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- GLint SetupDefaultMat4x4(GLuint program,
- GLsizei count, GLboolean transpose,
- const char *lenstypematrixname,
- glm::mat4 *lenstypematrixvalues,
- const char *cameraposmatrixname,
- glm::mat4 *cameraposmatrixvalues,
- const char *modelviewmatrixname,
- glm::mat4 *modelviewmatrixvalues ){
- GLint lenstypematrixloc = glGetUniformLocation(program, lenstypematrixname);
- glUniformMatrix4fv(lenstypematrixloc,count,
- transpose,(const GLfloat*)&lenstypematrixvalues[0]);
- GLint cameraposmatrixloc = glGetUniformLocation(program, cameraposmatrixname);
- glUniformMatrix4fv(cameraposmatrixloc,count,
- transpose,(const GLfloat*)&cameraposmatrixvalues[0]);
- GLint modelviewmatrixloc = glGetUniformLocation(program, modelviewmatrixname);
- glUniformMatrix4fv(modelviewmatrixloc,count,
- transpose,(const GLfloat*)&modelviewmatrixvalues[0]);
- return 3;
- }
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