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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: false
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: false
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 2
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. default:
  147. title: # The first element in the group will be title.
  148. # We will show the server name animated, with a glow effect every 20 sec
  149. text:
  150. - '<delay times=40>&6&lHunterWorld 獵人世界</delay>'
  151. - '&e&lH&f&lunterWorld'
  152. - '&e&lHu&f&lnterWorld'
  153. - '&6&lH&e&lun&f&lterWorld'
  154. - '&6&lHu&e&lnt&f&lerWorld'
  155. - '&6&lHun&e&lte&f&lrWorld'
  156. - '&6&lHunt&e&ler&f&lWorld'
  157. - '&6&lHunte&e&lrW&f&lorld'
  158. - '&e&lH&6&lunter&e&lWo&f&lrld'
  159. - '&e&lHu&6&lnterW&e&lor&f&lld'
  160. - '&f&lH&e&lun&6&lterWo&e&lrl&f&ld'
  161. - '&f&lHu&e&lnt&6&lerWor&e&lld&f&l'
  162. - '&f&lHun&e&lte&6&lrWorl&e&ld'
  163. - '&f&lHunt&e&ler&6&lWorld'
  164. - '&f&lHunte&e&lrW&6&lorld'
  165. - '&f&lHunter&e&lWo&6&lrld'
  166. - '&f&lHunterW&e&lor&6&lld'
  167. - '&f&lHunterWo&e&lrl&6&ld'
  168. - '&f&lHunterWor&e&lld'
  169. - '&f&lHunterWorl&e&ld'
  170. # Interval the animation loops in ticks (20 ticks = 1 sec)
  171. # If you need waiting intervals look at the DELAY placeholder
  172. interval: 4
  173. # Do you want to randomize the animation frames?
  174. random: false
  175. playeronline: # A header is recommended to make sure the scoreboard remains the same size
  176. text:
  177. - ' &e在線: &a{PLAYERCOUNT}&a/{maxplayers}'
  178. interval: 4
  179. random: false
  180. header: # A header is recommended to make sure the scoreboard remains the same size
  181. text:
  182. - ''
  183. interval: 180
  184. random: false
  185. player-label: # You can add elements to the group and name them like you want
  186. # Lets make a static label
  187. text:
  188. - '&b&l>&e{PLAYER}'
  189. interval: 10000 # The interval is not important since its just 1 static text.
  190. # Do you want to randomize the animation frames?
  191. random: false
  192. player: # Under the label we will show the actual player name
  193. text:
  194. - '<delay times=3> &b獵人幣: &f ${money}</delay>'
  195. - '<delay times=3> &b領地: &f {griefprevention_remainingclaims}格</delay>'
  196. interval: 20
  197. # Do you want to randomize the animation frames?
  198. random: false
  199. space1:
  200. text:
  201. - '&f '
  202. random: false
  203. news-label:
  204. text:
  205. - '&b&l>&d【伺服器版本】1.1.6'
  206. interval: 180
  207. # Do you want to randomize the animation frames?
  208. random: false
  209. news1:
  210. text:
  211. - '&f ·更新顯示板功能,當你攻擊時,'
  212. random: false
  213. news2:
  214. text:
  215. - '&f &e &f顯示板會進入攻擊訊息模式'
  216. random: false
  217. news3:
  218. text:
  219. - '&f ·新增房屋評價系統'
  220. random: false
  221. news4:
  222. text:
  223. - '&f ·更新/apngu指令'
  224. random: false
  225. spacer-news: # Another spacer (empty line)
  226. text:
  227. - ' '
  228. interval: 7
  229. random: false
  230. moneytimesplayed-label: #Switch between site, times played and health
  231. text:
  232. - '&b&l>&6伺服器記憶體用量'
  233. interval: 100
  234. random: false
  235. moneytimesplayed: #Switch between site, times played and health
  236. text:
  237. - '<repeat times=200>{usedram} &7MB&8&l/&f{totalram} &7MB</repeat>&7' #Refresh the ram 200 times'
  238. interval: 1
  239. random: false
  240. # This is a combat scoreboard example showing
  241. # combat related information.
  242. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  243. # (Unless you want it to show all the time)
  244. # You still need to 'trigger' this scoreboard in the vanilla_combat
  245. combat:
  246. # Lets just use the title,header and footer from the example above
  247. # for in depth configuration look above.
  248. #
  249. # When designing a board that is used when triggered on an event. You have
  250. # to think (before looking at the placeholders) what is relevant.
  251. # For example: When I think of combat my first thoughts are:
  252. # - Health: To see how much you have left
  253. # - Possible cooldown timers
  254. # - With who am I in combat?
  255. # - Target health
  256. # - mcMMO attacking level?
  257. #
  258. # Next you have to think what is important during that event:
  259. # - Combat: not too much distraction (no animations, smaller scoreboard)
  260. #
  261. # Once you know those things start looking for placeholders. A lot of events such
  262. # as mcmmo have placeholders that can only be used in such events.
  263. title:
  264. text:
  265. - '<delay times=40>&6&lHunterWorld 獵人世界</delay>'
  266. - '&e&lH&f&lunterWorld'
  267. - '&e&lHu&f&lnterWorld'
  268. - '&6&lH&e&lun&f&lterWorld'
  269. - '&6&lHu&e&lnt&f&lerWorld'
  270. - '&6&lHun&e&lte&f&lrWorld'
  271. - '&6&lHunt&e&ler&f&lWorld'
  272. - '&6&lHunte&e&lrW&f&lorld'
  273. - '&e&lH&6&lunter&e&lWo&f&lrld'
  274. - '&e&lHu&6&lnterW&e&lor&f&lld'
  275. - '&f&lH&e&lun&6&lterWo&e&lrl&f&ld'
  276. - '&f&lHu&e&lnt&6&lerWor&e&lld&f&l'
  277. - '&f&lHun&e&lte&6&lrWorl&e&ld'
  278. - '&f&lHunt&e&ler&6&lWorld'
  279. - '&f&lHunte&e&lrW&6&lorld'
  280. - '&f&lHunter&e&lWo&6&lrld'
  281. - '&f&lHunterW&e&lor&6&lld'
  282. - '&f&lHunterWo&e&lrl&6&ld'
  283. - '&f&lHunterWor&e&lld'
  284. - '&f&lHunterWorl&e&ld'
  285. # Interval the animation loops in ticks (20 ticks = 1 sec)
  286. # If you need waiting intervals look at the DELAY placeholder
  287. interval: 4
  288. # Do you want to randomize the animation frames?
  289. random: false
  290. header:
  291. text:
  292. - '&a&m+-----------------+'
  293. interval: 10
  294. random: true
  295. player-label: # You can add elements to the group and name them like you want
  296. # Lets make a static label
  297. text:
  298. - '&b&l>&e{PLAYER}'
  299. interval: 10000 # The interval is not important since its just 1 static text.
  300. # Do you want to randomize the animation frames?
  301. random: false
  302. player: # Under the label we will show the actual player name
  303. text:
  304. - '<delay times=3> &b獵人幣: &f ${money}</delay>'
  305. - '<delay times=3> &b領地: &f {griefprevention_remainingclaims}格</delay>'
  306. interval: 20
  307. # Do you want to randomize the animation frames?
  308. random: false
  309. spacerofplayerinformation:
  310. text: []
  311. interval: 100
  312. combat-label:
  313. text:
  314. - '&b&l> &e&l攻擊目標:'
  315. interval: 100
  316. random: false
  317. combat-data:
  318. text:
  319. - '&e{vanilla-combat_opponent_name}'
  320. interval: 2
  321. random: false
  322. spacer1:
  323. text: []
  324. interval: 100
  325. health-label:
  326. text:
  327. - '&b&l> &d&l血量通知:'
  328. interval: 100
  329. random: false
  330. health-data-1:
  331. text:
  332. - '&a你的血量: {healthbar}'
  333. interval: 1
  334. random: false
  335. health-data-2:
  336. text:
  337. - '&c目標血量: {vanilla-combat_opponent_healthbar}'
  338. interval: 1
  339. random: false
  340. footer:
  341. text:
  342. - '&a&m+-----------------+'
  343. interval: 10
  344. random: true
  345. # ------------------------------ #
  346. #
  347. # FeatherBoard 3
  348. # Runs like a feather on your server
  349. # (c) Maxim Van de Wynckel
  350. #
  351. # ------------------------------ #
  352.  
  353. # Permissions: To use the action groups give them the permission
  354. # featherboard.group.<group>
  355. # Make sure to remove them from the other groups
  356. # when giving a new permission.
  357.  
  358. # Variables: These variables can be used in the TEXT section
  359. # of both the header as the footer.
  360. #
  361. # {PLAYER} - Player name
  362. # {PLAYERNICK} - Player nickname
  363. # {SERVER} - Server name
  364. # {PLAYERCOUNT} - Server player count
  365. # {BUNGEECOUNT} - Bungee network player count
  366. # 4000+ more ... see spigot page
  367.  
  368. # Formatting: These are formatting tags allowing you to format the animations
  369. # or placeholders.
  370. #
  371. # Substring: This allows you to split a word (even a placeholder) in parts
  372. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  373. # usage: This can be used to split placeholders when creating a typewriter
  374. # or to split the colors in a placeholder.
  375. #
  376. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  377. # two arguments (the length and space between scrolls).
  378. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  379. #
  380. # PLENTY MORE! See spigot page
  381.  
  382. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  383. # GENERAL PLUGIN SETTINGS
  384. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  385.  
  386. ## Config version (DO NOT EDIT)
  387. config: 2
  388.  
  389. ## Language file
  390. lang: 'en'
  391.  
  392. ## Debug mode
  393. debug: false
  394.  
  395. ## Log to file
  396. log:
  397. enabled: false
  398. # Reset log on startup
  399. reset: false
  400.  
  401. ## Update checking
  402. update:
  403. check: false
  404.  
  405. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  406. # PLUGIN SPECIFIC SETTINGS
  407. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  408.  
  409. # Placeholder settings
  410. placeholder:
  411. # logs the memory usage of placeholders on startup
  412. log-memory: false
  413. # Clear unused placeholders that are not enabled.
  414. clear-unused: true
  415. # Config cache only
  416. # This will only use placeholders in the config
  417. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  418. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  419. config-cache: false
  420.  
  421. # Tweaks to increase performance (Use at own risk)
  422. tweaks:
  423. # This option does not send scoreboard remove packets
  424. # to the client on quit. This can increase performance on servers
  425. # where players quit a lot (hubs, ...)
  426. #
  427. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  428. # /data folder
  429. #
  430. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  431. keepScoreboardOnQuit: false
  432. # Some placeholders have a slow process behind them. Meaning they might contact a database
  433. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  434. # separate from the sending. But can slow down the animation because it has to wait
  435. # for the placeholder to be loaded. When having multiple lines like a text that shows
  436. # the information about the placeholders you put below it, this can cause problems.
  437. # Enabling this will output a message in the console and ingame to operators
  438. # saying when a placeholder is causing delays.
  439. detect-placeholderdelay: false
  440. # Putting this to true will SPAM your console with timings report per placeholder/animation
  441. # refresh. Used for debugging purposes.
  442. # This requires detect-placeholderdelay to true
  443. verbose-placeholder-timings: false
  444.  
  445. # Toggling allows you to disable the scoreboard
  446. database:
  447. # If you want the toggle to stay even when your users
  448. # log off you can enable this. Keep in mind that this requires a
  449. # MySQL or SQLite database.
  450. # If you are configuring the plugin for the first time it is advised
  451. # to stay away from these settings until you managed the scoreboard
  452. # set up.
  453. persistent: false
  454. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  455. # with isolation, url, driver, ...
  456. # Database name
  457. database: "featherboard"
  458. # Database username
  459. username: bukkit
  460. # Database isolation type
  461. isolation: SERIALIZABLE
  462. # Database driver
  463. driver: org.sqlite.JDBC
  464. # Database password
  465. password: walrus
  466. # Database driver URL
  467. # {DIR} will be replaced with the plugin directory
  468. # {NAME} will be replaced wit the plugin name
  469. url: jdbc:sqlite:{DIR}{NAME}.db
  470. # Save interval in ticks
  471. save-interval: 6000
  472.  
  473. # Disabled worlds. Add your world name in this list to
  474. # disable it.
  475. disabled-worlds:
  476. - 'example_world'
  477.  
  478. # Show delay on join. Usefull if you wish to let the user
  479. # enjoy a Title MOTD without having the scoreboard obstructing
  480. # the view.
  481. show-delay: 2
  482.  
  483. # Anti Flicker will use a new engine that will allow you to use fast animations
  484. # without any flicker.
  485. # You can disable this feature if you do not have fast refresh rates.
  486. antiflicker: true
  487.  
  488. # A list of different scoreboards
  489. boards:
  490. default:
  491. title: # The first element in the group will be title.
  492. # We will show the server name animated, with a glow effect every 20 sec
  493. text:
  494. - '<delay times=40>&6&lHunterWorld 獵人世界</delay>'
  495. - '&e&lH&f&lunterWorld'
  496. - '&e&lHu&f&lnterWorld'
  497. - '&6&lH&e&lun&f&lterWorld'
  498. - '&6&lHu&e&lnt&f&lerWorld'
  499. - '&6&lHun&e&lte&f&lrWorld'
  500. - '&6&lHunt&e&ler&f&lWorld'
  501. - '&6&lHunte&e&lrW&f&lorld'
  502. - '&e&lH&6&lunter&e&lWo&f&lrld'
  503. - '&e&lHu&6&lnterW&e&lor&f&lld'
  504. - '&f&lH&e&lun&6&lterWo&e&lrl&f&ld'
  505. - '&f&lHu&e&lnt&6&lerWor&e&lld&f&l'
  506. - '&f&lHun&e&lte&6&lrWorl&e&ld'
  507. - '&f&lHunt&e&ler&6&lWorld'
  508. - '&f&lHunte&e&lrW&6&lorld'
  509. - '&f&lHunter&e&lWo&6&lrld'
  510. - '&f&lHunterW&e&lor&6&lld'
  511. - '&f&lHunterWo&e&lrl&6&ld'
  512. - '&f&lHunterWor&e&lld'
  513. - '&f&lHunterWorl&e&ld'
  514. # Interval the animation loops in ticks (20 ticks = 1 sec)
  515. # If you need waiting intervals look at the DELAY placeholder
  516. interval: 4
  517. # Do you want to randomize the animation frames?
  518. random: false
  519. playeronline: # A header is recommended to make sure the scoreboard remains the same size
  520. text:
  521. - ' &e在線: &a{PLAYERCOUNT}&a/{maxplayers}'
  522. interval: 4
  523. random: false
  524. header: # A header is recommended to make sure the scoreboard remains the same size
  525. text:
  526. - ''
  527. interval: 180
  528. random: false
  529. player-label: # You can add elements to the group and name them like you want
  530. # Lets make a static label
  531. text:
  532. - '&b&l>&e{PLAYER}'
  533. interval: 10000 # The interval is not important since its just 1 static text.
  534. # Do you want to randomize the animation frames?
  535. random: false
  536. player: # Under the label we will show the actual player name
  537. text:
  538. - '<delay times=3> &b獵人幣: &f ${money}</delay>'
  539. - '<delay times=3> &b領地: &f {griefprevention_remainingclaims}格</delay>'
  540. interval: 20
  541. # Do you want to randomize the animation frames?
  542. random: false
  543. space1:
  544. text:
  545. - '&f '
  546. random: false
  547. news-label:
  548. text:
  549. - '&b&l>&d【伺服器版本】1.1.6'
  550. interval: 180
  551. # Do you want to randomize the animation frames?
  552. random: false
  553. news1:
  554. text:
  555. - '&f ·更新顯示板功能,當你攻擊時,'
  556. random: false
  557. news2:
  558. text:
  559. - '&f &e &f顯示板會進入攻擊訊息模式'
  560. random: false
  561. news3:
  562. text:
  563. - '&f ·新增房屋評價系統'
  564. random: false
  565. news4:
  566. text:
  567. - '&f ·更新/apngu指令'
  568. random: false
  569. spacer-news: # Another spacer (empty line)
  570. text:
  571. - ' '
  572. interval: 7
  573. random: false
  574. moneytimesplayed-label: #Switch between site, times played and health
  575. text:
  576. - '&b&l>&6伺服器記憶體用量'
  577. interval: 100
  578. random: false
  579. moneytimesplayed: #Switch between site, times played and health
  580. text:
  581. - '<repeat times=200>{usedram} &7MB&8&l/&f{totalram} &7MB</repeat>&7' #Refresh the ram 200 times'
  582. interval: 1
  583. random: false
  584. # This is a combat scoreboard example showing
  585. # combat related information.
  586. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  587. # (Unless you want it to show all the time)
  588. # You still need to 'trigger' this scoreboard in the vanilla_combat
  589. combat:
  590. # Lets just use the title,header and footer from the example above
  591. # for in depth configuration look above.
  592. #
  593. # When designing a board that is used when triggered on an event. You have
  594. # to think (before looking at the placeholders) what is relevant.
  595. # For example: When I think of combat my first thoughts are:
  596. # - Health: To see how much you have left
  597. # - Possible cooldown timers
  598. # - With who am I in combat?
  599. # - Target health
  600. # - mcMMO attacking level?
  601. #
  602. # Next you have to think what is important during that event:
  603. # - Combat: not too much distraction (no animations, smaller scoreboard)
  604. #
  605. # Once you know those things start looking for placeholders. A lot of events such
  606. # as mcmmo have placeholders that can only be used in such events.
  607. title:
  608. text:
  609. - '<delay times=40>&6&lHunterWorld 獵人世界</delay>'
  610. - '&e&lH&f&lunterWorld'
  611. - '&e&lHu&f&lnterWorld'
  612. - '&6&lH&e&lun&f&lterWorld'
  613. - '&6&lHu&e&lnt&f&lerWorld'
  614. - '&6&lHun&e&lte&f&lrWorld'
  615. - '&6&lHunt&e&ler&f&lWorld'
  616. - '&6&lHunte&e&lrW&f&lorld'
  617. - '&e&lH&6&lunter&e&lWo&f&lrld'
  618. - '&e&lHu&6&lnterW&e&lor&f&lld'
  619. - '&f&lH&e&lun&6&lterWo&e&lrl&f&ld'
  620. - '&f&lHu&e&lnt&6&lerWor&e&lld&f&l'
  621. - '&f&lHun&e&lte&6&lrWorl&e&ld'
  622. - '&f&lHunt&e&ler&6&lWorld'
  623. - '&f&lHunte&e&lrW&6&lorld'
  624. - '&f&lHunter&e&lWo&6&lrld'
  625. - '&f&lHunterW&e&lor&6&lld'
  626. - '&f&lHunterWo&e&lrl&6&ld'
  627. - '&f&lHunterWor&e&lld'
  628. - '&f&lHunterWorl&e&ld'
  629. # Interval the animation loops in ticks (20 ticks = 1 sec)
  630. # If you need waiting intervals look at the DELAY placeholder
  631. interval: 4
  632. # Do you want to randomize the animation frames?
  633. random: false
  634. header:
  635. text:
  636. - '&a&m+-----------------+'
  637. interval: 10
  638. random: true
  639. player-label: # You can add elements to the group and name them like you want
  640. # Lets make a static label
  641. text:
  642. - '&b&l>&e{PLAYER}'
  643. interval: 10000 # The interval is not important since its just 1 static text.
  644. # Do you want to randomize the animation frames?
  645. random: false
  646. player: # Under the label we will show the actual player name
  647. text:
  648. - '<delay times=3> &b獵人幣: &f ${money}</delay>'
  649. - '<delay times=3> &b領地: &f {griefprevention_remainingclaims}格</delay>'
  650. interval: 20
  651. # Do you want to randomize the animation frames?
  652. random: false
  653. spacerofplayerinformation:
  654. text: []
  655. interval: 100
  656. combat-label:
  657. text:
  658. - '&b&l> &e&l攻擊目標:'
  659. interval: 100
  660. random: false
  661. combat-data:
  662. text:
  663. - '&e{vanilla-combat_opponent_name}'
  664. interval: 2
  665. random: false
  666. spacer1:
  667. text: []
  668. interval: 100
  669. health-label:
  670. text:
  671. - '&b&l> &d&l血量通知:'
  672. interval: 100
  673. random: false
  674. health-data-1:
  675. text:
  676. - '&a你的血量: {healthbar}'
  677. interval: 1
  678. random: false
  679. health-data-2:
  680. text:
  681. - '&c目標血量: {vanilla-combat_opponent_healthbar}'
  682. interval: 1
  683. random: false
  684. footer:
  685. text:
  686. - '&a&m+-----------------+'
  687. interval: 10
  688. random: true
  689. # This is a combat scoreboard example showing
  690. # combat related information.
  691. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  692. # (Unless you want it to show all the time)
  693. # You still need to 'trigger' this scoreboard in the vanilla_combat
  694. auctions:
  695. # Lets just use the title,header and footer from the example above
  696. # for in depth configuration look above.
  697. #
  698. # When designing a board that is used when triggered on an event. You have
  699. # to think (before looking at the placeholders) what is relevant.
  700. # For example: When I think of combat my first thoughts are:
  701. # - Health: To see how much you have left
  702. # - Possible cooldown timers
  703. # - With who am I in combat?
  704. # - Target health
  705. # - mcMMO attacking level?
  706. #
  707. # Next you have to think what is important during that event:
  708. # - Combat: not too much distraction (no animations, smaller scoreboard)
  709. #
  710. # Once you know those things start looking for placeholders. A lot of events such
  711. # as mcmmo have placeholders that can only be used in such events
  712. title:
  713. text:
  714. - '<delay times=40>&6&lHunterWorld 獵人世界</delay>'
  715. - '&e&lH&f&lunterWorld'
  716. - '&e&lHu&f&lnterWorld'
  717. - '&6&lH&e&lun&f&lterWorld'
  718. - '&6&lHu&e&lnt&f&lerWorld'
  719. - '&6&lHun&e&lte&f&lrWorld'
  720. - '&6&lHunt&e&ler&f&lWorld'
  721. - '&6&lHunte&e&lrW&f&lorld'
  722. - '&e&lH&6&lunter&e&lWo&f&lrld'
  723. - '&e&lHu&6&lnterW&e&lor&f&lld'
  724. - '&f&lH&e&lun&6&lterWo&e&lrl&f&ld'
  725. - '&f&lHu&e&lnt&6&lerWor&e&lld&f&l'
  726. - '&f&lHun&e&lte&6&lrWorl&e&ld'
  727. - '&f&lHunt&e&ler&6&lWorld'
  728. - '&f&lHunte&e&lrW&6&lorld'
  729. - '&f&lHunter&e&lWo&6&lrld'
  730. - '&f&lHunterW&e&lor&6&lld'
  731. - '&f&lHunterWo&e&lrl&6&ld'
  732. - '&f&lHunterWor&e&lld'
  733. - '&f&lHunterWorl&e&ld'
  734. # Interval the animation loops in ticks (20 ticks = 1 sec)
  735. # If you need waiting intervals look at the DELAY placeholder
  736. interval: 4
  737. # Do you want to randomize the animation frames?
  738. random: false
  739. header:
  740. text:
  741. - '<rainbow>&m+---------------------+</rainbow>'
  742. interval: 10
  743. random: true
  744. player-label: # You can add elements to the group and name them like you want
  745. # Lets make a static label
  746. text:
  747. - '&b&l>&e{PLAYER}'
  748. interval: 10000 # The interval is not important since its just 1 static text.
  749. # Do you want to randomize the animation frames?
  750. random: false
  751. player: # Under the label we will show the actual player name
  752. text:
  753. - '&b獵人幣: &f ${money}'
  754. interval: 20
  755. # Do you want to randomize the animation frames?
  756. random: false
  757. spacer1:
  758. text: []
  759. interval: 100
  760. aucinfo1:
  761. text:
  762. - '&b&l> &e&l拍賣資訊:'
  763. interval: 100
  764. random: false
  765. aucinfo2:
  766. text:
  767. - '&c最高叫價者: &f{auctions_current_topbidder}'
  768. interval: 2
  769. random: false
  770. aucinfo3:
  771. - '&6最高叫價: &f{auctions_current_topbid}'
  772. interval: 100
  773. spacer2:
  774. text: []
  775. interval: 100
  776. aucinfo4:
  777. text:
  778. - '&e起步價: &f{auctions_current_startprice}'
  779. interval: 100
  780. random: false
  781. aucinfo5:
  782. text:
  783. - '&a每次最少增幅叫價: &f{auctions_current_bidincrement}'
  784. interval: 1
  785. random: false
  786. aucinfo6:
  787. text:
  788. - '&b必勝價格: &f{auctions_current_autowin}'
  789. interval: 1
  790. random: false
  791. spacer3:
  792. text: []
  793. interval: 100
  794. aucinfo7:
  795. text:
  796. - '&d剩餘時間: &f{auctions_current_timeleft}'
  797. interval: 1
  798. random: false
  799. footer:
  800. text:
  801. - '<rainbow>&m+---------------------+</rainbow>'
  802. interval: 10
  803. random: true
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