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New Years Data

Dec 24th, 2019
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  1. MID_MISSION_M202001A_TITLE: Jan Quests
  2. MID_MISSION_M202001A_A1: KO w/Alfonse
  3. MID_MISSION_H_M202001A_A1: Defeat a foe with Alfonse: Prince of Askr.
  4. MID_MISSION_M202001A_A2: KO w/Sharena
  5. MID_MISSION_H_M202001A_A2: Defeat a foe with Sharena: Princess of Askr.
  6. MID_MISSION_M202001A_A3: KO with Anna
  7. MID_MISSION_H_M202001A_A3: Defeat a foe with Anna.
  8. MID_MISSION_M202001A_A4: KO Red Foe
  9. MID_MISSION_H_M202001A_A4: Defeat a red foe.
  10. MID_MISSION_M202001A_A5: KO Blue Foe
  11. MID_MISSION_H_M202001A_A5: Defeat a blue foe.
  12. MID_MISSION_M202001A_A6: KO Green Foe
  13. MID_MISSION_H_M202001A_A6: Defeat a green foe.
  14. MID_MISSION_M202001A_A7: KO Colorless Foe
  15. MID_MISSION_H_M202001A_A7: Defeat a colorless foe.
  16. MID_MISSION_M202001A_A8: KO Infantry Foe
  17. MID_MISSION_H_M202001A_A8: Defeat an infantry foe.
  18. MID_MISSION_M202001A_A9: KO Armored Foe
  19. MID_MISSION_H_M202001A_A9: Defeat an armored foe.
  20. MID_MISSION_M202001A_A10: KO Cavalry Foe
  21. MID_MISSION_H_M202001A_A10: Defeat a cavalry foe.
  22. MID_MISSION_M202001A_A11: KO Flying Foe
  23. MID_MISSION_H_M202001A_A11: Defeat a flying foe.
  24. MID_MISSION_M202001A_A12: Clear 13-1
  25. MID_MISSION_H_M202001A_A12: Clear Book II, Chapter 13: Part 1 on Lunatic difficulty. All four allies must survive.
  26. MID_MISSION_M202001A_A13: Clear 13-2
  27. MID_MISSION_H_M202001A_A13: Clear Book II, Chapter 13: Part 2 on Lunatic difficulty. All four allies must survive.
  28. MID_MISSION_M202001A_A14: Clear 13-3
  29. MID_MISSION_H_M202001A_A14: Clear Book II, Chapter 13: Part 3 on Lunatic difficulty. All four allies must survive.
  30. MID_MISSION_M202001A_A15: Clear 13-4
  31. MID_MISSION_H_M202001A_A15: Clear Book II, Chapter 13: Part 4 on Lunatic difficulty. All four allies must survive.
  32. MID_MISSION_M202001A_A16: Clear 13-5
  33. MID_MISSION_H_M202001A_A16: Clear Book II, Chapter 13: Part 5 on Lunatic difficulty. All four allies must survive.
  34. MID_MISSION_M202001A_A17: AR: Attack Successfully
  35. MID_MISSION_H_M202001A_A17: Successfully attack in Aether Raids.
  36. MID_MISSION_M202001A_A18: AR: Attack Successfully
  37. MID_MISSION_H_M202001A_A18: Successfully attack in Aether Raids.
  38. MID_MISSION_M202001A_A19: AR: Attack Successfully
  39. MID_MISSION_H_M202001A_A19: Successfully attack in Aether Raids.
  40. MID_MISSION_M202001A_A20: Win Arena Duel
  41. MID_MISSION_H_M202001A_A20: Win Arena Duel at any difficulty.
  42. MID_MISSION_M202001A_A21: Win Arena Duel
  43. MID_MISSION_H_M202001A_A21: Win Arena Duel at any difficulty.
  44. MID_MISSION_M202001A_A22: Win Arena Duel
  45. MID_MISSION_H_M202001A_A22: Win Arena Duel at any difficulty.
  46. MID_MISSION_S202001NEWYEAR01_TITLE: New Year!
  47. MID_MISSION_S202001NEWYEAR01_A1: KO Foe w/Red
  48. MID_MISSION_H_S202001NEWYEAR01_A1: Defeat a foe using a red ally.
  49. MID_MISSION_S202001NEWYEAR01_A2: KO Foe w/Blue
  50. MID_MISSION_H_S202001NEWYEAR01_A2: Defeat a foe using a blue ally.
  51. MID_MISSION_S202001NEWYEAR01_A3: KO Foe w/Green
  52. MID_MISSION_H_S202001NEWYEAR01_A3: Defeat a foe using a green ally.
  53. MID_MISSION_S202001NEWYEAR01_A4: KO Foe w/Infantry
  54. MID_MISSION_H_S202001NEWYEAR01_A4: Defeat a foe with an infantry ally.
  55. MID_MISSION_S202001NEWYEAR01_A5: KO Foe w/Armored
  56. MID_MISSION_H_S202001NEWYEAR01_A5: Defeat a foe with an armored ally.
  57. MID_MISSION_S202001NEWYEAR01_A6: KO Foe w/Cavalry
  58. MID_MISSION_H_S202001NEWYEAR01_A6: Defeat a foe with a cavalry ally.
  59. MID_MISSION_S202001NEWYEAR01_A7: KO Foe w/Flier
  60. MID_MISSION_H_S202001NEWYEAR01_A7: Defeat a foe with a flier ally.
  61. MID_MISSION_S202001NEWYEAR01_A8: Win Arena Duels
  62. MID_MISSION_H_S202001NEWYEAR01_A8: Win Arena Duels at any difficulty.
  63. MID_MISSION_S202001NEWYEAR01_A9: Arena Assault: 3 in a Row
  64. MID_MISSION_H_S202001NEWYEAR01_A9: Win three consecutive battles in Arena Assault.
  65. MID_MISSION_S202001NEWYEAR01_A10: Win Allegiance Battles
  66. MID_MISSION_H_S202001NEWYEAR01_A10: Win Allegiance Battles at any difficulty.
  67. MID_MISSION_S202001SENKA01_DAILY_TITLE: Tempest Trials
  68. MID_MISSION_S202001SENKA01_DAILY_A1: Clear Trial
  69. MID_MISSION_H_S202001SENKA01_DAILY_A1: Clear one of the final maps in Tempest Trials.
  70. MID_MISSION_S202001SENKA01_DAILY_A2: Clear Trial
  71. MID_MISSION_H_S202001SENKA01_DAILY_A2: Clear one of the final maps in Tempest Trials.
  72. MID_MISSION_S202001SENKA01_DAILY_A3: Clear Trial
  73. MID_MISSION_H_S202001SENKA01_DAILY_A3: Clear one of the final maps in Tempest Trials.
  74. MID_MISSION_S202001SENKA01_DAILY_A4: Clear Trial
  75. MID_MISSION_H_S202001SENKA01_DAILY_A4: Clear one of the final maps in Tempest Trials.
  76. MID_MISSION_S202001SENKA02_DAILY_TITLE: Tempest Trials
  77. MID_MISSION_S202001SENKA02_DAILY_A1: Clear Trial
  78. MID_MISSION_H_S202001SENKA02_DAILY_A1: Clear one of the final maps in Tempest Trials.
  79. MID_MISSION_S202001SENKA02_DAILY_A2: Clear Trial
  80. MID_MISSION_H_S202001SENKA02_DAILY_A2: Clear one of the final maps in Tempest Trials.
  81. MID_MISSION_S202001SENKA02_DAILY_A3: Clear Trial
  82. MID_MISSION_H_S202001SENKA02_DAILY_A3: Clear one of the final maps in Tempest Trials.
  83. MID_MISSION_S202001SENKA02_DAILY_A4: Clear Trial
  84. MID_MISSION_H_S202001SENKA02_DAILY_A4: Clear one of the final maps in Tempest Trials.
  85. MID_MISSION_S202001SKY01_TITLE: Aether Raids
  86. MID_MISSION_S202001SKY01_A1: KO Foe w/Sword
  87. MID_MISSION_H_S202001SKY01_A1: Defeat a foe with a sword ally.
  88. MID_MISSION_S202001SKY01_A2: KO Foe w/Lance
  89. MID_MISSION_H_S202001SKY01_A2: Defeat a foe with a lance ally.
  90. MID_MISSION_S202001SKY01_A3: KO Foe w/Axe
  91. MID_MISSION_H_S202001SKY01_A3: Defeat a foe with an axe ally.
  92. MID_MISSION_S202001SKY01_A4: KO Foe w/Colorless Bow
  93. MID_MISSION_H_S202001SKY01_A4: Defeat a foe with a colorless bow ally.
  94. MID_MISSION_S202001SKY01_A5: KO Foe w/Colorless Dagger
  95. MID_MISSION_H_S202001SKY01_A5: Defeat a foe with a colorless dagger ally.
  96. MID_MISSION_S202001SKY01_A6: KO Foe w/Red Tome
  97. MID_MISSION_H_S202001SKY01_A6: Defeat a foe with a red tome ally.
  98. MID_MISSION_S202001SKY01_A7: KO Foe w/Blue Tome
  99. MID_MISSION_H_S202001SKY01_A7: Defeat a foe with a blue tome ally.
  100. MID_MISSION_S202001SKY01_A8: KO Foe w/Green Tome
  101. MID_MISSION_H_S202001SKY01_A8: Defeat a foe with a green tome ally.
  102. MID_MISSION_S202001SKY01_A9: KO Foe w/Staff
  103. MID_MISSION_H_S202001SKY01_A9: Defeat a foe with a staff ally.
  104. MID_MISSION_S202001SKY01_A10: AR: Attack Successfully
  105. MID_MISSION_H_S202001SKY01_A10: Successfully attack in Aether Raids.
  106. MID_MISSION_S202001SKY01_A11: AR: Attack Successfully
  107. MID_MISSION_H_S202001SKY01_A11: Successfully attack in Aether Raids.
  108. MID_MISSION_S202001SKY01_A12: AR: Attack Successfully
  109. MID_MISSION_H_S202001SKY01_A12: Successfully attack in Aether Raids.
  110. MID_MISSION_S202001SKY01_A13: AR: Attack Successfully
  111. MID_MISSION_H_S202001SKY01_A13: Successfully attack in Aether Raids.
  112. MID_MISSION_S202001SKY01_A14: AR: Attack Successfully
  113. MID_MISSION_H_S202001SKY01_A14: Successfully attack in Aether Raids.
  114. MID_MISSION_S202001SKY01_A15: AR: Attack Successfully
  115. MID_MISSION_H_S202001SKY01_A15: Successfully attack in Aether Raids.
  116. MID_MISSION_S202001VOTE01_TITLE: Voting Gauntlet
  117. MID_MISSION_S202001VOTE01_A1: Voting Gauntlet
  118. MID_MISSION_H_S202001VOTE01_A1: Win a battle in the Voting Gauntlet.
  119. MID_MISSION_S202001VOTE01_A2: Voting Gauntlet
  120. MID_MISSION_H_S202001VOTE01_A2: Win a battle in the Voting Gauntlet.
  121. MID_MISSION_S202001VOTE01_A3: Voting Gauntlet
  122. MID_MISSION_H_S202001VOTE01_A3: Win a battle in the Voting Gauntlet.
  123. MID_MISSION_S202001VOTE01_A4: Voting Gauntlet
  124. MID_MISSION_H_S202001VOTE01_A4: Win a battle in the Voting Gauntlet.
  125. MID_MISSION_S202001VOTE01_A5: Voting Gauntlet
  126. MID_MISSION_H_S202001VOTE01_A5: Win a battle in the Voting Gauntlet.
  127. MID_MISSION_S202001VOTE01_A6: Tower: 2nd Stratum
  128. MID_MISSION_H_S202001VOTE01_A6: Clear the second stratum of the Training Tower.
  129. MID_MISSION_S202001VOTE01_A7: Tower: 5th Stratum
  130. MID_MISSION_H_S202001VOTE01_A7: Clear the fifth stratum of the Training Tower.
  131. MID_MISSION_S202001VOTE01_A8: Tower: 8th Stratum
  132. MID_MISSION_H_S202001VOTE01_A8: Clear the eighth stratum of the Training Tower.
  133. MID_MISSION_S202001VOTE01_A9: Win Arena Duels
  134. MID_MISSION_H_S202001VOTE01_A9: Win Arena Duels at any difficulty.
  135. MID_MISSION_S202001VOTE01_A10: Win Arena Duels
  136. MID_MISSION_H_S202001VOTE01_A10: Win Arena Duels at any difficulty.
  137. MID_MISSION_S202001VOTE01_A11: Win Int.+ Arena Duels
  138. MID_MISSION_H_S202001VOTE01_A11: Win Arena Duels on Intermediate or higher difficulty.
  139. MID_MISSION_S202001VOTE01_A12: Win Int.+ Arena Duels
  140. MID_MISSION_H_S202001VOTE01_A12: Win Arena Duels on Intermediate or higher difficulty.
  141. MID_MISSION_S202001VOTE01_A13: Voting Gauntlet
  142. MID_MISSION_H_S202001VOTE01_A13: Win a battle in the Voting Gauntlet with a red ally on your team.
  143. MID_MISSION_S202001VOTE01_A14: Voting Gauntlet
  144. MID_MISSION_H_S202001VOTE01_A14: Win a battle in the Voting Gauntlet with a blue ally on your team.
  145. MID_MISSION_S202001VOTE01_A15: Voting Gauntlet
  146. MID_MISSION_H_S202001VOTE01_A15: Win a battle in the Voting Gauntlet with a green ally on your team.
  147. MID_MISSION_S202001VOTE01_A16: Voting Gauntlet
  148. MID_MISSION_H_S202001VOTE01_A16: Win a battle in the Voting Gauntlet with a colorless ally on your team.
  149. MID_MISSION_S202001VOTE01_A17: Voting Gauntlet
  150. MID_MISSION_H_S202001VOTE01_A17: Win a battle in the Voting Gauntlet with a red ally on your team.
  151. MID_MISSION_S202001VOTE01_A18: Voting Gauntlet
  152. MID_MISSION_H_S202001VOTE01_A18: Win a battle in the Voting Gauntlet with a blue ally on your team.
  153. MID_MISSION_S202001VOTE01_A19: Voting Gauntlet
  154. MID_MISSION_H_S202001VOTE01_A19: Win a battle in the Voting Gauntlet with a green ally on your team.
  155. MID_MISSION_S202001VOTE01_A20: Voting Gauntlet
  156. MID_MISSION_H_S202001VOTE01_A20: Win a battle in the Voting Gauntlet with a colorless ally on your team.
  157. MID_MISSION_S202001VOTE01_A21: Voting Gauntlet
  158. MID_MISSION_H_S202001VOTE01_A21: Win a battle in the Voting Gauntlet with a red ally on your team.
  159. MID_MISSION_S202001VOTE01_A22: Voting Gauntlet
  160. MID_MISSION_H_S202001VOTE01_A22: Win a battle in the Voting Gauntlet with a blue ally on your team.
  161. MID_MISSION_S202001VOTE01_A23: Voting Gauntlet
  162. MID_MISSION_H_S202001VOTE01_A23: Win a battle in the Voting Gauntlet with a green ally on your team.
  163. MID_MISSION_S202001VOTE01_A24: Voting Gauntlet
  164. MID_MISSION_H_S202001VOTE01_A24: Win a battle in the Voting Gauntlet with a colorless ally on your team.
  165. MID_MISSION_W_M202001B_TITLE: Jan Training
  166. MID_MISSION_W_M202001B_A1: Tower: 1st Stratum
  167. MID_MISSION_H_W_M202001B_A1: Clear the first stratum of the Training Tower. All four allies must survive.
  168. MID_MISSION_W_M202001B_A2: Tower: 2nd Stratum
  169. MID_MISSION_H_W_M202001B_A2: Clear the second stratum of the Training Tower. All four allies must survive.
  170. MID_MISSION_W_M202001B_A3: Tower: 3rd Stratum
  171. MID_MISSION_H_W_M202001B_A3: Clear the third stratum of the Training Tower. All four allies must survive.
  172. MID_MISSION_W_M202001B_A4: Tower: 4th Stratum
  173. MID_MISSION_H_W_M202001B_A4: Clear the fourth stratum of the Training Tower. All four allies must survive.
  174. MID_MISSION_W_M202001B_A5: Tower: 5th Stratum
  175. MID_MISSION_H_W_M202001B_A5: Clear the fifth stratum of the Training Tower. All four allies must survive.
  176. MID_MISSION_W_M202001B_A6: Tower: 6th Stratum
  177. MID_MISSION_H_W_M202001B_A6: Clear the sixth stratum of the Training Tower. All four allies must survive.
  178. MID_MISSION_W_M202001B_A7: Tower: 7th Stratum
  179. MID_MISSION_H_W_M202001B_A7: Clear the seventh stratum of the Training Tower. All four allies must survive.
  180. MID_MISSION_W_M202001B_A8: Tower: 8th Stratum
  181. MID_MISSION_H_W_M202001B_A8: Clear the eighth stratum of the Training Tower. All four allies must survive.
  182. MID_MISSION_W_M202001B_A9: Tower: 9th Stratum
  183. MID_MISSION_H_W_M202001B_A9: Clear the ninth stratum of the Training Tower. All four allies must survive.
  184. MID_MISSION_W_M202001B_A10: Tower: 10th Stratum
  185. MID_MISSION_H_W_M202001B_A10: Clear the tenth stratum of the Training Tower. All four allies must survive.
  186. MID_MISSION_W_M202001B_A11: Tower: 10th Stratum
  187. MID_MISSION_H_W_M202001B_A11: Clear the tenth stratum of the Training Tower using only infantry allies. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  188. MID_MISSION_W_M202001B_A12: Tower: 10th Stratum
  189. MID_MISSION_H_W_M202001B_A12: Clear the tenth stratum of the Training Tower using only armored allies. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  190. MID_MISSION_W_M202001B_A13: Tower: 10th Stratum
  191. MID_MISSION_H_W_M202001B_A13: Clear the tenth stratum of the Training Tower using only cavalry allies. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  192. MID_MISSION_W_M202001B_A14: Tower: 10th Stratum
  193. MID_MISSION_H_W_M202001B_A14: Clear the tenth stratum of the Training Tower using only flying allies. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  194. MID_MISSION_W_S202001STORY01_TITLE: Renewed Spirit
  195. MID_MISSION_W_S202001STORY01_A1: Clear P41-1 on Lunatic
  196. MID_MISSION_H_W_S202001STORY01_A1: Clear Paralogue 41: Part 1 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  197. MID_MISSION_W_S202001STORY01_A2: Clear P41-2 on Lunatic
  198. MID_MISSION_H_W_S202001STORY01_A2: Clear Paralogue 41: Part 2 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  199. MID_MISSION_W_S202001STORY01_A3: Clear P41-3 on Lunatic
  200. MID_MISSION_H_W_S202001STORY01_A3: Clear Paralogue 41: Part 3 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  201. MPID_年明アンナ: Anna
  202. MPID_年明エイル: Eir
  203. MPID_年明レテ: Lethe
  204. MPID_年明キヌ: Selkie
  205. MPID_比翼アルフォンス: Alfonse
  206. MPID_比翼シャロン: Sharena
  207. MPID_HONOR_年明アンナ: Wealth-Wisher
  208. MPID_HONOR_年明エイル: Renewed Life
  209. MPID_HONOR_年明レテ: New Year's Claw
  210. MPID_HONOR_年明キヌ: New Year's Spirit
  211. MPID_HONOR_比翼アルフォンス: Askran Duo
  212. MPID_H_年明アンナ: Commander of the Order of Heroes. Hatched a brilliant strategy for taking advantage of the new year in order to draw in customers.
  213. MPID_H_年明エイル: Princess of the realm of dead. Is both delighted and confused by her first New Year's experience.
  214. MPID_H_年明レテ: A member of the cat clan of laguz. Out enjoying New Year's treats in unusual garb. Appears in Fire Emblem: Radiant Dawn.
  215. MPID_H_年明キヌ: A carefree kitsune. She's dressed up in a kimono and ready to join in the New Year's celebrations. Appears in Fire Emblem Fates.
  216. MPID_H_比翼アルフォンス: Siblings who, together, represent Askr's future. They have come to participate in the celebration and to make a resolution to keep up their hard work in the coming year.
  217. MPID_VOICE_年明アンナ: Karen Strassman
  218. MPID_VOICE_年明エイル: Xanthe Huynh
  219. MPID_VOICE_年明レテ: Kirsten Day
  220. MPID_VOICE_年明キヌ: Lexi Klein
  221. MPID_VOICE_比翼アルフォンス: Ray Chase + Julie Kliewer
  222. MPID_ILLUST_年明アンナ: hanekoto (はねこと)
  223. MPID_ILLUST_年明エイル: Ito Misei (伊藤未生)
  224. MPID_ILLUST_年明レテ: kaya8
  225. MPID_ILLUST_年明キヌ: Enkyo Yuichiro (円居雄一郎)
  226. MPID_ILLUST_比翼アルフォンス: argon / Exys Inc.
  227. MPID_LEGEND_比翼アルフォンス: (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
  228. MSID_金運の弓: Fortune Bow
  229. MSID_金運の弓+: Fortune Bow+
  230. MSID_手毬: Temari
  231. MSID_手毬+: Temari+
  232. MSID_神宿りの独楽: Imbued Koma
  233. MSID_新年の戦猫の爪牙: Guardian Fang
  234. MSID_新年の妖狐娘の爪牙: New Foxkit Fang
  235. MSID_開世: Open the Future
  236. MSID_明鏡の反撃・遠距離: Distant Ward
  237. MSID_攻撃速さの大開放1: Atk/Spd Gap 1
  238. MSID_攻撃速さの大開放2: Atk/Spd Gap 2
  239. MSID_攻撃速さの大開放3: Atk/Spd Gap 3
  240. MSID_守備魔防の信義1: Def/Res Oath 1
  241. MSID_守備魔防の信義2: Def/Res Oath 2
  242. MSID_守備魔防の信義3: Def/Res Oath 3
  243. MSID_H_金運の弓: Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action.
  244. MSID_H_金運の弓+: Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action.
  245. MSID_H_手毬: $aAt start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
  246. MSID_H_手毬+: $aAt start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
  247. MSID_H_神宿りの独楽: Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack.
  248. MSID_H_新年の戦猫の爪牙: Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%) . At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
  249. MSID_H_新年の妖狐娘の爪牙: Accelerates Special trigger (cooldown count-1). If unit's Res > foe's Res, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
  250. MSID_H_開世: Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt.
  251. MSID_H_比翼アルフォンス: Grants Special cooldown count-2 to unit and infantry allies within 3 rows and 3 columns centered on unit.
  252. MSID_H_明鏡の反撃・遠距離: If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range.
  253. MSID_H_攻撃速さの大開放1: At start of turn, grants Atk/Spd+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)
  254. MSID_H_攻撃速さの大開放2: At start of turn, grants Atk/Spd+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)
  255. MSID_H_攻撃速さの大開放3: At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)
  256. MSID_H_守備魔防の信義1: At start of turn, if unit is adjacent to an ally, grants Def/Res+3 to unit for 1 turn.
  257. MSID_H_守備魔防の信義2: At start of turn, if unit is adjacent to an ally, grants Def/Res+4 to unit for 1 turn.
  258. MSID_H_守備魔防の信義3: At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit for 1 turn.
  259. MID_CHAPTER_TITLE_CX040: Paralogue 41
  260. MID_CHAPTER_CX040: Renewed Spirit
  261. MID_STAGE_TITLE_X0401: Paralogue 41-1
  262. MID_STAGE_TITLE_X0402: Paralogue 41-2
  263. MID_STAGE_TITLE_X0403: Paralogue 41-3
  264. MID_STAGE_X0401: New Year's Extravagance
  265. MID_STAGE_X0402: Shrine Playtime
  266. MID_STAGE_X0403: Meeting Our Heroes
  267. MID_STAGE_HONOR_T0070: Bound Hero Battle
  268. MID_STAGE_T0070: F & I
  269. MID_STAGE_TITLE_PC047: Grandmaster 47
  270. MID_STAGE_PC047: Securing a Foothold
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