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RiseAboveHate

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Dec 11th, 2021
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  1. YCMD:sellhouse(playerid, params[], help)
  2. {
  3. if(PInfo[playerid][pIdHouseHave] != PInfo[playerid][pIdhouse] || !PInfo[playerid][pInHouse]) return SendClientMessage(playerid, Red, "! אתה לא נמצא בבית שלך");
  4. new __hID = PInfo[playerid][pIdhouse];
  5. ab_SetPlayerPos(playerid, hFile[PInfo[playerid][pIdHouseHave]][hHousePositionX]+3, hFile[PInfo[playerid][pIdHouseHave]][hHousePositionY], hFile[PInfo[playerid][pIdHouseHave]][hHousePositionZ]+1);
  6. SetPlayerVirtualWorld(playerid, 0);
  7. SetPlayerInterior(playerid, 0);
  8. format(String, sizeof(String), "{ffa500}None{bebebe}:בעלים\n{ffa500}%d {bebebe}:בית מספר\n{bebebe}סוג הבית: {ffa500}%s\n{ffa500}%d {bebebe}:רמת הבית\n{ffa500}%d$ {bebebe}:מחיר הבית", PInfo[playerid][pIdhouse], LevelName(PInfo[playerid][pIdhouse]), hFile[__hID][hHouseOptons][1], hFile[__hID][hHouseOptons][2]);
  9. Update3DTextLabelText(hFile[__hID][hHouseText], 0x008080FF, String);
  10. DestroyDynamicPickup(hFile[__hID][hHouseOptons][0]);
  11. M_GiveMoney(playerid, hFile[__hID][hHouseOptons][2]/2);
  12. hFile[__hID][hHouseOptons][0] = CreateDynamicPickup(1272, 1, hFile[__hID][hHousePositionX], hFile[__hID][hHousePositionY], hFile[__hID][hHousePositionZ], -1, -1, -1, 60.0);
  13. SendClientMessage(playerid, Green, "מכרת את הבית שלך וקיבלתי מחצית ממחירו");
  14. PInfo[playerid][pInHouse] = 0;
  15. PInfo[playerid][pIdhouse] = 0;
  16. PInfo[playerid][pIdHouseHave] = 0;
  17. PInfo[playerid][pHaveHouse] = 0;
  18. hFile[__hID][hHouseOwner] = 0;
  19. format(hFile[__hID][hHaveHouse], 25, "");
  20. hFile[__hID][hBlockPlayer] = 0;
  21. printf("==[(1) DEBUG SHEL TAMBALIM (1)]==\n hFile[%d][hHouseOwner] = %d\n hFile[%d][hHaveHouse] = %d", __hID, hFile[__hID][hHouseOwner], __hID, hFile[__hID][hHaveHouse]);
  22. SaveAllDataHouses(__hID);
  23. printf("==[(2) DEBUG SHEL TAMBALIM (2)]==\n hFile[%d][hHouseOwner] = %d\n hFile[%d][hHaveHouse] = %d", __hID, hFile[__hID][hHouseOwner], __hID, hFile[__hID][hHaveHouse]);
  24. //SaveAllDataHouses(PInfo[playerid][pIdhouse]);
  25. SaveUser(playerid);
  26. return 1;
  27. }
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