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  1. root@firefly:/usr/lib# es2_info
  2. EGL_VERSION: 1.4 Midgard-"r4p0-02rel0"
  3. EGL_VENDOR: ARM
  4. EGL_EXTENSIONS:
  5.     EGL_KHR_config_attribs, EGL_KHR_image, EGL_KHR_image_base,
  6.     EGL_KHR_fence_sync, EGL_KHR_wait_sync, EGL_ARM_pixmap_multisample_discard,
  7.     EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_renderbuffer_image,
  8.     EGL_KHR_create_context, EGL_KHR_surfaceless_context,
  9.     EGL_KHR_gl_texture_cubemap_image, EGL_CHROMIUM_sync_control,
  10.     EGL_KHR_image_pixmap, EGL_KHR_image_dma_buf_import
  11. EGL_CLIENT_APIS: OpenGL_ES
  12. GL_VERSION: OpenGL ES 3.0
  13. GL_RENDERER: Mali-T760
  14. GL_EXTENSIONS:
  15.     GL_ARM_rgba8, GL_ARM_mali_shader_binary, GL_OES_depth24,
  16.     GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
  17.     GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_EXT_read_format_bgra,
  18.     GL_OES_compressed_paletted_texture, GL_OES_compressed_ETC1_RGB8_texture,
  19.     GL_OES_standard_derivatives, GL_OES_EGL_image, GL_OES_EGL_image_external,
  20.     GL_OES_EGL_sync, GL_OES_texture_npot, GL_OES_vertex_half_float,
  21.     GL_OES_required_internalformat, GL_OES_vertex_array_object,
  22.     GL_OES_mapbuffer, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_rg,
  23.     GL_EXT_texture_type_2_10_10_10_REV, GL_OES_fbo_render_mipmap,
  24.     GL_OES_element_index_uint, GL_EXT_shadow_samplers,
  25.     GL_OES_texture_compression_astc, GL_KHR_texture_compression_astc_ldr,
  26.     GL_KHR_texture_compression_astc_hdr, GL_KHR_debug,
  27.     GL_EXT_occlusion_query_boolean, GL_EXT_blend_minmax,
  28.     GL_EXT_discard_framebuffer, GL_OES_get_program_binary, GL_OES_texture_3D,
  29.     GL_EXT_texture_storage, GL_EXT_multisampled_render_to_texture,
  30.     GL_OES_surfaceless_context, GL_EXT_shader_pixel_local_storage,
  31.     GL_ARM_shader_framebuffer_fetch,
  32.     GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ARM_mali_program_binary,
  33.     GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3,
  34.     GL_ANGLE_texture_compression_dxt5
  35.  
  36. root@firefly:~# es2gears
  37. EGL_VERSION = 1.4 Midgard-"r4p0-02rel0"
  38. vertex shader info:
  39. fragment shader info:
  40. info:
  41. 619 frames in 5.0 seconds = 123.800 FPS
  42. 644 frames in 5.0 seconds = 128.671 FPS
  43. 656 frames in 5.0 seconds = 131.174 FPS
  44. 650 frames in 5.0 seconds = 129.896 FPS
  45. 664 frames in 5.0 seconds = 132.800 FPS
  46. 653 frames in 5.0 seconds = 130.600 FPS
  47. 656 frames in 5.0 seconds = 131.121 FPS
  48. 664 frames in 5.0 seconds = 132.800 FPS
  49. 661 frames in 5.0 seconds = 132.174 FPS
  50. 645 frames in 5.0 seconds = 128.845 FPS
  51.  
  52.  
  53. root@firefly:~# glmark2-es2
  54. =======================================================
  55.     glmark2 2012.08
  56. =======================================================
  57.     OpenGL Information
  58.     GL_VENDOR:     ARM
  59.     GL_RENDERER:   Mali-T760
  60.     GL_VERSION:    OpenGL ES 3.0
  61. =======================================================
  62. [build] use-vbo=false: FPS: 52 FrameTime: 19.231 ms
  63. [build] use-vbo=true: FPS: 60 FrameTime: 16.667 ms
  64. [texture] texture-filter=nearest: FPS: 58 FrameTime: 17.241 ms
  65. [texture] texture-filter=linear: FPS: 57 FrameTime: 17.544 ms
  66. [texture] texture-filter=mipmap: FPS: 56 FrameTime: 17.857 ms
  67. [shading] shading=gouraud: FPS: 57 FrameTime: 17.544 ms
  68. [shading] shading=blinn-phong-inf: FPS: 57 FrameTime: 17.544 ms
  69. [shading] shading=phong: FPS: 54 FrameTime: 18.519 ms
  70. [bump] bump-render=high-poly: FPS: 42 FrameTime: 23.810 ms
  71. [bump] bump-render=normals: FPS: 56 FrameTime: 17.857 ms
  72. [bump] bump-render=height: FPS: 56 FrameTime: 17.857 ms
  73. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 52 FrameTime: 19.231 ms
  74. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 47 FrameTime: 21.277 ms
  75. [pulsar] light=false:quads=5:texture=false: FPS: 58 FrameTime: 17.241 ms
  76. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 44 FrameTime: 22.727 ms
  77. [desktop] effect=shadow:windows=4: FPS: 60 FrameTime: 16.667 ms
  78. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 34 FrameTime: 29.412 ms
  79. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 34 FrameTime: 29.412 ms
  80. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 37 FrameTime: 27.027 ms
  81. [ideas] speed=duration: FPS: 39 FrameTime: 25.641 ms
  82. [jellyfish] <default>: FPS: 42 FrameTime: 23.810 ms
  83. [terrain] <default>: FPS: 13 FrameTime: 76.923 ms
  84. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 58 FrameTime: 17.241 ms
  85. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 51 FrameTime: 19.608 ms
  86. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
  87. [function] fragment-complexity=low:fragment-steps=5: FPS: 58 FrameTime: 17.241 ms
  88. [function] fragment-complexity=medium:fragment-steps=5: FPS: 48 FrameTime: 20.833 ms
  89. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 58 FrameTime: 17.241 ms
  90. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 58 FrameTime: 17.241 ms
  91. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 55 FrameTime: 18.182 ms
  92. =======================================================
  93.                                   glmark2 Score: 50
  94. =======================================================
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