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- MID_MISSION_M202001A_TITLE: Jan Quests
- MID_MISSION_M202001A_A1: KO w/Alfonse
- MID_MISSION_H_M202001A_A1: Defeat a foe with Alfonse: Prince of Askr.
- MID_MISSION_M202001A_A2: KO w/Sharena
- MID_MISSION_H_M202001A_A2: Defeat a foe with Sharena: Princess of Askr.
- MID_MISSION_M202001A_A3: KO with Anna
- MID_MISSION_H_M202001A_A3: Defeat a foe with Anna.
- MID_MISSION_M202001A_A4: KO Red Foe
- MID_MISSION_H_M202001A_A4: Defeat a red foe.
- MID_MISSION_M202001A_A5: KO Blue Foe
- MID_MISSION_H_M202001A_A5: Defeat a blue foe.
- MID_MISSION_M202001A_A6: KO Green Foe
- MID_MISSION_H_M202001A_A6: Defeat a green foe.
- MID_MISSION_M202001A_A7: KO Colorless Foe
- MID_MISSION_H_M202001A_A7: Defeat a colorless foe.
- MID_MISSION_M202001A_A8: KO Infantry Foe
- MID_MISSION_H_M202001A_A8: Defeat an infantry foe.
- MID_MISSION_M202001A_A9: KO Armored Foe
- MID_MISSION_H_M202001A_A9: Defeat an armored foe.
- MID_MISSION_M202001A_A10: KO Cavalry Foe
- MID_MISSION_H_M202001A_A10: Defeat a cavalry foe.
- MID_MISSION_M202001A_A11: KO Flying Foe
- MID_MISSION_H_M202001A_A11: Defeat a flying foe.
- MID_MISSION_M202001A_A12: Clear 13-1
- MID_MISSION_H_M202001A_A12: Clear Book II, Chapter 13: Part 1 on Lunatic difficulty. All four allies must survive.
- MID_MISSION_M202001A_A13: Clear 13-2
- MID_MISSION_H_M202001A_A13: Clear Book II, Chapter 13: Part 2 on Lunatic difficulty. All four allies must survive.
- MID_MISSION_M202001A_A14: Clear 13-3
- MID_MISSION_H_M202001A_A14: Clear Book II, Chapter 13: Part 3 on Lunatic difficulty. All four allies must survive.
- MID_MISSION_M202001A_A15: Clear 13-4
- MID_MISSION_H_M202001A_A15: Clear Book II, Chapter 13: Part 4 on Lunatic difficulty. All four allies must survive.
- MID_MISSION_M202001A_A16: Clear 13-5
- MID_MISSION_H_M202001A_A16: Clear Book II, Chapter 13: Part 5 on Lunatic difficulty. All four allies must survive.
- MID_MISSION_M202001A_A17: AR: Attack Successfully
- MID_MISSION_H_M202001A_A17: Successfully attack in Aether Raids.
- MID_MISSION_M202001A_A18: AR: Attack Successfully
- MID_MISSION_H_M202001A_A18: Successfully attack in Aether Raids.
- MID_MISSION_M202001A_A19: AR: Attack Successfully
- MID_MISSION_H_M202001A_A19: Successfully attack in Aether Raids.
- MID_MISSION_M202001A_A20: Win Arena Duel
- MID_MISSION_H_M202001A_A20: Win Arena Duel at any difficulty.
- MID_MISSION_M202001A_A21: Win Arena Duel
- MID_MISSION_H_M202001A_A21: Win Arena Duel at any difficulty.
- MID_MISSION_M202001A_A22: Win Arena Duel
- MID_MISSION_H_M202001A_A22: Win Arena Duel at any difficulty.
- MID_MISSION_S202001NEWYEAR01_TITLE: New Year!
- MID_MISSION_S202001NEWYEAR01_A1: KO Foe w/Red
- MID_MISSION_H_S202001NEWYEAR01_A1: Defeat a foe using a red ally.
- MID_MISSION_S202001NEWYEAR01_A2: KO Foe w/Blue
- MID_MISSION_H_S202001NEWYEAR01_A2: Defeat a foe using a blue ally.
- MID_MISSION_S202001NEWYEAR01_A3: KO Foe w/Green
- MID_MISSION_H_S202001NEWYEAR01_A3: Defeat a foe using a green ally.
- MID_MISSION_S202001NEWYEAR01_A4: KO Foe w/Infantry
- MID_MISSION_H_S202001NEWYEAR01_A4: Defeat a foe with an infantry ally.
- MID_MISSION_S202001NEWYEAR01_A5: KO Foe w/Armored
- MID_MISSION_H_S202001NEWYEAR01_A5: Defeat a foe with an armored ally.
- MID_MISSION_S202001NEWYEAR01_A6: KO Foe w/Cavalry
- MID_MISSION_H_S202001NEWYEAR01_A6: Defeat a foe with a cavalry ally.
- MID_MISSION_S202001NEWYEAR01_A7: KO Foe w/Flier
- MID_MISSION_H_S202001NEWYEAR01_A7: Defeat a foe with a flier ally.
- MID_MISSION_S202001NEWYEAR01_A8: Win Arena Duels
- MID_MISSION_H_S202001NEWYEAR01_A8: Win Arena Duels at any difficulty.
- MID_MISSION_S202001NEWYEAR01_A9: Arena Assault: 3 in a Row
- MID_MISSION_H_S202001NEWYEAR01_A9: Win three consecutive battles in Arena Assault.
- MID_MISSION_S202001NEWYEAR01_A10: Win Allegiance Battles
- MID_MISSION_H_S202001NEWYEAR01_A10: Win Allegiance Battles at any difficulty.
- MID_MISSION_S202001SENKA01_DAILY_TITLE: Tempest Trials
- MID_MISSION_S202001SENKA01_DAILY_A1: Clear Trial
- MID_MISSION_H_S202001SENKA01_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202001SENKA01_DAILY_A2: Clear Trial
- MID_MISSION_H_S202001SENKA01_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202001SENKA01_DAILY_A3: Clear Trial
- MID_MISSION_H_S202001SENKA01_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202001SENKA01_DAILY_A4: Clear Trial
- MID_MISSION_H_S202001SENKA01_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202001SENKA02_DAILY_TITLE: Tempest Trials
- MID_MISSION_S202001SENKA02_DAILY_A1: Clear Trial
- MID_MISSION_H_S202001SENKA02_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202001SENKA02_DAILY_A2: Clear Trial
- MID_MISSION_H_S202001SENKA02_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202001SENKA02_DAILY_A3: Clear Trial
- MID_MISSION_H_S202001SENKA02_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202001SENKA02_DAILY_A4: Clear Trial
- MID_MISSION_H_S202001SENKA02_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202001SKY01_TITLE: Aether Raids
- MID_MISSION_S202001SKY01_A1: KO Foe w/Sword
- MID_MISSION_H_S202001SKY01_A1: Defeat a foe with a sword ally.
- MID_MISSION_S202001SKY01_A2: KO Foe w/Lance
- MID_MISSION_H_S202001SKY01_A2: Defeat a foe with a lance ally.
- MID_MISSION_S202001SKY01_A3: KO Foe w/Axe
- MID_MISSION_H_S202001SKY01_A3: Defeat a foe with an axe ally.
- MID_MISSION_S202001SKY01_A4: KO Foe w/Colorless Bow
- MID_MISSION_H_S202001SKY01_A4: Defeat a foe with a colorless bow ally.
- MID_MISSION_S202001SKY01_A5: KO Foe w/Colorless Dagger
- MID_MISSION_H_S202001SKY01_A5: Defeat a foe with a colorless dagger ally.
- MID_MISSION_S202001SKY01_A6: KO Foe w/Red Tome
- MID_MISSION_H_S202001SKY01_A6: Defeat a foe with a red tome ally.
- MID_MISSION_S202001SKY01_A7: KO Foe w/Blue Tome
- MID_MISSION_H_S202001SKY01_A7: Defeat a foe with a blue tome ally.
- MID_MISSION_S202001SKY01_A8: KO Foe w/Green Tome
- MID_MISSION_H_S202001SKY01_A8: Defeat a foe with a green tome ally.
- MID_MISSION_S202001SKY01_A9: KO Foe w/Staff
- MID_MISSION_H_S202001SKY01_A9: Defeat a foe with a staff ally.
- MID_MISSION_S202001SKY01_A10: AR: Attack Successfully
- MID_MISSION_H_S202001SKY01_A10: Successfully attack in Aether Raids.
- MID_MISSION_S202001SKY01_A11: AR: Attack Successfully
- MID_MISSION_H_S202001SKY01_A11: Successfully attack in Aether Raids.
- MID_MISSION_S202001SKY01_A12: AR: Attack Successfully
- MID_MISSION_H_S202001SKY01_A12: Successfully attack in Aether Raids.
- MID_MISSION_S202001SKY01_A13: AR: Attack Successfully
- MID_MISSION_H_S202001SKY01_A13: Successfully attack in Aether Raids.
- MID_MISSION_S202001SKY01_A14: AR: Attack Successfully
- MID_MISSION_H_S202001SKY01_A14: Successfully attack in Aether Raids.
- MID_MISSION_S202001SKY01_A15: AR: Attack Successfully
- MID_MISSION_H_S202001SKY01_A15: Successfully attack in Aether Raids.
- MID_MISSION_S202001VOTE01_TITLE: Voting Gauntlet
- MID_MISSION_S202001VOTE01_A1: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A1: Win a battle in the Voting Gauntlet.
- MID_MISSION_S202001VOTE01_A2: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A2: Win a battle in the Voting Gauntlet.
- MID_MISSION_S202001VOTE01_A3: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A3: Win a battle in the Voting Gauntlet.
- MID_MISSION_S202001VOTE01_A4: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A4: Win a battle in the Voting Gauntlet.
- MID_MISSION_S202001VOTE01_A5: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A5: Win a battle in the Voting Gauntlet.
- MID_MISSION_S202001VOTE01_A6: Tower: 2nd Stratum
- MID_MISSION_H_S202001VOTE01_A6: Clear the second stratum of the Training Tower.
- MID_MISSION_S202001VOTE01_A7: Tower: 5th Stratum
- MID_MISSION_H_S202001VOTE01_A7: Clear the fifth stratum of the Training Tower.
- MID_MISSION_S202001VOTE01_A8: Tower: 8th Stratum
- MID_MISSION_H_S202001VOTE01_A8: Clear the eighth stratum of the Training Tower.
- MID_MISSION_S202001VOTE01_A9: Win Arena Duels
- MID_MISSION_H_S202001VOTE01_A9: Win Arena Duels at any difficulty.
- MID_MISSION_S202001VOTE01_A10: Win Arena Duels
- MID_MISSION_H_S202001VOTE01_A10: Win Arena Duels at any difficulty.
- MID_MISSION_S202001VOTE01_A11: Win Int.+ Arena Duels
- MID_MISSION_H_S202001VOTE01_A11: Win Arena Duels on Intermediate or higher difficulty.
- MID_MISSION_S202001VOTE01_A12: Win Int.+ Arena Duels
- MID_MISSION_H_S202001VOTE01_A12: Win Arena Duels on Intermediate or higher difficulty.
- MID_MISSION_S202001VOTE01_A13: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A13: Win a battle in the Voting Gauntlet with a red ally on your team.
- MID_MISSION_S202001VOTE01_A14: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A14: Win a battle in the Voting Gauntlet with a blue ally on your team.
- MID_MISSION_S202001VOTE01_A15: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A15: Win a battle in the Voting Gauntlet with a green ally on your team.
- MID_MISSION_S202001VOTE01_A16: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A16: Win a battle in the Voting Gauntlet with a colorless ally on your team.
- MID_MISSION_S202001VOTE01_A17: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A17: Win a battle in the Voting Gauntlet with a red ally on your team.
- MID_MISSION_S202001VOTE01_A18: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A18: Win a battle in the Voting Gauntlet with a blue ally on your team.
- MID_MISSION_S202001VOTE01_A19: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A19: Win a battle in the Voting Gauntlet with a green ally on your team.
- MID_MISSION_S202001VOTE01_A20: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A20: Win a battle in the Voting Gauntlet with a colorless ally on your team.
- MID_MISSION_S202001VOTE01_A21: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A21: Win a battle in the Voting Gauntlet with a red ally on your team.
- MID_MISSION_S202001VOTE01_A22: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A22: Win a battle in the Voting Gauntlet with a blue ally on your team.
- MID_MISSION_S202001VOTE01_A23: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A23: Win a battle in the Voting Gauntlet with a green ally on your team.
- MID_MISSION_S202001VOTE01_A24: Voting Gauntlet
- MID_MISSION_H_S202001VOTE01_A24: Win a battle in the Voting Gauntlet with a colorless ally on your team.
- MID_MISSION_W_M202001B_TITLE: Jan Training
- MID_MISSION_W_M202001B_A1: Tower: 1st Stratum
- MID_MISSION_H_W_M202001B_A1: Clear the first stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202001B_A2: Tower: 2nd Stratum
- MID_MISSION_H_W_M202001B_A2: Clear the second stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202001B_A3: Tower: 3rd Stratum
- MID_MISSION_H_W_M202001B_A3: Clear the third stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202001B_A4: Tower: 4th Stratum
- MID_MISSION_H_W_M202001B_A4: Clear the fourth stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202001B_A5: Tower: 5th Stratum
- MID_MISSION_H_W_M202001B_A5: Clear the fifth stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202001B_A6: Tower: 6th Stratum
- MID_MISSION_H_W_M202001B_A6: Clear the sixth stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202001B_A7: Tower: 7th Stratum
- MID_MISSION_H_W_M202001B_A7: Clear the seventh stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202001B_A8: Tower: 8th Stratum
- MID_MISSION_H_W_M202001B_A8: Clear the eighth stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202001B_A9: Tower: 9th Stratum
- MID_MISSION_H_W_M202001B_A9: Clear the ninth stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202001B_A10: Tower: 10th Stratum
- MID_MISSION_H_W_M202001B_A10: Clear the tenth stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202001B_A11: Tower: 10th Stratum
- MID_MISSION_H_W_M202001B_A11: Clear the tenth stratum of the Training Tower using only infantry allies. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_M202001B_A12: Tower: 10th Stratum
- MID_MISSION_H_W_M202001B_A12: Clear the tenth stratum of the Training Tower using only armored allies. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_M202001B_A13: Tower: 10th Stratum
- MID_MISSION_H_W_M202001B_A13: Clear the tenth stratum of the Training Tower using only cavalry allies. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_M202001B_A14: Tower: 10th Stratum
- MID_MISSION_H_W_M202001B_A14: Clear the tenth stratum of the Training Tower using only flying allies. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S202001STORY01_TITLE: Renewed Spirit
- MID_MISSION_W_S202001STORY01_A1: Clear P41-1 on Lunatic
- MID_MISSION_H_W_S202001STORY01_A1: Clear Paralogue 41: Part 1 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S202001STORY01_A2: Clear P41-2 on Lunatic
- MID_MISSION_H_W_S202001STORY01_A2: Clear Paralogue 41: Part 2 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S202001STORY01_A3: Clear P41-3 on Lunatic
- MID_MISSION_H_W_S202001STORY01_A3: Clear Paralogue 41: Part 3 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MPID_年明アンナ: Anna
- MPID_年明エイル: Eir
- MPID_年明レテ: Lethe
- MPID_年明キヌ: Selkie
- MPID_比翼アルフォンス: Alfonse
- MPID_比翼シャロン: Sharena
- MPID_HONOR_年明アンナ: Wealth-Wisher
- MPID_HONOR_年明エイル: Renewed Life
- MPID_HONOR_年明レテ: New Year's Claw
- MPID_HONOR_年明キヌ: New Year's Spirit
- MPID_HONOR_比翼アルフォンス: Askran Duo
- MPID_H_年明アンナ: Commander of the Order of Heroes. Hatched a brilliant strategy for taking advantage of the new year in order to draw in customers.
- MPID_H_年明エイル: Princess of the realm of dead. Is both delighted and confused by her first New Year's experience.
- MPID_H_年明レテ: A member of the cat clan of laguz. Out enjoying New Year's treats in unusual garb. Appears in Fire Emblem: Radiant Dawn.
- MPID_H_年明キヌ: A carefree kitsune. She's dressed up in a kimono and ready to join in the New Year's celebrations. Appears in Fire Emblem Fates.
- MPID_H_比翼アルフォンス: Siblings who, together, represent Askr's future. They have come to participate in the celebration and to make a resolution to keep up their hard work in the coming year.
- MPID_VOICE_年明アンナ: Karen Strassman
- MPID_VOICE_年明エイル: Xanthe Huynh
- MPID_VOICE_年明レテ: Kirsten Day
- MPID_VOICE_年明キヌ: Lexi Klein
- MPID_VOICE_比翼アルフォンス: Ray Chase + Julie Kliewer
- MPID_ILLUST_年明アンナ: hanekoto (はねこと)
- MPID_ILLUST_年明エイル: Ito Misei (伊藤未生)
- MPID_ILLUST_年明レテ: kaya8
- MPID_ILLUST_年明キヌ: Enkyo Yuichiro (円居雄一郎)
- MPID_ILLUST_比翼アルフォンス: argon / Exys Inc.
- MPID_LEGEND_比翼アルフォンス: (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
- MSID_金運の弓: Fortune Bow
- MSID_金運の弓+: Fortune Bow+
- MSID_手毬: Temari
- MSID_手毬+: Temari+
- MSID_神宿りの独楽: Imbued Koma
- MSID_新年の戦猫の爪牙: Guardian Fang
- MSID_新年の妖狐娘の爪牙: New Foxkit Fang
- MSID_開世: Open the Future
- MSID_明鏡の反撃・遠距離: Distant Ward
- MSID_攻撃速さの大開放1: Atk/Spd Gap 1
- MSID_攻撃速さの大開放2: Atk/Spd Gap 2
- MSID_攻撃速さの大開放3: Atk/Spd Gap 3
- MSID_守備魔防の信義1: Def/Res Oath 1
- MSID_守備魔防の信義2: Def/Res Oath 2
- MSID_守備魔防の信義3: Def/Res Oath 3
- MSID_H_金運の弓: Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action.
- MSID_H_金運の弓+: Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action.
- MSID_H_手毬: $aAt start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
- MSID_H_手毬+: $aAt start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
- MSID_H_神宿りの独楽: Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack.
- MSID_H_新年の戦猫の爪牙: Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%) . At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
- MSID_H_新年の妖狐娘の爪牙: Accelerates Special trigger (cooldown count-1). If unit's Res > foe's Res, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
- MSID_H_開世: Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt.
- MSID_H_比翼アルフォンス: Grants Special cooldown count-2 to unit and infantry allies within 3 rows and 3 columns centered on unit.
- MSID_H_明鏡の反撃・遠距離: If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range.
- MSID_H_攻撃速さの大開放1: At start of turn, grants Atk/Spd+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)
- MSID_H_攻撃速さの大開放2: At start of turn, grants Atk/Spd+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)
- MSID_H_攻撃速さの大開放3: At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)
- MSID_H_守備魔防の信義1: At start of turn, if unit is adjacent to an ally, grants Def/Res+3 to unit for 1 turn.
- MSID_H_守備魔防の信義2: At start of turn, if unit is adjacent to an ally, grants Def/Res+4 to unit for 1 turn.
- MSID_H_守備魔防の信義3: At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit for 1 turn.
- MID_CHAPTER_TITLE_CX040: Paralogue 41
- MID_CHAPTER_CX040: Renewed Spirit
- MID_STAGE_TITLE_X0401: Paralogue 41-1
- MID_STAGE_TITLE_X0402: Paralogue 41-2
- MID_STAGE_TITLE_X0403: Paralogue 41-3
- MID_STAGE_X0401: New Year's Extravagance
- MID_STAGE_X0402: Shrine Playtime
- MID_STAGE_X0403: Meeting Our Heroes
- MID_STAGE_HONOR_T0070: Bound Hero Battle
- MID_STAGE_T0070: F & I
- MID_STAGE_TITLE_PC047: Grandmaster 47
- MID_STAGE_PC047: Securing a Foothold
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