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- ***OoT Decomp Rom Compression guide by louist***
- "First you need the updated mkldscript. Next is the spec. you need to put a ``compress`` flag on each file to compress, and a ``flags NOLOAD`` on ``buffers``. Ill include a sample spec with everything possible to compress.the wrapper goes in the tools folder, and the actual compressor goes in a folder in tools (you can change where it is by changing the command in the wrapper. Last the makefile needs to be updated. I also will include that as well"
- ***Files***
- z64compress_wrapper.py: https://cdn.discordapp.com/attachments/718842910749229066/873714655552475226/z64compress_wrapper.py
- z64compress: https://cdn.discordapp.com/attachments/718842910749229066/873714807369523241/z64compress.zip
- Files that are accurate with decomp but months old so don't copy paste everything:
- Sample spec file: https://raw.githubusercontent.com/Yanis42/oot/old-project-a/spec
- mkldscript.c: https://cdn.discordapp.com/attachments/718842910749229066/873714714260152330/mkldscript.c
- Makefile (root folder): https://cdn.discordapp.com/attachments/718842910749229066/873714709851955250/Makefile
- For the spec, you need to add the ``compress`` flag to basically every asset, the sample spec will give you everything you need.
- ---
- (Original message on the Zelda decomp discord: https://discord.com/channels/688807550715560050/718842910749229066/873714604071612458)
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