Blipples

NPCInteractFullDespawnError

May 9th, 2024
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  1. Cannot despawn object because server is not active and predicted spawning is not enabled.
  2. UnityEngine.Debug:LogWarning (object)
  3. FishNet.Managing.Logging.LevelLoggingConfiguration:LogWarning (string) (at Assets/Plugins/FishNet/Runtime/Managing/Logging/LevelLoggingConfiguration.cs:118)
  4. FishNet.Managing.NetworkManager:InternalLogWarning (string) (at Assets/Plugins/FishNet/Runtime/Managing/NetworkManager.Logging.cs:75)
  5. FishNet.Managing.NetworkManagerExtensions:LogWarning (FishNet.Managing.NetworkManager,string) (at Assets/Plugins/FishNet/Runtime/Managing/NetworkManager.Logging.cs:134)
  6. FishNet.Managing.Server.ServerObjects:Despawn (FishNet.Object.NetworkObject,FishNet.Object.DespawnType,bool) (at Assets/Plugins/FishNet/Runtime/Managing/Server/Object/ServerObjects.cs:814)
  7. FishNet.Managing.Server.ServerManager:Despawn (FishNet.Object.NetworkObject,System.Nullable`1<FishNet.Object.DespawnType>) (at Assets/Plugins/FishNet/Runtime/Managing/Server/ServerManager.QOL.cs:150)
  8. NPC:Die () (at Assets/Scripts/NPC/NPC.cs:196)
  9. NPC:TakeDamage (int) (at Assets/Scripts/NPC/NPC.cs:176)
  10. NPC:Interact (UnityEngine.GameObject) (at Assets/Scripts/NPC/NPC.cs:165)
  11. PlayerController:Interact () (at Assets/Scripts/Characters/Player/PlayerController.cs:303)
  12. PlayerController:Update () (at Assets/Scripts/Characters/Player/PlayerController.cs:250)
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