Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- setWeaponsList(){
- level.weapon = [];
- level.weapon[0] = "870mcs_mp";
- level.weapon[1] = "an94_mp";
- level.weapon[2] = "as50_mp";
- level.weapon[3] = "ballista_mp";
- level.weapon[4] = "beretta93r_dw_mp";
- level.weapon[5] = "beretta93r_lh_mp";
- level.weapon[6] = "beretta93r_mp";
- level.weapon[7] = "bouncingbetty_mp";
- level.weapon[8] = "briefcase_bomb_defuse_mp";
- level.weapon[9] = "briefcase_bomb_mp";
- level.weapon[10] = "claymore_mp";
- level.weapon[11] = "concussion_grenade_mp";
- level.weapon[12] = "crossbow_mp";
- level.weapon[13] = "defaultweapon_mp";
- level.weapon[14] = "dsr50_mp";
- level.weapon[15] = "dualoptic_an94_mp";
- level.weapon[16] = "dualoptic_hamr_mp";
- level.weapon[17] = "dualoptic_hk416_mp";
- level.weapon[18] = "dualoptic_lsat_mp";
- level.weapon[19] = "dualoptic_mk48_mp";
- level.weapon[20] = "dualoptic_qbb95_mp";
- level.weapon[21] = "dualoptic_sa58_mp";
- level.weapon[22] = "dualoptic_saritch_mp";
- level.weapon[23] = "dualoptic_scar_mp";
- level.weapon[24] = "dualoptic_sig556_mp";
- level.weapon[25] = "dualoptic_tar21_mp";
- level.weapon[26] = "dualoptic_type95_mp";
- level.weapon[27] = "dualoptic_xm8_mp";
- level.weapon[28] = "emp_grenade_mp";
- level.weapon[29] = "emp_mp";
- level.weapon[30] = "evoskorpion_mp";
- level.weapon[31] = "fhj18_mp";
- level.weapon[32] = "fiveseven_dw_mp";
- level.weapon[33] = "fiveseven_lh_mp";
- level.weapon[34] = "fiveseven_mp";
- level.weapon[35] = "flash_grenade_mp";
- level.weapon[36] = "fnp45_dw_mp";
- level.weapon[37] = "fnp45_lh_mp";
- level.weapon[38] = "fnp45_mp";
- level.weapon[39] = "frag_grenade_mp";
- level.weapon[40] = "gl_an94_mp";
- level.weapon[41] = "gl_hk416_mp";
- level.weapon[42] = "gl_sa58_mp";
- level.weapon[43] = "gl_saritch_mp";
- level.weapon[44] = "gl_scar_mp";
- level.weapon[45] = "gl_sig556_mp";
- level.weapon[46] = "gl_tar21_mp";
- level.weapon[47] = "gl_type95_mp";
- level.weapon[48] = "gl_xm8_mp";
- level.weapon[49] = "hamr_mp";
- level.weapon[50] = "hatchet_mp";
- level.weapon[51] = "hk416_mp";
- level.weapon[52] = "insas_mp";
- level.weapon[53] = "judge_dw_mp";
- level.weapon[54] = "judge_lh_mp";
- level.weapon[55] = "judge_mp";
- level.weapon[56] = "kard_dw_mp";
- level.weapon[57] = "kard_lh_mp";
- level.weapon[58] = "kard_mp";
- level.weapon[59] = "kard_wager_mp";
- level.weapon[60] = "knife_ballistic_mp";
- level.weapon[61] = "knife_held_mp";
- level.weapon[62] = "knife_mp";
- level.weapon[63] = "ksg_mp";
- level.weapon[64] = "lsat_mp";
- level.weapon[65] = "mk48_mp";
- level.weapon[66] = "mp7_mp";
- level.weapon[67] = "none";
- level.weapon[68] = "pda_hack_mp";
- level.weapon[69] = "pdw57_mp";
- level.weapon[70] = "peacekeeper_mp";
- level.weapon[71] = "planemortar_mp";
- level.weapon[72] = "proximity_grenade_mp";
- level.weapon[73] = "qbb95_mp";
- level.weapon[74] = "qcw05_mp";
- level.weapon[75] = "riotshield_mp";
- level.weapon[76] = "sa58_mp";
- level.weapon[77] = "saiga12_mp";
- level.weapon[78] = "saritch_mp";
- level.weapon[79] = "satchel_charge_mp";
- level.weapon[80] = "scar_mp";
- level.weapon[81] = "sensor_grenade_mp";
- level.weapon[82] = "sf_an94_mp";
- level.weapon[83] = "sf_evoskorpion_mp";
- level.weapon[84] = "sf_hk416_mp";
- level.weapon[85] = "sf_insas_mp";
- level.weapon[86] = "sf_mp7_mp";
- level.weapon[87] = "sf_pdw57_mp";
- level.weapon[88] = "sf_peacekeeper_mp";
- level.weapon[89] = "sf_qcw05_mp";
- level.weapon[90] = "sf_sa58_mp";
- level.weapon[91] = "sf_saritch_mp";
- level.weapon[92] = "sf_scar_mp";
- level.weapon[93] = "sf_sig556_mp";
- level.weapon[94] = "sf_tar21_mp";
- level.weapon[95] = "sf_type95_mp";
- level.weapon[96] = "sf_vector_mp";
- level.weapon[97] = "sf_xm8_mp";
- level.weapon[98] = "sig556_mp";
- level.weapon[99] = "smaw_mp";
- level.weapon[100] = "srm1216_mp";
- level.weapon[101] = "sticky_grenade_mp";
- level.weapon[102] = "svu_mp";
- level.weapon[103] = "tactical_insertion_mp";
- level.weapon[104] = "tar21_mp";
- level.weapon[105] = "type95_mp";
- level.weapon[106] = "usrpg_mp";
- level.weapon[107] = "vector_mp";
- level.weapon[108] = "willy_pete_mp";
- level.weapon[109] = "xm8_mp";
- level.weapon[110] = "mustang_mp";}
- customWeaponHandler(weapon_name, status){
- if(weapon_name=="mustang_mp" && status=="give")
- thread mustang_and_sally();
- else if(weapon_name=="mustang_mp" && status=="take")
- self takeWeapon("fnp45_dw_mp",0,true(44,0,0,0,0));}
- mustang_and_sally(){
- self endon("disconnect");
- self endon("Stop_TMP");
- self endon("death");
- self giveWeapon("fnp45_dw_mp",0,true(44,0,0,0,0));
- self switchtoweapon("fnp45_dw_mp");
- self givemaxammo("fnp45_dw_mp");
- for(;;){
- self waittill("weapon_fired");
- if(self getcurrentweapon()=="fnp45_dw_mp"){
- forward = self getTagOrigin("j_head");
- end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
- ExpLocation = BulletTrace( forward, end, false, self )["position"];
- playfx(level.remote_mortar_fx["missileExplode"], ExpLocation);
- RadiusDamage(ExpLocation, 30, 30, 100, self);}
- wait 0.01;}}
Advertisement
Add Comment
Please, Sign In to add comment