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- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(1688058254) SRandInit(1688062685).
- LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
- LogStats: Stats thread started at 0.949631
- LogInit: Using libcurl 7.47.1
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2g
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogOnline:Display: STEAM: Loading Steam SDK 1.39
- LogOnline:Warning: STEAM: Steam API disabled!
- LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
- LogSquadVoiceInputWASAPI:Warning: Stream Latency 0 (970)
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogInit: Build: ++UE4+Release-4.16-CL-3514769
- LogInit: Engine Version: 4.16.3-3514769+++UE4+Release-4.16
- LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
- LogInit: Net CL: 3452394
- LogDevObjectVersion: Number of dev versions registered: 16
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
- LogInit: Compiled (64-bit): Nov 6 2017 17:30:16
- LogInit: Compiled with Visual C++: 19.11.25508.02
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.16
- LogInit: Command line: -AUTH_LOGIN=unused -AUTH_PASSWORD=4f4cef4a47d14a1c9f4a69cdb1cb7ec7 -AUTH_TYPE=exchangecode -epicapp=Squad -epicenv=Prod -EpicPortal
- LogInit: Base directory: C:/Program Files/Epic Games/Squad/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 0
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: DESKTOP-1K4ROJI
- LogInit: User: EndreBørve
- LogInit: CPU Page size=4096, Cores=4
- LogInit: High frequency timer resolution =24.000000 MHz
- LogMemory: Memory total: Physical=32.0GB (32GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 277.57 MB used, 277.57 MB peak
- LogMemory: Process Virtual Memory: 276.68 MB used, 276.68 MB peak
- LogMemory: Physical Memory: 4987.14 MB used, 27730.02 MB free, 32717.15 MB total
- LogMemory: Virtual Memory: 663.12 MB used, 27730.02 MB free, 134217728.00 MB total
- LogInit: Using OS detected language (nb-NO).
- LogInit: Using OS detected locale (nb-NO).
- LogTextLocalizationResource: LocRes 'C:/Program Files/Epic Games/Squad/Squad/Content/Localization/Squad/nb-NO/Squad.locres' failed the magic number check! Assuming this is a legacy resource (please re-generate your localization resources!)
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
- LogD3D11RHI: 8100/0/16358 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
- LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/16358 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
- LogWindows: 1. 'NVIDIA GeForce GTX 1070' (P:0 D:1)
- LogWindows: 2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
- LogWindows: 3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
- LogWindows: DebugString: FoundDriverCount:4
- LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
- LogD3D11RHI: Driver Version: 388.13 (internal:23.21.13.8813, unified:388.13)
- LogD3D11RHI: Driver Date: 10-27-2017
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
- LogShaderCompilers: Guid format shader working directory is 38 characters bigger than the processId version (../../../Squad/Intermediate/Shaders/WorkingDirectory/5600/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Endre Børve/AppData/Local/Temp/UnrealShaderWorkingDir/C93D72D44964124DD3025FA69193A547/'.
- LogShaderCompilers:Display: Using Local Shader Compiler.
- LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- LogTemp:Display: Loaded TP MacClientTargetPlatform
- LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
- LogTemp:Display: Loaded TP MacServerTargetPlatform
- LogTemp:Display: Loaded TP MacTargetPlatform
- LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- LogTemp:Display: Loaded TP WindowsTargetPlatform
- LogTemp:Display: Loaded TP AndroidTargetPlatform
- LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- LogTemp:Display: Loaded TP HTML5TargetPlatform
- LogTemp:Display: Loaded TP IOSTargetPlatform
- LogTemp:Display: Loaded TP TVOSTargetPlatform
- LogTemp:Display: Loaded TP LinuxClientTargetPlatform
- LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- LogTemp:Display: Loaded TP LinuxTargetPlatform
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 2048 MB
- LogDerivedDataCache: Loaded boot cache 1.82s 388MB ../../../Squad/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: ../../../Squad/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Squad/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- LogMaterial: Verifying Global Shaders for PCD3D_SM5
- LogSlate: Using Freetype 2.6.0
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogInit: Selected Device Profile: [Windows]
- LogContentStreaming: Texture pool size is 0.00 MB
- LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshUtilities: No automatic skeletal mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogMeshUtilities: No distributed automatic mesh merging module available
- LogNetVersion: Squad , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2778304731)
- LogAssetRegistry: FAssetRegistry took 0.0266 seconds to start up
- LogPackageLocalizationCache: Processed 10 localized package path(s) for 2 prioritized culture(s) in 0.089655 seconds
- LogUObjectArray: 34154 objects as part of root set at end of initial load.
- LogUObjectAllocator: 7466416 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogActor:Warning: SquadLoadingScreen: StartupModule
- LogTcpMessaging: Initializing TcpMessaging bridge
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- LogConsoleManager:Warning: Console object named 't.MaxFPS' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
- LogMaterial: Uniform references updated for custom material expression Custom.
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- SourceControl: Info Source control is disabled
- LogEasyAntiCheatServer: Running in editor, EAC server will not load
- LogEasyAntiCheatClient: Running in editor, EAC client will not load
- LogEngine: Initializing Engine...
- LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning Function ' Deactivate ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning Function ' Deactivate ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0054,88] Compile of BP_40MM_Smoke_Proj successful, but with 2 Warning(s) [in 4 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0054,88] Compile of BP_40MM_Smoke_Proj successful, but with 3 Warning(s) [in 0 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0054,88] Compile of BP_40MM_Smoke_Proj successful, but with 4 Warning(s) [in 0 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning Function ' Deactivate ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning Function ' Deactivate ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0054,89] Compile of BP_40MM_Smoke_Proj successful, but with 2 Warning(s) [in 4 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0054,89] Compile of BP_40MM_Smoke_Proj successful, but with 3 Warning(s) [in 0 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0054,89] Compile of BP_40MM_Smoke_Proj successful, but with 4 Warning(s) [in 0 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- LogBlueprintDebug:Display: Encountered a blueprint breakpoint in /Game/UI/UMG/Map/Markers/BP_MarkerWidget_ForwardBase.BP_MarkerWidget_ForwardBase without an associated node. The blueprint breakpoint has been removed
- LogBlueprint:Warning: [Compiler RadialCenterText] Warning 'BP Goto Menu Action Model' does not inherit from 'BP Radial Item Model' ( Cast To BP_GotoMenuActionModel would always fail).
- LogBlueprint:Warning: [Compiler RadialCenterText] Warning 'BP Deploy Action Model' does not inherit from 'BP Radial Item Model' ( Cast To BP_DeployActionModel would always fail).
- LogBlueprint:Warning: [Compiler RadialCenterText] Warning [0067,67] Compile of RadialCenterText successful, but with 2 Warning(s) [in 14 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/RadialCenterText.RadialCenterText)
- LogBlueprint:Warning: [Compiler RadialCenterText] Warning [0067,67] Compile of RadialCenterText successful, but with 3 Warning(s) [in 0 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/RadialCenterText.RadialCenterText)
- LogBlueprint:Warning: [Compiler RadialCenterText] Warning [0067,67] Compile of RadialCenterText successful, but with 4 Warning(s) [in 0 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/RadialCenterText.RadialCenterText)
- LogBlueprint:Warning: [Compiler BPRadialPopulatorDeployable] Warning 'BP Deploy Action Model' does not inherit from 'BP Radial Item Model' ( Cast To BP_DeployActionModel would always fail).
- LogBlueprint:Warning: [Compiler BPRadialPopulatorDeployable] Warning [0067,77] Compile of BPRadialPopulatorDeployable successful, but with 1 Warning(s) [in 1 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/WidgetPopulators/BPRadialPopulatorDeployable.BPRadialPopulatorDeployable)
- LogBlueprint:Warning: [Compiler BPRadialPopulatorDeployable] Warning [0067,77] Compile of BPRadialPopulatorDeployable successful, but with 2 Warning(s) [in 0 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/WidgetPopulators/BPRadialPopulatorDeployable.BPRadialPopulatorDeployable)
- LogBlueprint:Warning: [Compiler BPRadialPopulatorDeployable] Warning [0067,77] Compile of BPRadialPopulatorDeployable successful, but with 3 Warning(s) [in 0 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/WidgetPopulators/BPRadialPopulatorDeployable.BPRadialPopulatorDeployable)
- LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID.
- LogMaterial: Uniform references updated for custom material expression Custom.
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogGameplayTags: ImportTagsFromConfig is in a deprecated location, open and save GameplayTag settings to fix
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogAIModule: Creating AISystem for world Untitled
- LogInit: XAudio2 using 'Høyttalere (4- Corsair Gaming H1500 Headset)' : 6 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3f)
- LogInit: FAudioDevice initialized.
- LogDerivedDataCache: Saved boot cache 0.18s 388MB ../../../Squad/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogAnalytics: [UEEditor.UnrealEngine.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.16.3-3514769+++UE4+Release-4.16
- LogAnalytics: [UEEditor.UnrealEngine.Release] SetUserId 0f1d081647c5a89773562191082b226c|54f46444051d41e99b953c710d483295|4f0b884a-3f2f-4642-a2e4-4b1729ff15e4
- LogAnalytics: [UEEditor.UnrealEngine.Release] AnalyticsET::StartSession
- LogEngineSessionManager: EngineSessionManager initialized
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Info Localization service is disabled
- LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
- LogCook:Display: Mobile HDR setting 1
- LogFileCache: Scanning file cache for directory 'C:/Program Files/Epic Games/Squad/Squad/Content/' took 0.39s
- SourceControl: Info Source control is disabled
- Cmd: MAP LOAD FILE="../../../Squad/Content/Zeno/Maps/Skorpo/Skorpo_v3.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Apartments/Materials/ApartmentGlass.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Apartments/Materials/ApartmentGlass : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Apartments/Materials/ApartmentGlass.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Apartments/Materials/ApartmentGlass : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/City/material/BlackPaintedMetal.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/City/material/BlackPaintedMetal : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/City/material/BlackPaintedMetal.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/City/material/BlackPaintedMetal : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/City/material/BlackPaintedMetal.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/City/material/BlackPaintedMetal : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/City/material/BlackPaintedMetal.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/City/material/BlackPaintedMetal : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask
- LogBlueprint:Warning: [Compiler BP_BTR80_turret] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_BTR80_turret] Warning [0161,47] Compile of BP_BTR80_turret successful, but with 1 Warning(s) [in 10 ms] (/Game/Vehicles/BTR80/BP_BTR80_turret.BP_BTR80_turret)
- LogBlueprint:Warning: [Compiler BP_BTR80_turret] Warning [0161,47] Compile of BP_BTR80_turret successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/BTR80/BP_BTR80_turret.BP_BTR80_turret)
- LogBlueprint:Warning: [Compiler BP_BTR80_turret] Warning [0161,47] Compile of BP_BTR80_turret successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/BTR80/BP_BTR80_turret.BP_BTR80_turret)
- LogBlueprint:Warning: [Compiler BP_BTR80_turret] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_BTR80_turret] Warning [0162,21] Compile of BP_BTR80_turret successful, but with 1 Warning(s) [in 11 ms] (/Game/Vehicles/BTR80/BP_BTR80_turret.BP_BTR80_turret)
- LogBlueprint:Warning: [Compiler BP_BTR80_turret] Warning [0162,21] Compile of BP_BTR80_turret successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/BTR80/BP_BTR80_turret.BP_BTR80_turret)
- LogBlueprint:Warning: [Compiler BP_BTR80_turret] Warning [0162,21] Compile of BP_BTR80_turret successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/BTR80/BP_BTR80_turret.BP_BTR80_turret)
- LogBlueprint:Warning: [Compiler BP_BRDM-2_periscope] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_BRDM-2_periscope] Warning [0162,46] Compile of BP_BRDM-2_periscope successful, but with 1 Warning(s) [in 11 ms] (/Game/Vehicles/BRDM-2/BP_BRDM-2_periscope.BP_BRDM-2_periscope)
- LogBlueprint:Warning: [Compiler BP_BRDM-2_periscope] Warning [0162,46] Compile of BP_BRDM-2_periscope successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/BRDM-2/BP_BRDM-2_periscope.BP_BRDM-2_periscope)
- LogBlueprint:Warning: [Compiler BP_BRDM-2_periscope] Warning [0162,46] Compile of BP_BRDM-2_periscope successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/BRDM-2/BP_BRDM-2_periscope.BP_BRDM-2_periscope)
- LogBlueprint:Warning: [Compiler BP_BRDM-2_periscope] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_BRDM-2_periscope] Warning [0162,48] Compile of BP_BRDM-2_periscope successful, but with 1 Warning(s) [in 11 ms] (/Game/Vehicles/BRDM-2/BP_BRDM-2_periscope.BP_BRDM-2_periscope)
- LogBlueprint:Warning: [Compiler BP_BRDM-2_periscope] Warning [0162,48] Compile of BP_BRDM-2_periscope successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/BRDM-2/BP_BRDM-2_periscope.BP_BRDM-2_periscope)
- LogBlueprint:Warning: [Compiler BP_BRDM-2_periscope] Warning [0162,48] Compile of BP_BRDM-2_periscope successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/BRDM-2/BP_BRDM-2_periscope.BP_BRDM-2_periscope)
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_NSV] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_NSV] Warning [0163,48] Compile of BP_MTLB_turret_NSV successful, but with 1 Warning(s) [in 12 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_turret_NSV.BP_MTLB_turret_NSV)
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_NSV] Warning [0163,48] Compile of BP_MTLB_turret_NSV successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_turret_NSV.BP_MTLB_turret_NSV)
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_NSV] Warning [0163,48] Compile of BP_MTLB_turret_NSV successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_turret_NSV.BP_MTLB_turret_NSV)
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_NSV] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_NSV] Warning [0163,50] Compile of BP_MTLB_turret_NSV successful, but with 1 Warning(s) [in 12 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_turret_NSV.BP_MTLB_turret_NSV)
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_NSV] Warning [0163,50] Compile of BP_MTLB_turret_NSV successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_turret_NSV.BP_MTLB_turret_NSV)
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_NSV] Warning [0163,50] Compile of BP_MTLB_turret_NSV successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_turret_NSV.BP_MTLB_turret_NSV)
- LogLinker:Warning: Can't find file '/Game/Developers/Timdo/MTLB/BullTextures_V1/MTLB_N'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Timdo/MTLB/BullTextures_V1/MTLB_N' while loading ../../../Squad/Content/Vehicles/MTLB/materials/M_MTLB.uasset.
- LoadErrors:Error: Error /Game/Vehicles/MTLB/materials/M_MTLB : Can't find file for asset. /Game/Developers/Timdo/MTLB/BullTextures_V1/MTLB_N
- LogLinker:Warning: Can't find file '/Game/Developers/Timdo/MTLB/BullTextures_V1/MTLB_N'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Timdo/MTLB/BullTextures_V1/MTLB_N' while loading ../../../Squad/Content/Vehicles/MTLB/materials/M_MTLB.uasset.
- LoadErrors:Error: Error /Game/Vehicles/MTLB/materials/M_MTLB : Can't find file for asset. /Game/Developers/Timdo/MTLB/BullTextures_V1/MTLB_N
- LogBlueprint:Warning: [Compiler BP_MTLB_30mm_turret] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_MTLB_30mm_turret] Warning [0164,74] Compile of BP_MTLB_30mm_turret successful, but with 1 Warning(s) [in 11 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_30mm_turret.BP_MTLB_30mm_turret)
- LogBlueprint:Warning: [Compiler BP_MTLB_30mm_turret] Warning [0164,74] Compile of BP_MTLB_30mm_turret successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_30mm_turret.BP_MTLB_30mm_turret)
- LogBlueprint:Warning: [Compiler BP_MTLB_30mm_turret] Warning [0164,74] Compile of BP_MTLB_30mm_turret successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_30mm_turret.BP_MTLB_30mm_turret)
- LogBlueprint:Warning: [Compiler BP_MTLB_30mm_turret] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_MTLB_30mm_turret] Warning [0164,76] Compile of BP_MTLB_30mm_turret successful, but with 1 Warning(s) [in 11 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_30mm_turret.BP_MTLB_30mm_turret)
- LogBlueprint:Warning: [Compiler BP_MTLB_30mm_turret] Warning [0164,76] Compile of BP_MTLB_30mm_turret successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_30mm_turret.BP_MTLB_30mm_turret)
- LogBlueprint:Warning: [Compiler BP_MTLB_30mm_turret] Warning [0164,76] Compile of BP_MTLB_30mm_turret successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_30mm_turret.BP_MTLB_30mm_turret)
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/Bitumen2_normal'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/Bitumen2_normal' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/CBRoof.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/CBRoof : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/Bitumen2_normal
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/Bitumen2_normal'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/Bitumen2_normal' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/CBRoof.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/CBRoof : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/Bitumen2_normal
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/DirtConcrete_reflection'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/DirtConcrete_reflection' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/CommercialBuildingsAtlased.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/CommercialBuildingsAtlased : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/DirtConcrete_reflection
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/DirtConcrete_reflection'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/DirtConcrete_reflection' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/CommercialBuildingsAtlased.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/CommercialBuildingsAtlased : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/DirtConcrete_reflection
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/PlasteredBricks.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/PlasteredBricks : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/PlasteredBricks.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/PlasteredBricks : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/WhiteBricks2.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/WhiteBricks2 : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/WhiteBricks2.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/WhiteBricks2 : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/PlasteredBricks2.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/PlasteredBricks2 : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/PlasteredBricks2.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/CommercialBuildings/Materials/PlasteredBricks2 : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/brick_trim_01'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/brick_trim_01' while loading ../../../Squad/Content/Environments/MaterialInstances/Industrial/red_brick_trim.uasset.
- LoadErrors:Error: Error /Game/Environments/MaterialInstances/Industrial/red_brick_trim : Can't find file for asset. /Game/Developers/Jacek/red_brick_content/textures/brick_trim_01
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/brick_trim_01_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/brick_trim_01_n' while loading ../../../Squad/Content/Environments/MaterialInstances/Industrial/red_brick_trim.uasset.
- LoadErrors:Error: Error /Game/Environments/MaterialInstances/Industrial/red_brick_trim : Can't find file for asset. /Game/Developers/Jacek/red_brick_content/textures/brick_trim_01_n
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/dirt/dirt_01'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/dirt/dirt_01' while loading ../../../Squad/Content/Environments/MaterialInstances/Industrial/red_brick_trim.uasset.
- LoadErrors:Error: Error /Game/Environments/MaterialInstances/Industrial/red_brick_trim : Can't find file for asset. /Game/Developers/Jacek/red_brick_content/textures/dirt/dirt_01
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/brick_trim_01'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/brick_trim_01' while loading ../../../Squad/Content/Environments/MaterialInstances/Industrial/red_brick_trim.uasset.
- LoadErrors:Error: Error /Game/Environments/MaterialInstances/Industrial/red_brick_trim : Can't find file for asset. /Game/Developers/Jacek/red_brick_content/textures/brick_trim_01
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/brick_trim_01_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/brick_trim_01_n' while loading ../../../Squad/Content/Environments/MaterialInstances/Industrial/red_brick_trim.uasset.
- LoadErrors:Error: Error /Game/Environments/MaterialInstances/Industrial/red_brick_trim : Can't find file for asset. /Game/Developers/Jacek/red_brick_content/textures/brick_trim_01_n
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/dirt/dirt_01'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/dirt/dirt_01' while loading ../../../Squad/Content/Environments/MaterialInstances/Industrial/red_brick_trim.uasset.
- LoadErrors:Error: Error /Game/Environments/MaterialInstances/Industrial/red_brick_trim : Can't find file for asset. /Game/Developers/Jacek/red_brick_content/textures/dirt/dirt_01
- LogLinker:Warning: Can't find file '/Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_Normal'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_Normal' while loading ../../../Squad/Content/Environments/MaterialInstances/Industrial/mat_industrialrim_1.uasset.
- LoadErrors:Error: Error /Game/Environments/MaterialInstances/Industrial/mat_industrialrim_1 : Can't find file for asset. /Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_Normal
- LogLinker:Warning: Can't find file '/Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_RoughnessMetallic'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_RoughnessMetallic' while loading ../../../Squad/Content/Environments/MaterialInstances/Industrial/mat_industrialrim_1.uasset.
- LoadErrors:Error: Error /Game/Environments/MaterialInstances/Industrial/mat_industrialrim_1 : Can't find file for asset. /Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_RoughnessMetallic
- LogLinker:Warning: Can't find file '/Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_Normal'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_Normal' while loading ../../../Squad/Content/Environments/MaterialInstances/Industrial/mat_industrialrim_1.uasset.
- LoadErrors:Error: Error /Game/Environments/MaterialInstances/Industrial/mat_industrialrim_1 : Can't find file for asset. /Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_Normal
- LogLinker:Warning: Can't find file '/Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_RoughnessMetallic'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_RoughnessMetallic' while loading ../../../Squad/Content/Environments/MaterialInstances/Industrial/mat_industrialrim_1.uasset.
- LoadErrors:Error: Error /Game/Environments/MaterialInstances/Industrial/mat_industrialrim_1 : Can't find file for asset. /Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_RoughnessMetallic
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Apartments/Materials/BlackPaintedMetal.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Apartments/Materials/BlackPaintedMetal : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Apartments/Materials/BlackPaintedMetal.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Apartments/Materials/BlackPaintedMetal : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Apartments/Materials/BlackPaintedMetal.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Apartments/Materials/BlackPaintedMetal : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Apartments/Materials/BlackPaintedMetal.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Apartments/Materials/BlackPaintedMetal : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask
- LogLinker:Warning: Can't find file '/Game/Developers/drav/blockout_mats/tiles_damaged_output'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/blockout_mats/tiles_damaged_output' while loading ../../../Squad/Content/Environments/MaterialInstances/Industrial/MI_tiles.uasset.
- LoadErrors:Error: Error /Game/Environments/MaterialInstances/Industrial/MI_tiles : Can't find file for asset. /Game/Developers/drav/blockout_mats/tiles_damaged_output
- LogLinker:Warning: Can't find file '/Game/Developers/drav/blockout_mats/tiles_damaged_output'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/blockout_mats/tiles_damaged_output' while loading ../../../Squad/Content/Environments/MaterialInstances/Industrial/MI_tiles.uasset.
- LoadErrors:Error: Error /Game/Environments/MaterialInstances/Industrial/MI_tiles : Can't find file for asset. /Game/Developers/drav/blockout_mats/tiles_damaged_output
- LogLinker:Warning: Can't find file '/Game/Environments/MaterialInstances/Industrial/doors_big_industrial_02'
- LogLinker:Warning: Can't find file for asset '/Game/Environments/MaterialInstances/Industrial/doors_big_industrial_02' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Industrial/SM_Industrial_02.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Industrial/SM_Industrial_02 : Can't find file for asset. /Game/Environments/MaterialInstances/Industrial/doors_big_industrial_02
- LogLinker:Warning: Can't find file '/Game/Environments/MaterialInstances/Industrial/doors_big_industrial_02'
- LogLinker:Warning: Can't find file for asset '/Game/Environments/MaterialInstances/Industrial/doors_big_industrial_02' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Industrial/SM_Industrial_02.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Industrial/SM_Industrial_02 : Can't find file for asset. /Game/Environments/MaterialInstances/Industrial/doors_big_industrial_02
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Materials/wear_paint_shader'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Materials/wear_paint_shader' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/PetrolStations/Materials/PetrolStationBricks1.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/PetrolStations/Materials/PetrolStationBricks1 : Can't find file for asset. /Game/Developers/Jacek/Materials/wear_paint_shader
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Materials/wear_paint_shader'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Materials/wear_paint_shader' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/PetrolStations/Materials/PetrolStationBricks1.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/PetrolStations/Materials/PetrolStationBricks1 : Can't find file for asset. /Game/Developers/Jacek/Materials/wear_paint_shader
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/red_brick_02_m'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/red_brick_02_m' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/PetrolStations/Materials/PetrolStationBricks1.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/PetrolStations/Materials/PetrolStationBricks1 : Can't find file for asset. /Game/Developers/Jacek/red_brick_content/textures/red_brick_02_m
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/red_brick_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/red_brick_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/PetrolStations/Materials/PetrolStationBricks1.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/PetrolStations/Materials/PetrolStationBricks1 : Can't find file for asset. /Game/Developers/Jacek/red_brick_content/textures/red_brick_n
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/red_brick_02_m'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/red_brick_02_m' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/PetrolStations/Materials/PetrolStationBricks1.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/PetrolStations/Materials/PetrolStationBricks1 : Can't find file for asset. /Game/Developers/Jacek/red_brick_content/textures/red_brick_02_m
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/red_brick_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/red_brick_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/PetrolStations/Materials/PetrolStationBricks1.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/PetrolStations/Materials/PetrolStationBricks1 : Can't find file for asset. /Game/Developers/Jacek/red_brick_content/textures/red_brick_n
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/master/vertex_master_bakednormal.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/master/vertex_master_bakednormal : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/master/vertex_master_bakednormal.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/master/vertex_master_bakednormal : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_corner.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_corner : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_corner.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_corner : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_doorway.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_doorway : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/Drav/mancave_door_bake_normals'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Drav/mancave_door_bake_normals' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_doorway.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_doorway : Can't find file for asset. /Game/Developers/Drav/mancave_door_bake_normals
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_doorway.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_doorway : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/Drav/mancave_door_bake_normals'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Drav/mancave_door_bake_normals' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_doorway.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_doorway : Can't find file for asset. /Game/Developers/Drav/mancave_door_bake_normals
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/master/vertex_master.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/master/vertex_master : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/master/vertex_master.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/master/vertex_master : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_wall.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_wall : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_wall.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_wall : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/heightmap2_heights'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/heightmap2_heights' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4 : Can't find file for asset. /Game/Developers/drav/roof/heightmap2_heights
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_base_default_albedo'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_base_default_albedo' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4 : Can't find file for asset. /Game/Developers/drav/roof/roof_base_default_albedo
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_base_default_Normal'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_base_default_Normal' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4 : Can't find file for asset. /Game/Developers/drav/roof/roof_base_default_Normal
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_base_default_RoughnessMetallic'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_base_default_RoughnessMetallic' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4 : Can't find file for asset. /Game/Developers/drav/roof/roof_base_default_RoughnessMetallic
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_metal_dirty_albedo'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_metal_dirty_albedo' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4 : Can't find file for asset. /Game/Developers/drav/roof/roof_metal_dirty_albedo
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_metal_dirty_Normal'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_metal_dirty_Normal' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4 : Can't find file for asset. /Game/Developers/drav/roof/roof_metal_dirty_Normal
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_metal_dirty_RoughnessMetallic'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_metal_dirty_RoughnessMetallic' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4 : Can't find file for asset. /Game/Developers/drav/roof/roof_metal_dirty_RoughnessMetallic
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/heightmap2_heights'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/heightmap2_heights' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4 : Can't find file for asset. /Game/Developers/drav/roof/heightmap2_heights
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_base_default_albedo'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_base_default_albedo' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4 : Can't find file for asset. /Game/Developers/drav/roof/roof_base_default_albedo
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_base_default_Normal'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_base_default_Normal' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4 : Can't find file for asset. /Game/Developers/drav/roof/roof_base_default_Normal
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_base_default_RoughnessMetallic'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_base_default_RoughnessMetallic' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4 : Can't find file for asset. /Game/Developers/drav/roof/roof_base_default_RoughnessMetallic
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_metal_dirty_albedo'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_metal_dirty_albedo' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4 : Can't find file for asset. /Game/Developers/drav/roof/roof_metal_dirty_albedo
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_metal_dirty_Normal'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_metal_dirty_Normal' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4 : Can't find file for asset. /Game/Developers/drav/roof/roof_metal_dirty_Normal
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_metal_dirty_RoughnessMetallic'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_metal_dirty_RoughnessMetallic' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4 : Can't find file for asset. /Game/Developers/drav/roof/roof_metal_dirty_RoughnessMetallic
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_doorway.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_doorway : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/Drav/mancave_door_bake_normals'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Drav/mancave_door_bake_normals' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_doorway.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_doorway : Can't find file for asset. /Game/Developers/Drav/mancave_door_bake_normals
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_doorway.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_doorway : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_doorway.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_doorway : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/Drav/mancave_door_bake_normals'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Drav/mancave_door_bake_normals' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_doorway.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_doorway : Can't find file for asset. /Game/Developers/Drav/mancave_door_bake_normals
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_doorway.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_doorway : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stone.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stone : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stone.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stone : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stone.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stone : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stone.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stone : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stonecorner.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stonecorner : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stonecorner.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stonecorner : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stonecorner.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stonecorner : Can't find file for asset. /Game/Developers/drav/colourmaps/dirt_barns
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stonecorner.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshopwall_stonecorner : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshop_plaster_white.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshop_plaster_white : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshop_plaster_white.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_workshop_plaster_white : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_teahouse_brown.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_teahouse_brown : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_teahouse_brown.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_teahouse_brown : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_house_green.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_house_green : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_house_green.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_house_green : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_house_red.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_house_red : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_house_red.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_house_red : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_house_faded.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_house_faded : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_house_faded.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/MI_house_faded : Can't find file for asset. /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n
- LogLinker:Warning: Can't find file '/Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas2'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas2' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/nurseryhouse_yellow.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/nurseryhouse_yellow : Can't find file for asset. /Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas2
- LogLinker:Warning: Can't find file '/Game/Developers/Drav/colourmap'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Drav/colourmap' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/village_house_1/nursery_materials/MI_nurseryhouse_yellow.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/village_house_1/nursery_materials/MI_nurseryhouse_yellow : Can't find file for asset. /Game/Developers/Drav/colourmap
- LogLinker:Warning: Can't find file '/Game/Developers/Drav/colourmap'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Drav/colourmap' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/village_house_1/nursery_materials/MI_nurseryhouse_yellow.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/village_house_1/nursery_materials/MI_nurseryhouse_yellow : Can't find file for asset. /Game/Developers/Drav/colourmap
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/village_house_1/nursery_materials/Wallpaper_single.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/village_house_1/nursery_materials/Wallpaper_single : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/village_house_1/nursery_materials/Wallpaper_single.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/village_house_1/nursery_materials/Wallpaper_single : Can't find file for asset. /Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal
- LogLinker:Warning: Can't find file '/Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas2'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas2' while loading ../../../Squad/Content/Environments/Eastern_European/Buildings/Village/nurseryhouse_yellow.uasset.
- LoadErrors:Error: Error /Game/Environments/Eastern_European/Buildings/Village/nurseryhouse_yellow : Can't find file for asset. /Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas2
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask.ApartmentPlaster_mask Referenced by BlackPaintedMetal
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask.ApartmentPlaster_mask Referenced by BlackPaintedMetal
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal.Stucco5_normal Referenced by BlackPaintedMetal
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal.Stucco5_normal Referenced by BlackPaintedMetal
- LogLinker:Warning: Can't find file '/Game/Developers/Timdo/MTLB/BullTextures_V1/MTLB_N'
- LoadErrors: Info Failed to load /Game/Developers/Timdo/MTLB/BullTextures_V1/MTLB_N.MTLB_N Referenced by MaterialExpressionTextureSample_6
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Timdo/MTLB/BullTextures_V1/MTLB_N' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Timdo/MTLB/BullTextures_V1/MTLB_N.MTLB_N Referenced by MaterialExpressionTextureSample_6
- LogLinker:Warning: Can't find file '/Game/Developers/Drav/colourmap'
- LoadErrors: Info Failed to load /Game/Developers/Drav/colourmap.colourmap Referenced by MI_nurseryhouse_yellow
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Drav/colourmap' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Drav/colourmap.colourmap Referenced by MI_nurseryhouse_yellow
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal.Stucco5_normal Referenced by Wallpaper_single
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal.Stucco5_normal Referenced by Wallpaper_single
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_house_green
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_house_green
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_teahouse_brown
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_teahouse_brown
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_house_faded
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_house_faded
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_house_red
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_house_red
- LogLinker:Warning: Can't find file '/Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas2'
- LoadErrors: Info Failed to load /Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas2.WoodFlooringAtlas2 Referenced by nurseryhouse_yellow
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas2' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas2.WoodFlooringAtlas2 Referenced by nurseryhouse_yellow
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask.Windows_mask Referenced by MaterialExpressionTextureSample_2
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask.Windows_mask Referenced by MaterialExpressionTextureSample_2
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask.Windows_mask Referenced by MaterialExpressionTextureSample_3
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask.Windows_mask Referenced by MaterialExpressionTextureSample_3
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask.Windows_mask Referenced by MaterialExpressionTextureSample_4
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask.Windows_mask Referenced by MaterialExpressionTextureSample_4
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask.Windows_mask Referenced by MaterialExpressionTextureSample_5
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask.Windows_mask Referenced by MaterialExpressionTextureSample_5
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask.Windows_mask Referenced by MaterialExpressionTextureSample_6
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask.Windows_mask Referenced by MaterialExpressionTextureSample_6
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_workshop_plaster_white
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_workshop_plaster_white
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_workshopwall_stonecorner
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_workshopwall_stonecorner
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MI_workshopwall_stonecorner
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MI_workshopwall_stonecorner
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MaterialExpressionTextureSampleParameter2D_12
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MaterialExpressionTextureSampleParameter2D_12
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MI_barn_corner
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MI_barn_corner
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MaterialExpressionTextureSampleParameter2D_7
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MaterialExpressionTextureSampleParameter2D_7
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MI_barn_wall
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MI_barn_wall
- LogLinker:Warning: Can't find file '/Game/Developers/Drav/mancave_door_bake_normals'
- LoadErrors: Info Failed to load /Game/Developers/Drav/mancave_door_bake_normals.mancave_door_bake_normals Referenced by MI_barn_doorway
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Drav/mancave_door_bake_normals' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Drav/mancave_door_bake_normals.mancave_door_bake_normals Referenced by MI_barn_doorway
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MI_barn_doorway
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MI_barn_doorway
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_workshopwall_stone
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_workshopwall_stone
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MI_workshopwall_stone
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MI_workshopwall_stone
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_workshopwall_doorway
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n Referenced by MI_workshopwall_doorway
- LogLinker:Warning: Can't find file '/Game/Developers/Drav/mancave_door_bake_normals'
- LoadErrors: Info Failed to load /Game/Developers/Drav/mancave_door_bake_normals.mancave_door_bake_normals Referenced by MI_workshopwall_doorway
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Drav/mancave_door_bake_normals' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Drav/mancave_door_bake_normals.mancave_door_bake_normals Referenced by MI_workshopwall_doorway
- LogLinker:Warning: Can't find file '/Game/Developers/drav/colourmaps/dirt_barns'
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MI_workshopwall_doorway
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/colourmaps/dirt_barns' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns Referenced by MI_workshopwall_doorway
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/heightmap2_heights'
- LoadErrors: Info Failed to load /Game/Developers/drav/roof/heightmap2_heights.heightmap2_heights Referenced by MaterialExpressionTextureObjectParameter_0
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/heightmap2_heights' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/roof/heightmap2_heights.heightmap2_heights Referenced by MaterialExpressionTextureObjectParameter_0
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_base_default_albedo'
- LoadErrors: Info Failed to load /Game/Developers/drav/roof/roof_base_default_albedo.roof_base_default_albedo Referenced by MaterialExpressionTextureSample_0
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_base_default_albedo' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/roof/roof_base_default_albedo.roof_base_default_albedo Referenced by MaterialExpressionTextureSample_0
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_metal_dirty_albedo'
- LoadErrors: Info Failed to load /Game/Developers/drav/roof/roof_metal_dirty_albedo.roof_metal_dirty_albedo Referenced by MaterialExpressionTextureSample_1
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_metal_dirty_albedo' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/roof/roof_metal_dirty_albedo.roof_metal_dirty_albedo Referenced by MaterialExpressionTextureSample_1
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_metal_dirty_Normal'
- LoadErrors: Info Failed to load /Game/Developers/drav/roof/roof_metal_dirty_Normal.roof_metal_dirty_Normal Referenced by MaterialExpressionTextureSample_2
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_metal_dirty_Normal' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/roof/roof_metal_dirty_Normal.roof_metal_dirty_Normal Referenced by MaterialExpressionTextureSample_2
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_base_default_Normal'
- LoadErrors: Info Failed to load /Game/Developers/drav/roof/roof_base_default_Normal.roof_base_default_Normal Referenced by MaterialExpressionTextureSample_3
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_base_default_Normal' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/roof/roof_base_default_Normal.roof_base_default_Normal Referenced by MaterialExpressionTextureSample_3
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_metal_dirty_RoughnessMetallic'
- LoadErrors: Info Failed to load /Game/Developers/drav/roof/roof_metal_dirty_RoughnessMetallic.roof_metal_dirty_RoughnessMetallic Referenced by MaterialExpressionTextureSample_4
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_metal_dirty_RoughnessMetallic' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/roof/roof_metal_dirty_RoughnessMetallic.roof_metal_dirty_RoughnessMetallic Referenced by MaterialExpressionTextureSample_4
- LogLinker:Warning: Can't find file '/Game/Developers/drav/roof/roof_base_default_RoughnessMetallic'
- LoadErrors: Info Failed to load /Game/Developers/drav/roof/roof_base_default_RoughnessMetallic.roof_base_default_RoughnessMetallic Referenced by MaterialExpressionTextureSample_7
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/roof/roof_base_default_RoughnessMetallic' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/roof/roof_base_default_RoughnessMetallic.roof_base_default_RoughnessMetallic Referenced by MaterialExpressionTextureSample_7
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/Materials/wear_paint_shader'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Materials/wear_paint_shader.wear_paint_shader Referenced by PetrolStationBricks1
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/Materials/wear_paint_shader' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/Materials/wear_paint_shader.wear_paint_shader Referenced by PetrolStationBricks1
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/red_brick_02_m'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/red_brick_content/textures/red_brick_02_m.red_brick_02_m Referenced by PetrolStationBricks1
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/red_brick_02_m' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/red_brick_content/textures/red_brick_02_m.red_brick_02_m Referenced by PetrolStationBricks1
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/red_brick_n'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/red_brick_content/textures/red_brick_n.red_brick_n Referenced by PetrolStationBricks1
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/red_brick_n' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/red_brick_content/textures/red_brick_n.red_brick_n Referenced by PetrolStationBricks1
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/red_brick_n'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/red_brick_content/textures/red_brick_n.red_brick_n Referenced by PetrolStationBricks1
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/red_brick_n' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/red_brick_content/textures/red_brick_n.red_brick_n Referenced by PetrolStationBricks1
- LogLinker:Warning: Can't find file '/Game/Environments/MaterialInstances/Industrial/doors_big_industrial_02'
- LoadErrors: Info Failed to load /Game/Environments/MaterialInstances/Industrial/doors_big_industrial_02.doors_big_industrial_02 Referenced by SM_Industrial_02
- LogLinker:Warning: Can't find file for asset '/Game/Environments/MaterialInstances/Industrial/doors_big_industrial_02' while loading NULL.
- LoadErrors: Info Failed to load /Game/Environments/MaterialInstances/Industrial/doors_big_industrial_02.doors_big_industrial_02 Referenced by SM_Industrial_02
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/dirt/dirt_01'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/red_brick_content/textures/dirt/dirt_01.dirt_01 Referenced by red_brick_trim
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/dirt/dirt_01' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/red_brick_content/textures/dirt/dirt_01.dirt_01 Referenced by red_brick_trim
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/brick_trim_01'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/red_brick_content/textures/brick_trim_01.brick_trim_01 Referenced by red_brick_trim
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/brick_trim_01' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/red_brick_content/textures/brick_trim_01.brick_trim_01 Referenced by red_brick_trim
- LogLinker:Warning: Can't find file '/Game/Developers/Jacek/red_brick_content/textures/brick_trim_01_n'
- LoadErrors: Info Failed to load /Game/Developers/Jacek/red_brick_content/textures/brick_trim_01_n.brick_trim_01_n Referenced by red_brick_trim
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Jacek/red_brick_content/textures/brick_trim_01_n' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Jacek/red_brick_content/textures/brick_trim_01_n.brick_trim_01_n Referenced by red_brick_trim
- LogLinker:Warning: Can't find file '/Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_RoughnessMetallic'
- LoadErrors: Info Failed to load /Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_RoughnessMetallic.concrete_trim_low_concrete_RoughnessMetallic Referenced by MaterialExpressionTextureSample_1
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_RoughnessMetallic' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_RoughnessMetallic.concrete_trim_low_concrete_RoughnessMetallic Referenced by MaterialExpressionTextureSample_1
- LogLinker:Warning: Can't find file '/Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_Normal'
- LoadErrors: Info Failed to load /Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_Normal.concrete_trim_low_concrete_Normal Referenced by MaterialExpressionTextureSample_2
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_Normal' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_Normal.concrete_trim_low_concrete_Normal Referenced by MaterialExpressionTextureSample_2
- LogLinker:Warning: Can't find file '/Game/Developers/drav/blockout_mats/tiles_damaged_output'
- LoadErrors: Info Failed to load /Game/Developers/drav/blockout_mats/tiles_damaged_output.tiles_damaged_output Referenced by MI_tiles
- LogLinker:Warning: Can't find file for asset '/Game/Developers/drav/blockout_mats/tiles_damaged_output' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/drav/blockout_mats/tiles_damaged_output.tiles_damaged_output Referenced by MI_tiles
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask.ApartmentPlaster_mask Referenced by BlackPaintedMetal
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask.ApartmentPlaster_mask Referenced by BlackPaintedMetal
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal.Stucco5_normal Referenced by BlackPaintedMetal
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal.Stucco5_normal Referenced by BlackPaintedMetal
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo.WhitePlaster1_albedo Referenced by PlasteredBricks
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo.WhitePlaster1_albedo Referenced by PlasteredBricks
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/DirtConcrete_reflection'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/DirtConcrete_reflection.DirtConcrete_reflection Referenced by CommercialBuildingsAtlased
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/DirtConcrete_reflection' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/DirtConcrete_reflection.DirtConcrete_reflection Referenced by CommercialBuildingsAtlased
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/Bitumen2_normal'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/Bitumen2_normal.Bitumen2_normal Referenced by CBRoof
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/Bitumen2_normal' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/Bitumen2_normal.Bitumen2_normal Referenced by CBRoof
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo.WhitePlaster1_albedo Referenced by WhiteBricks2
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo.WhitePlaster1_albedo Referenced by WhiteBricks2
- LogLinker:Warning: Can't find file '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo'
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo.WhitePlaster1_albedo Referenced by PlasteredBricks2
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo.WhitePlaster1_albedo Referenced by PlasteredBricks2
- LogMaterial: Missing cached shader map for material russian_window_1_green, compiling.
- LogMaterial:Warning: Failed to compile Material /Game/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/russian_window_1_green.russian_window_1_green for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Color, should be Masks for /Game/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/Textures/russian_window_1_masks.russian_window_1_masks
- LogMaterial: Missing cached shader map for material M_MTLB, compiling.
- LogMaterial:Warning: Failed to compile Material /Game/Vehicles/MTLB/materials/M_MTLB.M_MTLB for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSample) Texture Sample> Missing input texture
- LogMaterial: Missing cached shader map for material vertex_master_bakednormal, compiling.
- LogMaterial:Warning: Failed to compile Material /Game/Environments/Eastern_European/Buildings/Village/barns/materials/master/vertex_master_bakednormal.vertex_master_bakednormal for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSampleParameter2D) Param2D> Requires Texture2D
- LogMaterial: Missing cached shader map for material vertex_master_bakednormal, compiling.
- LogMaterial:Warning: Failed to compile Material Instance /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_corner.MI_barn_corner with Base vertex_master_bakednormal for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSampleParameter2D) Param2D> Requires Texture2D
- LogMaterial: Missing cached shader map for material vertex_master, compiling.
- LogMaterial:Warning: Failed to compile Material /Game/Environments/Eastern_European/Buildings/Village/barns/materials/master/vertex_master.vertex_master for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSampleParameter2D) Param2D> Requires Texture2D
- LogMaterial: Missing cached shader map for material vertex_master_bakednormal, compiling.
- LogMaterial:Warning: Failed to compile Material Instance /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_doorway.MI_barn_doorway with Base vertex_master_bakednormal for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSampleParameter2D) Param2D> Requires Texture2D
- LogMaterial: Missing cached shader map for material roof4, compiling.
- LogMaterial:Warning: Failed to compile Material /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.roof4 for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSample) Texture Sample> Missing input texture
- LogMaterial: Missing cached shader map for material mat_industrialrim_1, compiling.
- LogMaterial:Warning: Failed to compile Material /Game/Environments/MaterialInstances/Industrial/mat_industrialrim_1.mat_industrialrim_1 for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSample) Texture Sample> Missing input texture
- LogMaterial: Missing cached shader map for material ApartmentGlass, compiling.
- LogMaterial:Warning: Failed to compile Material Instance /Game/Environments/Eastern_European/Buildings/Apartments/Materials/ApartmentGlass_Dirty.ApartmentGlass_Dirty with Base ApartmentGlass for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSample) Texture Sample> Missing input texture
- LogAIModule: Creating AISystem for world Skorpo_v3
- LogScript:Warning: Accessed None trying to read property BaseStatic
- Bp_TechnicalArtFunctions_C /Game/Blueprints/Library/Bp_TechnicalArtFunctions.Default__Bp_TechnicalArtFunctions_C
- Function /Game/Blueprints/Library/Bp_TechnicalArtFunctions.Bp_TechnicalArtFunctions_C:ModifyBaseMaterialColor:001B
- LogScript:Warning: Accessed None trying to read property BaseStatic
- Bp_TechnicalArtFunctions_C /Game/Blueprints/Library/Bp_TechnicalArtFunctions.Default__Bp_TechnicalArtFunctions_C
- Function /Game/Blueprints/Library/Bp_TechnicalArtFunctions.Bp_TechnicalArtFunctions_C:ModifyBaseMaterialColor:00AB
- LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue
- Bp_TechnicalArtFunctions_C /Game/Blueprints/Library/Bp_TechnicalArtFunctions.Default__Bp_TechnicalArtFunctions_C
- Function /Game/Blueprints/Library/Bp_TechnicalArtFunctions.Bp_TechnicalArtFunctions_C:ModifyBaseMaterialColor:00DB
- LogScript:Warning: Accessed None trying to read property BaseStatic
- Bp_TechnicalArtFunctions_C /Game/Blueprints/Library/Bp_TechnicalArtFunctions.Default__Bp_TechnicalArtFunctions_C
- Function /Game/Blueprints/Library/Bp_TechnicalArtFunctions.Bp_TechnicalArtFunctions_C:ModifyBaseMaterialColor:001B
- LogScript:Warning: Accessed None trying to read property BaseStatic
- Bp_TechnicalArtFunctions_C /Game/Blueprints/Library/Bp_TechnicalArtFunctions.Default__Bp_TechnicalArtFunctions_C
- Function /Game/Blueprints/Library/Bp_TechnicalArtFunctions.Bp_TechnicalArtFunctions_C:ModifyBaseMaterialColor:00AB
- LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue
- Bp_TechnicalArtFunctions_C /Game/Blueprints/Library/Bp_TechnicalArtFunctions.Default__Bp_TechnicalArtFunctions_C
- Function /Game/Blueprints/Library/Bp_TechnicalArtFunctions.Bp_TechnicalArtFunctions_C:ModifyBaseMaterialColor:00DB
- LogEditorServer: Finished looking for orphan Actors (0.001 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 1 381,407ms to complete.
- LogFileHelpers: Loading map 'Skorpo_v3' took 94.661
- LogCrashTracker: Crashtracker disabled due to settings.
- LogCollectionManager: Loaded 3 collections in 0.012090 seconds
- LogFileCache: Scanning file cache for directory 'C:/Program Files/Epic Games/Squad/Squad/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'C:/Program Files/Epic Games/Squad/Squad/Content/Developers/EndreBørve/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'C:/Program Files/Epic Games/Squad/Squad/Content/Collections/' took 0.01s
- LogCollectionManager: Rebuilt the GUID cache for 3 collections in 0.000006 seconds
- LogCollectionManager: Rebuilt the hierarchy cache for 3 collections in 0.000004 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0100 seconds. Added 2596 classes and 558 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
- LogSlate: Took 0.005703 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogSlate: Took 0.003545 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- LogSlate: Took 0.004038 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- LogRenderer: Reallocating scene render targets to support 2068x1276 NumSamples 1 (Frame:1).
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
- LogLoad: (Engine Initialization) Total time: 243.26 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 8.96 seconds
- LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
- LogContentStreaming: Texture pool size now 6076 MB
- LogSlate: Took 0.017515 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
- LogAssetRegistry:Warning: Package with string asset reference with short asset path: /Game/Zeno/Maps/Skorpo/Skorpo_v1. This is unsupported, can couse errors and be slow on loading. Please resave the package to fix this.
- LogAssetRegistry:Warning: Package with string asset reference with short asset path: /Invasion_of_uskedalen/Skorpo_v1. This is unsupported, can couse errors and be slow on loading. Please resave the package to fix this.
- LogAssetRegistry: Asset discovery search completed in 223.2528 seconds
- LogCollectionManager: Rebuilt the object cache for 3 collections in 0.000015 seconds (found 7 objects)
- LogCollectionManager: Fixed up redirectors for 3 collections in 0.000059 seconds (updated 0 objects)
- LogTexture:Display: Building textures: Texture2D_2 (G8, 128X128)
- Cmd: EDIT COPY
- Cmd: EDIT PASTE
- LogTexture:Display: Building textures: Texture2D_0 (BGRA8, 256X256)
- LogMaterial: Missing cached shader map for material M_uskedal_master, compiling.
- LogMaterial: Missing cached shader map for material M_uskedal_master, compiling.
- LogTexture:Display: Building textures: Texture2D_1 (BGRA8, 256X256)
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SphereBrushComponent) Not registered. Aborting.
- LogTexture:Display: Building textures: Texture2D_2 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_3 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_4 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_5 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_6 (BGRA8, 256X256)
- LogSlate: Took 0.004078 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf' (157K)
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner MIL Ural Logi4)
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner MIL Ural Logi4)
- LogEditorViewport: Clicking on Actor (LMB): Gameplay_TeamZone_C (MIL Protection Zone2)
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner MIL Ural Logi3)
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner MIL Ural Logi4)
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner MIL Ural Logi3)
- LogEditorViewport: Clicking on Actor (LMB): BP_MilitiaAmmocrate_C (BP_MilitiaAmmocrate4)
- LogEditorViewport: Clicking on Actor (LMB): BP_MilitiaAmmocrate_C (BP_MilitiaAmmocrate5)
- LogEditorActor: Deleted Actor: BP_VehicleSpawner_C
- LogEditorActor: Deleted 1 Actors (0.109 secs)
- LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Zeno/Maps/Skorpo/Skorpo_v3" FILE="../../../Squad/Saved/Autosaves/Game/Zeno/Maps/Skorpo/Skorpo_v3_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
- LogTexture:Display: Building textures: Texture2D_581 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_303 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_309 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_553 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_559 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_4 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_561 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_575 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_577 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_578 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_579 (BGRA8, 512X512)
- LogTexture:Display: Building textures: Texture2D_580 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_6 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_585 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_82 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_84 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_87 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_90 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_92 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_1 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_161 (BGRA8, 512X512)
- LogTexture:Display: Building textures: Texture2D_2 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_3 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_251 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_159 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_248 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_162 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_163 (BGRA8, 256X256)
- LogSlate: Took 0.000133 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogSavePackage: Save=18407.09ms
- LogSavePackage: Moving '../../../Squad/Saved/Skorpo_v3_Auto12B1AC0AA4F1D3966BA20958495324A92.tmp' to '../../../Squad/Saved/Autosaves/Game/Zeno/Maps/Skorpo/Skorpo_v3_Auto1.umap'
- LogSavePackage:Display: Finished SavePackage ../../../Squad/Saved/Autosaves/Game/Zeno/Maps/Skorpo/Skorpo_v3_Auto1.umap
- LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Zeno/Maps/Skorpo/Skorpo_v3' took 18.506
- LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 18.506
- OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Placeable/BP_NoDeployZone] ([1] browsable assets)...
- OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Placeable/BP_NoDeployZone]
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Placeable/BP_NoDeployZone" FILE="../../../Squad/Saved/Autosaves/Game/Blueprints/Placeable/BP_NoDeployZone_Auto1.uasset" SILENT=false AUTOSAVING=true
- LogSavePackage: Save=20.43ms
- LogSavePackage: Moving '../../../Squad/Saved/BP_NoDeployZone_Auto170D9CA814655534BB408A2B6A496AD6C.tmp' to '../../../Squad/Saved/Autosaves/Game/Blueprints/Placeable/BP_NoDeployZone_Auto1.uasset'
- LogSavePackage:Display: Finished SavePackage ../../../Squad/Saved/Autosaves/Game/Blueprints/Placeable/BP_NoDeployZone_Auto1.uasset
- LogFileHelpers: Auto-saving content packages took 0.049
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: BP_VehicleSpawner_C
- LogEditorActor: Deleted Actor: BP_VehicleSpawner_C
- LogEditorActor: Deleted 2 Actors (0.076 secs)
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner BRDM 3)
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: BP_VehicleSpawner_C
- LogEditorActor: Deleted 1 Actors (0.072 secs)
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner Technical SPG2)
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner BRDM 4)
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogEditorViewport: Clicking on Actor (LMB): SQTeamSpawnPoint (SquadTeamSpawnPoint13)
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_OceanPlane)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_OceanPlane)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_OceanPlane)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_OceanPlane)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_OceanPlane)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_OceanPlane)
- LogEditorViewport: Clicking on Actor (LMB): SQTeamSpawnGroup (SquadTeamSpawn MIL2)
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_OceanPlane)
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner BRDM 4)
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Zeno/Maps/Skorpo/Skorpo_v3" FILE="../../../Squad/Content/Zeno/Maps/Skorpo/Skorpo_v3.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Save=20705.58ms
- LogSavePackage: Moving '../../../Squad/Saved/Skorpo_v35E0CBC4D46AD8A20E7658FA89D4C508B.tmp' to '../../../Squad/Content/Zeno/Maps/Skorpo/Skorpo_v3.umap'
- LogSavePackage:Display: Finished SavePackage ../../../Squad/Content/Zeno/Maps/Skorpo/Skorpo_v3.umap
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogNavigationPoint: PostEditMove Clear paths rebuilt
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner BTR 3)
- LogEditorActor: Deleted Actor: BP_VehicleSpawner_C
- LogEditorActor: Deleted 1 Actors (0.098 secs)
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: BP_VehicleSpawner_C
- LogEditorActor: Deleted 1 Actors (0.065 secs)
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner MTLB2)
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner MTLB)
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner Ural Logi3)
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner Ural Trans2)
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner Ural Logi4)
- LogEditorViewport: Clicking on Actor (LMB): BP_vehicle_repair_C (BP_vehicle_repair5)
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Zeno/Maps/Skorpo/Skorpo_v3" FILE="../../../Squad/Content/Zeno/Maps/Skorpo/Skorpo_v3.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Save=18919.76ms
- LogSavePackage: Moving '../../../Squad/Saved/Skorpo_v3C38F6A344C7DDAF20F5E84B68FE3BB43.tmp' to '../../../Squad/Content/Zeno/Maps/Skorpo/Skorpo_v3.umap'
- LogSavePackage:Display: Finished SavePackage ../../../Squad/Content/Zeno/Maps/Skorpo/Skorpo_v3.umap
- LogAssetRegistry:Warning: Package with string asset reference with short asset path: /Game/Zeno/Maps/Skorpo/Skorpo_v1. This is unsupported, can couse errors and be slow on loading. Please resave the package to fix this.
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
- LogOnline:Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0]
- LogOnline:Display: OSS: FOnlineAsyncTaskManager::Exit() started
- LogOnline:Display: OSS: FOnlineAsyncTaskManager::Exit() finished
- LogOnline:Warning: STEAM: Steam API disabled!
- LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
- PIE: New page: PIE session: Skorpo_v3 (22. nov. 2017, 14.39.47)
- LogPlayLevel: Creating play world package: /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3
- LogPlayLevel: PIE: StaticDuplicateObject took: (2.001600s)
- LogAIModule: Creating AISystem for world Skorpo_v3
- LogPlayLevel: PIE: World Init took: (0.001189s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Zeno/Maps/Skorpo/Skorpo_v3.Skorpo_v3 to /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3.Skorpo_v3 (2.005772s)
- LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByCode'. Value remains '6076'
- LogSquad: SquadGameEngine is Invalid... Unable to load map rotation!
- LogSquad: Initializing Squad version dev
- LogSquad: CPU Brand: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
- LogSquad: CPU Vendor: GenuineIntel
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 5 Map(s) for Logar
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley AAS v1 INF
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley INS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley INS v1 Night
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar PAAS V1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Jensen's Range
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 4 Map(s) for Kohat
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat AAS v1 INF
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat Invasion v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat INS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 2 Map(s) for OP First Light
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for OP First Light AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for OP First Light Conquest v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 7 Map(s) for Chora
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora AAS v2
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora PAAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora INS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora AAS v1 INF Night
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora Invasion v1 Night
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 5 Map(s) for Fool's Road
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v2
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v3
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road Skirmish
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v1 INF
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 6 Map(s) for Sumari
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari AAS v1 INF
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari AAS v2
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari AAS v3
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari ITC v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari INS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 5 Map(s) for Gorodok
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok AAS v2
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok AAS v1 INF
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok Conquest v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok Invasion v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 5 Map(s) for Yehorivka
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka AAS v1 INF
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka AAS v2
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Conquest v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Invasion v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 4 Map(s) for Kokan
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan AAS v2
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan PAAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan INS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 3 Map(s) for Al Basrah
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah Invasion v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah PAAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 3 Map(s) for Narva
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva PAAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva Invasion v1
- LogInit: XAudio2 using 'Høyttalere (4- Corsair Gaming H1500 Headset)' : 6 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3f)
- LogInit: FAudioDevice initialized.
- LogLoad: Game class is 'BP_GameMode_C'
- LogRCONServer:Warning: 8968:FRCONServer::Start(): RCONServer was not setup because the password was not specified on the command line or in the ini file
- LogWorld: Bringing World /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3.Skorpo_v3 up for play (max tick rate 0) at 2017.11.22-13.39.50
- LogSquad:Warning: SquadGameEngine is not valid... Will not be able to load server settings!
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64667.93, Y=-119466.17, Z=-25305.53) for SquadTeamSpawnPoint5
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64667.55, Y=-119463.66, Z=-24926.24) for SquadTeamSpawnPoint5
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=64677.57, Y=-119471.08, Z=-25211.53) for SquadTeamSpawnPoint5
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=120.000000) V(X=64677.57, Y=-119471.08, Z=-25211.53) for SquadTeamSpawnPoint5
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64547.28, Y=-119565.73, Z=-25226.24) for SquadTeamSpawnPoint5
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=150.000000) V(X=64567.77, Y=-119580.88, Z=-24876.24) for SquadTeamSpawnPoint5: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64527.57, Y=-119730.88, Z=-25187.53) for SquadTeamSpawnPoint5
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=180.000000) V(X=64527.57, Y=-119730.88, Z=-24876.24) for SquadTeamSpawnPoint5: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=210.000000) V(X=64567.77, Y=-119880.88, Z=-25217.03) for SquadTeamSpawnPoint5: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 281.642212 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=65120.93, Y=-119434.52, Z=-25226.24) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=200.000000,deg=45.000000) V(X=65137.14, Y=-119412.84, Z=-24876.24) for SquadTeamSpawnRUS2: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64977.09, Y=-119379.17, Z=-25226.24) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64992.30, Y=-119379.17, Z=-24876.24) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=64995.96, Y=-119353.66, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=90.000000) V(X=64995.96, Y=-119353.66, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=65272.80, Y=-119584.99, Z=-25314.24) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=65312.56, Y=-119531.21, Z=-24964.24) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=65295.96, Y=-119553.66, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=0.000000) V(X=65295.96, Y=-119553.66, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=30.000000) V(X=65265.88, Y=-119389.99, Z=-25226.24) for SquadTeamSpawnRUS2: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=65143.07, Y=-119303.27, Z=-25457.24) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=65142.36, Y=-119291.18, Z=-24952.82) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=65145.96, Y=-119293.85, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=60.000000) V(X=65145.96, Y=-119293.85, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=65001.22, Y=-119252.03, Z=-25244.85) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=65007.71, Y=-119237.87, Z=-24953.11) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=64995.96, Y=-119253.66, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=90.000000) V(X=64995.96, Y=-119253.66, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64845.96, Y=-119293.85, Z=-25217.53) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=120.000000) V(X=64845.96, Y=-119293.85, Z=-24876.24) for SquadTeamSpawnRUS2: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64740.73, Y=-119407.04, Z=-25235.31) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=150.000000) V(X=64736.16, Y=-119403.66, Z=-24876.24) for SquadTeamSpawnRUS2: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 312.789398 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64378.91, Y=-119793.44, Z=-25226.24) for SquadTeamSpawnPoint10
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=0.000000) V(X=64381.25, Y=-119795.17, Z=-24876.24) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=120.000000) V(X=63931.25, Y=-119535.37, Z=-25217.53) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=63781.25, Y=-119795.17, Z=-25310.96) for SquadTeamSpawnPoint10
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=180.000000) V(X=63781.25, Y=-119795.17, Z=-24876.24) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=210.000000) V(X=63798.02, Y=-119976.84, Z=-25224.96) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=63931.25, Y=-120054.98, Z=-25312.96) for SquadTeamSpawnPoint10
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=240.000000) V(X=63938.90, Y=-120044.63, Z=-24847.51) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64081.25, Y=-120095.17, Z=-25226.24) for SquadTeamSpawnPoint10
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=270.000000) V(X=64081.25, Y=-120095.17, Z=-24851.67) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64231.02, Y=-120054.80, Z=-25226.24) for SquadTeamSpawnPoint10
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=300.000000) V(X=64231.25, Y=-120054.98, Z=-24876.24) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64350.91, Y=-119952.46, Z=-25226.24) for SquadTeamSpawnPoint10
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=330.000000) V(X=64350.91, Y=-119952.45, Z=-24876.24) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 272.252258 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64171.18, Y=-119492.12, Z=-25275.53) for SquadTeamSpawnPoint11
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=200.000000,deg=90.000000) V(X=64149.70, Y=-119474.69, Z=-24876.24) for SquadTeamSpawnPoint11: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64449.70, Y=-119674.69, Z=-25187.53) for SquadTeamSpawnPoint11
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=0.000000) V(X=64449.70, Y=-119674.69, Z=-24876.24) for SquadTeamSpawnPoint11: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64146.02, Y=-119970.11, Z=-25187.53) for SquadTeamSpawnPoint11
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=270.000000) V(X=64149.70, Y=-119974.69, Z=-24876.24) for SquadTeamSpawnPoint11: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64292.04, Y=-119923.05, Z=-25226.24) for SquadTeamSpawnPoint11
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=300.000000) V(X=64283.47, Y=-119922.49, Z=-24876.24) for SquadTeamSpawnPoint11: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64419.56, Y=-119831.79, Z=-25318.20) for SquadTeamSpawnPoint11
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=330.000000) V(X=64409.50, Y=-119824.69, Z=-24876.24) for SquadTeamSpawnPoint11: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 328.057190 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64569.81, Y=-119528.05, Z=-25187.53) for SquadTeamSpawnPoint12
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=0.000000) V(X=64569.81, Y=-119528.05, Z=-24876.24) for SquadTeamSpawnPoint12: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=150.000000) V(X=64010.00, Y=-119378.05, Z=-25217.06) for SquadTeamSpawnPoint12: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64425.00, Y=-119788.08, Z=-25275.53) for SquadTeamSpawnPoint12
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=300.000000) V(X=64409.21, Y=-119786.49, Z=-24876.24) for SquadTeamSpawnPoint12: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64545.27, Y=-119683.47, Z=-25226.24) for SquadTeamSpawnPoint12
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=330.000000) V(X=64529.62, Y=-119678.05, Z=-24876.24) for SquadTeamSpawnPoint12: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 289.367645 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151802.59, Y=-178746.98, Z=-29231.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151802.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=0.000000) V(X=151802.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151702.59, Y=-178646.98, Z=-29231.16) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151702.59, Y=-178646.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=90.000000) V(X=151702.59, Y=-178646.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151602.59, Y=-178746.98, Z=-29231.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151602.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=180.000000) V(X=151602.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151702.59, Y=-178846.98, Z=-29230.13) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151702.59, Y=-178846.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=270.000000) V(X=151702.59, Y=-178846.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151844.02, Y=-178605.56, Z=-29233.04) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151844.02, Y=-178605.56, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=45.000000) V(X=151844.02, Y=-178605.56, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151702.59, Y=-178546.98, Z=-29232.32) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151702.59, Y=-178546.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=90.000000) V(X=151702.59, Y=-178546.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151561.17, Y=-178605.56, Z=-29229.28) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151561.17, Y=-178605.56, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=135.000000) V(X=151561.17, Y=-178605.56, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151502.59, Y=-178746.98, Z=-29227.94) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151502.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=180.000000) V(X=151502.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151574.98, Y=-178874.08, Z=-29222.76) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151561.17, Y=-178888.41, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=225.000000) V(X=151561.17, Y=-178888.41, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151844.02, Y=-178888.41, Z=-29231.22) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151844.02, Y=-178888.41, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=315.000000) V(X=151844.02, Y=-178888.41, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152002.59, Y=-178746.98, Z=-29231.23) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152002.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=0.000000) V(X=152002.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151852.59, Y=-178487.17, Z=-29236.85) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151852.59, Y=-178487.17, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=60.000000) V(X=151852.59, Y=-178487.17, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151702.59, Y=-178446.98, Z=-29234.52) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151702.59, Y=-178446.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=90.000000) V(X=151702.59, Y=-178446.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151552.59, Y=-178487.17, Z=-29230.12) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151552.59, Y=-178487.17, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=120.000000) V(X=151552.59, Y=-178487.17, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151402.59, Y=-178746.98, Z=-29223.63) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151402.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=180.000000) V(X=151402.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151442.78, Y=-178896.98, Z=-29214.55) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151442.78, Y=-178896.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=210.000000) V(X=151442.78, Y=-178896.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151962.41, Y=-178896.98, Z=-29231.99) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151962.41, Y=-178896.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=330.000000) V(X=151962.41, Y=-178896.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 315.376740 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152818.08, Y=-178908.25, Z=-29235.33) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152818.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=0.000000) V(X=152818.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152718.08, Y=-178808.25, Z=-29238.79) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152718.08, Y=-178808.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=90.000000) V(X=152718.08, Y=-178808.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152618.08, Y=-178908.25, Z=-29232.20) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152618.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=180.000000) V(X=152618.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152718.08, Y=-179008.25, Z=-29232.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152718.08, Y=-179008.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=270.000000) V(X=152718.08, Y=-179008.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152918.08, Y=-178908.25, Z=-29236.61) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152918.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=0.000000) V(X=152918.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152859.50, Y=-178766.83, Z=-29244.42) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152859.50, Y=-178766.83, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=45.000000) V(X=152859.50, Y=-178766.83, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152718.08, Y=-178708.25, Z=-29244.26) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152718.08, Y=-178708.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=90.000000) V(X=152718.08, Y=-178708.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152576.66, Y=-178766.83, Z=-29238.38) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152576.66, Y=-178766.83, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=135.000000) V(X=152576.66, Y=-178766.83, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152518.08, Y=-178908.25, Z=-29232.20) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152518.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=180.000000) V(X=152518.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152576.66, Y=-179049.67, Z=-29231.11) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152576.66, Y=-179049.67, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=225.000000) V(X=152576.66, Y=-179049.67, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152718.08, Y=-179108.25, Z=-29231.10) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152718.08, Y=-179108.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=270.000000) V(X=152718.08, Y=-179108.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153018.08, Y=-178908.25, Z=-29238.79) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153018.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=0.000000) V(X=153018.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152977.89, Y=-178758.25, Z=-29247.58) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152977.89, Y=-178758.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=30.000000) V(X=152977.89, Y=-178758.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152718.08, Y=-178608.25, Z=-29250.64) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152718.08, Y=-178608.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=90.000000) V(X=152718.08, Y=-178608.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152458.27, Y=-178758.25, Z=-29237.30) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152458.27, Y=-178758.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=150.000000) V(X=152458.27, Y=-178758.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152418.08, Y=-178908.25, Z=-29232.20) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152418.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=180.000000) V(X=152418.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152568.08, Y=-179168.06, Z=-29231.10) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152568.08, Y=-179168.06, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=240.000000) V(X=152568.08, Y=-179168.06, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152718.08, Y=-179208.25, Z=-29231.10) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152718.08, Y=-179208.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=270.000000) V(X=152718.08, Y=-179208.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152868.08, Y=-179168.06, Z=-29231.10) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152868.08, Y=-179168.06, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=300.000000) V(X=152868.08, Y=-179168.06, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 309.209564 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152362.98, Y=-178679.11, Z=-29239.94) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152394.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=0.000000) V(X=152394.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152194.75, Y=-178670.28, Z=-29236.66) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152194.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=180.000000) V(X=152194.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152294.75, Y=-178719.25, Z=-29234.13) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152294.75, Y=-178770.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=270.000000) V(X=152294.75, Y=-178770.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152494.75, Y=-178670.28, Z=-29241.48) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152494.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=0.000000) V(X=152494.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152436.17, Y=-178528.86, Z=-29245.77) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152436.17, Y=-178528.86, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=45.000000) V(X=152436.17, Y=-178528.86, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152294.75, Y=-178470.28, Z=-29247.80) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152294.75, Y=-178470.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=90.000000) V(X=152294.75, Y=-178470.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152153.33, Y=-178528.86, Z=-29241.48) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152153.33, Y=-178528.86, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=135.000000) V(X=152153.33, Y=-178528.86, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152094.75, Y=-178670.28, Z=-29235.57) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152094.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=180.000000) V(X=152094.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152153.33, Y=-178811.70, Z=-29232.19) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152153.33, Y=-178811.70, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=225.000000) V(X=152153.33, Y=-178811.70, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152294.75, Y=-178870.28, Z=-29232.19) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152294.75, Y=-178870.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=270.000000) V(X=152294.75, Y=-178870.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152436.17, Y=-178811.70, Z=-29233.82) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152436.17, Y=-178811.70, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=315.000000) V(X=152436.17, Y=-178811.70, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152594.75, Y=-178670.28, Z=-29243.87) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152594.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=0.000000) V(X=152594.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152554.56, Y=-178520.28, Z=-29250.10) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152554.56, Y=-178520.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=30.000000) V(X=152554.56, Y=-178520.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152444.75, Y=-178410.47, Z=-29260.12) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152444.75, Y=-178410.47, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=60.000000) V(X=152444.75, Y=-178410.47, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152144.75, Y=-178410.47, Z=-29251.49) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152144.75, Y=-178410.47, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=120.000000) V(X=152144.75, Y=-178410.47, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152034.94, Y=-178520.28, Z=-29237.98) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152034.94, Y=-178520.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=150.000000) V(X=152034.94, Y=-178520.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151994.75, Y=-178670.28, Z=-29233.82) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151994.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=180.000000) V(X=151994.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152034.94, Y=-178820.28, Z=-29232.19) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152034.94, Y=-178820.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=210.000000) V(X=152034.94, Y=-178820.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152144.75, Y=-178930.09, Z=-29232.19) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152144.75, Y=-178930.09, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=240.000000) V(X=152144.75, Y=-178930.09, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152444.75, Y=-178930.09, Z=-29232.19) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152444.75, Y=-178930.09, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=300.000000) V(X=152444.75, Y=-178930.09, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152554.56, Y=-178820.28, Z=-29234.69) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152554.56, Y=-178820.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=330.000000) V(X=152554.56, Y=-178820.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 317.070526 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153361.11, Y=-178901.19, Z=-29243.35) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153361.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=0.000000) V(X=153361.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153161.11, Y=-178901.19, Z=-29241.99) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153161.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=180.000000) V(X=153161.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153461.11, Y=-178901.19, Z=-29244.18) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153461.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=0.000000) V(X=153461.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153402.53, Y=-178759.77, Z=-29251.25) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153402.53, Y=-178759.77, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=45.000000) V(X=153402.53, Y=-178759.77, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153119.69, Y=-178759.77, Z=-29250.15) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153119.69, Y=-178759.77, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=135.000000) V(X=153119.69, Y=-178759.77, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153061.11, Y=-178901.19, Z=-29240.05) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153061.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=180.000000) V(X=153061.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153119.69, Y=-179042.61, Z=-29234.21) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153119.69, Y=-179042.61, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=225.000000) V(X=153119.69, Y=-179042.61, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153261.11, Y=-179101.19, Z=-29233.48) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153261.11, Y=-179101.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=270.000000) V(X=153261.11, Y=-179101.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153402.53, Y=-179042.61, Z=-29238.05) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153402.53, Y=-179042.61, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=315.000000) V(X=153402.53, Y=-179042.61, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153561.11, Y=-178901.19, Z=-29245.27) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153561.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=0.000000) V(X=153561.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153520.92, Y=-178751.19, Z=-29252.29) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153520.92, Y=-178751.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=30.000000) V(X=153520.92, Y=-178751.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153111.11, Y=-178641.38, Z=-29257.05) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153111.11, Y=-178641.38, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=120.000000) V(X=153111.11, Y=-178641.38, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153001.30, Y=-178751.19, Z=-29248.56) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153001.30, Y=-178751.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=150.000000) V(X=153001.30, Y=-178751.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152961.11, Y=-178901.19, Z=-29237.86) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152961.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=180.000000) V(X=152961.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153111.11, Y=-179161.00, Z=-29231.11) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153111.11, Y=-179161.00, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=240.000000) V(X=153111.11, Y=-179161.00, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153425.58, Y=-179175.33, Z=-29232.20) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153411.11, Y=-179161.00, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=300.000000) V(X=153411.11, Y=-179161.00, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 280.607635 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153229.03, Y=-179378.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153229.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=0.000000) V(X=153229.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153129.03, Y=-179278.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153129.03, Y=-179278.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=90.000000) V(X=153129.03, Y=-179278.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153029.03, Y=-179378.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153029.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=180.000000) V(X=153029.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153329.03, Y=-179378.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153329.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=0.000000) V(X=153329.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153270.45, Y=-179237.44, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153270.45, Y=-179237.44, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=45.000000) V(X=153270.45, Y=-179237.44, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153129.03, Y=-179178.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153129.03, Y=-179178.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=90.000000) V(X=153129.03, Y=-179178.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152987.61, Y=-179237.44, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152987.61, Y=-179237.44, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=135.000000) V(X=152987.61, Y=-179237.44, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152929.03, Y=-179378.86, Z=-29230.01) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152929.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=180.000000) V(X=152929.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152987.61, Y=-179520.28, Z=-29214.30) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152987.61, Y=-179520.28, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=225.000000) V(X=152987.61, Y=-179520.28, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153129.03, Y=-179578.86, Z=-29203.69) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153129.03, Y=-179578.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=270.000000) V(X=153129.03, Y=-179578.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153270.45, Y=-179520.28, Z=-29225.82) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153270.45, Y=-179520.28, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=315.000000) V(X=153270.45, Y=-179520.28, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153429.03, Y=-179378.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153429.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=0.000000) V(X=153429.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153388.84, Y=-179228.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153388.84, Y=-179228.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=30.000000) V(X=153388.84, Y=-179228.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153129.03, Y=-179078.86, Z=-29232.49) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153129.03, Y=-179078.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=90.000000) V(X=153129.03, Y=-179078.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152869.22, Y=-179228.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152869.22, Y=-179228.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=150.000000) V(X=152869.22, Y=-179228.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152829.11, Y=-179378.81, Z=-29229.84) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152829.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=180.000000) V(X=152829.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152974.83, Y=-179624.17, Z=-29111.21) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152979.03, Y=-179638.67, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=240.000000) V(X=152979.03, Y=-179638.67, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153388.84, Y=-179528.86, Z=-29227.69) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153388.84, Y=-179528.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=330.000000) V(X=153388.84, Y=-179528.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 293.007904 secs
- LogWorld: Bringing up level for play took: 0.934819
- LogSquad: Login: NewPlayer: SQLocalPlayer /Engine/Transient.SQUnrealEdEngine_0:SQLocalPlayer_0
- LogSquad: [CHAT AdminChat] Admin has joined
- LogSquadTrace: [Standalone] ASQGameMode::FindPlayerStart_Implementation(): On Server PC=DESKTOP-1K4ROJI-533D58AD4119FC98 Spawn=nullptr DeployRole=nullptr IncomingName=
- LogSquadTrace: [Standalone] ASQGameMode::FindPlayerStart_Implementation(): Calling Super::FindPlayerStart_Implementation: SelectedGameSpawn=nullptr PC=DESKTOP-1K4ROJI-533D58AD4119FC98 Spawn=nullptr DeployRole=nullptr IncomingName=
- LogSquadTrace: [Standalone] ASQGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=DESKTOP-1K4ROJI-533D58AD4119FC98
- LogSquadTrace: [Standalone] ASQGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=DESKTOP-1K4ROJI-533D58AD4119FC98 ConcretePawnClassForController=nullptr
- LogSquad: PostLogin: NewPlayer: BP_PlayerController_C /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3.Skorpo_v3:PersistentLevel.BP_PlayerController_C_0
- LogSquadTrace: [Standalone] ASQHUD::OnPlayerTalkingStateChanged(): SquadChannel: DESKTOP-1K4ROJI-533D58AD4119FC985C2920B53E9F9DFE 0 (SquadVoiceEndingSound != nullptr): 1
- LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0007 seconds. Added 11 classes and 0 folders.
- LogGameMode:Warning: Pending Player DESKTOP-1K4ROJI-533D58AD4119FC985C2920B53E9F9DFE is valid but not in the PendingPlayers map
- LogOnline:Warning: OSS: Can't start an online game for session (Game) that hasn't been created
- LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
- LogGameState: Match State Changed from EnteringMap to WaitingToStart
- LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
- LogOnline:Warning: OSS: Can't start an online game for session (Game) that hasn't been created
- LogSquadTrace: [Standalone] ASQGameMode::RestartPlayer(): On Server PC=DESKTOP-1K4ROJI-533D58AD4119FC98 Spawn=nullptr DeployRole=RIFLEMAN
- LogSquadTrace: [Standalone] ASQGameMode::FindPlayerStart_Implementation(): On Server PC=DESKTOP-1K4ROJI-533D58AD4119FC98 Spawn=nullptr DeployRole=RIFLEMAN IncomingName=
- LogSquadTrace: [Standalone] ASQGameMode::FindPlayerStart_Implementation(): Calling Super::FindPlayerStart_Implementation: SelectedGameSpawn=nullptr PC=DESKTOP-1K4ROJI-533D58AD4119FC98 Spawn=nullptr DeployRole=RIFLEMAN IncomingName=
- LogSquadTrace: [Standalone] ASQGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=DESKTOP-1K4ROJI-533D58AD4119FC98
- LogSquadTrace: [Standalone] ASQGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=DESKTOP-1K4ROJI-533D58AD4119FC98 ConcretePawnClassForController=nullptr
- LogSquadTrace: [Standalone] ASQGameMode::SpawnDefaultPawnFor_Implementation(): On Server PC=DESKTOP-1K4ROJI-533D58AD4119FC98 DeployRole=RIFLEMAN
- LogSquadTrace: [Standalone] ASQPlayerController::SetCurrentRole(): On Server PC=DESKTOP-1K4ROJI-533D58AD4119FC98 NewRole=RIFLEMAN
- LogSquadTrace: [Standalone] ASQPlayerController::SetCurrentRole(): On Server PC=DESKTOP-1K4ROJI-533D58AD4119FC98 CurrentRole=nullptr
- LogSquadTrace: [Standalone] ASQPlayerController::SetCurrentRole(): On Server !NewRole || same as old role: PC=DESKTOP-1K4ROJI-533D58AD4119FC98 CurrentRole=RIFLEMAN
- LogSquadTrace: [Standalone] ASQGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=DESKTOP-1K4ROJI-533D58AD4119FC98
- LogSquadTrace: [Standalone] ASQGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=DESKTOP-1K4ROJI-533D58AD4119FC98 ConcretePawnClassForController=BP_Soldier_MIL_Rifleman1_C
- LogSquadTrace: [Standalone] ASQPlayerController::Possess(): PC=DESKTOP-1K4ROJI-533D58AD4119FC98 Pawn=BP_Soldier_MIL_Rifleman1_C_0 FullPath=BP_Soldier_MIL_Rifleman1_C /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3.Skorpo_v3:PersistentLevel.BP_Soldier_MIL_Rifleman1_C_0
- LogSquadTrace: [Standalone] ASQPlayerController::ChangeState(): PC=DESKTOP-1K4ROJI-533D58AD4119FC98 OldState=Inactive NewState=Playing
- LogSquadTrace: [Standalone] ASQPlayerController::EndInactiveState(): PC=DESKTOP-1K4ROJI-533D58AD4119FC98
- LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByCode'. Value remains '6076'
- LogSquad: SQDeployable BP_rus_Ammocrate4 for team 1 at X=64869.988 Y=-121003.375 Z=-25314.277 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_rus_Ammocrate5 for team 1 at X=63844.914 Y=-120232.258 Z=-25313.332 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_MilitiaAmmocrate4 for team 2 at X=152760.125 Y=-180632.031 Z=-28984.324 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_MilitiaAmmocrate5 for team 2 at X=148678.266 Y=-178610.109 Z=-28603.576 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_M2_Tripod_1302 for team 0 at X=119460.758 Y=-125261.469 Z=-24960.740 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_vehicle_repair3 for team 1 at X=148555.938 Y=-178290.297 Z=-28579.689 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_vehicle_repair4 for team 2 at X=65884.375 Y=-120485.438 Z=-25308.436 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_vehicle_repair5 for team 2 at X=66224.188 Y=-120728.508 Z=-25308.436 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_vehicle_repair6 for team 1 at X=148182.891 Y=-178202.328 Z=-28561.920 created (Owning FOB nullptr).
- LogSquad:Warning: GetNextMap: Unable to find any valid maps in the GameUserSettings.ini to rotate to, please check that there is one valid map, restarting the current map
- LogSquadTrace: [Standalone] ASQGameMode::HandleMatchHasStarted(): PC: DESKTOP-1K4ROJI-533D58AD4119FC98 is in state: Playing
- LogGameState: Match State Changed from WaitingToStart to InProgress
- PIE: Info Play in editor start time for /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3 3,919
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: Turret_SkeletalMesh
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: Turret_SkeletalMesh
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: Turret_SkeletalMesh
- LogSquad: USQGameState: Server Tick Rate: 13.76
- LogSquad: USQGameState: Server Tick Rate: 37.44
- LogSquadTrace: [Standalone] ASQPlayerController::UnPossess(): PC=DESKTOP-1K4ROJI-533D58AD4119FC98
- LogSquadTrace: [Standalone] ASQPlayerController::UnPossess(): PC=DESKTOP-1K4ROJI-533D58AD4119FC98 current health value 100.000000
- LogSquadTrace: [Standalone] ASQSoldier::Die(): Player:nullptr KillingDamage=100.000000 from nullptr caused by nullptr
- PIE:Warning: Warning Invalid Simulate Options: Body (BP_AK74_C_0.WeaponMesh1P AK74) is set to simulate physics but Collision Enabled is incompatible
- PIE:Warning: Warning Invalid Simulate Options: Body (BP_AK74_C_0.WeaponMesh3P AK74) is set to simulate physics but Collision Enabled is incompatible
- PIE:Warning: Warning Invalid Simulate Options: Body (BP_AK74_C_0.WeaponMesh1P AK74) is set to simulate physics but Collision Enabled is incompatible
- PIE:Warning: Warning Invalid Simulate Options: Body (BP_AK74_C_0.WeaponMesh3P AK74) is set to simulate physics but Collision Enabled is incompatible
- LogSquadTrace: [Standalone] ASQPlayerController::UnPossess(): PC=BP_PlayerController_C_0
- LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
- LogOnline:Display: OSS: Removing 0 named interfaces
- LogOnline:Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0]
- LogOnline:Display: OSS: FOnlineAsyncTaskManager::Exit() started
- LogOnline:Display: OSS: FOnlineAsyncTaskManager::Exit() finished
- LogPlayLevel:Display: Shutting down PIE online subsystems
- LogPlayLevel:Display: Destroying online subsystem :Context_4
- LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
- LogEditorViewport: Clicking on Actor (LMB): BP_VehicleSpawner_C (Spawner MTLB)
- LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Skorpo_v3 (22. nov. 2017, 14.40.45)
- LogPlayLevel: Creating play world package: /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3
- LogPlayLevel: PIE: StaticDuplicateObject took: (1.928918s)
- LogAIModule: Creating AISystem for world Skorpo_v3
- LogPlayLevel: PIE: World Init took: (0.000932s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Zeno/Maps/Skorpo/Skorpo_v3.Skorpo_v3 to /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3.Skorpo_v3 (1.931448s)
- LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByCode'. Value remains '6076'
- LogSquad: SquadGameEngine is Invalid... Unable to load map rotation!
- LogSquad: Initializing Squad version dev
- LogSquad: CPU Brand: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
- LogSquad: CPU Vendor: GenuineIntel
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 5 Map(s) for Logar
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley AAS v1 INF
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley INS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley INS v1 Night
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar PAAS V1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Jensen's Range
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 4 Map(s) for Kohat
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat AAS v1 INF
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat Invasion v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat INS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 2 Map(s) for OP First Light
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for OP First Light AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for OP First Light Conquest v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 7 Map(s) for Chora
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora AAS v2
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora PAAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora INS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora AAS v1 INF Night
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora Invasion v1 Night
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 5 Map(s) for Fool's Road
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v2
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v3
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road Skirmish
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v1 INF
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 6 Map(s) for Sumari
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari AAS v1 INF
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari AAS v2
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari AAS v3
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari ITC v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari INS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 5 Map(s) for Gorodok
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok AAS v2
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok AAS v1 INF
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok Conquest v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok Invasion v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 5 Map(s) for Yehorivka
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka AAS v1 INF
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka AAS v2
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Conquest v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Invasion v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 4 Map(s) for Kokan
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan AAS v2
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan PAAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan INS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 3 Map(s) for Al Basrah
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah Invasion v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah PAAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 3 Map(s) for Narva
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva AAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva PAAS v1
- LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva Invasion v1
- LogInit: XAudio2 using 'Høyttalere (4- Corsair Gaming H1500 Headset)' : 6 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3f)
- LogInit: FAudioDevice initialized.
- LogLoad: Game class is 'BP_GameMode_C'
- LogRCONServer:Warning: 8968:FRCONServer::Start(): RCONServer was not setup because the password was not specified on the command line or in the ini file
- LogWorld: Bringing World /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3.Skorpo_v3 up for play (max tick rate 0) at 2017.11.22-13.40.48
- LogSquad:Warning: SquadGameEngine is not valid... Will not be able to load server settings!
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64667.93, Y=-119466.17, Z=-25305.53) for SquadTeamSpawnPoint5
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64667.55, Y=-119463.66, Z=-24926.24) for SquadTeamSpawnPoint5
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=64677.57, Y=-119471.08, Z=-25211.53) for SquadTeamSpawnPoint5
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=120.000000) V(X=64677.57, Y=-119471.08, Z=-25211.53) for SquadTeamSpawnPoint5
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64547.28, Y=-119565.73, Z=-25226.24) for SquadTeamSpawnPoint5
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=150.000000) V(X=64567.77, Y=-119580.88, Z=-24876.24) for SquadTeamSpawnPoint5: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64527.57, Y=-119730.88, Z=-25187.53) for SquadTeamSpawnPoint5
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=180.000000) V(X=64527.57, Y=-119730.88, Z=-24876.24) for SquadTeamSpawnPoint5: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=210.000000) V(X=64567.77, Y=-119880.88, Z=-25217.03) for SquadTeamSpawnPoint5: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 314.102295 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=65120.93, Y=-119434.52, Z=-25226.24) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=200.000000,deg=45.000000) V(X=65137.14, Y=-119412.84, Z=-24876.24) for SquadTeamSpawnRUS2: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64977.09, Y=-119379.17, Z=-25226.24) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64992.30, Y=-119379.17, Z=-24876.24) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=64995.96, Y=-119353.66, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=90.000000) V(X=64995.96, Y=-119353.66, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=65272.80, Y=-119584.99, Z=-25314.24) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=65312.56, Y=-119531.21, Z=-24964.24) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=65295.96, Y=-119553.66, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=0.000000) V(X=65295.96, Y=-119553.66, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=30.000000) V(X=65265.88, Y=-119389.99, Z=-25226.24) for SquadTeamSpawnRUS2: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=65143.07, Y=-119303.27, Z=-25457.24) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=65142.36, Y=-119291.18, Z=-24952.82) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=65145.96, Y=-119293.85, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=60.000000) V(X=65145.96, Y=-119293.85, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=65001.22, Y=-119252.03, Z=-25244.85) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=65007.71, Y=-119237.87, Z=-24953.11) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=64995.96, Y=-119253.66, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=90.000000) V(X=64995.96, Y=-119253.66, Z=-25208.02) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64845.96, Y=-119293.85, Z=-25217.53) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=120.000000) V(X=64845.96, Y=-119293.85, Z=-24876.24) for SquadTeamSpawnRUS2: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64740.73, Y=-119407.04, Z=-25235.31) for SquadTeamSpawnRUS2
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=150.000000) V(X=64736.16, Y=-119403.66, Z=-24876.24) for SquadTeamSpawnRUS2: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 328.859222 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64378.91, Y=-119793.44, Z=-25226.24) for SquadTeamSpawnPoint10
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=0.000000) V(X=64381.25, Y=-119795.17, Z=-24876.24) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=120.000000) V(X=63931.25, Y=-119535.37, Z=-25217.53) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=63781.25, Y=-119795.17, Z=-25310.96) for SquadTeamSpawnPoint10
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=180.000000) V(X=63781.25, Y=-119795.17, Z=-24876.24) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=210.000000) V(X=63798.02, Y=-119976.84, Z=-25224.96) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=63931.25, Y=-120054.98, Z=-25312.96) for SquadTeamSpawnPoint10
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=240.000000) V(X=63938.90, Y=-120044.63, Z=-24847.51) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64081.25, Y=-120095.17, Z=-25226.24) for SquadTeamSpawnPoint10
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=270.000000) V(X=64081.25, Y=-120095.17, Z=-24851.67) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64231.02, Y=-120054.80, Z=-25226.24) for SquadTeamSpawnPoint10
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=300.000000) V(X=64231.25, Y=-120054.98, Z=-24876.24) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64350.91, Y=-119952.46, Z=-25226.24) for SquadTeamSpawnPoint10
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=330.000000) V(X=64350.91, Y=-119952.45, Z=-24876.24) for SquadTeamSpawnPoint10: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 302.681671 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64171.18, Y=-119492.12, Z=-25275.53) for SquadTeamSpawnPoint11
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=200.000000,deg=90.000000) V(X=64149.70, Y=-119474.69, Z=-24876.24) for SquadTeamSpawnPoint11: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64449.70, Y=-119674.69, Z=-25187.53) for SquadTeamSpawnPoint11
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=0.000000) V(X=64449.70, Y=-119674.69, Z=-24876.24) for SquadTeamSpawnPoint11: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64146.02, Y=-119970.11, Z=-25187.53) for SquadTeamSpawnPoint11
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=270.000000) V(X=64149.70, Y=-119974.69, Z=-24876.24) for SquadTeamSpawnPoint11: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64292.04, Y=-119923.05, Z=-25226.24) for SquadTeamSpawnPoint11
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=300.000000) V(X=64283.47, Y=-119922.49, Z=-24876.24) for SquadTeamSpawnPoint11: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64419.56, Y=-119831.79, Z=-25318.20) for SquadTeamSpawnPoint11
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=330.000000) V(X=64409.50, Y=-119824.69, Z=-24876.24) for SquadTeamSpawnPoint11: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 273.946045 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64569.81, Y=-119528.05, Z=-25187.53) for SquadTeamSpawnPoint12
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=0.000000) V(X=64569.81, Y=-119528.05, Z=-24876.24) for SquadTeamSpawnPoint12: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=150.000000) V(X=64010.00, Y=-119378.05, Z=-25217.06) for SquadTeamSpawnPoint12: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64425.00, Y=-119788.08, Z=-25275.53) for SquadTeamSpawnPoint12
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=300.000000) V(X=64409.21, Y=-119786.49, Z=-24876.24) for SquadTeamSpawnPoint12: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=64545.27, Y=-119683.47, Z=-25226.24) for SquadTeamSpawnPoint12
- LogSquad: Not a valid spawnpoint, no line of sight to original spawnpoint at (rad=300.000000,deg=330.000000) V(X=64529.62, Y=-119678.05, Z=-24876.24) for SquadTeamSpawnPoint12: SM_MERGED_2_fools_road_fortress_tunnels_entrance_storages_79
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 270.935699 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151802.59, Y=-178746.98, Z=-29231.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151802.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=0.000000) V(X=151802.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151702.59, Y=-178646.98, Z=-29231.16) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151702.59, Y=-178646.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=90.000000) V(X=151702.59, Y=-178646.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151602.59, Y=-178746.98, Z=-29231.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151602.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=180.000000) V(X=151602.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151702.59, Y=-178846.98, Z=-29230.13) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151702.59, Y=-178846.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=270.000000) V(X=151702.59, Y=-178846.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151844.02, Y=-178605.56, Z=-29233.04) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151844.02, Y=-178605.56, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=45.000000) V(X=151844.02, Y=-178605.56, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151702.59, Y=-178546.98, Z=-29232.32) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151702.59, Y=-178546.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=90.000000) V(X=151702.59, Y=-178546.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151561.17, Y=-178605.56, Z=-29229.28) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151561.17, Y=-178605.56, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=135.000000) V(X=151561.17, Y=-178605.56, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151502.59, Y=-178746.98, Z=-29227.94) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151502.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=180.000000) V(X=151502.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151574.98, Y=-178874.08, Z=-29222.76) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151561.17, Y=-178888.41, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=225.000000) V(X=151561.17, Y=-178888.41, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151844.02, Y=-178888.41, Z=-29231.22) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151844.02, Y=-178888.41, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=315.000000) V(X=151844.02, Y=-178888.41, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152002.59, Y=-178746.98, Z=-29231.23) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152002.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=0.000000) V(X=152002.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151852.59, Y=-178487.17, Z=-29236.85) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151852.59, Y=-178487.17, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=60.000000) V(X=151852.59, Y=-178487.17, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151702.59, Y=-178446.98, Z=-29234.52) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151702.59, Y=-178446.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=90.000000) V(X=151702.59, Y=-178446.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151552.59, Y=-178487.17, Z=-29230.12) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151552.59, Y=-178487.17, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=120.000000) V(X=151552.59, Y=-178487.17, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151402.59, Y=-178746.98, Z=-29223.63) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151402.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=180.000000) V(X=151402.59, Y=-178746.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151442.78, Y=-178896.98, Z=-29214.55) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151442.78, Y=-178896.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=210.000000) V(X=151442.78, Y=-178896.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151962.41, Y=-178896.98, Z=-29231.99) for SquadTeamSpawnMIL2
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151962.41, Y=-178896.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=330.000000) V(X=151962.41, Y=-178896.98, Z=-29139.10) for SquadTeamSpawnMIL2
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 310.617706 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152818.08, Y=-178908.25, Z=-29235.33) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152818.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=0.000000) V(X=152818.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152718.08, Y=-178808.25, Z=-29238.79) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152718.08, Y=-178808.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=90.000000) V(X=152718.08, Y=-178808.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152618.08, Y=-178908.25, Z=-29232.20) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152618.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=180.000000) V(X=152618.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152718.08, Y=-179008.25, Z=-29232.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152718.08, Y=-179008.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=270.000000) V(X=152718.08, Y=-179008.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152918.08, Y=-178908.25, Z=-29236.61) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152918.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=0.000000) V(X=152918.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152859.50, Y=-178766.83, Z=-29244.42) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152859.50, Y=-178766.83, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=45.000000) V(X=152859.50, Y=-178766.83, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152718.08, Y=-178708.25, Z=-29244.26) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152718.08, Y=-178708.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=90.000000) V(X=152718.08, Y=-178708.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152576.66, Y=-178766.83, Z=-29238.38) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152576.66, Y=-178766.83, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=135.000000) V(X=152576.66, Y=-178766.83, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152518.08, Y=-178908.25, Z=-29232.20) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152518.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=180.000000) V(X=152518.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152576.66, Y=-179049.67, Z=-29231.11) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152576.66, Y=-179049.67, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=225.000000) V(X=152576.66, Y=-179049.67, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152718.08, Y=-179108.25, Z=-29231.10) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152718.08, Y=-179108.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=270.000000) V(X=152718.08, Y=-179108.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153018.08, Y=-178908.25, Z=-29238.79) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153018.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=0.000000) V(X=153018.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152977.89, Y=-178758.25, Z=-29247.58) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152977.89, Y=-178758.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=30.000000) V(X=152977.89, Y=-178758.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152718.08, Y=-178608.25, Z=-29250.64) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152718.08, Y=-178608.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=90.000000) V(X=152718.08, Y=-178608.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152458.27, Y=-178758.25, Z=-29237.30) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152458.27, Y=-178758.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=150.000000) V(X=152458.27, Y=-178758.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152418.08, Y=-178908.25, Z=-29232.20) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152418.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=180.000000) V(X=152418.08, Y=-178908.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152568.08, Y=-179168.06, Z=-29231.10) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152568.08, Y=-179168.06, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=240.000000) V(X=152568.08, Y=-179168.06, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152718.08, Y=-179208.25, Z=-29231.10) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152718.08, Y=-179208.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=270.000000) V(X=152718.08, Y=-179208.25, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152868.08, Y=-179168.06, Z=-29231.10) for SquadTeamSpawnPoint13
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152868.08, Y=-179168.06, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=300.000000) V(X=152868.08, Y=-179168.06, Z=-29139.02) for SquadTeamSpawnPoint13
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 300.572235 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152362.98, Y=-178679.11, Z=-29239.94) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152394.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=0.000000) V(X=152394.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152194.75, Y=-178670.28, Z=-29236.66) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152194.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=180.000000) V(X=152194.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152294.75, Y=-178719.25, Z=-29234.13) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152294.75, Y=-178770.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=270.000000) V(X=152294.75, Y=-178770.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152494.75, Y=-178670.28, Z=-29241.48) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152494.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=0.000000) V(X=152494.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152436.17, Y=-178528.86, Z=-29245.77) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152436.17, Y=-178528.86, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=45.000000) V(X=152436.17, Y=-178528.86, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152294.75, Y=-178470.28, Z=-29247.80) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152294.75, Y=-178470.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=90.000000) V(X=152294.75, Y=-178470.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152153.33, Y=-178528.86, Z=-29241.48) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152153.33, Y=-178528.86, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=135.000000) V(X=152153.33, Y=-178528.86, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152094.75, Y=-178670.28, Z=-29235.57) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152094.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=180.000000) V(X=152094.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152153.33, Y=-178811.70, Z=-29232.19) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152153.33, Y=-178811.70, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=225.000000) V(X=152153.33, Y=-178811.70, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152294.75, Y=-178870.28, Z=-29232.19) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152294.75, Y=-178870.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=270.000000) V(X=152294.75, Y=-178870.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152436.17, Y=-178811.70, Z=-29233.82) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152436.17, Y=-178811.70, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=315.000000) V(X=152436.17, Y=-178811.70, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152594.75, Y=-178670.28, Z=-29243.87) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152594.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=0.000000) V(X=152594.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152554.56, Y=-178520.28, Z=-29250.10) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152554.56, Y=-178520.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=30.000000) V(X=152554.56, Y=-178520.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152444.75, Y=-178410.47, Z=-29260.12) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152444.75, Y=-178410.47, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=60.000000) V(X=152444.75, Y=-178410.47, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152144.75, Y=-178410.47, Z=-29251.49) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152144.75, Y=-178410.47, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=120.000000) V(X=152144.75, Y=-178410.47, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152034.94, Y=-178520.28, Z=-29237.98) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152034.94, Y=-178520.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=150.000000) V(X=152034.94, Y=-178520.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=151994.75, Y=-178670.28, Z=-29233.82) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=151994.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=180.000000) V(X=151994.75, Y=-178670.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152034.94, Y=-178820.28, Z=-29232.19) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152034.94, Y=-178820.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=210.000000) V(X=152034.94, Y=-178820.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152144.75, Y=-178930.09, Z=-29232.19) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152144.75, Y=-178930.09, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=240.000000) V(X=152144.75, Y=-178930.09, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152444.75, Y=-178930.09, Z=-29232.19) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152444.75, Y=-178930.09, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=300.000000) V(X=152444.75, Y=-178930.09, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152554.56, Y=-178820.28, Z=-29234.69) for SquadTeamSpawnPoint14
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152554.56, Y=-178820.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=330.000000) V(X=152554.56, Y=-178820.28, Z=-29143.40) for SquadTeamSpawnPoint14
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 270.880768 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153361.11, Y=-178901.19, Z=-29243.35) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153361.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=0.000000) V(X=153361.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153161.11, Y=-178901.19, Z=-29241.99) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153161.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=180.000000) V(X=153161.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153461.11, Y=-178901.19, Z=-29244.18) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153461.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=0.000000) V(X=153461.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153402.53, Y=-178759.77, Z=-29251.25) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153402.53, Y=-178759.77, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=45.000000) V(X=153402.53, Y=-178759.77, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153119.69, Y=-178759.77, Z=-29250.15) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153119.69, Y=-178759.77, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=135.000000) V(X=153119.69, Y=-178759.77, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153061.11, Y=-178901.19, Z=-29240.05) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153061.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=180.000000) V(X=153061.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153119.69, Y=-179042.61, Z=-29234.21) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153119.69, Y=-179042.61, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=225.000000) V(X=153119.69, Y=-179042.61, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153261.11, Y=-179101.19, Z=-29233.48) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153261.11, Y=-179101.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=270.000000) V(X=153261.11, Y=-179101.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153402.53, Y=-179042.61, Z=-29238.05) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153402.53, Y=-179042.61, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=315.000000) V(X=153402.53, Y=-179042.61, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153561.11, Y=-178901.19, Z=-29245.27) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153561.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=0.000000) V(X=153561.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153520.92, Y=-178751.19, Z=-29252.29) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153520.92, Y=-178751.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=30.000000) V(X=153520.92, Y=-178751.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153111.11, Y=-178641.38, Z=-29257.05) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153111.11, Y=-178641.38, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=120.000000) V(X=153111.11, Y=-178641.38, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153001.30, Y=-178751.19, Z=-29248.56) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153001.30, Y=-178751.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=150.000000) V(X=153001.30, Y=-178751.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152961.11, Y=-178901.19, Z=-29237.86) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152961.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=180.000000) V(X=152961.11, Y=-178901.19, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153111.11, Y=-179161.00, Z=-29231.11) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153111.11, Y=-179161.00, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=240.000000) V(X=153111.11, Y=-179161.00, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153425.58, Y=-179175.33, Z=-29232.20) for SquadTeamSpawnPoint15
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153411.11, Y=-179161.00, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=300.000000) V(X=153411.11, Y=-179161.00, Z=-29148.61) for SquadTeamSpawnPoint15
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 307.960754 secs
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153229.03, Y=-179378.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153229.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=0.000000) V(X=153229.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153129.03, Y=-179278.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153129.03, Y=-179278.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=90.000000) V(X=153129.03, Y=-179278.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153029.03, Y=-179378.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153029.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=100.000000,deg=180.000000) V(X=153029.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153329.03, Y=-179378.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153329.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=0.000000) V(X=153329.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153270.45, Y=-179237.44, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153270.45, Y=-179237.44, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=45.000000) V(X=153270.45, Y=-179237.44, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153129.03, Y=-179178.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153129.03, Y=-179178.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=90.000000) V(X=153129.03, Y=-179178.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152987.61, Y=-179237.44, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152987.61, Y=-179237.44, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=135.000000) V(X=152987.61, Y=-179237.44, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152929.03, Y=-179378.86, Z=-29230.01) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152929.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=180.000000) V(X=152929.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152987.61, Y=-179520.28, Z=-29214.30) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152987.61, Y=-179520.28, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=225.000000) V(X=152987.61, Y=-179520.28, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153129.03, Y=-179578.86, Z=-29203.69) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153129.03, Y=-179578.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=270.000000) V(X=153129.03, Y=-179578.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153270.45, Y=-179520.28, Z=-29225.82) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153270.45, Y=-179520.28, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=200.000000,deg=315.000000) V(X=153270.45, Y=-179520.28, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153429.03, Y=-179378.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153429.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=0.000000) V(X=153429.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153388.84, Y=-179228.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153388.84, Y=-179228.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=30.000000) V(X=153388.84, Y=-179228.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153129.03, Y=-179078.86, Z=-29232.49) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153129.03, Y=-179078.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=90.000000) V(X=153129.03, Y=-179078.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152869.22, Y=-179228.86, Z=-29231.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152869.22, Y=-179228.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=150.000000) V(X=152869.22, Y=-179228.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152829.11, Y=-179378.81, Z=-29229.84) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152829.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=180.000000) V(X=152829.03, Y=-179378.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=152974.83, Y=-179624.17, Z=-29111.21) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=152979.03, Y=-179638.67, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=240.000000) V(X=152979.03, Y=-179638.67, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no teleport spot at V(X=153388.84, Y=-179528.86, Z=-29227.69) for SquadTeamSpawnPoint16
- LogSquad: Not a valid spawnpoint, no floor/ceiling spot at V(X=153388.84, Y=-179528.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquad: Unable to find a valid spawn location w/ floor at (rad=300.000000,deg=330.000000) V(X=153388.84, Y=-179528.86, Z=-29139.10) for SquadTeamSpawnPoint16
- LogSquadTrace: [Standalone] ASQGameSpawn::PostInitializeComponents(): Timer set to go off every 297.133392 secs
- LogWorld: Bringing up level for play took: 0.818653
- LogSquad: Login: NewPlayer: SQLocalPlayer /Engine/Transient.SQUnrealEdEngine_0:SQLocalPlayer_1
- LogSquad: [CHAT AdminChat] Admin has joined
- LogSquadTrace: [Standalone] ASQGameMode::FindPlayerStart_Implementation(): On Server PC=DESKTOP-1K4ROJI-3A5829E449F68451 Spawn=nullptr DeployRole=nullptr IncomingName=
- LogSquadTrace: [Standalone] ASQGameMode::FindPlayerStart_Implementation(): Calling Super::FindPlayerStart_Implementation: SelectedGameSpawn=nullptr PC=DESKTOP-1K4ROJI-3A5829E449F68451 Spawn=nullptr DeployRole=nullptr IncomingName=
- LogSquadTrace: [Standalone] ASQGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=DESKTOP-1K4ROJI-3A5829E449F68451
- LogSquadTrace: [Standalone] ASQGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=DESKTOP-1K4ROJI-3A5829E449F68451 ConcretePawnClassForController=nullptr
- LogSquad: PostLogin: NewPlayer: BP_PlayerController_C /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3.Skorpo_v3:PersistentLevel.BP_PlayerController_C_0
- LogSquadTrace: [Standalone] ASQHUD::OnPlayerTalkingStateChanged(): SquadChannel: DESKTOP-1K4ROJI-3A5829E449F6845137C637946B3CFB6F 0 (SquadVoiceEndingSound != nullptr): 1
- LogGameMode:Warning: Pending Player DESKTOP-1K4ROJI-3A5829E449F6845137C637946B3CFB6F is valid but not in the PendingPlayers map
- LogOnline:Warning: OSS: Can't start an online game for session (Game) that hasn't been created
- LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
- LogGameState: Match State Changed from EnteringMap to WaitingToStart
- LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
- LogOnline:Warning: OSS: Can't start an online game for session (Game) that hasn't been created
- LogSquadTrace: [Standalone] ASQGameMode::RestartPlayer(): On Server PC=DESKTOP-1K4ROJI-3A5829E449F68451 Spawn=nullptr DeployRole=RIFLEMAN
- LogSquadTrace: [Standalone] ASQGameMode::FindPlayerStart_Implementation(): On Server PC=DESKTOP-1K4ROJI-3A5829E449F68451 Spawn=nullptr DeployRole=RIFLEMAN IncomingName=
- LogSquadTrace: [Standalone] ASQGameMode::FindPlayerStart_Implementation(): Calling Super::FindPlayerStart_Implementation: SelectedGameSpawn=nullptr PC=DESKTOP-1K4ROJI-3A5829E449F68451 Spawn=nullptr DeployRole=RIFLEMAN IncomingName=
- LogSquadTrace: [Standalone] ASQGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=DESKTOP-1K4ROJI-3A5829E449F68451
- LogSquadTrace: [Standalone] ASQGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=DESKTOP-1K4ROJI-3A5829E449F68451 ConcretePawnClassForController=nullptr
- LogSquadTrace: [Standalone] ASQGameMode::SpawnDefaultPawnFor_Implementation(): On Server PC=DESKTOP-1K4ROJI-3A5829E449F68451 DeployRole=RIFLEMAN
- LogSquadTrace: [Standalone] ASQPlayerController::SetCurrentRole(): On Server PC=DESKTOP-1K4ROJI-3A5829E449F68451 NewRole=RIFLEMAN
- LogSquadTrace: [Standalone] ASQPlayerController::SetCurrentRole(): On Server PC=DESKTOP-1K4ROJI-3A5829E449F68451 CurrentRole=nullptr
- LogSquadTrace: [Standalone] ASQPlayerController::SetCurrentRole(): On Server !NewRole || same as old role: PC=DESKTOP-1K4ROJI-3A5829E449F68451 CurrentRole=RIFLEMAN
- LogSquadTrace: [Standalone] ASQGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=DESKTOP-1K4ROJI-3A5829E449F68451
- LogSquadTrace: [Standalone] ASQGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=DESKTOP-1K4ROJI-3A5829E449F68451 ConcretePawnClassForController=BP_Soldier_RUS_riflemen2_C
- LogSquadTrace: [Standalone] ASQPlayerController::Possess(): PC=DESKTOP-1K4ROJI-3A5829E449F68451 Pawn=BP_Soldier_RUS_riflemen2_C_0 FullPath=BP_Soldier_RUS_riflemen2_C /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3.Skorpo_v3:PersistentLevel.BP_Soldier_RUS_riflemen2_C_0
- LogSquadTrace: [Standalone] ASQPlayerController::ChangeState(): PC=DESKTOP-1K4ROJI-3A5829E449F68451 OldState=Inactive NewState=Playing
- LogSquadTrace: [Standalone] ASQPlayerController::EndInactiveState(): PC=DESKTOP-1K4ROJI-3A5829E449F68451
- LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByCode'. Value remains '6076'
- LogSquad: SQDeployable BP_rus_Ammocrate4 for team 1 at X=64869.988 Y=-121003.375 Z=-25314.277 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_rus_Ammocrate5 for team 1 at X=63844.914 Y=-120232.258 Z=-25313.332 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_MilitiaAmmocrate4 for team 2 at X=152760.125 Y=-180632.031 Z=-28984.324 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_MilitiaAmmocrate5 for team 2 at X=148678.266 Y=-178610.109 Z=-28603.576 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_M2_Tripod_1302 for team 0 at X=119460.758 Y=-125261.469 Z=-24960.740 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_vehicle_repair3 for team 1 at X=148555.938 Y=-178290.297 Z=-28579.689 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_vehicle_repair4 for team 2 at X=65884.375 Y=-120485.438 Z=-25308.436 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_vehicle_repair5 for team 2 at X=66224.188 Y=-120728.508 Z=-25308.436 created (Owning FOB nullptr).
- LogSquad: SQDeployable BP_vehicle_repair6 for team 1 at X=148182.891 Y=-178202.328 Z=-28561.920 created (Owning FOB nullptr).
- LogSquad:Warning: GetNextMap: Unable to find any valid maps in the GameUserSettings.ini to rotate to, please check that there is one valid map, restarting the current map
- LogSquadTrace: [Standalone] ASQGameMode::HandleMatchHasStarted(): PC: DESKTOP-1K4ROJI-3A5829E449F68451 is in state: Playing
- LogGameState: Match State Changed from WaitingToStart to InProgress
- PIE: Info Play in editor start time for /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3 3,411
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: Turret_SkeletalMesh
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh Vehicle Mesh. Please use the Teleport flag
- LogSquad: USQGameState: Server Tick Rate: 21.56
- LogSquadTrace: [Standalone] ASQPlayerController::Possess(): PC=DESKTOP-1K4ROJI-3A5829E449F68451 Pawn=BP_Ural_4320_logi_C_0 FullPath=BP_Ural_4320_logi_C /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3.Skorpo_v3:PersistentLevel.BP_Ural_4320_logi_C_0
- LogSquadTrace: [Standalone] ASQPlayerController::UnPossess(): PC=DESKTOP-1K4ROJI-3A5829E449F68451
- LogSquadTrace: [Standalone] ASQPlayerController::UnPossess(): PC=DESKTOP-1K4ROJI-3A5829E449F68451 current health value 100.000000
- LogSquadTrace: [Standalone] ASQPlayerController::Possess(): PC=DESKTOP-1K4ROJI-3A5829E449F68451 Pawn=BP_Soldier_RUS_riflemen2_C_0 FullPath=BP_Soldier_RUS_riflemen2_C /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3.Skorpo_v3:PersistentLevel.BP_Soldier_RUS_riflemen2_C_0
- LogSquadTrace: [Standalone] ASQPlayerController::UnPossess(): PC=DESKTOP-1K4ROJI-3A5829E449F68451
- LogMaterial:Warning: MaterialInstanceDynamic /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3.Skorpo_v3:PersistentLevel.BP_Soldier_RUS_riflemen2_C_0.MaterialInstanceDynamic_0 is not a valid parent for MaterialInstanceDynamic /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3.Skorpo_v3:PersistentLevel.BP_Soldier_RUS_riflemen2_C_0.MaterialInstanceDynamic_6. Only Materials and
- MaterialInstanceConstants are valid parents for a material instance.
- LogMaterial:Warning: MaterialInstanceDynamic /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3.Skorpo_v3:PersistentLevel.BP_Soldier_RUS_riflemen2_C_0.MaterialInstanceDynamic_1 is not a valid parent for MaterialInstanceDynamic /Game/Zeno/Maps/Skorpo/UEDPIE_0_Skorpo_v3.Skorpo_v3:PersistentLevel.BP_Soldier_RUS_riflemen2_C_0.MaterialInstanceDynamic_7. Only Materials and
- MaterialInstanceConstants are valid parents for a material instance.
- LogSquad: USQGameState: Server Tick Rate: 37.43
- LogScript:Warning: UGameplayStatics::SpawnSoundAttached: NULL AttachComponent specified! Trying to spawn sound [ammocrate_resupply_Cue],
- LogSquadTrace: [Standalone] ASQPlayerController::UnPossess(): PC=DESKTOP-1K4ROJI-3A5829E449F68451
- LogSquadTrace: [Standalone] ASQPlayerController::UnPossess(): PC=DESKTOP-1K4ROJI-3A5829E449F68451 current health value 100.000000
- LogSquadTrace: [Standalone] ASQSoldier::Die(): Player:nullptr KillingDamage=100.000000 from nullptr caused by nullptr
- PIE:Warning: Warning Invalid Simulate Options: Body (BP_AK74M_C_0.WeaponMesh1P AK74M) is set to simulate physics but Collision Enabled is incompatible
- PIE:Warning: Warning Invalid Simulate Options: Body (BP_AK74M_C_0.WeaponMesh3P AK74M) is set to simulate physics but Collision Enabled is incompatible
- PIE:Warning: Warning Invalid Simulate Options: Body (BP_AK74M_C_0.WeaponMesh1P AK74M) is set to simulate physics but Collision Enabled is incompatible
- PIE:Warning: Warning Invalid Simulate Options: Body (BP_AK74M_C_0.WeaponMesh3P AK74M) is set to simulate physics but Collision Enabled is incompatible
- LogSquadTrace: [Standalone] ASQPlayerController::UnPossess(): PC=BP_PlayerController_C_0
- LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
- LogOnline:Display: OSS: Removing 0 named interfaces
- LogOnline:Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0]
- LogOnline:Display: OSS: FOnlineAsyncTaskManager::Exit() started
- LogOnline:Display: OSS: FOnlineAsyncTaskManager::Exit() finished
- LogPlayLevel:Display: Shutting down PIE online subsystems
- LogPlayLevel:Display: Destroying online subsystem :Context_5
- LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
- LogContentBrowser: Native class hierarchy updated for 'TextureEditor' in 0.0005 seconds. Added 1 classes and 2 folders.
- LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
- LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
- LogBlueprint:Warning: [Compiler BP_BTR82A_turret] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_BTR82A_turret] Warning [2527,28] Compile of BP_BTR82A_turret successful, but with 1 Warning(s) [in 15 ms] (/Game/Vehicles/BTR80/82A/BP_BTR82A_turret.BP_BTR82A_turret)
- LogBlueprint:Warning: [Compiler BP_BTR82A_turret] Warning [2527,28] Compile of BP_BTR82A_turret successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/BTR80/82A/BP_BTR82A_turret.BP_BTR82A_turret)
- LogBlueprint:Warning: [Compiler BP_BTR82A_turret] Warning [2527,28] Compile of BP_BTR82A_turret successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/BTR80/82A/BP_BTR82A_turret.BP_BTR82A_turret)
- LogBlueprint:Warning: [Compiler BP_BTR82A_turret] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_BTR82A_turret] Warning [2527,30] Compile of BP_BTR82A_turret successful, but with 1 Warning(s) [in 16 ms] (/Game/Vehicles/BTR80/82A/BP_BTR82A_turret.BP_BTR82A_turret)
- LogBlueprint:Warning: [Compiler BP_BTR82A_turret] Warning [2527,30] Compile of BP_BTR82A_turret successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/BTR80/82A/BP_BTR82A_turret.BP_BTR82A_turret)
- LogBlueprint:Warning: [Compiler BP_BTR82A_turret] Warning [2527,30] Compile of BP_BTR82A_turret successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/BTR80/82A/BP_BTR82A_turret.BP_BTR82A_turret)
- LogBlueprint:Warning: [Compiler BP_CROWS] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_CROWS] Warning [2529,04] Compile of BP_CROWS successful, but with 1 Warning(s) [in 8 ms] (/Game/Vehicles/Humvee/BP_CROWS.BP_CROWS)
- LogBlueprint:Warning: [Compiler BP_CROWS] Warning [2529,04] Compile of BP_CROWS successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/Humvee/BP_CROWS.BP_CROWS)
- LogBlueprint:Warning: [Compiler BP_CROWS] Warning [2529,04] Compile of BP_CROWS successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/Humvee/BP_CROWS.BP_CROWS)
- LogBlueprint:Warning: [Compiler BP_CROWS] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_CROWS] Warning [2529,05] Compile of BP_CROWS successful, but with 1 Warning(s) [in 9 ms] (/Game/Vehicles/Humvee/BP_CROWS.BP_CROWS)
- LogBlueprint:Warning: [Compiler BP_CROWS] Warning [2529,05] Compile of BP_CROWS successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/Humvee/BP_CROWS.BP_CROWS)
- LogBlueprint:Warning: [Compiler BP_CROWS] Warning [2529,05] Compile of BP_CROWS successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/Humvee/BP_CROWS.BP_CROWS)
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_PKT] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_PKT] Warning [2532,25] Compile of BP_MTLB_turret_PKT successful, but with 1 Warning(s) [in 11 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_turret_PKT.BP_MTLB_turret_PKT)
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_PKT] Warning [2532,25] Compile of BP_MTLB_turret_PKT successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_turret_PKT.BP_MTLB_turret_PKT)
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_PKT] Warning [2532,25] Compile of BP_MTLB_turret_PKT successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_turret_PKT.BP_MTLB_turret_PKT)
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_PKT] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_PKT] Warning [2532,27] Compile of BP_MTLB_turret_PKT successful, but with 1 Warning(s) [in 13 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_turret_PKT.BP_MTLB_turret_PKT)
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_PKT] Warning [2532,27] Compile of BP_MTLB_turret_PKT successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_turret_PKT.BP_MTLB_turret_PKT)
- LogBlueprint:Warning: [Compiler BP_MTLB_turret_PKT] Warning [2532,27] Compile of BP_MTLB_turret_PKT successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/MTLB/turrets/BP_MTLB_turret_PKT.BP_MTLB_turret_PKT)
- LogBlueprint:Warning: [Compiler BP_Technical_Turret_UB32] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_Technical_Turret_UB32] Warning [2533,79] Compile of BP_Technical_Turret_UB32 successful, but with 1 Warning(s) [in 10 ms] (/Game/Vehicles/Technical/BP_Technical_Turret_UB32.BP_Technical_Turret_UB32)
- LogBlueprint:Warning: [Compiler BP_Technical_Turret_UB32] Warning [2533,79] Compile of BP_Technical_Turret_UB32 successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/Technical/BP_Technical_Turret_UB32.BP_Technical_Turret_UB32)
- LogBlueprint:Warning: [Compiler BP_Technical_Turret_UB32] Warning [2533,79] Compile of BP_Technical_Turret_UB32 successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/Technical/BP_Technical_Turret_UB32.BP_Technical_Turret_UB32)
- LogBlueprint:Warning: [Compiler BP_Technical_Turret_UB32] Warning Function ' Set Active ' is unsafe to call in a construction script.
- LogBlueprint:Warning: [Compiler BP_Technical_Turret_UB32] Warning [2533,80] Compile of BP_Technical_Turret_UB32 successful, but with 1 Warning(s) [in 10 ms] (/Game/Vehicles/Technical/BP_Technical_Turret_UB32.BP_Technical_Turret_UB32)
- LogBlueprint:Warning: [Compiler BP_Technical_Turret_UB32] Warning [2533,80] Compile of BP_Technical_Turret_UB32 successful, but with 2 Warning(s) [in 0 ms] (/Game/Vehicles/Technical/BP_Technical_Turret_UB32.BP_Technical_Turret_UB32)
- LogBlueprint:Warning: [Compiler BP_Technical_Turret_UB32] Warning [2533,80] Compile of BP_Technical_Turret_UB32 successful, but with 3 Warning(s) [in 0 ms] (/Game/Vehicles/Technical/BP_Technical_Turret_UB32.BP_Technical_Turret_UB32)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_OceanPlane)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_OceanPlane)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_OceanPlane)
- LogEditorViewport: Clicking on Actor (LMB): BP_SQUAD_Sky_C (BP_SQUAD_Sky)
- Cmd: TRANSACTION UNDO
- LogEditorTransaction: Undo Move Components
- LogEditorViewport: Clicking on Actor (LMB): InstancedFoliageActor (InstancedFoliageActor)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Skorpo)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Skorpo)
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Zeno/Maps/Skorpo/Skorpo_v3" FILE="../../../Squad/Content/Zeno/Maps/Skorpo/Skorpo_v3.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Save=19912.13ms
- LogSavePackage: Moving '../../../Squad/Saved/Skorpo_v358A3020D416FED8544E48A92BEB3FFFF.tmp' to '../../../Squad/Content/Zeno/Maps/Skorpo/Skorpo_v3.umap'
- LogSavePackage:Display: Finished SavePackage ../../../Squad/Content/Zeno/Maps/Skorpo/Skorpo_v3.umap
- Cmd: EDIT COPY
- Cmd: EDIT PASTE
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Zeno/Maps/Skorpo/Skorpo_v3" FILE="../../../Squad/Content/Zeno/Maps/Skorpo/Skorpo_v3.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogTexture:Display: Building textures: Texture2D_216 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_242 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_255 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_303 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_527 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_535 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_537 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_543 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_559 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_4 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_569 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_571 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_573 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_575 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_578 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_19 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_21 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_33 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_35 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_38 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_73 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_76 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_78 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_80 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_82 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_84 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_87 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_96 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_98 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_100 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_154 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_115 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_118 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_349 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_1 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_2 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_130 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_132 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_134 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_503 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_556 (BGRA8, 256X256)
- LogTexture:Display: Building textures: Texture2D_567 (BGRA8, 256X256)
- LogSavePackage: Save=19840.91ms
- LogSavePackage: Moving '../../../Squad/Saved/Skorpo_v35E1A3B1B454A984E9DCBA8ACF57193BF.tmp' to '../../../Squad/Content/Zeno/Maps/Skorpo/Skorpo_v3.umap'
- LogSavePackage:Display: Finished SavePackage ../../../Squad/Content/Zeno/Maps/Skorpo/Skorpo_v3.umap
- LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByCode'. Value remains '6076'
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material M_MTLB, compiling.
- LogMaterial:Warning: Failed to compile Material /Game/Vehicles/MTLB/materials/M_MTLB.M_MTLB for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSample) Texture Sample> Missing input texture
- LogMaterial: Missing cached shader map for material mat_rockwall, compiling.
- LogMaterial: Missing cached shader map for material mat_industrialrim_1, compiling.
- LogMaterial:Warning: Failed to compile Material /Game/Environments/MaterialInstances/Industrial/mat_industrialrim_1.mat_industrialrim_1 for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSample) Texture Sample> Missing input texture
- LogMaterial: Missing cached shader map for material vertex_master_bakednormal, compiling.
- LogMaterial:Warning: Failed to compile Material /Game/Environments/Eastern_European/Buildings/Village/barns/materials/master/vertex_master_bakednormal.vertex_master_bakednormal for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSampleParameter2D) Param2D> Requires Texture2D
- LogMaterial: Missing cached shader map for material vertex_master, compiling.
- LogMaterial:Warning: Failed to compile Material /Game/Environments/Eastern_European/Buildings/Village/barns/materials/master/vertex_master.vertex_master for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSampleParameter2D) Param2D> Requires Texture2D
- LogMaterial: Missing cached shader map for material roof4, compiling.
- LogMaterial:Warning: Failed to compile Material /Game/Environments/Eastern_European/Buildings/Village/barns/materials/roof4.roof4 for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSample) Texture Sample> Missing input texture
- LogMaterial: Missing cached shader map for material russian_window_1_green, compiling.
- LogMaterial:Warning: Failed to compile Material /Game/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/russian_window_1_green.russian_window_1_green for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Color, should be Masks for /Game/Environments/Eastern_European/Buildings/Village/village_house_1/Materials/Textures/russian_window_1_masks.russian_window_1_masks
- LogMaterial: Missing cached shader map for material Master_ObjectScalingTessellation, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material ApartmentGlass, compiling.
- LogMaterial:Warning: Failed to compile Material Instance /Game/Environments/Eastern_European/Buildings/Apartments/Materials/ApartmentGlass_Dirty.ApartmentGlass_Dirty with Base ApartmentGlass for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSample) Texture Sample> Missing input texture
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material vertex_master_bakednormal, compiling.
- LogMaterial:Warning: Failed to compile Material Instance /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_corner.MI_barn_corner with Base vertex_master_bakednormal for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSampleParameter2D) Param2D> Requires Texture2D
- LogMaterial: Missing cached shader map for material vertex_master_bakednormal, compiling.
- LogMaterial:Warning: Failed to compile Material Instance /Game/Environments/Eastern_European/Buildings/Village/barns/materials/MI_barn_doorway.MI_barn_doorway with Base vertex_master_bakednormal for platform PCD3D_SM5, Default Material will be used in game.
- LogMaterial:Warning: (Node TextureSampleParameter2D) Param2D> Requires Texture2D
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ObjectScalingTessellation, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogMaterial: Missing cached shader map for material Master_ArchitecturalShader, compiling.
- LogRenderer: Reallocating scene render targets to support 2068x1276 NumSamples 1 (Frame:145490).
- LogShaderCompilers:Warning: Failed to compile Material /Game/Environments/Materials/Master/Master_ArchitecturalShader.Master_ArchitecturalShader for platform PCD3D_SM5, Default Material will be used in game.
- LogShaderCompilers:Warning: (): D3DCompile exception
- LogSlate: Took 0.005166 seconds to synchronously load lazily loaded font '../../../Squad/Plugins/Modding/Content/RobotoCondensed-Bold.ttf' (125K)
- ModdingModCooker: Cook (Windows): Running AutomationTool...
- ModdingModCooker: Cook (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -Project="C:/Program Files/Epic Games/Squad/Squad/Squad.uproject" -NoLogTimes -noP4 -Platform=Win64 -cook -stage -pak -fileopenlog -unversioned -cooksinglepackage -SKIPEDITORCONTENT -manifests -dlcname=Invasion_of_uskedalen -BasedOnReleaseVersion=10 -archive -ar
- chivedirectory="B:/Modding/Packaged Mods"
- ModdingModCooker: Cook (Windows): HTML5PlatformFactory.RegisterBuildPlatforms: WARNING: Missing required components (.... HTML5TargetPlatformFile, others here...). Check source control filtering, or try resyncing.
- ModdingModCooker: Cook (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Program Files\Epic Games\Squad\Squad\Squad.uproject
- ModdingModCooker: Cook (Windows): Project.Cook: ********** COOK COMMAND STARTED **********
- ModdingModCooker: Cook (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Program Files\Epic Games\Squad\Squad\Squad.uproject
- ModdingModCooker: Cook (Windows): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\Squad\Engine\Programs\AutomationTool\Saved\Cook-2017.11.22-14.06.14.txt
- ModdingModCooker: Cook (Windows): CommandUtils.Run: Run: C:\Program Files\Epic Games\Squad\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Program Files\Epic Games\Squad\Squad\Squad.uproject" -run=Cook -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -manifests -dlcname=Invasion_of_uskedalen -errorOnEngineContentUse -cooksinglepackage -base
- donreleaseversion=10 -abslog="C:\Program Files\Epic Games\Squad\Engine\Programs\AutomationTool\Saved\Cook-2017.11.22-14.06.14.txt" -stdout -CrashForUAT -unattended
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: Running engine for game: Squad
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: RandInit(429544487) SRandInit(429544595).
- ModdingModCooker: Cook (Windows): Cook: LogSquadVoiceInputWASAPI:Warning: Stream Latency 0 (970)
- ModdingModCooker: Cook (Windows): Cook: LogOnline:Display: STEAM: Loading Steam SDK 1.39
- ModdingModCooker: Cook (Windows): Cook: LogOnline:Warning: STEAM: Steam API disabled!
- ModdingModCooker: Cook (Windows): Cook: LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
- ModdingModCooker: Cook (Windows): Cook: LogShaderCompilers:Display: Using Local Shader Compiler.
- LogSlate: Took 0.005933 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
- ModdingModCooker: Cook (Windows): Cook: LogDerivedDataCache:Display: Max Cache Size: 2048 MB
- ModdingModCooker: Cook (Windows): Cook: LogDerivedDataCache:Display: Loaded Boot cache: ../../../Squad/DerivedDataCache/Boot.ddc
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP MacClientTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP MacServerTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP MacTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP WindowsTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP AndroidTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP HTML5TargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP IOSTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP TVOSTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP LinuxClientTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTemp:Display: Loaded TP LinuxTargetPlatform
- ModdingModCooker: Cook (Windows): Cook: LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
- ModdingModCooker: Cook (Windows): Cook: LogActor:Warning: SquadLoadingScreen: StartupModule
- ModdingModCooker: Cook (Windows): Cook: LogConsoleManager:Warning: Console object named 't.MaxFPS' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning Function ' Deactivate ' is unsafe to call in a construction script.
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning Function ' Deactivate ' is unsafe to call in a construction script.
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0027,77] Compile of BP_40MM_Smoke_Proj successful, but with 2 Warning(s) [in 6 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0027,77] Compile of BP_40MM_Smoke_Proj successful, but with 3 Warning(s) [in 0 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0027,77] Compile of BP_40MM_Smoke_Proj successful, but with 4 Warning(s) [in 0 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning Function ' Deactivate ' is unsafe to call in a construction script.
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning Function ' Deactivate ' is unsafe to call in a construction script.
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0027,78] Compile of BP_40MM_Smoke_Proj successful, but with 2 Warning(s) [in 10 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0027,78] Compile of BP_40MM_Smoke_Proj successful, but with 3 Warning(s) [in 0 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0027,78] Compile of BP_40MM_Smoke_Proj successful, but with 4 Warning(s) [in 0 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- ModdingModCooker: Cook (Windows): Cook: LogBlueprintDebug:Display: Encountered a blueprint breakpoint in /Game/UI/UMG/Map/Markers/BP_MarkerWidget_ForwardBase.BP_MarkerWidget_ForwardBase without an associated node. The blueprint breakpoint has been removed
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler RadialCenterText] Warning 'BP Goto Menu Action Model' does not inherit from 'BP Radial Item Model' ( Cast To BP_GotoMenuActionModel would always fail).
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler RadialCenterText] Warning 'BP Deploy Action Model' does not inherit from 'BP Radial Item Model' ( Cast To BP_DeployActionModel would always fail).
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler RadialCenterText] Warning [0041,14] Compile of RadialCenterText successful, but with 2 Warning(s) [in 25 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/RadialCenterText.RadialCenterText)
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler RadialCenterText] Warning [0041,15] Compile of RadialCenterText successful, but with 3 Warning(s) [in 0 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/RadialCenterText.RadialCenterText)
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler RadialCenterText] Warning [0041,15] Compile of RadialCenterText successful, but with 4 Warning(s) [in 0 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/RadialCenterText.RadialCenterText)
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler BPRadialPopulatorDeployable] Warning 'BP Deploy Action Model' does not inherit from 'BP Radial Item Model' ( Cast To BP_DeployActionModel would always fail).
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler BPRadialPopulatorDeployable] Warning [0041,28] Compile of BPRadialPopulatorDeployable successful, but with 1 Warning(s) [in 2 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/WidgetPopulators/BPRadialPopulatorDeployable.BPRadialPopulatorDeployable)
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler BPRadialPopulatorDeployable] Warning [0041,28] Compile of BPRadialPopulatorDeployable successful, but with 2 Warning(s) [in 0 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/WidgetPopulators/BPRadialPopulatorDeployable.BPRadialPopulatorDeployable)
- ModdingModCooker: Cook (Windows): Cook: LogBlueprint:Warning: [Compiler BPRadialPopulatorDeployable] Warning [0041,28] Compile of BPRadialPopulatorDeployable successful, but with 3 Warning(s) [in 0 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/WidgetPopulators/BPRadialPopulatorDeployable.BPRadialPopulatorDeployable)
- ModdingModCooker: Cook (Windows): Cook: LogAssetRegistry:Warning: Package with string asset reference with short asset path: /Game/Zeno/Maps/Skorpo/Skorpo_v1. This is unsupported, can couse errors and be slow on loading. Please resave the package to fix this.
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Mobile HDR setting 1
- ModdingModCooker: Cook (Windows): Cook: LogAssetRegistry:Warning: Package with string asset reference with short asset path: /Game/Zeno/Maps/Skorpo/Skorpo_v1. This is unsupported, can couse errors and be slow on loading. Please resave the package to fix this.
- ModdingModCooker: Cook (Windows): Cook: LogAssetRegistry:Warning: Package with string asset reference with short asset path: /Invasion_of_uskedalen/Skorpo_v1. This is unsupported, can couse errors and be slow on loading. Please resave the package to fix this.
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooked content cleared for platform WindowsNoEditor
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Sandbox cleanup took 0.090 seconds for platforms WindowsNoEditor iterative false
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Project is configured for Blueprint nativization, but the conversion flag (-nativizeAssets) has been omitted from the command line. No assets will be converted as a result.
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/jensens.jensens from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/Jensens_Range.Jensens_Range from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/Jensens_Range_Minimap.Jensens_Range_Minimap from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/random_door.random_door from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/random_double_wall.random_double_wall from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/random_window.random_window from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/Jensens_Range_sharedassets/mat01_LayerInfo.mat01_LayerInfo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/Jensens_Range_sharedassets/mat02_LayerInfo.mat02_LayerInfo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/Jensens_Range_sharedassets/mat03_LayerInfo.mat03_LayerInfo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/Jensens_Range_sharedassets/mat04_LayerInfo.mat04_LayerInfo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/Jensens_Range_sharedassets/mat05_LayerInfo.mat05_LayerInfo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Maps/PerformanceTestMap/PerformanceTestMap.PerformanceTestMap from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Maps/PerformanceTestMap/PerformanceTestMap_Minimap-0_0.PerformanceTestMap_Minimap-0_0 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/colourmap.colourmap from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/mancave_door_bake_normals.mancave_door_bake_normals from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/Wood_bark_normal.Wood_bark_normal from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_Normal.concrete_trim_low_concrete_Normal from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_RoughnessMetallic.concrete_trim_low_concrete_RoughnessMetallic from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/red_brick_trim2.red_brick_trim2 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/Rough_Bricks_albedo_L.Rough_Bricks_albedo_L from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/Rough_Bricks_normalmap_L.Rough_Bricks_normalmap_L from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/tiles_damaged_output.tiles_damaged_output from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/WindowsIndustrial0171_1_M.WindowsIndustrial0171_1_M from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/window_test.window_test from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas2.WoodFlooringAtlas2 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas_albedo2.WoodFlooringAtlas_albedo2 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas_normal2.WoodFlooringAtlas_normal2 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas_reflection2.WoodFlooringAtlas_reflection2 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/roof/heightmap2_heights.heightmap2_heights from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/roof/roof4.roof4 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/roof/roof_base_default_albedo.roof_base_default_albedo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/roof/roof_base_default_Normal.roof_base_default_Normal from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/roof/roof_base_default_RoughnessMetallic.roof_base_default_RoughnessMetallic from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/roof/roof_metal_dirty_albedo.roof_metal_dirty_albedo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/roof/roof_metal_dirty_Normal.roof_metal_dirty_Normal from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/drav/roof/roof_metal_dirty_RoughnessMetallic.roof_metal_dirty_RoughnessMetallic from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/DefaultMaterial_Base_Color.DefaultMaterial_Base_Color from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/Leaking_albedo.Leaking_albedo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/Brick/YellowBricks_basecolor.YellowBricks_basecolor from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/Brick/YellowBricks_normal.YellowBricks_normal from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/Brick/YellowBricks_reflection.YellowBricks_reflection from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/Materials/PlasterNormals/Stucco5_normal.Stucco5_normal from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/Materials/Textures/ApartmentPlaster_mask.ApartmentPlaster_mask from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/Materials/Textures/Bitumen2_normal.Bitumen2_normal from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/Materials/Textures/DirtConcrete_reflection.DirtConcrete_reflection from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/Materials/Textures/GraniteConcreteFloor_albedo.GraniteConcreteFloor_albedo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/Materials/Textures/GraniteConcreteFloor_normal.GraniteConcreteFloor_normal from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/Materials/Textures/GraniteConcreteFloor_reflection.GraniteConcreteFloor_reflection from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_albedo.WhitePlaster1_albedo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/Materials/Textures/WhitePlaster1_reflection.WhitePlaster1_reflection from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghaz/Apartment/Materials/Textures/Windows_mask.Windows_mask from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Ghost/City/Buildings/Textures/oldplaster01.oldplaster01 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Jacek/Materials/BlendNormals.BlendNormals from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Jacek/Meshes/SM_silo_big_01.SM_silo_big_01 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Jacek/red_brick_content/textures/brick_trim_01.brick_trim_01 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Jacek/red_brick_content/textures/brick_trim_01_n.brick_trim_01_n from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Jacek/red_brick_content/textures/dirt/dirt_01.dirt_01 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Jacek/Yehorivka/Industrial/Textures/plaster_02_n.plaster_02_n from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/kory/BP_Insurgent.BP_Insurgent from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/kory/BP_LastingEffect.BP_LastingEffect from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/kory/BP_ProjectileLastingEffect.BP_ProjectileLastingEffect from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/kory/BP_SmallShockwave.BP_SmallShockwave from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/kory/Sounds/NewSoundConcurrency.NewSoundConcurrency from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/RoyAwesome/RoysGamemode.RoysGamemode from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Developers/Timdo/MTLB/BullTextures_V1/MTLB_N.MTLB_N from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/UI/UMG/Map/SQ_PaintWidget.SQ_PaintWidget from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/UI/Widgets/SpawnScreen/Map/UMG_Map.UMG_Map from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Weapons/L110A2/BP_L110A2.BP_L110A2 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Weapons/L110A2/L110A2.L110A2 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Weapons/L110A2/L110A2_PhysicsAsset.L110A2_PhysicsAsset from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Weapons/L110A2/L110A2_Skeleton.L110A2_Skeleton from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Weapons/L110A2/MI_L110A2.MI_L110A2 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Weapons/L110A2/MI_L110A2_LOD_low.MI_L110A2_LOD_low from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Weapons/L110A2/MI_L110A2_LOD_med.MI_L110A2_LOD_med from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Weapons/L110A2/Textures/L110_a.L110_a from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Weapons/L110A2/Textures/L110_c.L110_c from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: Could not resolve package /Game/Weapons/L110A2/Textures/L110_n.L110_n from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We are cooking DLC
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We are starting the search through the files
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/M_uskedal_master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/M_uskedal_master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2_Minimap-0_0.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2_Minimap-0_0.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/gas_station_sign_headonly.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/gas_station_sign_headonly.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/gas_station_sign_multi.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/gas_station_sign_multi.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/grass_short.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/grass_short.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/lambert1.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/lambert1.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/SM_Fjellgran_1.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/SM_Fjellgran_1.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/SM_fjellgran_2.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/SM_fjellgran_2.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/SM_trampoline.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/SM_trampoline.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/trench_log_floor_gravel.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/trench_log_floor_gravel.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Blueprints/Trampoline.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Blueprints/Trampoline.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_haybale.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_haybale.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_roadsigns_pole.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_roadsigns_pole.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_roadsigns_text.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_roadsigns_text.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_Trampoline_Master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_Trampoline_Master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_Blue.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_Blue.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_darkred.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_darkred.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_green.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_green.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_white.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_white.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_yellow.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_yellow.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_BaseColor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_BaseColor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_Normal.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_Normal.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_OcclusionRoughnessMetallic.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_OcclusionRoughnessMetallic.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_metalpost_albedo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_metalpost_albedo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_metalpost_normal.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_metalpost_normal.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_skorpo_road_signs_01_albedo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_skorpo_road_signs_01_albedo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_skorpo_road_signs_01_combined.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_skorpo_road_signs_01_combined.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_skorpo_road_signs_01_normal.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_skorpo_road_signs_01_normal.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/Haybale.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/Haybale.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Haybales1.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Haybales1.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Haybales2.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Haybales2.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House1_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House1_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House2_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House2_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House3_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House3_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House4_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House4_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House5_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House5_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Pavement_Norwegian_4m.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Pavement_Norwegian_4m.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Pier_45degree.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Pier_45degree.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Pier_Straight.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Pier_Straight.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_rope_bridge.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_rope_bridge.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_01.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_01.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_02.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_02.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_03.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_03.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_04.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_04.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_05.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_05.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_06.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_06.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_07.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_07.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_08.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_08.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_09.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_09.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/Camo_Germany_Flektarn_BW.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/Camo_Germany_Flektarn_BW.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/pattern.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/pattern.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_albedo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_albedo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_albedo_nologo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_albedo_nologo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_combined.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_combined.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_normal.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_normal.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/M_gas_station_sign_body.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/M_gas_station_sign_body.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/M_gas_station_sign_head.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/M_gas_station_sign_head.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Asphalt_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Asphalt_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Crete_material_master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Crete_material_master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Dead_Grass_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Dead_Grass_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/DirtRoad_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/DirtRoad_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Dirt_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Dirt_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Forest_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Forest_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Grass_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Grass_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/landscape_overlay.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/landscape_overlay.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Lillesand_TerrainMatMain.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Lillesand_TerrainMatMain.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat01_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat01_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat02_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat02_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat03_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat03_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat04_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat04_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat05_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat05_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat06_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat06_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat07_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat07_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat08_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat08_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/MI_highdesert_sfakia.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/MI_highdesert_sfakia.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/M_Landscape_logar_Inst3.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/M_Landscape_logar_Inst3.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/r7log6.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/r7log6.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Rock_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Rock_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Skorpo_Master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Skorpo_Master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Soil_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Soil_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Untitled.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Untitled.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/MF_ForestLeaves_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/MF_ForestLeaves_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/MF_Narva_Color_Map_2.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/MF_Narva_Color_Map_2.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/MF_Pineforest_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/MF_Pineforest_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Asphault_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Asphault_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Cobblestones_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Cobblestones_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Dirt_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Dirt_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_GrassGreen_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_GrassGreen_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_LargeScaleGrass_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_LargeScaleGrass_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_MudAndGravel_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_MudAndGravel_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_RiverRocks_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_RiverRocks_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Rock_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Rock_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_SoilAndGravel_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_SoilAndGravel_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1_sharedassets/DirtRoad_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1_sharedassets/DirtRoad_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1_sharedassets/ForestPath_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1_sharedassets/ForestPath_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1.umap
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1.umap
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: We found file ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2.umap
- ModdingModCooker: Cook (Windows): Cook: LogCook:Warning: AddFileToCook: ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2.umap
- ModdingModCooker: Cook (Windows): Cook: LogLinker:Warning: Unable to load package (../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2.umap). Post Tag is not valid. File might be corrupted.
- ModdingModCooker: Cook (Windows): Cook: CookResults:Error: Error Error loading ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2.umap!
- ModdingModCooker: Cook (Windows): Cook: LogCook:Error: Error loading ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2.umap!
- ModdingModCooker: Cook (Windows): Cook: LogLinker:Warning: Unable to load package (../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1.umap). Post Tag is not valid. File might be corrupted.
- ModdingModCooker: Cook (Windows): Cook: CookResults:Error: Error Error loading ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1.umap!
- ModdingModCooker: Cook (Windows): Cook: LogCook:Error: Error loading ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1.umap!
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_v1_sharedassets/ForestPath_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1_sharedassets/ForestPath_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1_sharedassets/ForestPath_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_v1_sharedassets/DirtRoad_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1_sharedassets/DirtRoad_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1_sharedassets/DirtRoad_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_matfunctions/M_SoilAndGravel_Usk -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_SoilAndGravel_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_SoilAndGravel_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_matfunctions/M_Rock_Usk -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Rock_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Rock_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_matfunctions/M_RiverRocks_Usk -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_RiverRocks_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_RiverRocks_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_matfunctions/M_MudAndGravel_Usk -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_MudAndGravel_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_MudAndGravel_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_matfunctions/M_LargeScaleGrass_Usk -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_LargeScaleGrass_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_LargeScaleGrass_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_matfunctions/M_GrassGreen_Usk -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_GrassGreen_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_GrassGreen_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_matfunctions/M_Dirt_Usk -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Dirt_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Dirt_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_matfunctions/M_Cobblestones_Usk -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Cobblestones_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Cobblestones_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_matfunctions/M_Asphault_Usk -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Asphault_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/M_Asphault_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_matfunctions/MF_Pineforest_Usk -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/MF_Pineforest_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/MF_Pineforest_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_matfunctions/MF_Narva_Color_Map_2 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/MF_Narva_Color_Map_2.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/MF_Narva_Color_Map_2.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_matfunctions/MF_ForestLeaves_Usk -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/MF_ForestLeaves_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_matfunctions/MF_ForestLeaves_Usk.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/Soil_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Soil_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Soil_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/Rock_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Rock_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Rock_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/mat08_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat08_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat08_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/mat07_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat07_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat07_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/mat06_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat06_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat06_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/mat05_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat05_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat05_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/mat04_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat04_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat04_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/mat03_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat03_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat03_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/mat02_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat02_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat02_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/mat01_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat01_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/mat01_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/Grass_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Grass_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Grass_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/Forest_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Forest_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Forest_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/Dirt_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Dirt_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Dirt_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/DirtRoad_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/DirtRoad_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/DirtRoad_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/Dead_Grass_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Dead_Grass_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Dead_Grass_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/Asphalt_LayerInfo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Asphalt_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Asphalt_LayerInfo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_street_sign_group_09 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_09.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_09.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_street_sign_group_08 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_08.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_08.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_street_sign_group_07 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_07.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_07.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_street_sign_group_06 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_06.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_06.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_street_sign_group_05 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_05.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_05.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_street_sign_group_04 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_04.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_04.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_street_sign_group_03 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_03.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_03.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_street_sign_group_02 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_02.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_02.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_street_sign_group_01 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_01.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_street_sign_group_01.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_rope_bridge -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_rope_bridge.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_rope_bridge.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_Pier_Straight -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Pier_Straight.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Pier_Straight.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_Pier_45degree -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Pier_45degree.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Pier_45degree.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_Pavement_Norwegian_4m -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Pavement_Norwegian_4m.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Pavement_Norwegian_4m.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_House5_Nor -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House5_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House5_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_House4_Nor -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House4_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House4_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_House3_Nor -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House3_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House3_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_House2_Nor -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House2_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House2_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_House1_Nor -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House1_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_House1_Nor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_Haybales2 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Haybales2.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Haybales2.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/SM_Haybales1 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Haybales1.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/SM_Haybales1.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Meshes/Haybale -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/Haybale.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Meshes/Haybale.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/WoodPlanks_1_white -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_white.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_white.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/WoodPlanks_1_green -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_green.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_green.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/WoodPlanks_1_darkred -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_darkred.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_darkred.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/WoodPlanks_1_Blue -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_Blue.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_Blue.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Blueprints/Trampoline -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Blueprints/Trampoline.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Blueprints/Trampoline.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/trench_log_floor_gravel -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/trench_log_floor_gravel.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/trench_log_floor_gravel.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/SM_trampoline -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/SM_trampoline.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/SM_trampoline.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/SM_fjellgran_2 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/SM_fjellgran_2.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/SM_fjellgran_2.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/SM_Fjellgran_1 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/SM_Fjellgran_1.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/SM_Fjellgran_1.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/grass_short -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/grass_short.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/grass_short.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/gas_station_sign_multi -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/gas_station_sign_multi.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/gas_station_sign_multi.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/gas_station_sign_headonly -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/gas_station_sign_headonly.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/gas_station_sign_headonly.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/Untitled -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Untitled.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Untitled.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/r7log6 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/r7log6.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/r7log6.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Forcing save package ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/MI_highdesert_sfakia.uasset because was already requeued once
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/MI_highdesert_sfakia -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/MI_highdesert_sfakia.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/MI_highdesert_sfakia.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Textures/SM_trampoline_normal -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_normal.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_normal.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Textures/SM_trampoline_combined -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_combined.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_combined.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Textures/SM_trampoline_albedo_nologo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_albedo_nologo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_albedo_nologo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Textures/SM_trampoline_albedo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_albedo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/SM_trampoline_albedo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Textures/pattern -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/pattern.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/pattern.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Textures/Camo_Germany_Flektarn_BW -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/Camo_Germany_Flektarn_BW.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Textures/Camo_Germany_Flektarn_BW.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/Textures/T_skorpo_road_signs_01_normal -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_skorpo_road_signs_01_normal.u
- asset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_skorpo_road_signs_01_normal.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/Textures/T_skorpo_road_signs_01_combined -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_skorpo_road_signs_01_combin
- ed.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_skorpo_road_signs_01_combined.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/Textures/T_skorpo_road_signs_01_albedo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_skorpo_road_signs_01_albedo.u
- asset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_skorpo_road_signs_01_albedo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/Textures/T_metalpost_normal -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_metalpost_normal.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_metalpost_normal.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/Textures/T_metalpost_albedo -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_metalpost_albedo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/T_metalpost_albedo.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_OcclusionRoughnessMetallic -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_te
- st1_blinn1SG1_OcclusionRoughnessMetallic.uasset
- ModdingModCooker: Cook (Windows): Cook: CookResults:Error: Error Couldn't save package, filename is too long: C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_OcclusionRoughnessMetallic.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Error: Couldn't save package, filename is too long :C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_OcclusionRoughnessMetallic.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_Normal -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_Normal
- .uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_Normal.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_BaseColor -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_Bas
- eColor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_BaseColor.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/WoodPlanks_1_yellow -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_yellow.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/WoodPlanks_1_yellow.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Skorpo_v2_Minimap-0_0 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2_Minimap-0_0.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2_Minimap-0_0.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/M_Landscape_logar_Inst3 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/M_Landscape_logar_Inst3.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/M_Landscape_logar_Inst3.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/Skorpo_Master -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Skorpo_Master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Skorpo_Master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Forcing save package ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_haybale.uasset because was already requeued once
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/M_haybale -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_haybale.uasset
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Zeno/Maps/Skorpo/Skorpo_v3" FILE="../../../Squad/Saved/Autosaves/Game/Zeno/Maps/Skorpo/Skorpo_v3_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_haybale.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/Lillesand_TerrainMatMain -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Lillesand_TerrainMatMain.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Lillesand_TerrainMatMain.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/landscape_overlay -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/landscape_overlay.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/landscape_overlay.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/Ground/Crete_material_master -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Crete_material_master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/Ground/Crete_material_master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/M_gas_station_sign_head -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/M_gas_station_sign_head.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/M_gas_station_sign_head.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Materials/M_gas_station_sign_body -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/M_gas_station_sign_body.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Materials/M_gas_station_sign_body.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/M_Trampoline_Master -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_Trampoline_Master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_Trampoline_Master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/M_roadsigns_text -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_roadsigns_text.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_roadsigns_text.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/Materials/M_roadsigns_pole -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_roadsigns_pole.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/M_roadsigns_pole.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Forcing save package ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/M_uskedal_master.uasset because was already requeued once
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/M_uskedal_master -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/M_uskedal_master.uasset
- LogSavePackage: Save=19290.24ms
- LogSavePackage: Moving '../../../Squad/Saved/Skorpo_v3_Auto2DD321C95412BD1CF2D5D6A8565781512.tmp' to '../../../Squad/Saved/Autosaves/Game/Zeno/Maps/Skorpo/Skorpo_v3_Auto2.umap'
- LogSavePackage:Display: Finished SavePackage ../../../Squad/Saved/Autosaves/Game/Zeno/Maps/Skorpo/Skorpo_v3_Auto2.umap
- LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Zeno/Maps/Skorpo/Skorpo_v3' took 19.431
- LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 19.431
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/M_uskedal_master.uasset
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cooking /Invasion_of_uskedalen/Enviroment/lambert1 -> C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/lambert1.uasset
- ModdingModCooker: Cook (Windows): Cook: LogSavePackage:Display: Finished SavePackage C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/lambert1.uasset
- ModdingModCooker: Cook (Windows): Cook: LogRedirectors:Display: Timer ResolveTimeLoad 0.000000
- ModdingModCooker: Cook (Windows): Cook: LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
- ModdingModCooker: Cook (Windows): Cook: LogRedirectors:Display: Timer ResolveTimeTotal 0.000000
- ModdingModCooker: Cook (Windows): Cook: LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:
- ModdingModCooker: Cook (Windows): Cook: LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
- ModdingModCooker: Cook (Windows): Cook: LogBlueprintCodeGen:Display: Nativization Summary - Shared Variables From Graph: 0
- ModdingModCooker: Cook (Windows): Cook: LogAssetRegistryGenerator:Display: Saving asset registry.
- ModdingModCooker: Cook (Windows): Cook: LogAssetRegistryGenerator:Display: Generated asset registry num assets 94, size is 37.61kb
- ModdingModCooker: Cook (Windows): Cook: LogAssetRegistryGenerator:Display: Done saving asset registry.
- ModdingModCooker: Cook (Windows): Cook: LogLinker:Warning: Unable to load package (../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1.umap). Post Tag is not valid. File might be corrupted.
- ModdingModCooker: Cook (Windows): Cook: LogPackageDependencyInfo:Warning: RecursiveDeterminePackageDependentTimeStamp: Failed to find linker for ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1.umap
- ModdingModCooker: Cook (Windows): Cook: LogLinker:Warning: Unable to load package (../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2.umap). Post Tag is not valid. File might be corrupted.
- ModdingModCooker: Cook (Windows): Cook: LogPackageDependencyInfo:Warning: RecursiveDeterminePackageDependentTimeStamp: Failed to find linker for ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2.umap
- ModdingModCooker: Cook (Windows): Cook: LogPackageDependencyInfo:Display: Package Info invalid for ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2.umap!
- ModdingModCooker: Cook (Windows): Cook: LogPackageDependencyInfo:Display: Package Info invalid for ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2.umap!
- ModdingModCooker: Cook (Windows): Cook: LogPackageDependencyInfo:Display: Package Info invalid for ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2.umap!
- ModdingModCooker: Cook (Windows): Cook: LogPackageDependencyInfo:Display: Package Info invalid for ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1.umap!
- ModdingModCooker: Cook (Windows): Cook: LogPackageDependencyInfo:Display: Package Info invalid for ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1.umap!
- ModdingModCooker: Cook (Windows): Cook: LogPackageDependencyInfo:Display: Package Info invalid for ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1.umap!
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Cook by the book total time in tick 924.975128s total time 1003.249390
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Peak Used virtual 4970 Peak Used phsical 4976
- ModdingModCooker: Cook (Windows): Cook: LogCook:Display: Hierarchy timer information
- ModdingModCooker: Cook (Windows): Cook: Name: Length(ms)Root: 0.000000ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: StartCookByTheBookTime: 9084.545543ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: GenerateAssetRegistryTime: 3699.740252ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: CleanSandboxTime: 89.738833ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: ProcessingAccessedStrings: 13.326498ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: CollectFilesToCook: 80.198081ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: GenerateLongPackageName: 0.349250ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: TickCookOnTheSide: 924969.555495ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: ShouldCook: 1.621440ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: LoadPackage: 7898.279341ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: CallBeginCacheForCookedPlatformData: 277.628293ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: SavingPackages: 915769.359244ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: SaveCookedPackage: 915762.048446ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: LoadPackage: 0.729399ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: GEditorSavePackage: 915663.483240ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: ConvertingBlueprints: 80.231426ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: ClearAllCachedCookedPlatformData: 1.047844ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: GeneratingBlueprintAssets: 98.989915ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: SavingCurrentIniSettings: 74.290458ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: ProcessingAccessedStrings: 16.321206ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: SavingAssetRegistry: 68946.456291ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: RemovingOldManifestEntries: 178.946167ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: BuildChunkManifest: 4527.132707ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: SaveManifests: 34.197874ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: SaveRealAssetRegistry: 93.729541ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: SaveCookedPackageAssetRegistry: 64110.417791ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: SortingCookedPackages: 0.391373ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: AsyncDetermineAllDependentPackageInfo: 57183.904042ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: DeterminePackageDependentHash: 283.374257ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: DetermineFullPackageHash: 271.807743ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: GetPackageDependencies: 388.424288ms
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: IntStats
- ModdingModCooker: Cook (Windows): Cook: LoadPackage=82
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: SavedPackage=94
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: Misc Cook Stats
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: ===============
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: ShaderCompiler
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: BlockingTimeSec=915.193808
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: AsyncCompileTimeSec=3069.745286
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: GlobalBeginCompileShaderTimeSec=1.605859
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: GlobalBeginCompileShaderCalls=2204
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: ProcessAsyncResultsTimeSec=1.044478
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: GlobalShader.Misc
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: ShadersCompiled=0
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: MeshMaterial.Misc
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: ShadersCompiled=2197
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: MaterialShader.Misc
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: ShadersCompiled=7
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: Package.Load
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: NumPackagesLoaded=7145
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: LoadPackageTimeSec=95.070361
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: Package.Save
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: NumPackagesSaved=94
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: SavePackageTimeSec=915.579650
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: TagPackageExportsPresaveTimeSec=915.247176
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: TagPackageExportsTimeSec=0.037579
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: ResetLoadersForSaveTimeSec=0.040702
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: TagPackageExportsGetObjectsWithOuter=0.001988
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: TagPackageExportsGetObjectsWithMarks=0.000828
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: SerializeImportsTimeSec=0.000000
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: SortExportsSeekfreeInnerTimeSec=0.018131
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: SerializeExportsTimeSec=0.081216
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: SerializeBulkDataTimeSec=0.039958
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: AsyncWriteTimeSec=0.002198
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: MBWritten=174.873821
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display:
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: Cook Profile
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: ============
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0.CookWallTimeSec=1107.536821
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 0.StartupWallTimeSec=104.261703
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 1.CookByTheBookTimeSec=1003.275081
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 1. 0.StartCookByTheBookTimeSec=9.084564
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000000
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 1. 1.TickCookOnTheSideTimeSec=994.118107
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=7.907097
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=915.763538
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.267182
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.006055
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.025310
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.045316
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000072
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000027
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display:
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: DDC Summary Stats
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: =================
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: TotalGetHits = 5818
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: TotalGets = 6026
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: TotalHitPct = 0.965483
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: LocalHitPct = 0.050116
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: SharedHitPct = 0.000000
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: OtherHitPct = 0.915367
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: MissPct = 0.034517
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display:
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: DDC Resource Stats
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: =======================================================================================================
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: ---------------------------------- ---------------- --------------------- ------------ ------------
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: SoundWave 1.59 1.59 0 107.37
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: Texture (Streaming) 0.94 0.00 0 74.63
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: StaticMesh 0.58 0.58 0 114.23
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: MaterialShader 0.56 0.56 80 12.33
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: NavCollision 0.51 0.51 66 2.72
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: PhysX (BodySetup) 0.48 0.48 61 31.27
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: SubUVAnimation 0.03 0.03 0 0.54
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: DistanceField 0.00 0.00 0 0.00
- ModdingModCooker: Cook (Windows): Cook: LogCookCommandlet:Display: Texture (Inline) 0.00 0.00 0 72.52
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display:
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: Warning/Error Summary (Unique only)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: -----------------------------------
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: CookResults:Error: Error Error loading ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2.umap!
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Error: Error loading ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v2.umap!
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: CookResults:Error: Error Error loading ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1.umap!
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Error: Error loading ../../../Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Skorpo_v1.umap!
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_OcclusionRoughnessMetallic.uass
- et
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Program Files/Epic Games/Squad/Squad/Plugins/Invasion_of_uskedalen/Saved/Cooked/WindowsNoEditor/Squad/Plugins/Mods/Invasion_of_uskedalen/Content/Enviroment/Materials/Textures/Haybale_test1_blinn1SG1_OcclusionRoughnessMetallic.uasset
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogSquadVoiceInputWASAPI:Warning: Stream Latency 0 (970)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogOnline:Warning: STEAM: Steam API disabled!
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogActor:Warning: SquadLoadingScreen: StartupModule
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogConsoleManager:Warning: Console object named 't.MaxFPS' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning Function ' Deactivate ' is unsafe to call in a construction script.
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0027,77] Compile of BP_40MM_Smoke_Proj successful, but with 2 Warning(s) [in 6 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0027,77] Compile of BP_40MM_Smoke_Proj successful, but with 3 Warning(s) [in 0 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0027,77] Compile of BP_40MM_Smoke_Proj successful, but with 4 Warning(s) [in 0 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0027,78] Compile of BP_40MM_Smoke_Proj successful, but with 2 Warning(s) [in 10 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0027,78] Compile of BP_40MM_Smoke_Proj successful, but with 3 Warning(s) [in 0 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler BP_40MM_Smoke_Proj] Warning [0027,78] Compile of BP_40MM_Smoke_Proj successful, but with 4 Warning(s) [in 0 ms] (/Game/Projectiles/Explosives/BP_40MM_Smoke_Proj.BP_40MM_Smoke_Proj)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler RadialCenterText] Warning 'BP Goto Menu Action Model' does not inherit from 'BP Radial Item Model' ( Cast To BP_GotoMenuActionModel would always fail).
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler RadialCenterText] Warning 'BP Deploy Action Model' does not inherit from 'BP Radial Item Model' ( Cast To BP_DeployActionModel would always fail).
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler RadialCenterText] Warning [0041,14] Compile of RadialCenterText successful, but with 2 Warning(s) [in 25 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/RadialCenterText.RadialCenterText)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler RadialCenterText] Warning [0041,15] Compile of RadialCenterText successful, but with 3 Warning(s) [in 0 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/RadialCenterText.RadialCenterText)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler RadialCenterText] Warning [0041,15] Compile of RadialCenterText successful, but with 4 Warning(s) [in 0 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/RadialCenterText.RadialCenterText)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler BPRadialPopulatorDeployable] Warning 'BP Deploy Action Model' does not inherit from 'BP Radial Item Model' ( Cast To BP_DeployActionModel would always fail).
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler BPRadialPopulatorDeployable] Warning [0041,28] Compile of BPRadialPopulatorDeployable successful, but with 1 Warning(s) [in 2 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/WidgetPopulators/BPRadialPopulatorDeployable.BPRadialPopulatorDeployable)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler BPRadialPopulatorDeployable] Warning [0041,28] Compile of BPRadialPopulatorDeployable successful, but with 2 Warning(s) [in 0 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/WidgetPopulators/BPRadialPopulatorDeployable.BPRadialPopulatorDeployable)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogBlueprint:Warning: [Compiler BPRadialPopulatorDeployable] Warning [0041,28] Compile of BPRadialPopulatorDeployable successful, but with 3 Warning(s) [in 0 ms] (/Game/UI/RadialMenu/WidgetBaseTypes/WidgetPopulators/BPRadialPopulatorDeployable.BPRadialPopulatorDeployable)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogAssetRegistry:Warning: Package with string asset reference with short asset path: /Game/Zeno/Maps/Skorpo/Skorpo_v1. This is unsupported, can couse errors and be slow on loading. Please resave the package to fix this.
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogAssetRegistry:Warning: Package with string asset reference with short asset path: /Invasion_of_uskedalen/Skorpo_v1. This is unsupported, can couse errors and be slow on loading. Please resave the package to fix this.
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Project is configured for Blueprint nativization, but the conversion flag (-nativizeAssets) has been omitted from the command line. No assets will be converted as a result.
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/jensens.jensens from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/Jensens_Range.Jensens_Range from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/Jensens_Range_Minimap.Jensens_Range_Minimap from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/random_door.random_door from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/random_double_wall.random_double_wall from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/random_window.random_window from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/Jensens_Range_sharedassets/mat01_LayerInfo.mat01_LayerInfo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/Jensens_Range_sharedassets/mat02_LayerInfo.mat02_LayerInfo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/Jensens_Range_sharedassets/mat03_LayerInfo.mat03_LayerInfo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/Jensens_Range_sharedassets/mat04_LayerInfo.mat04_LayerInfo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Maps/Jensens_Range/Jensens_Range_sharedassets/mat05_LayerInfo.mat05_LayerInfo from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Maps/PerformanceTestMap/PerformanceTestMap.PerformanceTestMap from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Maps/PerformanceTestMap/PerformanceTestMap_Minimap-0_0.PerformanceTestMap_Minimap-0_0 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Developers/drav/colourmap.colourmap from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Developers/drav/mancave_door_bake_normals.mancave_door_bake_normals from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Developers/drav/Wood_bark_normal.Wood_bark_normal from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_Normal.concrete_trim_low_concrete_Normal from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/concrete_trim_low_concrete_RoughnessMetallic.concrete_trim_low_concrete_RoughnessMetallic from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/red_brick_trim2.red_brick_trim2 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/Rough_Bricks_albedo_L.Rough_Bricks_albedo_L from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/Rough_Bricks_normalmap_L.Rough_Bricks_normalmap_L from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/tiles_damaged_output.tiles_damaged_output from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/WindowsIndustrial0171_1_M.WindowsIndustrial0171_1_M from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Developers/drav/blockout_mats/window_test.window_test from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Developers/drav/colourmaps/dirt_barns.dirt_barns from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas2.WoodFlooringAtlas2 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: LogCook:Warning: Could not resolve package /Game/Developers/drav/nurseryhouse/nursery_materials/WoodFlooringAtlas_albedo2.WoodFlooringAtlas_albedo2 from ../../../Squad/Releases/10/WindowsNoEditor/AssetRegistry.bin
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: NOTE: Only first 50 warnings displayed.
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display:
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display: Failure - 6 error(s), 307 warning(s)
- ModdingModCooker: Cook (Windows): Cook: LogInit:Display:
- ModdingModCooker: Cook (Windows): Cook:
- ModdingModCooker: Cook (Windows): Cook: Execution of commandlet took: 1003.31 seconds
- ModdingModCooker: Cook (Windows): Cook: LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
- ModdingModCooker: Cook (Windows): Cook: LogOnline:Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0]
- ModdingModCooker: Cook (Windows): Cook: LogOnline:Display: OSS: FOnlineAsyncTaskManager::Exit() started
- ModdingModCooker: Cook (Windows): Cook: LogOnline:Display: OSS: FOnlineAsyncTaskManager::Exit() finished
- ModdingModCooker: Cook (Windows): Cook: LogOnline:Display: Unloading online subsystem: STEAM
- ModdingModCooker: Cook (Windows): Cook: LogOnline:Display: Unloading online subsystem: NULL
- ModdingModCooker: Cook (Windows): Cook: warning: The VAD has been replaced by a hack pending a complete rewrite
- ModdingModCooker: Cook (Windows): CommandUtils.Run: Run: Took 1109,4840419s to run UE4Editor-Cmd.exe, ExitCode=1
- ModdingModCooker: Cook (Windows): Project.Cook: Cook failed. Deleting cooked data.
- ModdingModCooker: Cook (Windows): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for C:\Program Files\Epic Games\Squad\Squad\Squad.uproject; see log C:\Program Files\Epic Games\Squad\Engine\Programs\AutomationTool\
- Saved\Logs\Cook-2017.11.22-14.24.43.txt
- ModdingModCooker: Cook (Windows): ved AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) i E:\SquadRelease\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:linje 407
- ModdingModCooker: Cook (Windows): ved AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) i E:\SquadRelease\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.c
- s:linje 112
- ModdingModCooker: Cook (Windows): ved Project.Cook(ProjectParams Params) i E:\SquadRelease\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:linje 412
- ModdingModCooker: Cook (Windows): --- Slutten p? sporingen av intern unntaksstakk ---
- ModdingModCooker: Cook (Windows): ved Project.Cook(ProjectParams Params) i E:\SquadRelease\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:linje 427
- ModdingModCooker: Cook (Windows): ved BuildCookRun.DoBuildCookRun(ProjectParams Params) i E:\SquadRelease\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:linje 208
- ModdingModCooker: Cook (Windows): ved BuildCookRun.ExecuteBuild() i E:\SquadRelease\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:linje 40
- ModdingModCooker: Cook (Windows): ved AutomationTool.BuildCommand.Execute() i E:\SquadRelease\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:linje 100
- ModdingModCooker: Cook (Windows): ved AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) i E:\SquadRelease\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:linje 567
- ModdingModCooker: Cook (Windows): ved AutomationTool.Automation.Process(String[] Arguments) i E:\SquadRelease\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:linje 537
- ModdingModCooker: Cook (Windows): ved AutomationTool.Program.MainProc(Object Param) i E:\SquadRelease\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:linje 133
- ModdingModCooker: Cook (Windows): ved AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) i E:\SquadRelease\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:linje 708
- ModdingModCooker: Cook (Windows): ved AutomationTool.Program.Main() i E:\SquadRelease\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:linje 57
- ModdingModCooker: Cook (Windows): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
- ModdingModCooker: Cook (Windows): BUILD FAILED
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