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- bool isPause=false;
- if((event.type == sf::Event::KeyReleased)&&(event.key.code == sf::Keyboard::P))
- {
- isPause=true;
- }
- if((event.type == sf::Event::KeyReleased)&&(event.key.code == sf::Keyboard::K))
- {
- isPause=false;
- }
- void SFMLHandling::handleTime(int time_,bool isPause)
- {
- if(isPause==false)
- if(cl.getElapsedTime().asMilliseconds()>=time_)
- {
- nextState();
- cl.restart();
- }
- if(isPause==true)
- if(!cl.getElapsedTime().asMilliseconds())
- {
- nextState();
- }
- }
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