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- options:
- Title: &b&lMoonstruck&9&lUHC
- Line15: &9Specs&7: &f%spectators%
- Line14: &9Your Kills&7: &b%{kills.%loop-player%}%
- Line13: &9Deaths&7: &b%{deaths.game}%
- Line12: &9Players&7: &b%{online}%
- Line11: &9PvE&7: &b%{pve.game}%
- Line10: &9Time
- Line5: &9Border &n%{border}%
- Line4: &9@MoonstruckMC
- enable: &9&lScoreBoard&7: &eThe scoreboard has been Enabled
- disable: &9&lScoreBoard&7: &eThe scoreboard has been Disabled and Reset
- command /uhcscoreboard <text>:
- permission: server.op
- trigger:
- if arg 1 is "enable":
- set {game.board} to true
- send "{@enable}"
- loop all players:
- wipe loop-player sidebar
- set name of sidebar of loop-player to " {@Title} "
- set score " {@Line15}" in sidebar of loop-player to 15
- set score "{@Line14}" in sidebar of loop-player to 14
- set score "{@Line13}" in sidebar of loop-player to 13
- set score "{@Line12}" in sidebar of loop-player to 12
- set score "{@Line11}" in sidebar of loop-player to 11
- set score "{@Line10}" in sidebar of loop-player to 10
- set score " " in sidebar of loop-player to 6
- set score " {@Line5} " in sidebar of loop-player to 5
- set score " {@Line4}" in sidebar of loop-player to 4
- if arg 1 is "disable":
- set {game.board} to false
- send "{@disable}"
- loop all players:
- wipe loop-player sidebar
- every second:
- if {game.board} is true:
- loop all players:
- set name of sidebar of loop-player to " {@Title} "
- set score " {@Line15}" in sidebar of loop-player to 15
- set score "{@Line14}" in sidebar of loop-player to 14
- set score "{@Line13}" in sidebar of loop-player to 13
- set score "{@Line12}" in sidebar of loop-player to 12
- set score "{@Line11}" in sidebar of loop-player to 11
- set score "{@Line10}" in sidebar of loop-player to 10
- set score " " in sidebar of loop-player to 6
- set score " {@Line5} " in sidebar of loop-player to 5
- set score " {@Line4}" in sidebar of loop-player to 4
- on death of player:
- attacker is a player
- if {topkill::%attacker%} isn't set:
- set {topkill::%attacker%} to 1
- else:
- set {topkill::%attacker%} to {topkill::%attacker%}+1
- {topkiller} isn't set:
- set {topkiller} to attacker
- set {topkills} to {topkill::%attacker%}
- {topkill::%attacker%} is greater than {topkills}:
- set {topkiller} to attacker
- set {topkills} to {topkill::%attacker%}
- every 5 seconds:
- if {game.board} is true:
- set {online} to number of all players
- on death:
- if {game.board} is true:
- attacker is a player:
- add 1 to {kills.%attacker%}
- on death:
- if {game.board} is true:
- victim is a player:
- attacker is a player:
- stop trigger
- else:
- add 1 to {pve.game}
- on death:
- if {game.board} is true:
- victim is a player:
- add 1 to {deaths.game}
- command /killscoreboardresetscores:
- permission: server.op
- trigger:
- set {deaths.game} to 0
- set {pve.game} to 0
- loop all players:
- set {kills.%loop-player%} to 0
- command /killscoreboardclear:
- permission: server.op
- trigger:
- loop all players:
- wipe loop-player sidebar
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