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- public void bindTexture(final int i) {
- if (i < 0) {
- return;
- } else {
- GL11.glBindTexture(3553 /* GL_TEXTURE_2D */, i);
- final FloatBuffer maxAF = BufferUtils.createFloatBuffer(16);
- maxAF.rewind();
- GL11.glGetFloat(EXTTextureFilterAnisotropic.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, maxAF);
- GL11.glTexParameterf(3553, EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAF.get(0));
- return;
- }
- }
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