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- Version 0.7.6f1
- Improve Cra'Than Twin boss fight
- Fix layout author search not being lowercased
- Add sorting and filtering to Layout browser
- Add joints to tentacle objects
- Generate sprite bones for tentacles
- Allow rocks to set different solids layer than Default
- Add Ragdoll layer
- Add random motor speed script for Tentacle use
- Add music beat detector script
- Add 2D skinning package
- Do not use Growth Point UI while Sipho structure is dirty - fixes rare cases of entering bad UI state when quickly doing growth things
- Add multiple boss support
- Add Rect extension to incorporate Rect expansion
- Tweak depth colors so that mid depth is not as desaturated and dark
- Set up Cra'Than obstacle colliders
- Add Cra'Than prefabs and gallery scene
- Add new Cra'Than environment sprites
- Fix camera having slower zoom change speed than intended
- Version 0.7.5f1
- Beautify Buginis boss 3 arena
- Add plant Nest formation
- Add damaged effect to Sipho container
- Fully zoom out when using custom views - makes boss fight zoom consistent
- Buginis boss tweaks
- Make swamer movement fully boid based with goal support
- Sipho eggs spawn siphonophores using their own direction
- Tweak Buginis Boss 2 arena camera limits
- Revert accidentally enabling sipho container explosion again
- Add Camera Follow Overriders to boss arenas to limit vision only to relevant area and allow zooming out further
- Tweak swarmer behavior to include player as goal in Boid simulation
- Workaround Sipho size being very large after boss area load by skipping a frame
- More Rect tests
- Add Camera Follow Overrider to enable custom camera control for boss fights
- Remove explosive sweeping from Sipho container
- Version 0.7.4f2
- Fix off-by-one zooid boss fight reward errors which ended up locking the game
- Version 0.7.4f1
- Less error prone way of applying zoom to view margins
- Reduce duration for camera animation if there is no spawn animation
- Use boss battle zoomout for other bosses
- Allow overriding zoom level for camera follow. Use zoom overrides for boss battle initial camera animation
- Swarm AI and arena improvements
- Add Buginis Boss 3 Swarm Layouts
- Do not save game while boss fight has not ended yet. Deterministically select zooid unlock drops
- Add XXHash implementation
- More appropriate way of saving Boss Battle state
- WIP Buginis swam boss - swap arena art to Buginis environment, boid movement improvements, spawn swam from destroted eggs
- Add Destructible Sipho Container which spawns Siphos upon destruction
- Add HUE shift property to environment shader
- Add test for finding duplicate Environment Object IDs
- Swarmer Boid AI is now Faction based - boids will follow anyone in their faction
- Add Intended Rotation property to Siphonophore
- Update Siphonophore physical radius each frame instead of on Structure change
- Version 0.7.3f3
- Use automatic Graphics API for MacOS
- Move LUTs to Textures directory out of PostProcessing
- Show Builtin layouts first if there are no manually saved layouts in Layout Browser
- Rename few particles options
- Re-grather shader variants
- WIP Buginis boss
- Add some particle graphics options
- Remove two unused texture lookups in whirlpool mist shader
- Choose another enemy spawner layout if enemy spawner fails to spawn in 100 tries
- Increase level end timeout to 30 minutes
- Version 0.7.3f2
- Correctly decrease poison duration by 30% for each stack
- Balance sum skill costs around 4-5 zooids rather than 2-3. Generally makes skills cheaper
- Heads by default have 0 melee damage, but can deal damage if buffed.
- Set poison duration to 3 for real this time
- Fix some environment objects remaining collidable after level ends forcefully
- Fix environment some objects not fading out correctly
- Version 0.7.3f1
- Add Fixed set class
- Muck and Poison clouds are now colliding with environment
- Remove Rock component from Environment Spike
- Fix Swarmer minion animations lagging behind. Movement Force stat no longer affects Swamer Minion speed
- Tweak Seanus boss 2 arena to make it unescapable
- Add Important setting on spawners and mark obstacle spawners as important. Do not spawn enemies inside chunks of important spawners that have not been loaded yet. Fixes rock-squished enemies
- Fix error when kill point receiver tries to unsubscribe from nonexisting Siphonophore
- Swarmer minions now crawl on top of obstacles
- Add timer based melee damage to all heads
- Kill point receivers (Soul Eater and Swarmer) kill dead Zooids on collision
- Pusher Penetration stat allows pushing more objects at full force by 30% per stat
- Improve whirlpool particles
- Zooid description shows Penetration stat as relevant if Ranged stat is non-zero
- Twister Penetration stat increases Swirl lifetime by 30%
- Poison debuff now has a duration of 3 (was 1) and scales duration down by 70% with each stack.
- Allow buffs and debuffs scale duration depending on stack count
- Enemy Spawner bases spawns on current wealth rather than Recent Wealth. Fixes Aquarium spawners not adapting quickly enough
- Add world position scale parameter to Scrolling Texture shader and use it for Muck clouds
- Muck doesn't affect its owner anymore. Increase Muck cloud duration to 5 (from 3.5) and radius per range to 0.3 (from 0.25)
- Dash now costs 20 Energy + 5 per zooid
- Added tooltip translations
- Show skill cooldown difference in tooltips. Tell players how to rebind skills
- Move GameKey beatifying code to String Beautifier
- Round energy capacity bonus instead of flooring it down. The effect is most noticeable with Energy powerup
- Change how extra cooldown is displayed - show delta in tooltips
- Cooldown translations renamed
- Rebalance skill costs so they scale with the count of zooids with that skill
- Proportionally increase skill cooldown if it is more costly than max Sipho energy. Display skill cost energy breakdown in tooltips
- Gray out energy regeneration buff if it's irrelevant
- Fix growth points improperly registering themselves at manager
- Improve skill tooltip to show skill energy costs
- Reduce flak shoot audio latency
- Update Burst and Collections packages
- More speedy Growth Point generation
- Forcefully end level if player doesn't clear it in 5 minutes
- Change object layer to Ignore Raycast when sinking to avoid unnecessary raycast hits
- Stagger sinkable sinking
- Serialize Zooid connection angle masks
- Remove duplicate standalone input module
- Set Growth Point parent to be the same as zooid button parent
- Do not despawn growth points that are going to be used - improves growth performance
- Fix incorrectly caching zooid button children
- Use growth manager to store growth points instead of searching globally
- Lazy initialization for Zooid Buttons when Sipho structure gets changed
- Use Burst to calculate growth point positions
- Use Burst compiled MatrixUtility outputs as out rather than ref so they can be inlined
- Also store zooid connection angles as bitmask
- Do not throw errors when no Area is loaded
- Remove unused trail renderers from movers
- Remove pushing capability from Saenus Jet. Change dash multiplier from 2 to 3, reduce drag from 0.25 to 0.2, increase health to 11, do not penalize turning force - set it to 1
- Parametrize Dash multiplier
- More robust way of instantiating System Callbacks singleton
- Do not regenerate Drifter health when zooid is dead
- Update one of builting Saenus layouts to be more menacing
- Reserialize sprite atlases
- Better utilities for Layout editing and refactor of layout selection logic for Campaign levels
- Only apply buff if base stats are relevant rather than current
- Update project to Unity 2019.4.17f1
- Tweak Spike and Santa hat to behave more controllably
- Serialize zooid component references in prefabs. Serialize zooid radius instead of calculating it from collider
- Update two Cra'Than layouts
- Set Squirter skill energy base cost to 10 (was 25) and per-zooid cost to 5 (was 0)
- Set Spike skill energy base cost to 25 (was 50) and per-zooid cost to 10 (was 0)
- Set Flak skill energy base cost to 20 (was 55) and per-zooid cost to 15 (was 0)
- Version 0.7.2f3
- Return minimum value when input device is unknown instead of zero - might fix controls sometimes locking up
- Plant boss 1 - Patroller
- Disable default collider on Tree_1
- Optimize initial spawner spawn to not sync physics objects when it's not necessary
- Delay forceful whirlpools by 5 seconds
- Experiment with quick heal distribution
- Prevent Layout corruption at rare cases when zooid repositioning happens very fast
- Reserialize all Environment Objects to ensure correct data
- More strict serialization validation of Environment Object to catch out-of-sync serialized values
- Grid spawner improvements
- Buginis boss setup and WIP arena
- Make Queen area use new sprites
- Version 0.7.2f2
- Fade out objects that are deeper than deepest depth
- Do not continue spawning certain spawners in Underwater level
- Forceful whirlpool improvements - cull offscreen particle spawning, sink things earlier, cache sinkable objects
- Add base linear drag to decorations so they don't fly around levels when sinking
- Camera follow now calculates visible point with world space margins
- Rock depth utility for getting normalized absolute depth
- Change Decoration collision matrix to not collide with anything
- Do not spawn certain spawners after levels are clear
- Offset every second column for whirlpools
- Reuse Physics 2D collision callbacks: true
- Simplify some formations
- Do not flip formations
- Optimize spawner radii
- Version 0.7.2f1
- Add experimental Bouncer script
- Always create new campaign state if it's not present after loading
- Do not flip current spawners in Plant 2 area
- More plant objects renamed
- Tidy Plant Obstacles. Now all Plant objects are Obstacles
- Do not error out when there are no zooids in inventory
- Branch leaves fade with depth correctly
- More user friendly spawner depth settings
- Linear campaign level size scaling rather than exponential
- Plant 1 area using new sprites
- Add WIP sine wave spawn function
- Various noise textures and import setting tweaks
- Allow scaling spawner tiles to rectangular shapes
- Add a bunch of patterns for noise
- Correct collider references
- Tweaks to leaves
- Make branch leaves a nested prefab and set it up
- Add leaves to plant branches
- Tidy up skill names
- Version 0.7.1f5
- Always allow selecting all adapted zooids ever
- Revert "Decompose Zooid instantly if it gets overkilled"
- Show sonar in Freeroam
- Decompose Zooid instantly if it gets overkilled
- Fix some non-damaging debuffs having damage over time set to non-zero
- Don't unlock pop zooids that have been disconnected from Sipho
- Fadeout environment objects render above player
- Fixed rare occasion of Head Selection throwing error when enabling UI before Head Selection was initialized
- Correctly fully fade-out decorations when close to them
- Update rotation in deformable when adding first zooid
- Hard limit Spike distance to 2x of normal distance
- Missing verlet meta
- Add experimental Verlet Constraint based soft body simulation
- Version 0.7.1f4
- Fix input not working when hovering objects in game
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