Advertisement
KazukoKirigaya

Lancer

Sep 10th, 2019
559
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.64 KB | None | 0 0
  1. Name: Lugh
  2.  
  3. Class: Lancer
  4.  
  5. Gender: Female
  6.  
  7. Appearance: https://i.imgur.com/eShVOYu.png
  8.  
  9. Alignment: Chaotic Good
  10.  
  11. Personality: Lugh is depicted as eternally youthful, strong, brave, handsome and brimming with energy. This gave him yet another name, that of "Macnia", boy hero. He was famous enough that even Julius Caesar commented on his influence amongst the peoples of Celtic Britain. The best and strongest even among the Dananns, he was naturally talented in just about anything he does, as if fate itself has given him the ultimate privilege in life. He has never known failure until the end of his life; thus, when the failure comes he was incapable of recognizing it, resulting in his demise.
  12.  
  13. He has the absolute confidence that comes from his perfect ability, and with it the arrogance that comes as second nature for him. As he was the king of the greatest race in his time, he believes the prestige of it gave him the privilege and the right to be treated as a king even by races other than the Dananns.
  14.  
  15. Above all else Lugh enjoys a great fight and battle it is what he seeks even in death and even as a Heroic Spirit summoned to fight in the Holy Grail War, he is both hot-blooded yet wise, kind yet arrogant, selfless yet selfish, many of these things contribute to what Lugh inspired to be in life a good king for his people and a greater warrior.
  16.  
  17. However if there is one thing he will deny is that he is female going so far as to threaten the lives of others who imply him as much, he sees himself as a male and that will always be the case, even if physically speaking he is not and is female very few have had the pleasure to see what he is like beneath this cold and unforgiving outlook and for those that have, they see someone trying to live up to what the people believed him to be.
  18.  
  19. If there are any regrets which he has very few it is outlook on being viewed as a god, refusing to acknowledge such godhood if perhaps because as summoned he resembles the Lugh of which was human or if this has always been Lugh's outlook it is unclear but his wish for the Holy Grail is to be seen as a Human again and not of Divine Blood.
  20.  
  21. History: A hero and High King of the distant past of the Tuatha de Danann. His father is Cian of the Tuatha De Danann, and his mother is Ethniu, daughter of Balor, of the Fomorians. The warrior connection comes through his skill with a spear and sling which earned him another title, Lamhfhada, meaning "Long hand". He is also known as Samh-Ildanach, "equally skilled in many arts".
  22.  
  23. The Tuatha de Danann are a race of supernaturally-gifted people in Irish mythology. Contrary to the legends, they started as mortals, but have the inborn abilities and potential far surpassing normal humans. The Dananns were descended from Nemed, leader of a previous wave of inhabitants of Ireland. Their ancestors came from four cities to the north of Ireland: Falias, Gorias, Murias and Finias, where they landed to be instructed in the magic arts, embracing druidry (druidecht), knowledge (fis), prophecy (faitsine) and skill in magic (amainsecht) which got passed through the bloodline. When Nemed and his followers arrived at Ireland, they made contact with the Fomorians, another supernaturally gifted race. Nemed defeated them in several battles, killing their kings Gann and Sengann, but died in the hands of the next Fomorians leaders.
  24.  
  25. There was great slaughter on both sides for a great length of times. The sea rose over them and drowned most of the survivors: only thirty of Nemed's people escaped in a single ship, scattering to the other parts of the world. The Fomorians themselves retreated to the Tory Island.
  26.  
  27. Of this thirty, one group flees "into the north of the world", one group flees to Britain, and another group flees to Greece. Those who went into the north become the Tuatha De Danann, those who went to Britain become the ancestors of all Britons, and those who went to Greece came to call themselves the Fir Bolg. After 230 years, the Fir Bolg, with the intention to escape slavery in Greece, sail to Iberia and then on to Ireland. They establish the High Kingship and a succession of nine High Kings rule over Ireland for the next 37 years.
  28.  
  29. After 37 years, the Tuatha de Danann arrive in Ireland. Their king, Nuada, asks that they be given half the island, but the Fir Bolg king Eochaid refuses. Nuada, insisting their people has as much right to inhabit Irelands as the Fir Borg, deny Eochaid demands to have them sail away from Ireland. Conflict ensues, with conflict tuned into skirmish and skirmish turned into full scale war, the First Battle of Mag Tuired. During the war, Sreng, the champion of the Fir Bolg, challenges Nuada to single combat. With one sweep of his sword, Sreng cuts off Nuada's right hand.
  30. Because their king, Nuada, had lost an arm in the battle and was no longer physically whole, he was deemed unable to rule by the custom of the Danann, as their king must be a perfect beings that symbolizes their status as a superior race. Dian Cecht, healer of the Danaans, declared that he could make King Nuada a silver arm which could move and function as a normal arm given enough time. But after the war against Fir Bolg, the Danann cannot hope to survive another invasion. Hoping to reconcile relations between the Fomorians and the Tuatha De Danann, Bres, the half-Fomorian and half-Danann was chosen as the first king of Ireland. However, Bres was a poor king; he favors the people that raised him, the Fomorians, over the Danaans; Bres made the Tuatha De Danann pay tribute to the Fomorians and work as slaves, making the noblest of them do menial work, imposing heavy tribute, and failing to show the level of hospitality expected of a king.
  31.  
  32. Meanwhile, in the Tory Island, the chief king of the Fomorians, Balor, hears a druid's prophecy that he would be killed by his grandson. To avoid his fate, he locks his only daughter, Ethniu, in a tower on Tory Island to keep her from becoming pregnant, cared for by twelve women, who are to prevent her ever meeting or even learning of the existence of men. One day, Balor steals a magical cow of abdundance, the Glas Gaibhnenn, from Goibniu the smith. He takes it to his fortress on Tory Island. Cian, who was guarding the cow for Goibniu, sets out to get it back. With the help of the druidess Birog and the sea god Manannan, Cian enters the tower with the help of a druidess called Birog and finds Ethniu. Desperate to look for a way of returning the cow back to his master smith, Cian decides to asked help from the imprisoned princess. Ethniu, never knowin a man before, fell for Cian and decided to help him. In that time, they fell in love and have sex, and she gives birth to three sons. Balor attempts to drown the boys in the sea, but one is saved by Birog. She takes him to his father, who gives him to the sea god Manannan, in fosterage.
  33.  
  34. The surviving boy is the destined future king of the Danaans, Lugh.
  35.  
  36. Meanwhile in Ireland, after Bres had ruled for seven years, Nuada had his hand back, which had been replaced with a silver one; following the successful replacement, Nuada was restored to kingship and Bres was exiled. He went to his father for help to recover his throne, but Elatha would not help him gain by foul means what he had been unable to keep: "You have no right to get it by injustice when you could not keep it by justice". Bres was guided by his father to Balor, another leader of the Fomorians, for the help he sought. Balor gladly decided to help Bres, as he himself desired revenge against the Danaans for what they have done to his daughter. Bres raised the Fomorians and led them in the war that will be known as the Second Battle of Magh Tuireadh.
  37.  
  38. During the war, young Lugh travels to join the court of king Nuada of the Tuatha De Danann. he doorkeeper will not let him in unless he has a skill with which to serve the king. He offers his services as a wright, a smith, a champion, a swordsman, a harpist, a hero, a poet and historian, a sorcerer, and a craftsman, but each time is rejected as the Tuatha De Danann already have someone with that skill. But when Lugh asks if they have anyone with all those skills simultaneously, the doorkeeper has to admit defeat, and Lugh joins the court and was appointed Chief Ollam of Ireland.
  39.  
  40. During his time there, Lugh achieved many impressive feats, between them are his victory in a flagstone-throwing contest against Ogma, the champion, and entertainment the court with his harp. The Tuatha De Danann are at that time oppressed by the Fomorians in the war, and Lugh is amazed how meekly they accept this and didn't fight back harder. When Nuada saw the youthful and vigorous Lugh, the king realised the multi-talented youth could lead the Tuatha De against the Fomorians to victory. He took Lugh in a personal patronage, teaching him all that he knows in order to finish the war against the FOmorians. After several years, Nuada stood down as the king in Lugh's favour. He was given command over the Tuatha De Danann, and began making preparations for war.
  41.  
  42. In his time in the court, the sons of Tuireann named Brian, Iuchar, and Iucharba set out to kill their father's enemy Cian. Cian shapeshifts into a pig to disguise himself, but the brothers shapeshift into dogs and hound him. They kill him, dismember his body and try to cover up their crime. When Lugh found out about this, he was enraged. As the current leader of the Danaans, he created an elaborate revenge and set them a series of seemingly impossible quests as recompense. They achieved them all but are fatally wounded in completing the last one. Despite Tuireann's pleas, Lugh denied them the use of one of the items they have retrieved, a magic pigskin which heals all wounds. They died of their wounds and Tuireann dies of grief over their bodies. Thus Lugh's revenge was done. Amongst the item collected was his spear Gae Assail and Areadbhar.
  43.  
  44. The items proved to be invaluable in the war. One of the Four Jewels of the Tuatha De Danann, a spear named Brionac, was given to Lugh. With Brionac, Gae Assail, and Areadbhar, Lugh was nearly undefeated, holding his spears in the battlefield while felling down Fomorians after another. In the final stages of the war, Balor killed Nuada with his terrible, poisonous eye that killed all it looked upon. Lug faced his grandfather, but as he was opening his eye Lug shot a tathlum with a slingshot that drove his eye out the back of his head, wreaking havoc on the Fomorian army behind.
  45. Thus, the propechy is filled. Balor the Evil Eye had fallen in the hands of his grandson.
  46.  
  47. Bres is found alive in the aftermath of the battle, and is spared on the condition that he teach the Tuatha De Danann how to plough, sow and reap. The rest of the Fomorians were defeated and driven into the sea.
  48.  
  49. In his later life and rule in Ireland, Lugh instituted an event similar to the Olympic games called the Assembly of Talti and instituted Lughnasadh fairs in the areas of Carman and Naas, among many others. His ruling was prosperous and blissful, but it was short. The record was unclear and blurry at best, but Lugh's eventual death came as a result of the supposed infidelity of one of his many wives. This wife had an affair with Cermait who was the son of the Dagda. Lugh killed Cermait for revenge and justice, just as he demanded justice from the sons of Tuireann. But he was in turn killed by Cermait's three sons, Mac Cuill, Mac Cecht and Mac Greine. Incapable of defeating and killing the King of Light head on, they are said to have drowned Lugh in a lake of Loch Lugborta through trickery. By that time he is thought to have ruled for forty years.
  50.  
  51. As if designed by fate, right after the time of Lugh's death, a race called Miselians invaded Ireland. At that time, Mac Cuill, Mac Cecht and Mac Greine, were kings of the Tuatha De Danann, but their rules were weak; without Lugh, the Danaans were incapable of denying the invaders. Mac Cuill, Mac Cecht and Mac Greine asked for a truce of three days, during which the Milesians would lie at anchor nine waves' distance from the shore.
  52.  
  53. The Milesians complied, but the Tuatha De Danann created a magical storm in an attempt to drive them away. The Milesian poet Amergin calmed the sea with his verse, then his people landed and defeated the Tuatha De Danann at Tailtiu. When Amergin was called upon to divide the land between the Tuatha De Danann and his own people, he cleverly allotted the portion above ground to the Milesians and the portion underground to the Tuatha De Danann. The Tuatha De Danann were led underground into the Sidhe mounds, their rule ended and their land invaded. Their current fate is unknown.
  54.  
  55. Though the age of the Tuatha de Danann has ended, their legends survived through many manuscripts and documents until present days. The legend accumulated, and by the belief of the populace, the Tuatha de Danann were venerated as gods, with the status as Divine Spirits imposed onto them.
  56.  
  57. Weapon: His Spears, he only use one at a time.
  58.  
  59. Parameters:
  60.  
  61. STR: A
  62.  
  63. END: A
  64.  
  65. AGI: A+
  66.  
  67. MGI: B
  68.  
  69. LCK: B
  70.  
  71. Class Skills:
  72. Magic Resistance: A
  73. Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer'.
  74.  
  75. Personal Skills:
  76. Instinct: A
  77. At Rank A, it is essentially in the realm of predicting the future. Through this ability, it is possible to negate the penalties inflicted by visual and auditory interference to a certain extent. Lugh was a master of the battlefield in this time, being able to see through attacks before they even happened.
  78.  
  79. Mana Burst (Light): A
  80. The increase in performance caused by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy. While not a Holy Knight or a Saint, Lugh was said to have a vast control of the ‘Sun’s Light’.
  81.  
  82. Charisma: B
  83. Having B Rank in this Skill is sufficient to lead a nation as its King/Queen. The morale of military forces he or she commands is extremely high.
  84.  
  85. Divinity: B (A)
  86. Due to not wishing to be a Divine Spirit let alone some form of God-Like figure, Lugh’s Divinity is lowered a rank because of it.
  87.  
  88. Noble Phantasm(s):
  89.  
  90. Name: Gae Assail
  91.  
  92. Title: 'The Yew Spear of Fiercing Strikes'
  93.  
  94. Rank: B
  95.  
  96. NP Type: Anti-Unit
  97.  
  98. Range: 2~20
  99.  
  100. Maximum Number of Targets: 1
  101.  
  102. Description: A spear made from the finest yew in the woods, with a tip made from silvery metal. He obtained the Spear of Assal as a fine imposed on the children of Tuireann. The spear was meant to be thrown, not as a close combat weapon; the incantation of "Ibar (Yew)" made the spear always hit its mark, and coupled with Lancer's powerful throw, it would impale all that it struck Casting "Athibar (Re-Yew)" caused the spear to return to Lancer's hand. This effect makes possible the tactics where Lancer can throw the spear, and impale his foes before returning the spear to his hand, and repeating the process. The enemy would have very little time to recover, only to find him/herself be struck by the spear once again. Lancer utilizes the spear's effect in one-on-one battle as a "low risk, high return" method of attack, where the thrown spear made the enemy unable to approach and attack.
  103.  
  104. Name: Areadhbar
  105.  
  106. Title: 'The Slaughterer'
  107.  
  108. Rank: A
  109.  
  110. NP Type: Anti-Army
  111.  
  112. Range: 2~40
  113.  
  114. Maximum Number of Targets: 150
  115.  
  116. Description: An iron spear with rough burnt color, once belonged to Pisear, king of Persia. A very aggressive Noble Phantasm, when used as a close combat weapon, each blow or contact with any part of the spear create a combustion impact that affects the target(s). When the spear made contact with blood, it would ignite the blood from within and slowly burn the blood's owner from inside. A higher rank in Magic Resistance may subdue the blood ignition, but it reduces the victim's combat ability. It's a dangerous Noble Phantasm capable of hurting Lancer himself under the right circumstances. It can also be used in a fashion of throwing spear. When thrown and made contact with the enemy, it absorb from the surroundings a large amount of oxygen and and creates a large ignition using it, producing a large explosion, which grows stronger and bigger the more blood is covering the spear.
  117.  
  118. Name: Sleg
  119.  
  120. Title: 'Spear of Assured Victory'
  121.  
  122. Rank: C+
  123.  
  124. NP Type: Anti-Unit
  125.  
  126. Range: 2~20
  127.  
  128. Maximum Number of Targets: 1
  129.  
  130. Description: Said to be a spear that was impossible to overcome, it is believed to have been a spear which would assure Lugh’s victory under any circumstances no matter what, when translated as a Noble Phantasm ‘Sleg’s’ strikes are said to be impossible to block and parry and will always hit for it is impossible to overcome the spear itself, it will merely correct such things by inflicting a wound of some sort upon its target, the more wounds inflicted the greater chance that Lugh will come out victorious a LCK check of course happens with every strike of the spear.
  131.  
  132. Name: Brionac
  133.  
  134. Title: 'The Five Roaring Stars'
  135.  
  136. Rank: A++
  137.  
  138. NP Type: Anti-Fortress
  139.  
  140. Range: 10~300
  141.  
  142. Maximum Number of Targets: 900
  143.  
  144. Description: The ultimate Noble Phantasm of the King of Light, a weapon of mystery obtained in the City of Gorias. A spear with 5 silvery spearhead. Like Areadbhar, it can be used in close-combat or in a throwing manner. When activated, all five of the spearheads absorb an immense amount of Lancer's prana, converting it, rotating it, and accelerating it into lightning with bluish light. After it reaches maximum power output, when thrown, each spear tip will releases the lightning holding energy with a magnitude level of power within it. The spear itself will automatically target the enemy, and acts as a guidance point for the 5 lance of light rotating around the spear just like a bullet.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement