = (int) ((getLevelForXP(playerXP[6])) * 1.5);
  2. int ran = (int) ((getLevelForXP(playerXP[4])) * 1.5);
  3. int attstr = (int) ((double) (getLevelForXP(playerXP[0])) + (double) (getLevelForXP(playerXP[2])));
  4. combatLevel = 0;
  5. if (!newCmb)
  6. {
  7. if (ran > attstr) {
  8. combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
  9. + ((getLevelForXP(playerXP[3])) * 0.25)
  10. + ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[4])) * 0.4875));
  11. } else if (mag > attstr) {
  12. combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
  13. + ((getLevelForXP(playerXP[3])) * 0.25)
  14. + ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[6])) * 0.4875));
  15. } else {
  16. combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
  17. + ((getLevelForXP(playerXP[3])) * 0.25)
  18. + ((getLevelForXP(playerXP[5])) * 0.125)
  19. + ((getLevelForXP(playerXP[0])) * 0.325) + ((getLevelForXP(playerXP[2])) * 0.325));
  20. }
  21. }
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