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kamaleon1000

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Jan 23rd, 2020
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  1. Mono path[0] = 'D:/Juegos/Tem tem/Temtem/content/Temtem_Data/Managed'
  2. Mono config path = 'D:/Juegos/Tem tem/Temtem/content/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02)
  8. Vendor:
  9. VRAM: 8031 MB
  10. Driver: 26.21.14.4120
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.065 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.104600 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 7:40:43 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 15b8 -> priority: 1
  32. Thread -> id: 2628 -> priority: 1
  33. Thread -> id: 5cc -> priority: 1
  34. Thread -> id: 7f4 -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library D:/Juegos/Tem tem/Temtem/content/Temtem_Data/Mono/libc
  37. Fallback handler could not load library D:/Juegos/Tem tem/Temtem/content/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library D:/Juegos/Tem tem/Temtem/content/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174636.
  41. Total: 252.694100 ms (FindLiveObjects: 6.518100 ms CreateObjectMapping: 11.565500 ms MarkObjects: 234.346200 ms DeleteObjects: 0.264100 ms)
  42.  
  43. Tamer ID: 1133
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175446.
  50. Total: 236.641000 ms (FindLiveObjects: 5.813700 ms CreateObjectMapping: 10.142800 ms MarkObjects: 220.513700 ms DeleteObjects: 0.170400 ms)
  51.  
  52. Close Time: 1/23/2020 7:41:01 AM
  53.  
  54. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  55.  
  56. [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: Una operación de bloqueo fue interrumpida por una llamada a WSACancelBlockingCall.
  57.  
  58. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: Una operación de bloqueo fue interrumpida por una llamada a WSACancelBlockingCall.
  59. . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  60. at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
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