Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # JobChange Corrections EX 0.4p
- # JobChange 1 - Warrior
- # JobChange 7 - Magiknight
- # JobChange 9 - Dragon Knight
- # JobChange 15 - Power Fighter
- # JobChange 17 - Berserker
- # JobChange 23 - Overpowering Fist
- # JobChange 28 - Paladin
- # JobChange 34 - Black Mage
- # JobChange 38 - Time Mage
- # JobChange 40 - Summoner
- # JobChange 47 - Sage
- # JobChange 53 - Bowmaster
- # JobChange 59 - Demon Trainer
- # JobChange 65 - Ninja
- # JobChange 73 - Palace Knight
- # JobChange 79 - Merchant
- # JobChange 80 - Black Marketeer
- # JobChange 84 - Adventurer
- # JobChange 86 - Fortune Teller
- # JobChange 87 - Gambler
- # JobChange 93 - Dancer
- # JobChange 97 - Prostitute
- # JobChange 100 - Superstar
- # JobChange 104 - Magical Scholar
- # JobChange 116 - Medium
- # JobChange 118 - Puppeteer
- # JobChange 124 - Triple Cook
- # JobChange 126 - Nurse
- # JobChange 127 - Doctor
- # JobChange 129 - Maid
- # JobChange 130 - Master Maid
- # JobChange 134 - Noble
- # JobChange 135 - Lord
- # JobChange 138 - Pope
- # JobChange 142 - Hero
- <<JobChange/1/note0>>
- An ordinary fighter and the first step for
- all warrior-type jobs. Excels in attack and
- defense, but poor with magic. Capable of
- using basic weapons such as swords and
- spears, but not knight swords and heavy
- weapons. Learns mostly basic sword skills.
- <<JobChange/1/note1>>
- Weapons: Daggers Swords Rapiers Spears Axes
- Clubs Scythes Flails
- Skills: Daggers Swords Rapiers
- Ability: Equip Light Armor
- <<JobChange/7/note0>>
- Specialized fighter trained in sword and magic,
- the Spellblade style is born. A soldier's strength
- is retained and black magic can be used. The sword
- itself can be enchanted to inflict elemental
- damage and ailments.
- <<JobChange/9/note0>>
- Spear-wielding aerodynamic knight who leaps
- to the skies and toys with foes. Spear
- skills consist of harpy slaying attacks
- and blinding speed. Magic unfortunately,
- is not very respectable.
- <<JobChange/15/note0>>
- A crude fighter who thoroughly smashes foes
- with hidden power. Forgoes the blade and
- leans toward blunt weapons like clubs and
- flails. Like most warriors, attack is great
- while magic stays low.
- <<JobChange/17/note0>>
- Rabid raving warrior fighting on pure instinct,
- it tears foes with extreme strength but is deaf
- to orders. Adapting to this ferocious style,
- the SP regeneration rate is boosted and new axe
- skills are learned.
- <<JobChange/23/note0>>
- Remarkable martial artist rewarded with
- buffed counter rate, evasion, and critical
- hits after training. Black Belt worthy
- moves and even healing arts through sheer
- force of will become available.
- <<JobChange/28/note0>>
- Faithful monk specializing in self-defense.
- While decent in attack, most skills
- prioritize the party's safety via holy
- power, ranging from recovery to revival.
- <<JobChange/34/note0>>
- Magician walking down the path of black
- magic, taking great pride in learning stronger
- elemental magic and more. It goes without
- saying that they're not fit for physical combat.
- <<JobChange/38/note0>>
- Branch of the Mage family that taps into time
- and space. Unfit for combat and more suited for
- support, ranging from hastening allies to
- stopping enemies in their tracks.
- Furthermore, warp magic can be learned for fast
- travel to previous locations.
- <<JobChange/40/note0>>
- Sorcerer capable of calling forth magical beasts
- that attack or heal. Much stronger then
- bog-standard spells and has the MP cost to match,
- making it fitting for decisive blows but
- infeasible for constant casting.
- <<JobChange/47/note0>>
- Highly skilled dual-wielder of both black and
- white magics. As a result, this class can fill
- either task or both, at the expense of vast
- amounts of MP. Also learns a few element
- boosting abilities.
- <<JobChange/53/note0>>
- Keen-eyed hunter after rigorous training. Learns skills
- that inflict severe damage to even more races, suck as
- insects and alraunes. Even groups of foes at once
- becomes child's play for this class. Defenses are still
- fragile, so be careful.
- <<JobChange/59/note0>>
- Different kind of hunter that aims to tame monster
- girls. Paralysing, binding, seducing, and otherwise
- subduing their will to attack is their speciality.
- Their mere presence attracts other monster girls
- to come along for the ride.
- <<JobChange/65/note0>>
- Elusive assassin from the far East cloaked in darkness.
- Sever lives swiftly and efficiently with Ninjutsu.
- Paired with dual-wielding, the attack options only
- grow. High evasion makes up for paper-thin defenses
- and low attack stat.
- <<JobChange/73/note0>>
- Senior Knight charged with protecting key figures
- or sites. Learns more skills to further weaken foes.
- Attack and defense stats are fit for the
- offensive, and are further bulked by heavy
- equipment.
- <<JobChange/79/note0>>
- Travelling Salesmen enthusiastic about business.
- Increases the amount of gold acquired after
- battle. Not suited for combat, but nonetheless
- hearty and tenacious. Can purchase items in
- combat and use them immediately.
- <<JobChange/80/note0>>
- Accomplished merchant with lucrative but dubious
- connections. Get party members out of a jam with
- swift under the table dealings. High defense
- aside, direct combat is not recommended. Better
- items can be bought too.
- <<JobChange/84/note0>>
- Classic traveller of uncharted lands. Learns skills
- that'll lessen the stress and dangers of long
- journeys. Robust, adaptable, and won't mind fighting
- in harsh environments. Learns boomerang skills and
- doesn't mind a few skirmishes.
- <<JobChange/86/note0>>
- A soothsaying expert of mysterious forces
- Uses tarot cards that bring out random
- effects Physical stats are subpar but magic
- skills are passable Besides tarot cards,
- many luck-based skills can be learned
- <<JobChange/87/note0>>
- Edge-teetering soothsayer gambling with fate.
- Disrupt the flow of battle with random
- events. Lady Luck may either bless your
- friends or empower your foes, so don't push
- your luck and use with caution.
- <<JobChange/93/note0>>
- Confound and disturb the hearts of both man and
- monster. Learn alluring and magical dances to buff
- one side and debilitate the other. Has high
- evasion and pics up a few fan skills but due to
- low attack they serve as a last resort only.
- <<JobChange/97/note0>>
- Sexcraft specialist aiming to melt body and mind in
- pleasure. Inflict unique pleasure damage with lewd
- skills that leave foes moist and quivering for
- more. While resistant against the same type of
- damage, don't expect anyone in this class to throw
- punches.
- <<JobChange/100/note0>>
- Singing, dancing, and all-around captivating idol.
- Distract the enemies with songs while the allies
- are encouraged by dances. Special skills can be
- learned as well. Support capabilities are
- virtually peerless.
- <<JobChange/104/note0>>
- Scientist fully immersed in the next level of
- magic science, mixing and matching various
- compounds to wreak havoc. Dolls and other
- artificial monsters receive heavy damage. The
- conversion rate between SP and MP also increased.
- <<JobChange/116/note0>>
- Unique summoner that calls ghosts from the afterlife
- lured by life. With a few nibbles of the Medium's
- soul, they'll gladly attack alongside with the party
- and even impart life in return. Black Magic is a much
- safer option, provided that the enemy is distracted.
- <<JobChange/118/note0>>
- Unique summoner that controls dolls built from scratch
- with great care. Controlling the dolls takes neither
- magic nor life, but very high concentration so they
- can perform well. Ergo, Machines serve as a viable
- backup.
- <<JobChange/124/note0>>
- Master chef capable of whipping out divine meals.
- The recipe list is expanded with cuisines that
- dish out spectacular effects on the tongue and
- battlefield. Kitchen knives are handy in a pinch,
- but best ignored otherwise.
- <<JobChange/126/note0>>
- Assistant doctor armed with basic first aid
- Mend wounds with skills, inoculate against
- status ailments, and double max HP with
- skills based on SP. Speed and dexterity
- are decent but mediocre on the front lines
- <<JobChange/127/note0>>
- Accomplished battle physician fully loaded with
- the basics. Mends wounds without the use of
- items or magic. Even resuscitation is possible
- without using a hint of mana. Overall, an
- acceptable substitute for White Mages when MP
- recovery is low.
- <<JobChange/129/note0>>
- Dutifully performs housekeeping tasks with
- utmost care. Improvises domestic skills
- during combat to support allies and
- cripple enemies. Possesses special tools
- to eliminate pesky bugs and weeds
- <<JobChange/130/note0>>
- An expert houseservent that provides service
- without delay. In addition to an ally's
- health assistance, maids of this caliber can
- keep themselves standing with secret and
- powerful self-defense techniques. Also
- obtains an ability that boosts acquired job EXP.
- <<JobChange/134/note0>>
- Members of the nobility who appear on the
- battlefield to fulfill the obligations that
- accompany their high-born status. Use rapiers
- and rapier skills along with skills to
- increase XP and recover HP automatically.
- Good in combat with overall high stats.
- <<JobChange/135/note0>>
- Lined who defunct country of monarch
- Therefore there is also able to fight and led
- the army, the martial arts domestic best
- Swords are good at, to learn the secret of
- the martial arts transmitted only to the
- royal family Heavy equipment is also possible,
- very reassuring as offensive hand
- <<JobChange/138/note0>>
- Sheikh of faith that bundling believers
- around the world His work of God are
- embodied in the body, to heal allies in
- a variety of miracle The not only recover,
- Skills that make the punishment to God
- the enemy can also be learning If Mukaere
- to party, fellow would also be great benefit
- <<JobChange/142/note0>>
- Received true blessing of the goddess
- Only the chosen one who is capable of
- learning the brave technique that can be
- used Especially good heroic deeds, though
- does not live up to the hero name.
- <<JobChange/142/note1>>
- Weapons: Daggers Swords Knight Sword Rapiers
- Spears Axes Clubs Scythes Boomerang
- Skills: Daggers Swords Heroism
- Ability: Every turn SP10% Regen Equip Heavy Armor
Add Comment
Please, Sign In to add comment