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- -- [[ Variables ]] --
- -- If your pokemon has stages of evolution
- -- Put the highest stage of evolution in Local poke if that is the one you want
- -- I wanted Mew so I put mew in local and the rest below mew as well because thats its lowest stage of evolution
- -- if I wanted mewtwo I would change local to mewtwo and the rest of the code below is mew
- -- local pc = game.Players.LocalPlayer.PC
- -- for i=1, 30 do
- -- game.ReplicatedStorage.REvents.Pokemon.iwillknowXd:InvokeServer(pokemon, pc, hiroto, true)
- -- end
- local Pokemon = "Mew"
- local PlayersService = game:GetService('Players');
- local Player = PlayersService.LocalPlayer;
- local isParty = Player:FindFirstChild('PokemonParty')
- local ReplicatedStorage = game:GetService('ReplicatedStorage');
- local Remotes = ReplicatedStorage:FindFirstChild('REvents');
- local Internal = Remotes:FindFirstChild('Internal');
- local findPC =Remotes:FindFirstChild('PC');
- local findPokemon = Remotes:FindFirstChild('Pokemon');
- local ReportGoogleAnalyticsEvent = ReplicatedStorage:FindFirstChild('ReportGoogleAnalyticsEvent');
- local Know =findPokemon:FindFirstChild('iwillknowXd');
- local RemoteForHackers = findPC:FindFirstChild('RemoteForHackers');
- local Save = Internal:FindFirstChild("Save");
- -- [[ Main Functions ]] --
- -- put the lowest stage of evolution here change "mew" to lowest evolution
- local isBypass = function()
- if ReportGoogleAnalyticsEvent then
- ReportGoogleAnalyticsEvent.Name = "Fuck me!!!"
- wait(0);
- ReportGoogleAnalyticsEvent:Destroy()
- Know:InvokeServer("Mew", Player:FindFirstChild('OppPokemon'), 5, true)
- elseif ReportGoogleAnalyticsEvent == nil then
- warn('The ReportGoogleAnalyticsEvent has already been destroyed, spawning new POKeMON now!')
- Know:InvokeServer("Mew", Player.OppPokemon, 5, true)
- end
- if Player.OppPokemon.Mew then
- Player.OppPokemon.Mew:Remove()
- Know:InvokeServer("Mew", Player.OppPokemon, 5, true)
- elseif Player.OppPokemon.Mew == nil then
- Know:InvokeServer("Mew", Player.OppPokemon, 5, true)
- end
- end
- isBypass();
- local Spawning = function(isSpawn)
- local OppPokemon = Player:FindFirstChild('OppPokemon');
- Know:InvokeServer(isSpawn, OppPokemon.Mew, 80, true, true);
- RemoteForHackers:InvokeServer(OppPokemon:FindFirstChild('Mew')[isSpawn].CantCatch, OppPokemon:FindFirstChild('Mew'));
- RemoteForHackers:InvokeServer(OppPokemon:FindFirstChild('Mew')[isSpawn].TL, OppPokemon:FindFirstChild('Mew'));
- RemoteForHackers:InvokeServer(OppPokemon:FindFirstChild('Mew')[isSpawn], isParty);
- warn('The pokemon you have requested has now been spawned!');
- wait(0);
- Save:InvokeServer();
- warn('The game has now been saved.');
- end
- Spawning(Pokemon)
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