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- Highway Harpy Leader CR 8
- Harpy Rogue 3/Bolt Ace 1
- CE Medium monstrous humanoid
- Init +8; Senses darkvision 60 ft.; Perception +11
- DEFENSE
- AC 20, touch 16, flat-footed 15 (+4 armor, +4 Dex, +1 dodge, +1 natural)
- hp 63 (7d10+3d8+1d10+3 FC)
- Fort +5, Ref +14, Will +7 (Evasion)
- OFFENSE
- Speed 20 ft., fly 80 ft. (average)
- Melee 2 talons +14 (1d6+4)
- Ranged: +1 Light crossbow +16/+11(1d8+1)
- Special Attacks: captivating song(DC 20), grit (3/day), Sneak Attack(2d6), Finesse Training (Talons), Deeds (Sharpshoot, Gunslinger's Dodge, Vigilant Loading)
- STATISTICS
- Str 12, Dex 19, Con 10, Int 8, Wis 12, Cha 17
- Base Atk +10; CMB +10; CMD 25
- Feats Rapid Reload (Light crossbow), Ability Focus (Captivating Song), Great Fortitude, Vital Strike, Weapon Focus(Crossbow), Extra Grit, Improved Initiative
- Skills Bluff +11, Fly +12, Intimidate +11, Perception +11, Perform (song) +9, Stealth +19
- SQ: Rogue Talent(Resiliency)
- Languages Common
- Gear: +1 light crossbow, Assassin's sight, mwk chainshirt, refined cologne worth 250 gp
- Tactics: After fascinating as many targets as possible with her captivating song, she opens combat by firing on the weakest-looking opponent in range, using a full attack against flat-footed enemies and Vital Strike otherwise. Against single targets she flanks with a wingmate and attacks with her talons.
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