Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- glDisable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, 0);
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glDepthFunc(GL_ALWAYS);
- glDepthRange(0, 0);
- glLineWidth(2);
- glColor3ub(255, 255, 255);
- glBegin(GL_LINES);
- glVertex3f(1, 0, 0);
- glVertex3f(1, -1, 0);
- glVertex3f(0, 0, 0);
- glVertex3f(1, 0, 0);
- glVertex3f(0, 0, 0);
- glVertex3f(0, -1, 0);
- glVertex3f(0, -1, 0);
- glVertex3f(1, -1, 0);
- glVertex3f(1, -1, 0);
- glVertex3f(1, -1, -1);
- glVertex3f(1, -1, -1);
- glVertex3f(1, 0, -1);
- glVertex3f(1, -1, -1);
- glVertex3f(0, -1, -1);
- glVertex3f(0, -1, -1);
- glVertex3f(0, -1, 0);
- glVertex3f(0, -1, -1);
- glVertex3f(0, 0, -1);
- glVertex3f(0, 0, -1);
- glVertex3f(1, 0, -1);
- glVertex3f(0, 0, -1);
- glVertex3f(0, 0, 0);
- glVertex3f(1, 0, -1);
- glVertex3f(1, 0, 0);
- glEnd();
- glPopAttrib();
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement