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  1. Hey Jordan!
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  3. Totally agree that just selling Minecraft seeds would be ridiculous!
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  5. We love Minecraft, many of the people on our team have played since 2011 and we wanted to build something new, innovative and exciting on top of it like many projects before us have.
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  7. So, just wanted to clarify a few things about our project.
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  9. 1. We gave NFT Worlds away for FREE back in October, we charged $0. The reason they're so expensive now is because the current owners set the price, trade them back and forth at whatever value they think they're worth, we don't have control over what they sell back and forth for.
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  11. 2. World updates are actually locked to the seed as much as possible and a few checks done on the world data to do everything we can to prevent copy & pasting of builds. If the world you update doesn't match those checks, the updater prevents it. We take copied builds seriously.
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  13. The biggest questions here seem to be... Isn't this just Minecraft? And... What are we actually building?
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  15. Is this just Minecraft? Yes and no. At the absolute base level, NFT Worlds is built on Minecraft. But so are great creations like Hypixel Skyblock, Ardacraft, Factions, Pixelmon, and so many other games/mods that the community has loved.
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  17. Does that mean all of those great projects mentioned above like Hypixel, Pixelmon, etc are JUST Minecraft? We don't think so. They took a game meant for open ended creativity and did something unique and creative with it.
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  19. In that same way, that's what we're trying to do with NFT Worlds.
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  21. There's 10,000 NFT Worlds. Each world is unique in the ecosystem, each world has a starting "seed" assigned to it.
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  23. These worlds through the open-sourced server (heavily modified spigot fork) we're soon releasing to enable "multiplayer" gives features otherwise not possible in just Minecraft. This includes a cross-world in-game currency called $WRLD. You earn $WRLD just by playing in worlds, it gets credited to a crypto wallet in the custom launcher we're releasing in a month or two and can be used to buy/sell/trade items in game across all worlds. World owners can make custom experiences, competitions and more that make use of $WRLD like any massively open and creative based game should have. This creates a first of its kind in-game economy across worlds. The server also gives all the functionality needed for a world developer/owner to interact with data on the blockchain. This could mean representing your unique in-game Minecraft items on the blockchain making them usable across worlds, and more.
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  25. The decentralization comes from the fact that world owners can choose where and how to host their own world's server. This means that if one world's hosting provider goes down, all worlds do not go down. They're not isolated to a single hosting provider like any massively multiplayer game typically is.
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  27. Another really big piece is, we're building an entire launcher and a set of opt-in mods from scratch that further build on top of base Minecraft. This should release February or March. The launcher/mods enable a unified player trading system across worlds/servers, a built in crypto wallet to hold the $WRLD you get free by just from playing in worlds, our custom texture pack & optimized shaders to improve visuals and more. The launcher also acts as a jump off point to find worlds to play. The 10,000 worlds can be seen from the launcher, you can sort/search them based on what kind of game you want to play and join from there.
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  29. The tldr, NFT Worlds is a really big experiment to make something new and creative presently with Minecraft that ties back into ideas that only the blockchain really makes possible. Things like cross-world economies, cross-world items, unique ways to verify player achievements, levels, ranks and more across worlds, etc. Each world being decentralized because the owners choose how and where to host and not all worlds will be on the same provider therefore there's likely always some playable worlds online within the ecosystem even if others go offline, a launcher that ties all these worlds together in a "stiched-together" game type of experience, and more that we have planned for the future.
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  31. I think the last question probably is "Well, show me this stuff then" - and we will! We started the project back in October of 2021 and we've been building up the different pieces as we go. First was launching the base worlds with a seed, then a way to sync world updates back to the blockchain, building the blockchain layer for the in-game token, and now we're finalizing the multiplayer server and launcher for tying it all together.
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