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Zorothegallade

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Jul 25th, 2019
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  1. Highway Harpy Leader CR 8
  2. Harpy Rogue 3/Bolt Ace 1
  3. CE Medium monstrous humanoid
  4. Init +8; Senses darkvision 60 ft.; Perception +11
  5.  
  6. DEFENSE
  7.  
  8. AC 20, touch 16, flat-footed 15 (+4 armor, +4 Dex, +1 dodge, +1 natural)
  9. hp 63 (7d10+3d8+1d10+3 FC)
  10. Fort +5, Ref +14, Will +7 (Evasion)
  11.  
  12. OFFENSE
  13.  
  14. Speed 20 ft., fly 80 ft. (average)
  15. Melee 2 talons +14 (1d6+4)
  16. Ranged: +1 Light crossbow +16/+11(1d8+1)
  17. Special Attacks: captivating song(DC 20), grit (3/day), Sneak Attack(2d6), Finesse Training (Talons), Deeds (Sharpshoot, Gunslinger's Dodge, Vigilant Loading)
  18.  
  19. STATISTICS
  20.  
  21. Str 12, Dex 19, Con 10, Int 8, Wis 12, Cha 17
  22. Base Atk +10; CMB +10; CMD 25
  23. Feats Rapid Reload (Light crossbow), Ability Focus (Captivating Song), Great Fortitude, Vital Strike, Weapon Focus(Crossbow), Extra Grit, Improved Initiative
  24. Skills Bluff +11, Fly +12, Intimidate +11, Perception +11, Perform (song) +9, Stealth +19
  25. SQ: Rogue Talent(Resiliency)
  26. Languages Common
  27. Gear: +1 light crossbow, Assassin's sight, mwk chainshirt, refined cologne worth 250 gp
  28.  
  29. Tactics: After fascinating as many targets as possible with her captivating song, she opens combat by firing on the weakest-looking opponent in range, using a full attack against flat-footed enemies and Vital Strike otherwise. Against single targets she flanks with a wingmate and attacks with her talons.
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