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W&G: COTWR - 100% Route (16/05/2020)

May 7th, 2020
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  1. Tottington Hall - Tutorial
  2. ==========================
  3. -Tutorial 1 - Clear the Front Lawn
  4. -Tottington Hall 1 - Tutorial
  5. -Tutorial 2: Clear the Walled Garden
  6. -Tutorial 3: Return Lady Tottington's Statues
  7. ==========================
  8. Town Centre I
  9. ==========================
  10. > collect Wild Mushroom
  11. > talk to Mrs Mulch [IMPORTANT: this will start saving your progress on this task between levels]
  12. -Mr Growbag 1 - West Wallaby St Rabbits
  13. > collect Turnip
  14. > collect Cauliflower
  15. > Poster 1 (near Back Gardens)
  16. -Back Gardens 1, 2 & 3 - 100 Pests [includes coin grinding, see below]
  17. -COIN GRINDING - GRIND TO AT LEAST 600 Coins Total (should do ~6 total visits)
  18. [done in Back Gardens for max efficiency] [depending on how many coins you collect in the run, no. of visits will change]
  19. > Poster 2 (high ledge near Back Gardens)
  20. > Poster 3 (across from the Pub)
  21. > collect Courgette from Market Stall [there's no really good time to do this, so here is fine]
  22. -Mrs Mulch 4 - Vegetable Pie
  23. -Tutorial 5 - Fix Madame Winnie Bago's Van
  24. > CHANGE TO NIGHT
  25. -Tutorial 4 - Lady Were-Rabbit
  26. -Were-Rabbit 1 - Wallace is the Were-Rabbit
  27. -Town Centre 6 - A Festive Tree
  28. -Tutorial 6 - Destroy the 1st Device
  29. -Back Gardens 4, 5 & 6 - 3 Devices
  30. -Were-Rabbit 2 - Chase the Were-Rabbit to Wallersey
  31. > CHANGE TO DAY (at the Church)
  32. -Rev. Hedges 3 - The Vicar's Greenhouse
  33. -Churchyard 1, 2 & 3 - 100 Pests
  34. > Unlock Bolt Cutters (Wallersey Warden)
  35. > Exit to Wallersey
  36. ============================
  37. Wallersey I
  38. ============================
  39. -Wallersey Top of Town 6 - Clear the Rabbits
  40. -Wallersey Top of Town 2 - On a Ledge
  41. -Wallersey Top of Town 1 - Swinging
  42. -Wallersey Top of Town 4 - Working Together
  43. -Mr Dibber 2 - Bunny Hopper Ornaments
  44. -Mr Dibber 4 - Crockery Smash!
  45. -Mr Crock 1 - Save the Nursery
  46. -Mr Crock 2 - Veg Sorting Machine
  47. > CHANGE TO NIGHT (above the Crockery Shop)
  48. -Mr Dibber 1 - Escort Mr Dibber Home
  49. -Mr Dibber 3 - Find the 3 Keys [afaik the location of the keys is random]
  50. -Wallersey Lower Town 6 - Off the Wall
  51. -Wallersey Lower Town 4 - Search the Nursery
  52. > CHANGE TO DAY (above the Crockery Shop)
  53. -Wallersey Lower Town 2 - Leap of Faith
  54. -Betty Blight 6 - Betty Blight's Veg
  55. -Allotments 1, 2 & 3 - 100 Pests
  56. > ENTER THE SHOP
  57. * Buy Watering Can (40 Coins)
  58. * Buy Gramophone (220 Coins)
  59. * Buy Thermometer (60 Coins)
  60. * Buy pH Neutraliser Bottle (60 Coins)
  61. > EXIT TO GREENHOUSE
  62. > Set temperature and water the Marrow
  63. > EXIT TO TOWN
  64. -Wallersey Seafront 1 - Visit the Museum
  65. -Alfie Crock 5 - Race Alfie
  66. > Go to the Steamer
  67. -Rob Blight 2 - Clear the Steamer of Pests
  68. > collect Bottle 1 (boards above entrance)
  69. > collect Bottle 2 (behind cage)
  70. > collect Bottle 3 (above Rob Blight)
  71. -Alfie Crock 6 - Alfie's Hopper Challenge
  72. > collect Bottle 4 (above Mr Mulch)
  73. > collect Bottle 5 (under stairs)
  74. -Wallersey Seafront 5 - Top of the Steamer [central pile of dust]
  75. > collect Bottle 6 (far right corner pile of dust]
  76. > collect Bottle 7 (middle deck)
  77. > collect Bottle 8 (bottom deck in a cage)
  78. -Mr Mulch 2 - Lost Veg-B-Big Bottles
  79. > Return to the Seafront
  80. -Wallersey Lower Town 5 - Rabbits!
  81. -Harriet Mulch 6 - Dollies!
  82. -Wallersey Lower Town 1 - Boatyard (drop down from above)
  83. > CHANGE TO NIGHT
  84. -Allotments 4, 5 & 6 - 3 Devices
  85. -Were-Rabbit 3 - Chase the Were-Rabbit to Grimsley
  86. -Wallersey Lower Town 3 - Off the Cliff
  87. > Exit to Grimsley
  88. ==============================
  89. Grimsley
  90. ==============================
  91. -Grimsley Town 3 - Fire!
  92. > ENTER THE SHOP
  93. * Buy 3 Records (180 Coins)
  94. > EXIT TO GREENHOUSE
  95. > Set temperature and water the Marrow
  96. > EXIT TO TOWN
  97. -Mrs Crock 4 - Restart the Factory
  98. > CHANGE TO DAY
  99. -Mrs Crock 3 - Feed the Factory Pumpkin
  100. -Grimsley Town 6 - Clear the Cinema
  101. > ENTER THE SHOP
  102. * Buy 3 Records (180 Coins)
  103. > EXIT TO GREENHOUSE
  104. > Set temperature and water the Marrow
  105. > EXIT TO TOWN
  106. -PC Mackintosh 5 - Rogue Anti-Pesto Devices
  107. -Farm 1, 2 & 3 - 100 Pests
  108. > talk to Jasminder Caliche [spawns in the goats]
  109. > Goat 1 (above Mr Growbag)
  110. -Grimsley Town 4 - Growbag's Curtains
  111. -Mr Growbag 5 - Mr Growbag's Seeds [be very careful of Time Limit when doing the Goat]
  112. > Goat 2 (open the gate)
  113. -Mr Leaching 2 - Clear the Scrapyard of Pests
  114. > CHANGE TO NIGHT
  115. -Mr Leaching 3 - Clear the Scrapyard of Were-Creatures
  116. > CHANGE TO DAY
  117. -Mr Leaching 4 - Open the 3 Safes
  118. -Grimsley Town 2 - Fire the Furnace
  119. > Goat 3 (at the furnace)
  120. -Grimsley Town 1 - Press Chase
  121. > Goat 4 (above the Factory Warden)
  122. -Mr Caliche 2 - Save the Factory
  123. -Factory 1, 2 & 3 - 100 Pests
  124. -Grimsley Industrial Area 6 - Rabbit Station
  125. > Goat 5 (at the time challenge button)
  126. -Grimsley Industrial Area 4 - Search High
  127. -Grimsley Industrial Area 2 - Press and Run
  128. > Goat 6 (above Mrs Crock)
  129. -Mr Dibber 5 - Lost Keys [the bomb cage at the end is pretty much luck]
  130. > Goat 7 (suck down from the telephone pole)
  131. -Grimsley Industrial Area 1 - Rabbit Warren
  132. > CHANGE TO NIGHT
  133. > start Industrial Area street lamps
  134. -PC Mackintosh 4 - Enter the Factory on the Monorail [get all the Lamps at the Station, then proceed to the Monorail]
  135. -Grimsley Industrial Area 5 - Lights Out
  136. -Grimsley Industrial Area 3 - Totters Lane Ambush
  137. -Factory 4, 5 & 6 - 3 Devices
  138. -Were-Rabbit 4 - Chase the Were-Rabbit to Tottington Hall
  139. > ENTER THE SHOP
  140. * Buy 3 Records (180 Coins)
  141. > EXIT TO GREENHOUSE
  142. > Set temperature and water the Marrow
  143. > EXIT TO TOWN
  144. -Farm 4, 5 & 6 - 3 Devices
  145. > CHANGE TO DAY
  146. -Jasminder Caliche 6 - Escaped Goats [card only given after talking to her]
  147. > CHANGE TO NIGHT
  148. > start Town Area street lamps
  149. -PC Mackintosh 6 - Escort the Factory Pumpkin
  150. -Grimsley Town 5 - Light Up the Town [finish at the Wallersey Gate]
  151. > Exit to Wallersey
  152. ============================
  153. Wallersey II
  154. ============================
  155. -Wallersey Top of Town 3 - Secret Wall
  156. -Harriet Mulch 5 - Hide and Sneak
  157. -Rob Blight 1 - Open the Harbour
  158. > ENTER THE SHOP
  159. * Buy 3 Records (180 Coins)
  160. > EXIT TO GREENHOUSE
  161. > Set temperature and water the Marrow
  162. > EXIT TO TOWN
  163. -Wallersey Seafront 6 - On a Ledge
  164. -Miss Blight 4 - Whack-A-Mole!
  165. -Miss Blight 5 - Duck Shoot!
  166. -Wallersey Seafront 4 - Bunny Hopper Challenge
  167. -Wallersey Seafront 3 - Behind the Door
  168. -Wallersey Seafront 2 - As Far As You Can
  169. -Rob Blight 3 - Clear the Steamer of Were-Creatures
  170. -Rev. Hedges 6 - Escort the Vicar to Town Centre
  171. -Wallersey Top of Town 5 - After Dark
  172. > CHANGE TO DAY
  173. > Exit to Town Centre
  174. =============================
  175. Town Centre II
  176. =============================
  177. -Mr Leaching 1 - Mr Leaching's Van
  178. > Poster 4 (at Arkwright's)
  179. -Mr Mulch 1 - Mr Mulch's Seeds
  180. > Poster 5 (above Town Hall)
  181. > Poster 6 (on the Clock Tower)
  182. > Poster 7 (notice board in front of Town Hall)
  183. -Mrs Hedges 1 - Clear the Town Hall
  184. > Poster 8 (behind Town Hall)
  185. -Rex Leaching 5 - Race Rex
  186. > Poster 9 (high platform near the Bank)
  187. > Poster 10 (behind PC Mackintosh)
  188. -PC Mackintosh 1 - Were-Rabbit Posters
  189. > Unlock The Woods
  190. -Town Centre Woods 1 - On a Ledge
  191. -Town Centre Woods 4 - Follow the Canal
  192. -Town Centre Woods 2 - Buried
  193. > take the chicken with you
  194. -Mr Growbag 2 - Clear the Woods [be careful of the time limit when doing the extra cards]
  195. -Town Centre Woods 6 - The Old Tunnel
  196. -Mr Caliche 1 - Fowl Play
  197. > CHANGE TO NIGHT
  198. -Town Centre Woods 5 - Ambush
  199. -Mr Growbag 3 - Power Cut
  200. -Town Centre Woods 3 - Electrifying
  201. -Jasminder Caliche 5 - Where's Jasminder?
  202. > ENTER THE GREENHOUSE
  203. > Set temperature and water the Marrow
  204. > EXIT TO TOWN
  205. -Mrs Windfall 4 - Escort Mrs Windfall to the Church
  206. -Town Centre Church 2 - On a Ledge
  207. -Rev. Hedges 2 - Church Were-Rats
  208. -Town Centre Church 4 - Ring the Bell
  209. -Town Centre Church 3 - Entombed [greenhouse, Warden, entrance, harvester, tomb]
  210. -Town Centre Church 6 - Harvester
  211. -Churchyard 4, 5 & 6 - 3 Devices
  212. -Town Centre Church 5 - Ambush
  213. > CHANGE TO DAY
  214. -Rev. Hedges 5 - Holy Water
  215. -Town Centre Church 1 - Look Below
  216. > Poster 1 (behind PC Mackintosh)
  217. -Town Centre 3 - Press Me
  218. > Poster 2 (Clock Face) [restarting the time trial is recommended after getting this]
  219. > Poster 3 (Flat roof)
  220. > Poster 4 (above Caliche & Carry)
  221. > Poster 5 (behind Town Hall, across the canal)
  222. > Poster 6 (along the canal, beside the Woods boundary wall)
  223. -Town Centre 1 - On a Ledge [can be reached with Wallace by jumping from the double-stacked box]
  224. -Town Centre Park 1 - Across the Canal [glide across from a street lamp at the canal, or do a precise glide as Wallace]
  225. -Town Centre Park 6 - Grandstand View
  226. -Pip Windfall 5 - Pip's Bullseye Challenge
  227. > Poster 7 (below the washing lines)
  228. -Town Centre 4 - Washing
  229. -Mr Windfall 1 - Clear the Bank
  230. > Poster 8 (scaffolding near where Rex Leaching was)
  231. > Poster 9 (above PC Mackintosh's original position)
  232. > Poster 10 (right scaffolding behind the Bank)
  233. -PC Mackintosh 2 - Were-Rabbit Posters Round 2
  234. > CHANGE TO NIGHT
  235. -Mr Windfall 2 - Protect the Bank
  236. -Town Centre 5 - Ambush
  237. -Rev. Hedges 4 - Market Square Were-Bees
  238. -Town Centre 2 - What's the Time?
  239. > CHANGE TO DAY
  240. -Mr Growbag 4 - Escaped Sheep and Goats
  241. > CHANGE TO NIGHT
  242. -Mrs Mulch 3 - Escort Mrs Mulch out of the Woods
  243. > ENTER THE GREENHOUSE
  244. > Set temperature and water the Marrow
  245. > EXIT TO TOWN
  246. > CHANGE TO DAY (at the Bank)
  247. -PC Mackintosh 3 - The Long Arm of the Law
  248. > ENTER THE GREENHOUSE
  249. > Set temperature and water the Marrow
  250. > EXIT TO TOWN
  251. > CHANGE TO NIGHT (at the Bank)
  252. -Town Centre Park 5 - Ambush
  253. -Rex Leaching 6 - Protect Rex
  254. > CHANGE TO DAY
  255. -Pip Windfall 6 - Pip's Football Challenge [low shot at bottom right USUALLY works (the net's a bit glitchy)]
  256. -Town Centre Park 2 - Roller Door
  257. -Town Centre Park 4 - Harvester
  258. -Town Centre Park 3 - Hill Climbing
  259. -Mrs Windfall 3 - Mrs Windfall's Veg
  260. > Exit to Tottington Hall
  261. ==============================
  262. Tottington Hall
  263. ==============================
  264. -Lady Tottington 1 - Clear the Patio
  265. > destroy statues that are fairly close to you
  266. -Lady Tottington 5 - Clear the Fairground of Pests [talking to Mr Burroughs is not required to start]
  267. -Mr Caliche 3 - Bag-A-Bunny
  268. -Tottington Hall 5 - Coconut Shy
  269. > ENTER THE SHOP
  270. * Buy 3 Records (180 Coins) [all shop items]
  271. > EXIT TO GREENHOUSE
  272. > Set temperature and water the Marrow [should be at over 50" for finale]
  273. > EXIT TO TOWN
  274. > Break all Bunny Hopper Boxes in Fairground
  275. > CHANGE TO NIGHT
  276. > CHANGE TO DAY
  277. -Mr Growbag 6 - Bouncy Castle
  278. -Lady Tottington 2 - Clear the Woods
  279. -Tottington Hall 4 - Woods
  280. -Tottington Hall 6 - Up in the Trees
  281. -Mr Dibber 6 - Catch the Butterfly
  282. > CHANGE TO NIGHT
  283. -Lady Tottington 6 - Clear the Fairground of Were-Creatures
  284. -Lady Tottington 3 - Escort Lady Tottington around the Patio
  285. -Tottington Hall 3 - Smashing!
  286. -Tottington Hall 2 - Ambush
  287. > CHANGE TO DAY
  288. -Lady Tottington 4 - Lady Tottington's Seeds
  289. -Jasminder Caliche 4 - Jasminder's Football Challenge
  290. > Exit to The Finale
  291. =============================
  292. Tottington Hall - Finale
  293. =============================
  294. -Were-Rabbit 5 - Chase the Were-Rabbit through the Woods
  295. -Were-Rabbit 6 - Save the Were-Rabbit
  296. [note: must watch the credits to view the Giant Marrow Award cutscene as proof of growing the Marrow]
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