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  1. enum eSound : __int16
  2. {
  3. SOUND_CAR_DOOR_CLOSE_BONNET = 0,
  4. SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
  5. SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
  6. SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3,
  7. SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4,
  8. SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5,
  9. SOUND_CAR_DOOR_OPEN_BONNET = 6,
  10. SOUND_CAR_DOOR_OPEN_BUMPER = 7,
  11. SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8,
  12. SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9,
  13. SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10,
  14. SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11,
  15. SOUND_CAR_WINDSHIELD_CRACK = 12,
  16. SOUND_CAR_JUMP = 13,
  17. SOUND_E = 14,
  18. SOUND_F = 15,
  19. SOUND_CAR_ENGINE_START = 16,
  20. SOUND_CAR_LIGHT_BREAK = 17,
  21. SOUND_CAR_HYDRALIC_1 = 18,
  22. SOUND_CAR_HYDRALIC_2 = 19,
  23. SOUND_CAR_HYDRALIC_3 = 20,
  24. SOUND_CAR_JERK = 21,
  25. SOUND_CAR_SPLASH = 22,
  26. SOUND_17 = 23,
  27. SOUND_18 = 24,
  28. SOUND_19 = 25,
  29. SOUND_CAR_TANK_TURRET_ROTATE = 26,
  30. SOUND_CAR_BOMB_TICK = 27,
  31. SOUND_PLANE_ON_GROUND = 28,
  32. SOUND_STEP_START = 29,
  33. SOUND_STEP_END = 30,
  34. SOUND_FALL_LAND = 31,
  35. SOUND_FALL_COLLAPSE = 32,
  36. SOUND_21 = 33,
  37. SOUND_22 = 34,
  38. SOUND_23 = 35,
  39. SOUND_24 = 36,
  40. SOUND_25 = 37,
  41. SOUND_26 = 38,
  42. SOUND_WEAPON_PUNCH_ATTACK = 39,
  43. SOUND_28 = 40,
  44. SOUND_29 = 41,
  45. SOUND_2A = 42,
  46. SOUND_2B = 43,
  47. SOUND_2C = 44,
  48. SOUND_2D = 45,
  49. SOUND_WEAPON_BAT_ATTACK = 46,
  50. SOUND_WEAPON_SHOT_FIRED = 47,
  51. SOUND_WEAPON_RELOAD = 48,
  52. SOUND_31 = 49,
  53. SOUND_32 = 50,
  54. SOUND_33 = 51,
  55. SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
  56. SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
  57. SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
  58. SOUND_WEAPON_HIT_PED = 55,
  59. SOUND_WEAPON_HIT_VEHICLE = 56,
  60. SOUND_GARAGE_NO_MONEY = 57,
  61. SOUND_GARAGE_BAD_VEHICLE = 58,
  62. SOUND_GARAGE_OPENING = 59,
  63. SOUND_3C = 60,
  64. SOUND_GARAGE_BOMB1_SET = 61,
  65. SOUND_GARAGE_BOMB2_SET = 62,
  66. SOUND_GARAGE_BOMB3_SET = 63,
  67. SOUND_40 = 64,
  68. SOUND_41 = 65,
  69. SOUND_GARAGE_VEHICLE_DECLINED = 66,
  70. SOUND_GARAGE_VEHICLE_ACCEPTED = 67,
  71. SOUND_GARAGE_DOOR_CLOSED = 68,
  72. SOUND_GARAGE_DOOR_OPENED = 69,
  73. SOUND_CRANE_PICKUP = 70,
  74. SOUND_PICKUP_WEAPON_BOUGHT = 71,
  75. SOUND_PICKUP_WEAPON = 72,
  76. SOUND_PICKUP_HEALTH = 73,
  77. SOUND_4A = 74,
  78. SOUND_4B = 75,
  79. SOUND_PICKUP_ADRENALINE = 76,
  80. SOUND_PICKUP_ARMOUR = 77,
  81. SOUND_PICKUP_BONUS = 78,
  82. SOUND_PICKUP_MONEY = 79,
  83. SOUND_PICKUP_HIDDEN_PACKAGE = 80,
  84. SOUND_PICKUP_PACMAN_PILL = 81,
  85. SOUND_PICKUP_PACMAN_PACKAGE = 82,
  86. SOUND_PICKUP_FLOAT_PACKAGE = 83,
  87. SOUND_BOMB_TIMED_ACTIVATED = 84,
  88. SOUND_55 = 85,
  89. SOUND_BOMB_ONIGNITION_ACTIVATED = 86,
  90. SOUND_BOMB_TICK = 87,
  91. SOUND_RAMPAGE_START = 88,
  92. SOUND_RAMPAGE_ONGOING = 89,
  93. SOUND_RAMPAGE_PASSED = 90,
  94. SOUND_RAMPAGE_FAILED = 91,
  95. SOUND_RAMPAGE_KILL = 92,
  96. SOUND_RAMPAGE_CAR_BLOWN = 93,
  97. SOUND_EVIDENCE_PICKUP = 94,
  98. SOUND_UNLOAD_GOLD = 95,
  99. SOUND_PAGER = 96,
  100. SOUND_PED_DEATH = 97,
  101. SOUND_PED_DAMAGE = 98,
  102. SOUND_PED_63 = 99,
  103. SOUND_PED_LAND = 100,
  104. SOUND_PED_BULLET_HIT = 101,
  105. SOUND_PED_BOMBER = 102,
  106. SOUND_PED_BURNING = 103,
  107. SOUND_PED_ARREST_FBI = 104,
  108. SOUND_PED_ARREST_SWAT = 105,
  109. SOUND_PED_ARREST_COP = 106,
  110. SOUND_PED_HELI_PLAYER_FOUND = 107,
  111. SOUND_PED_HANDS_UP = 108,
  112. SOUND_PED_HANDS_COWER = 109,
  113. SOUND_PED_FLEE_SPRINT = 110,
  114. SOUND_PED_CAR_JACKING = 111,
  115. SOUND_PED_MUGGING = 112,
  116. SOUND_PED_CAR_JACKED = 113,
  117. SOUND_PED_ROBBED = 114,
  118. SOUND_PED_TAXI_WAIT = 115,
  119. SOUND_PED_ATTACK = 116,
  120. SOUND_PED_DEFEND = 117,
  121. SOUND_PED_PURSUIT_ARMY = 118,
  122. SOUND_PED_PURSUIT_FBI = 119,
  123. SOUND_PED_PURSUIT_SWAT = 120,
  124. SOUND_PED_PURSUIT_COP = 121,
  125. SOUND_PED_HEALING = 122,
  126. SOUND_PED_7B = 123,
  127. SOUND_PED_LEAVE_VEHICLE = 124,
  128. SOUND_PED_EVADE = 125,
  129. SOUND_PED_FLEE_RUN = 126,
  130. SOUND_PED_CAR_COLLISION = 127,
  131. SOUND_PED_SOLICIT = 128,
  132. SOUND_PED_EXTINGUISHING_FIRE = 129,
  133. SOUND_PED_WAIT_DOUBLEBACK = 130,
  134. SOUND_PED_CHAT_SEXY = 131,
  135. SOUND_PED_CHAT_EVENT = 132,
  136. SOUND_PED_CHAT = 133,
  137. SOUND_PED_BODYCAST_HIT = 134,
  138. SOUND_PED_TAXI_CALL = 135,
  139. SOUND_INJURED_PED_MALE_OUCH = 136,
  140. SOUND_INJURED_PED_FEMALE = 137,
  141. SOUND_8A = 138,
  142. SOUND_RACE_START_3 = 139,
  143. SOUND_RACE_START_2 = 140,
  144. SOUND_RACE_START_1 = 141,
  145. SOUND_RACE_START_GO = 142,
  146. SOUND_SPLASH = 143,
  147. SOUND_WATER_FALL = 144,
  148. SOUND_SPLATTER = 145,
  149. SOUND_CAR_PED_COLLISION = 146,
  150. SOUND_CLOCK_TICK = 147,
  151. SOUND_PART_MISSION_COMPLETE = 148,
  152. SOUND_FRONTEND_MENU_STARTING = 149,
  153. SOUND_FRONTEND_MENU_COMPLETED = 150,
  154. SOUND_FRONTEND_MENU_DENIED = 151,
  155. SOUND_FRONTEND_MENU_SUCCESS = 152,
  156. SOUND_FRONTEND_EXIT = 153,
  157. SOUND_9A = 154,
  158. SOUND_9B = 155,
  159. SOUND_FRONTEND_AUDIO_TEST = 156,
  160. SOUND_FRONTEND_FAIL = 157,
  161. SOUND_FRONTEND_NO_RADIO = 158,
  162. SOUND_FRONTEND_RADIO_CHANGE = 159,
  163. SOUND_A0 = 160,
  164. SOUND_AMMUNATION_WELCOME_1 = 161,
  165. SOUND_AMMUNATION_WELCOME_2 = 162,
  166. SOUND_AMMUNATION_WELCOME_3 = 163,
  167. SOUND_LIGHTNING = 164,
  168. SOUND_A5 = 165,
  169. SOUND_TOTAL_SOUNDS = 166,
  170. SOUND_TOTAL_PED_SOUNDS = 167,
  171. };
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