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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.11f1 (9b001d489a54)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02)
- Vendor:
- VRAM: 8031 MB
- Driver: 26.21.14.4166
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.156 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 10.198200 ms
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Init Time: 1/23/2020 6:02:36 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- TemtemVersion: v0.5.3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 4774 -> priority: 1
- Thread -> id: 4614 -> priority: 1
- Thread -> id: 48b0 -> priority: 1
- Thread -> id: 15bc -> priority: 1
- Thread -> id: 75c -> priority: 1
- Thread -> id: 4894 -> priority: 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174448.
- Total: 299.152000 ms (FindLiveObjects: 7.826600 ms CreateObjectMapping: 15.103000 ms MarkObjects: 275.892200 ms DeleteObjects: 0.329800 ms)
- Tamer ID: 202575
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175250.
- Total: 291.462300 ms (FindLiveObjects: 7.288200 ms CreateObjectMapping: 12.472300 ms MarkObjects: 271.361700 ms DeleteObjects: 0.339700 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 193994.
- Total: 286.879900 ms (FindLiveObjects: 8.276300 ms CreateObjectMapping: 13.038000 ms MarkObjects: 264.705200 ms DeleteObjects: 0.860100 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 583 unused Assets to reduce memory usage. Loaded Objects now: 200096.
- Total: 310.718800 ms (FindLiveObjects: 11.061700 ms CreateObjectMapping: 16.273800 ms MarkObjects: 282.543600 ms DeleteObjects: 0.839400 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 207271.
- Total: 293.770500 ms (FindLiveObjects: 8.848800 ms CreateObjectMapping: 12.930600 ms MarkObjects: 271.505100 ms DeleteObjects: 0.485500 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 6)
- Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211875.
- Total: 303.542800 ms (FindLiveObjects: 11.229500 ms CreateObjectMapping: 16.173400 ms MarkObjects: 275.113100 ms DeleteObjects: 1.026500 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211970.
- Total: 300.626000 ms (FindLiveObjects: 10.804200 ms CreateObjectMapping: 13.970500 ms MarkObjects: 275.542400 ms DeleteObjects: 0.308500 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
- Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219765.
- Total: 306.607900 ms (FindLiveObjects: 9.196200 ms CreateObjectMapping: 18.144800 ms MarkObjects: 278.351100 ms DeleteObjects: 0.915400 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 225257.
- Total: 290.455900 ms (FindLiveObjects: 9.086400 ms CreateObjectMapping: 17.042800 ms MarkObjects: 264.111900 ms DeleteObjects: 0.214600 ms)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 231355.
- Total: 305.641300 ms (FindLiveObjects: 9.563600 ms CreateObjectMapping: 17.807300 ms MarkObjects: 277.691200 ms DeleteObjects: 0.578800 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 12)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 238239.
- Total: 297.544800 ms (FindLiveObjects: 9.581600 ms CreateObjectMapping: 17.530000 ms MarkObjects: 269.993300 ms DeleteObjects: 0.439400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238239.
- Total: 302.839600 ms (FindLiveObjects: 10.083800 ms CreateObjectMapping: 16.895400 ms MarkObjects: 275.581800 ms DeleteObjects: 0.278300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238239.
- Total: 292.892300 ms (FindLiveObjects: 9.395200 ms CreateObjectMapping: 16.869500 ms MarkObjects: 266.349600 ms DeleteObjects: 0.277700 ms)
- Close Time: 1/23/2020 6:04:42 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Cannot set the parent of the GameObject 'SurfBoard_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
- (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
- [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: A blocking operation was interrupted by a call to WSACancelBlockingCall.
- [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.
- . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
- at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
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