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- Cannot despawn object because server is not active and predicted spawning is not enabled.
- UnityEngine.Debug:LogWarning (object)
- FishNet.Managing.Logging.LevelLoggingConfiguration:LogWarning (string) (at Assets/Plugins/FishNet/Runtime/Managing/Logging/LevelLoggingConfiguration.cs:118)
- FishNet.Managing.NetworkManager:InternalLogWarning (string) (at Assets/Plugins/FishNet/Runtime/Managing/NetworkManager.Logging.cs:75)
- FishNet.Managing.NetworkManagerExtensions:LogWarning (FishNet.Managing.NetworkManager,string) (at Assets/Plugins/FishNet/Runtime/Managing/NetworkManager.Logging.cs:134)
- FishNet.Managing.Server.ServerObjects:Despawn (FishNet.Object.NetworkObject,FishNet.Object.DespawnType,bool) (at Assets/Plugins/FishNet/Runtime/Managing/Server/Object/ServerObjects.cs:814)
- FishNet.Managing.Server.ServerManager:Despawn (FishNet.Object.NetworkObject,System.Nullable`1<FishNet.Object.DespawnType>) (at Assets/Plugins/FishNet/Runtime/Managing/Server/ServerManager.QOL.cs:150)
- NPC:Die () (at Assets/Scripts/NPC/NPC.cs:196)
- NPC:TakeDamage (int) (at Assets/Scripts/NPC/NPC.cs:176)
- NPC:Interact (UnityEngine.GameObject) (at Assets/Scripts/NPC/NPC.cs:165)
- PlayerController:Interact () (at Assets/Scripts/Characters/Player/PlayerController.cs:303)
- PlayerController:Update () (at Assets/Scripts/Characters/Player/PlayerController.cs:250)
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