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- [danger_inertion]
- grenade = 50000
- entity_corpse = 150000
- entity_attacked = 50000
- attacked = 150000
- bullet_ricochet = 150000
- enemy_sound = 50000
- attack_sound = 75000
- entity_death = 50000
- hit = 150000
- sound = 50000
- visual = 50000
- [danger_object]
- grenade = 50000
- entity_corpse = 150000
- entity_attacked = 50000
- attacked = 150000
- bullet_ricochet = 150000
- enemy_sound = 50000
- attack_sound = 75000
- entity_death = 50000
- hit = 150000
- sound = 50000
- visual = 50000
- [danger_inertion_actor]
- grenade = 50000
- entity_corpse = 150000
- entity_attacked = 50000
- attacked = 150000
- bullet_ricochet = 150000
- enemy_sound = 50000
- attack_sound = 75000
- entity_death = 50000
- hit = 150000
- sound = 50000
- visual = 50000
- [danger_object_actor]
- grenade = 50000
- entity_corpse = 150000
- entity_attacked = 50000
- attacked = 150000
- bullet_ricochet = 150000
- enemy_sound = 50000
- attack_sound = 75000
- entity_death = 50000
- hit = 150000
- sound = 50000
- visual = 50000
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