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StunGames

Lista de Mudanças de Slashers

Dec 3rd, 2015
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  1. ---------------------------------------------------------------------------------------------------------------------------------
  2. Slashers 1.211 Change List
  3. ---------------------------------------------------------------------------------------------------------------------------------
  4. [NEW FEATURES]
  5. - Bluetooth VS Mode added for Android version.
  6. - VS Play mode now starts with options for allowing beginner mode, picking boss versions and rounds to win.
  7.  
  8. [GENERAL]
  9. - All throw startup frames increased to 7 from 4. Also missed frames increased to 24 from 14. Throw attempts are more unsafe now but they can be "Recovery" ed.
  10. - Overhead attacks no longer fully invulnerable against low attack at startup. Invulnerability starts after 6 frames.
  11. - Simulatenous SL+K recognition threshold increased to prevent throwing out a SL move mistakenly at certain situations.
  12. - All characters received some combo challenge changes.
  13. - Several small glitch fixes.
  14.  
  15. [EFE]
  16. - Power #2 freeze glitch fixed.
  17. - Power #2 Damage decreases, damage reduction ratio after decreased.
  18. - Power #3 Damage increased.
  19.  
  20. [KANAE]
  21. - "Dragon Slash A" startup invincibilty frames removed.
  22. - st.K => st.BS no longer linkable when opponent on crouching damage state.
  23. - "Dragon Dive" minimum allowable height increased.
  24.  
  25. [BRANDON]
  26. - Removed glitchy vulnerable boxes from overhead attack.
  27. - "Upper Sonic Slash" power recovery window moved to after first hit. (was second hit)
  28.  
  29. [SHIN]
  30. - Cr.BS first hit no longer hits low.
  31. - Cr.BS range decreased.
  32. - Chopper invulnerabilty frames moved 3 frames forward from start. So initially the move is breakable.
  33.  
  34. [ANDRE]
  35. - "Heaven's Sword" hitbox shortened.
  36. - st.K no longer hits low.
  37.  
  38. [RUNGARD]
  39. - It is not possible to hit an opponent knocked down by "Inferno".
  40. - Power #2 damage reduced.
  41. - Hitting Rungard during Power #1 no longer removes Meteor.
  42.  
  43. [JAMAN]
  44. - Removed auto-dash glitch happening when recording in training mode.
  45. - Crawling Beast invulnerable frames are larger. Not possible to slide under some projectiles now.
  46. - st.SL hitboxes got smaller.
  47.  
  48. [NAGASHAPA]
  49. - Multi hitting normals changed to one hit.
  50. - st.K now cancelable and hits harder.
  51. - "World Trip A" bounces when guarded. Nagashapa is vulnerable during the bounce.
  52. - st.BS no longer hits 2 times.
  53. - Damage reduction increased after "Might Attack A"
  54. - After Guarded/Blocked air normals, canceling not possible.
  55.  
  56. [ALPEREN]
  57. - Power #1 lasts shorter. Damage reduced.
  58.  
  59. [MIREI]
  60. - Missed "Shadow Drop" moves put Mirei in counterable state.
  61. - Air Neck Throw no longer graps downed opponents.
  62.  
  63. ---------------------------------------------------------------------------------------------------------------------------------
  64. Slashers 1.200 Change List
  65. ---------------------------------------------------------------------------------------------------------------------------------[NEW FEATURES]
  66. - Enable/Disable Win Quotes option added under "Win Quotes" menu. Also customized win quotes are not shown when lost to a muted player now.
  67. - "Stun" Option added under Training Options menu to control the Stun behaviour of dummy.
  68. Available options are: On, Remain (No stamina regeneration), Always (All attacks stun), Off (Default, never stun happens)
  69.  
  70. [GENERAL]
  71. - Successful Block pause increased by 5 frames and block frame advantage increased by 6 frames. Now blocks are even dangerous :)
  72. This is intentionally done to encourage Counter Blocks" and "Block Cancels".
  73. - It is now possible and easier to Block multi hitting special and power moves like Alperen's #1, Rungard and Nagashapa's #3...etc
  74. - All Taunts became same length.(100 Frames, except Nagashapa which is holdable). Taunts make opponent lose more meter but makes you open to counter attacks!
  75. - All characters received some combo challenge changes.
  76. - Game no longer recognizes Block(B) button as SL or K button for special move motions.
  77. - Fixed a bug which was causing projectiles to not pause when fighters paused.
  78. - Several small glitch fixes.
  79.  
  80. [EFE]
  81. - Walk back speed increased.
  82. - st.SL hitbox became smaller.
  83.  
  84. [KANAE]
  85. - "Dragon Slash" hitboxes became smaller.
  86. - Walk back speed decreased.
  87. - st.K damage and range decreased, start-up increased.
  88. - j.K hitbox smaller.
  89.  
  90. [BRANDON]
  91. - Walk back speed decreased.
  92. - Performing another "Upper Sonic Slash" after doing "Power Recovery" causes a down effect.
  93.  
  94. [SHIN]
  95. - Walk speed increased.
  96.  
  97. [ANDRE]
  98. - No changes.
  99.  
  100. [RUNGARD]
  101. - Added a vulnerable frames at the end of Power #3 when guarded or blocked.
  102.  
  103. [JAMAN]
  104. - Walk speed increased.
  105. - "Crawling Beast B" 1 hit armour at the start-up removed.
  106.  
  107. [NAGASHAPA]
  108. - Walk speed increased.
  109. - st.BS damage decreased, startup increased.
  110. - Only one Spirit of Might can stay on the screen. Incluing the Limit Break version.
  111. - Added a vulnerable animation at the end of Power #3. On miss or guard, this animation lasts longer.
  112. - All weak normal attacks startup increasd.
  113. - Hitting Nagashapa cancels incoming curser spirit.
  114. - Command List updated.
  115. - Curse durations and buttons changed:
  116. QCF,K => Jump Curse, lasts longest
  117. QCF,SL => Swaps Back-Forw directions
  118. QCF,BS => No Specials/Powers, lasts shortest
  119.  
  120. [ALPEREN]
  121. - st.BS, st.SL, cr.SL, cr.BS Weapon mode startup frames increased.
  122.  
  123. [MIREI]
  124. - Walk back speed decreased.
  125. - st.K recovery frames increased. Infinite links after overhead not possible anymore.
  126. - New Blue Powers when not having the giant dagger added. #1 performed during jump, #2 performed on ground.
  127. - cr.K, cr.SL startup frames increased.
  128.  
  129. ---------------------------------------------------------------------------------------------------------------------------------
  130. Slashers 1.195 Change List
  131. ---------------------------------------------------------------------------------------------------------------------------------
  132. [NEW FEATURES]
  133. - New Fight Scoring System introduced. Now all fights are reviewed based on different aspects and an artistic score is given.
  134. This grade shown to players at victory screen. Replay channel rankings are also based on this score.
  135. - WIN QUOTES added under Netplay Options. You can customize your fighter's winning quote in Online Ranked Matches now.
  136. - Fighter color can be selected in "ENDING THEATRE" now.
  137. - "Deadly Fight" option removed. Now all online fights are "Deadly" ;)
  138.  
  139. [GENERAL]
  140. - Block activation threshold increased to 7 frames. Now it is even easier to Block.
  141. - All Limit Break moves gained "Unblockable" properties.
  142. - Kanae and Andre received combo challenge changes.
  143. - "Easy Combination" removed.
  144. - Many bug and glitch fixes.
  145. - Now it is possible to unlock "Color-Edit Mode" by completing Arcade Mode on Insane difficulty with all fighters.
  146.  
  147. [EFE]
  148. - Overall damage reduction on Normal ve Special attacks.
  149.  
  150. [KANAE]
  151. - "Dragon Slash A" startup duration increased. Some easy link combos are not possible now.
  152.  
  153. [BRANDON]
  154. - Glitches related to "Rocket Kick" and his "Ultimate" fixed.
  155.  
  156. [SHIN]
  157. - Overall damage reduction on Normal attacks.
  158.  
  159. [ANDRE]
  160. - No changes.
  161.  
  162. [RUNGARD]
  163. - No changes.
  164.  
  165. [JAMAN]
  166. - "Flash Claw A & B" recovery increased on floor when missed, guarded or blocked.
  167. - "Crawling Beast A & B" recovery increased when missed, guarded or blocked.
  168.  
  169. [NAGASHAPA]
  170. - No changes.
  171.  
  172. [ALPEREN]
  173. - No changes.
  174.  
  175. [MIREI]
  176. - Glitches related to her rush attacks fixed.
  177.  
  178. ---------------------------------------------------------------------------------------------------------------------------------
  179. Slashers 1.190 Change List
  180. ---------------------------------------------------------------------------------------------------------------------------------
  181. [GENERAL]
  182. - Overall net-code changes. Out of sync problems were tried to be resolved.
  183. - Minor game play bugs/glitches fixed.
  184.  
  185. [ANDROID]
  186. - Game save method changed to prevent loss of save data. Now Journey mode data loss problem should be gone.
  187.  
  188. [NEW FEATURES]
  189. - "Ending Theatre" added. Now you can replay character endings you got by completing Arcade Mode.
  190. - All Combo Challenges updated reflecting new character updates!
  191. - "Deadly Fight" option added under NetPlay options. "Cut-In-Half" animations get enabled in case both players set this to On.
  192. - Action 1&2 options added under Training menu. Action 1 sets dummy's stand idle, attack, record, replay, crouch and jump states.
  193. Action 2 sets dummy's guarding, blocking states.
  194. - Every character falls back with a new animation when KOed with a weak slash/kick.
  195. - "Block Cancel" message added when a counter block attempt is made by pressing SL+K when player is "Power Block"ed by the opponent.
  196.  
  197. [EFE]
  198. - No changes
  199.  
  200. [KANAE]
  201. - No changes
  202.  
  203. [BRANDON]
  204. - "Hurricane" combination changed to B,F,K.
  205. - New Losing Sample added. He says "Losing is so boring" when KOed by a weak attack.
  206.  
  207. [SHIN]
  208. - "Power Escape" glitch fixed.
  209.  
  210. [ANDRE]
  211. - Ultimate combination changed to: B,F,B,F,PW. Start-up delay decreased and hit-box got larger so it can be used in a combo easily.
  212. Also his ultimate gained counter abilities with this hit-box change.
  213. - "Knight Drill" also can be done with D,F,BS command. D,D,BS also possible.
  214.  
  215. [RUNGARD]
  216. - No changes.
  217.  
  218. [JAMAN]
  219. - Ultimate Beast now homes opponent. Start-up delay decreased.
  220.  
  221. [NAGASHAPA]
  222. - "Crush Attack" throw escape window increased by 8 frames. It is now easier to Throw Escape out of it.
  223.  
  224. [ALPEREN]
  225. - No changes.
  226.  
  227. [MIREI]
  228. - No changes.
  229.  
  230. ---------------------------------------------------------------------------------------------------------------------------------
  231. Slashers 1.185 Change List
  232. ---------------------------------------------------------------------------------------------------------------------------------
  233.  
  234. [NEW FEATURES]
  235. - "Easy Combination" option added under "Gamepad Options". Turning it off makes input readings more precise, preventing diagonal inputs to trigger special moves easily.
  236. - "Refresh List" button removed from Net Play. Now the list gets auto-refreshed.
  237. - "Options" button added to Favourite/Unfavourite, Ignore/Unignore, Mute/UnMute players.
  238. - All flagged players are listed under player list regardless they are online or not. Now it is possible to send offline messages to users but his way.
  239.  
  240. [GENERAL]
  241. - Fixed a bug which causes "Snap Out" give meter, instead of consume meter.
  242. - "Spam Penalty" removed.
  243. - "Common" chat room added for all online users to chat together.
  244. - Power Move hits doesn't trigger "Last Chance" state anymore. So they may directly KO opponent.
  245. - Power Recovery and Recovery cancel "Last Chance" state of the opponent. So if you use these in your combo after "Last Chance" is triggered, "Chance Over" message is displayed and opponent can be KOed with the next successful attack.
  246. - Back Dash Invincible frames increased from 7 to 9.
  247. - "Snap Out" can be initiated by holding SL+BS at the cost of consuming some meter. Pressing in between the right window results in no meter loss.
  248. - "Display" option added under Training Options. It shows Damage/Combo data or Frame Data (New).
  249. - Throw Escape window increased from 7 to 9 frames
  250. - Added 7 frames recovery to alll Overhead Attacks (D+PW) when they are guarded or blocked.
  251. - "Free Cancel"s are performed by holding PW while performing the special move input now.
  252.  
  253. [EFE]
  254. - st.BS range decreased.
  255. - Missed or guarded "Deep Blow"s put Efe in crouching state.
  256. - st.SL range increased.
  257. - cr.BS range increased, damage reduced, recovers faster.
  258. - Power #1 range increased.
  259. - Fake moves are Power Cancelable.
  260.  
  261. [KANAE]
  262. - st.SL now hits 2 times.
  263. - "Dragon Slash A" has a larger recovery time on ground when missed or guarded.
  264. - "Dragon Dive" both versions have a larger recovery time on ground when missed or guarded.
  265. - Missed or guarded "Dragon Fand A" puts Kanae in crouching state.
  266. - "Sword Magic A" range increased, B version stuns more, does less damage and causes damage reduction.
  267. - cr.BS hitbox shortened.
  268. - Ultimate command input changed to D,D,D,PW
  269.  
  270. [BRANDON]
  271. - New Limit Break: "Hurricane": D,D,K. Brandon sends a hurricane which goes diagonal and flies opponent into air on contact.
  272. - Magic attacks now have a short cooldown timer.
  273. - Upper Sonic Slash upper hitbox shortened.
  274. - Added 5 frames when switching to "Homerun" if the move guarded or blocks. It is easier now to interrupt it.
  275. - Power #1 hitboxes corrected not to miss crouching opponents.
  276. - Air.K cross-ups less easier.
  277. - "Upper Sonic Slash" has a larger recovery time on ground when missed or guarded.
  278. - "Homerun" and "Nailer" commands simplified to just SL and BS: Direction holds removed.
  279. - Added more recovery frames when "Rocket Kick" missed/guarded or blocked.
  280.  
  281. [SHIN]
  282. - Power #2 makes opponent quickly fall and stay on the ground thus allowing follow-up attacks when opponent caught close to the corner.
  283. - "Axe Kick" variation added. Do St.K while holding Back. Holding button results in increased stun duration.
  284. - "Claws of Darkness" startsup faster, can be comboed in the corner after st.SL... Range and damage decreased.
  285. - "Dark Fiend" doesn't release all called crows now. Holding PW after sending the crow on the ground will make all stacked up crows attack together.
  286. - Added cool-down timers for "Blade of Blood A&B". Switching to "Blood Seeker" costs no meter if Shin's blade hit opponent.
  287. - Ultimate command input changed to D,D,D,PW
  288. - Glitchy collisions boxes removed which appeared after an attacked crow.
  289.  
  290. [ANDRE]
  291. - Power #2's counter hit hits easier and doesn't miss opponents.
  292. - New Move: "Knight Step" (D,B,K). Andre rushes forward absorving/guarding one standing or crouching attack/missle. If he guards a small pause enters and he can cancel his state afterwards into one of these:
  293. 1- Jump (Hold U)
  294. 2- Big Slash (BS)
  295. 2- Heaven's Sword (D,F,K)
  296. 4- Any Power Move
  297. - "Knight Charge" now starts at fully guarding state and can not be interrupted.
  298. - Overhead hitbox fixed, range increased.
  299. - Fixed miss situations when "Holy Guard"s succeeded.
  300. - Andre no longer takes chip damage from "Holy Guard" moves. But he takes chip damage from "Knight Step".
  301.  
  302. [RUNGARD]
  303. - "Ice Bolt" diagonal version possible: Hold UP during release.
  304. - Fully charged Ice Bolt hits 2 times and deals double damage.
  305. - st.BS startup faster.
  306. - Ultimate wave travels faster. When the wave comes out Rungard is in standing guard state. Only low attacks and throws can interrupt him.
  307. - Ultimate wave now freezes opponent after any Recovery. Now Ulti can be comboed into.
  308. - Ultimate command input changed to D,D,D,PW
  309. - "Teleport Crush" and use of double "Air Dash" activate a cooldown timer now.
  310. - Icebolt's wrong positioned collision fixed.
  311.  
  312. [JAMAN]
  313. - F+SL has slower startup and high delay on miss/guard. Cancelable into Flash Claw, Crawling Beast, Beast Tornado and Power Moves.
  314. - "Flash Claw" cancelable into Power #1 in mid air.
  315. - Jaman's dash collision shortened to roll under most projectiles.
  316. - Power #3 comes out slower and invulnerable to projectiles.
  317. - Ultimate command input changed to D,D,D,PW
  318.  
  319. [NAGASHAPA]
  320. - Overall walking speed increased.
  321. - "Crush! Attack!" changed into a command grap. B,F,K. Range is normal throw range. Starts with invincible frames but results in high delay when missed. Also this move has a Power Recovery window at the end so it can be comboed afterwards.
  322. - "Naga Curse Upon You" short range version removed. Now curses are selectable with SL,BS and K variations. SL = No Jump, BS = Left-Right Swap, K = No Specials
  323. - Cr.BS Range increased and homes target if close enough. Launch keeps opponent more in the air to allow easier air combo follow-ups.
  324. - "Might! Attack!" SL version changed to a direct hitting version. This version holds opponent by rapid punching on contact. SL Version have invincible startup frames. Cooldown timer added except to the "Limit Break" version. SL version also has a "Power Recovery" window after the spirit summoned.
  325. - "World Trip" command input changed to D,D, SL/BS
  326. - "Enjoyable Flight" input acceptance window increased. Now it is possible to make an air normal attack even closer to the ground.
  327. - Nagashapa can't use "Naga Cure Upon You" when "Might! Attack!" active.
  328. - "Celebration" stuck glitch fixed which happens if Nagashapa gets hit when ghost graps the opponent.
  329. - Ultimate command input changed to D,D,D,PW
  330.  
  331. [ALPEREN]
  332. - Soul Mode Air.BS floor bounces when both 2 hits connected. (This happens commonly in mid-air). Floor bounce can happen only once in a combo.
  333. - "Death Spike" and "Energy Wall" Power Recovery window and positions changed.
  334. - "Soul Orbs B" travels vertically. A version didn't change.
  335. - "Chain Bringer" doesn't pull the opponent when collided by a projectile.
  336.  
  337. [MIREI]
  338. - "Shadow Drop B" now homes opponent to avoid guard mixup sitations. Can also be guarded low now.
  339. - "Back Thrust" attack can no longer be canceled into another "Rush" type attack. "Mist Rise" and "Shadow Drop" moves are the only cancel options now.
  340. - "Slide Kick" and "Back Thrust" moves are easier to distinguish with Green and Blue shadows when started.
  341. - Missed or guarded "Slide Attack" puts Mirei in crouching state.
  342. - "Shadow Drop" has another Power Recovery window during mid air.
  343. - Ultimate command input changed to D,D,D,PW
  344. - Fixed a glitch which caused Mirei not to get KOed when the last hit landed on her Slide Kick.
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