GenuineSounds

Untitled

Jul 31st, 2011
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Java 0.41 KB | None | 0 0
  1. public void bindTexture(final int i) {
  2.     if (i < 0) {
  3.         return;
  4.     } else {
  5.         GL11.glBindTexture(3553 /* GL_TEXTURE_2D */, i);
  6.         final FloatBuffer maxAF = BufferUtils.createFloatBuffer(16);
  7.         maxAF.rewind();
  8.         GL11.glGetFloat(EXTTextureFilterAnisotropic.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, maxAF);
  9.         GL11.glTexParameterf(3553, EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAF.get(0));
  10.         return;
  11.     }
  12. }
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