masterdragonson

JobChange Corrections EX 0.4p

Jun 15th, 2015
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  1. # JobChange Corrections EX 0.4p
  2. # JobChange 1 - Warrior
  3. # JobChange 7 - Magiknight
  4. # JobChange 9 - Dragon Knight
  5. # JobChange 15 - Power Fighter
  6. # JobChange 17 - Berserker
  7. # JobChange 23 - Overpowering Fist
  8. # JobChange 28 - Paladin
  9. # JobChange 34 - Black Mage
  10. # JobChange 38 - Time Mage
  11. # JobChange 40 - Summoner
  12. # JobChange 47 - Sage
  13. # JobChange 53 - Bowmaster
  14. # JobChange 59 - Demon Trainer
  15. # JobChange 65 - Ninja
  16. # JobChange 73 - Palace Knight
  17. # JobChange 79 - Merchant
  18. # JobChange 80 - Black Marketeer
  19. # JobChange 84 - Adventurer
  20. # JobChange 86 - Fortune Teller
  21. # JobChange 87 - Gambler
  22. # JobChange 93 - Dancer
  23. # JobChange 97 - Prostitute
  24. # JobChange 100 - Superstar
  25. # JobChange 104 - Magical Scholar
  26. # JobChange 116 - Medium
  27. # JobChange 118 - Puppeteer
  28. # JobChange 124 - Triple Cook
  29. # JobChange 126 - Nurse
  30. # JobChange 127 - Doctor
  31. # JobChange 129 - Maid
  32. # JobChange 130 - Master Maid
  33. # JobChange 134 - Noble
  34. # JobChange 135 - Lord
  35. # JobChange 138 - Pope
  36. # JobChange 142 - Hero
  37.  
  38. <<JobChange/1/note0>>
  39. An ordinary fighter and the first step for
  40. all warrior-type jobs. Excels in attack and
  41. defense, but poor with magic. Capable of
  42. using basic weapons such as swords and
  43. spears, but not knight swords and heavy
  44. weapons. Learns mostly basic sword skills.
  45.  
  46. <<JobChange/1/note1>>
  47. Weapons: Daggers Swords Rapiers Spears Axes
  48. Clubs Scythes Flails
  49. Skills: Daggers Swords Rapiers
  50. Ability: Equip Light Armor
  51.  
  52. <<JobChange/7/note0>>
  53. Specialized fighter trained in sword and magic,
  54. the Spellblade style is born. A soldier's strength
  55. is retained and black magic can be used. The sword
  56. itself can be enchanted to inflict elemental
  57. damage and ailments.
  58.  
  59. <<JobChange/9/note0>>
  60. Spear-wielding aerodynamic knight who leaps
  61. to the skies and toys with foes. Spear
  62. skills consist of harpy slaying attacks
  63. and blinding speed. Magic unfortunately,
  64. is not very respectable.
  65.  
  66. <<JobChange/15/note0>>
  67. A crude fighter who thoroughly smashes foes
  68. with hidden power. Forgoes the blade and
  69. leans toward blunt weapons like clubs and
  70. flails. Like most warriors, attack is great
  71. while magic stays low.
  72.  
  73. <<JobChange/17/note0>>
  74. Rabid raving warrior fighting on pure instinct,
  75. it tears foes with extreme strength but is deaf
  76. to orders. Adapting to this ferocious style,
  77. the SP regeneration rate is boosted and new axe
  78. skills are learned.
  79.  
  80. <<JobChange/23/note0>>
  81. Remarkable martial artist rewarded with
  82. buffed counter rate, evasion, and critical
  83. hits after training. Black Belt worthy
  84. moves and even healing arts through sheer
  85. force of will become available.
  86.  
  87. <<JobChange/28/note0>>
  88. Faithful monk specializing in self-defense.
  89. While decent in attack, most skills
  90. prioritize the party's safety via holy
  91. power, ranging from recovery to revival.
  92.  
  93. <<JobChange/34/note0>>
  94. Magician walking down the path of black
  95. magic, taking great pride in learning stronger
  96. elemental magic and more. It goes without
  97. saying that they're not fit for physical combat.
  98.  
  99. <<JobChange/38/note0>>
  100. Branch of the Mage family that taps into time
  101. and space. Unfit for combat and more suited for
  102. support, ranging from hastening allies to
  103. stopping enemies in their tracks.
  104. Furthermore, warp magic can be learned for fast
  105. travel to previous locations.
  106.  
  107. <<JobChange/40/note0>>
  108. Sorcerer capable of calling forth magical beasts
  109. that attack or heal. Much stronger then
  110. bog-standard spells and has the MP cost to match,
  111. making it fitting for decisive blows but
  112. infeasible for constant casting.
  113.  
  114. <<JobChange/47/note0>>
  115. Highly skilled dual-wielder of both black and
  116. white magics. As a result, this class can fill
  117. either task or both, at the expense of vast
  118. amounts of MP. Also learns a few element
  119. boosting abilities.
  120.  
  121. <<JobChange/53/note0>>
  122. Keen-eyed hunter after rigorous training. Learns skills
  123. that inflict severe damage to even more races, suck as
  124. insects and alraunes. Even groups of foes at once
  125. becomes child's play for this class. Defenses are still
  126. fragile, so be careful.
  127.  
  128. <<JobChange/59/note0>>
  129. Different kind of hunter that aims to tame monster
  130. girls. Paralysing, binding, seducing, and otherwise
  131. subduing their will to attack is their speciality.
  132. Their mere presence attracts other monster girls
  133. to come along for the ride.
  134.  
  135. <<JobChange/65/note0>>
  136. Elusive assassin from the far East cloaked in darkness.
  137. Sever lives swiftly and efficiently with Ninjutsu.
  138. Paired with dual-wielding, the attack options only
  139. grow. High evasion makes up for paper-thin defenses
  140. and low attack stat.
  141.  
  142. <<JobChange/73/note0>>
  143. Senior Knight charged with protecting key figures
  144. or sites. Learns more skills to further weaken foes.
  145. Attack and defense stats are fit for the
  146. offensive, and are further bulked by heavy
  147. equipment.
  148.  
  149. <<JobChange/79/note0>>
  150. Travelling Salesmen enthusiastic about business.
  151. Increases the amount of gold acquired after
  152. battle. Not suited for combat, but nonetheless
  153. hearty and tenacious. Can purchase items in
  154. combat and use them immediately.
  155.  
  156. <<JobChange/80/note0>>
  157. Accomplished merchant with lucrative but dubious
  158. connections. Get party members out of a jam with
  159. swift under the table dealings. High defense
  160. aside, direct combat is not recommended. Better
  161. items can be bought too.
  162.  
  163. <<JobChange/84/note0>>
  164. Classic traveller of uncharted lands. Learns skills
  165. that'll lessen the stress and dangers of long
  166. journeys. Robust, adaptable, and won't mind fighting
  167. in harsh environments. Learns boomerang skills and
  168. doesn't mind a few skirmishes.
  169.  
  170. <<JobChange/86/note0>>
  171. A soothsaying expert of mysterious forces
  172. Uses tarot cards that bring out random
  173. effects Physical stats are subpar but magic
  174. skills are passable Besides tarot cards,
  175. many luck-based skills can be learned
  176.  
  177. <<JobChange/87/note0>>
  178. Edge-teetering soothsayer gambling with fate.
  179. Disrupt the flow of battle with random
  180. events. Lady Luck may either bless your
  181. friends or empower your foes, so don't push
  182. your luck and use with caution.
  183.  
  184. <<JobChange/93/note0>>
  185. Confound and disturb the hearts of both man and
  186. monster. Learn alluring and magical dances to buff
  187. one side and debilitate the other. Has high
  188. evasion and pics up a few fan skills but due to
  189. low attack they serve as a last resort only.
  190.  
  191. <<JobChange/97/note0>>
  192. Sexcraft specialist aiming to melt body and mind in
  193. pleasure. Inflict unique pleasure damage with lewd
  194. skills that leave foes moist and quivering for
  195. more. While resistant against the same type of
  196. damage, don't expect anyone in this class to throw
  197. punches.
  198.  
  199. <<JobChange/100/note0>>
  200. Singing, dancing, and all-around captivating idol.
  201. Distract the enemies with songs while the allies
  202. are encouraged by dances. Special skills can be
  203. learned as well. Support capabilities are
  204. virtually peerless.
  205.  
  206. <<JobChange/104/note0>>
  207. Scientist fully immersed in the next level of
  208. magic science, mixing and matching various
  209. compounds to wreak havoc. Dolls and other
  210. artificial monsters receive heavy damage. The
  211. conversion rate between SP and MP also increased.
  212.  
  213. <<JobChange/116/note0>>
  214. Unique summoner that calls ghosts from the afterlife
  215. lured by life. With a few nibbles of the Medium's
  216. soul, they'll gladly attack alongside with the party
  217. and even impart life in return. Black Magic is a much
  218. safer option, provided that the enemy is distracted.
  219.  
  220. <<JobChange/118/note0>>
  221. Unique summoner that controls dolls built from scratch
  222. with great care. Controlling the dolls takes neither
  223. magic nor life, but very high concentration so they
  224. can perform well. Ergo, Machines serve as a viable
  225. backup.
  226.  
  227. <<JobChange/124/note0>>
  228. Master chef capable of whipping out divine meals.
  229. The recipe list is expanded with cuisines that
  230. dish out spectacular effects on the tongue and
  231. battlefield. Kitchen knives are handy in a pinch,
  232. but best ignored otherwise.
  233.  
  234. <<JobChange/126/note0>>
  235. Assistant doctor armed with basic first aid
  236. Mend wounds with skills, inoculate against
  237. status ailments, and double max HP with
  238. skills based on SP. Speed and dexterity
  239. are decent but mediocre on the front lines
  240.  
  241. <<JobChange/127/note0>>
  242. Accomplished battle physician fully loaded with
  243. the basics. Mends wounds without the use of
  244. items or magic. Even resuscitation is possible
  245. without using a hint of mana. Overall, an
  246. acceptable substitute for White Mages when MP
  247. recovery is low.
  248.  
  249. <<JobChange/129/note0>>
  250. Dutifully performs housekeeping tasks with
  251. utmost care. Improvises domestic skills
  252. during combat to support allies and
  253. cripple enemies. Possesses special tools
  254. to eliminate pesky bugs and weeds
  255.  
  256. <<JobChange/130/note0>>
  257. An expert houseservent that provides service
  258. without delay. In addition to an ally's
  259. health assistance, maids of this caliber can
  260. keep themselves standing with secret and
  261. powerful self-defense techniques. Also
  262. obtains an ability that boosts acquired job EXP.
  263.  
  264. <<JobChange/134/note0>>
  265. Members of the nobility who appear on the
  266. battlefield to fulfill the obligations that
  267. accompany their high-born status. Use rapiers
  268. and rapier skills along with skills to
  269. increase XP and recover HP automatically.
  270. Good in combat with overall high stats.
  271.  
  272. <<JobChange/135/note0>>
  273. Lined who defunct country of monarch
  274. Therefore there is also able to fight and led
  275. the army, the martial arts domestic best
  276. Swords are good at, to learn the secret of
  277. the martial arts transmitted only to the
  278. royal family Heavy equipment is also possible,
  279. very reassuring as offensive hand
  280.  
  281. <<JobChange/138/note0>>
  282. Sheikh of faith that bundling believers
  283. around the world His work of God are
  284. embodied in the body, to heal allies in
  285. a variety of miracle The not only recover,
  286. Skills that make the punishment to God
  287. the enemy can also be learning If Mukaere
  288. to party, fellow would also be great benefit
  289.  
  290. <<JobChange/142/note0>>
  291. Received true blessing of the goddess
  292. Only the chosen one who is capable of
  293. learning the brave technique that can be
  294. used Especially good heroic deeds, though
  295. does not live up to the hero name.
  296.  
  297. <<JobChange/142/note1>>
  298. Weapons: Daggers Swords Knight Sword Rapiers 
  299. Spears  Axes Clubs Scythes Boomerang
  300. Skills: Daggers Swords Heroism
  301. Ability: Every turn SP10% Regen Equip Heavy Armor
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