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- # ------------------------------ #
- #
- # FeatherBoard 3
- # Runs like a feather on your server
- # (c) Maxim Van de Wynckel
- #
- # ------------------------------ #
- # Permissions: To use the action groups give them the permission
- # featherboard.group.<group>
- # Make sure to remove them from the other groups
- # when giving a new permission.
- # Variables: These variables can be used in the TEXT section
- # of both the header as the footer.
- #
- # {PLAYER} - Player name
- # {PLAYERNICK} - Player nickname
- # {SERVER} - Server name
- # {PLAYERCOUNT} - Server player count
- # {BUNGEECOUNT} - Bungee network player count
- # 4000+ more ... see spigot page
- # Formatting: These are formatting tags allowing you to format the animations
- # or placeholders.
- #
- # Substring: This allows you to split a word (even a placeholder) in parts
- # example: <substring begin=0 end=3>Hello World</substring> = Hel
- # usage: This can be used to split placeholders when creating a typewriter
- # or to split the colors in a placeholder.
- #
- # Scroll: This creates a scrolling animation of the text inside it. It accepts
- # two arguments (the length and space between scrolls).
- # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
- #
- # PLENTY MORE! See spigot page
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # GENERAL PLUGIN SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- ## Config version (DO NOT EDIT)
- config: 2
- ## Language file
- lang: 'en'
- ## Debug mode
- debug: false
- ## Log to file
- log:
- enabled: false
- # Reset log on startup
- reset: false
- ## Update checking
- update:
- check: false
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # PLUGIN SPECIFIC SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # Placeholder settings
- placeholder:
- # logs the memory usage of placeholders on startup
- log-memory: false
- # Clear unused placeholders that are not enabled.
- clear-unused: true
- # Config cache only
- # This will only use placeholders in the config
- # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
- # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
- config-cache: false
- # Tweaks to increase performance (Use at own risk)
- tweaks:
- # This option does not send scoreboard remove packets
- # to the client on quit. This can increase performance on servers
- # where players quit a lot (hubs, ...)
- #
- # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
- # /data folder
- #
- # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
- keepScoreboardOnQuit: false
- # Some placeholders have a slow process behind them. Meaning they might contact a database
- # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
- # separate from the sending. But can slow down the animation because it has to wait
- # for the placeholder to be loaded. When having multiple lines like a text that shows
- # the information about the placeholders you put below it, this can cause problems.
- # Enabling this will output a message in the console and ingame to operators
- # saying when a placeholder is causing delays.
- detect-placeholderdelay: false
- # Putting this to true will SPAM your console with timings report per placeholder/animation
- # refresh. Used for debugging purposes.
- # This requires detect-placeholderdelay to true
- verbose-placeholder-timings: false
- # Toggling allows you to disable the scoreboard
- database:
- # If you want the toggle to stay even when your users
- # log off you can enable this. Keep in mind that this requires a
- # MySQL or SQLite database.
- # If you are configuring the plugin for the first time it is advised
- # to stay away from these settings until you managed the scoreboard
- # set up.
- persistent: false
- # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
- # with isolation, url, driver, ...
- # Database name
- database: "featherboard"
- # Database username
- username: bukkit
- # Database isolation type
- isolation: SERIALIZABLE
- # Database driver
- driver: org.sqlite.JDBC
- # Database password
- password: walrus
- # Database driver URL
- # {DIR} will be replaced with the plugin directory
- # {NAME} will be replaced wit the plugin name
- url: jdbc:sqlite:{DIR}{NAME}.db
- # Save interval in ticks
- save-interval: 6000
- # Disabled worlds. Add your world name in this list to
- # disable it.
- disabled-worlds:
- - 'example_world'
- # Show delay on join. Usefull if you wish to let the user
- # enjoy a Title MOTD without having the scoreboard obstructing
- # the view.
- show-delay: 2
- # Anti Flicker will use a new engine that will allow you to use fast animations
- # without any flicker.
- # You can disable this feature if you do not have fast refresh rates.
- antiflicker: true
- # A list of different scoreboards
- boards:
- default:
- title: # The first element in the group will be title.
- # We will show the server name animated, with a glow effect every 20 sec
- text:
- - '<delay times=40>&6&lHunterWorld 獵人世界</delay>'
- - '&e&lH&f&lunterWorld'
- - '&e&lHu&f&lnterWorld'
- - '&6&lH&e&lun&f<erWorld'
- - '&6&lHu&e&lnt&f&lerWorld'
- - '&6&lHun&e<e&f&lrWorld'
- - '&6&lHunt&e&ler&f&lWorld'
- - '&6&lHunte&e&lrW&f&lorld'
- - '&e&lH&6&lunter&e&lWo&f&lrld'
- - '&e&lHu&6&lnterW&e&lor&f&lld'
- - '&f&lH&e&lun&6<erWo&e&lrl&f&ld'
- - '&f&lHu&e&lnt&6&lerWor&e&lld&f&l'
- - '&f&lHun&e<e&6&lrWorl&e&ld'
- - '&f&lHunt&e&ler&6&lWorld'
- - '&f&lHunte&e&lrW&6&lorld'
- - '&f&lHunter&e&lWo&6&lrld'
- - '&f&lHunterW&e&lor&6&lld'
- - '&f&lHunterWo&e&lrl&6&ld'
- - '&f&lHunterWor&e&lld'
- - '&f&lHunterWorl&e&ld'
- # Interval the animation loops in ticks (20 ticks = 1 sec)
- # If you need waiting intervals look at the DELAY placeholder
- interval: 4
- # Do you want to randomize the animation frames?
- random: false
- playeronline: # A header is recommended to make sure the scoreboard remains the same size
- text:
- - ' &e在線: &a{PLAYERCOUNT}&a/{maxplayers}'
- interval: 4
- random: false
- header: # A header is recommended to make sure the scoreboard remains the same size
- text:
- - ''
- interval: 180
- random: false
- player-label: # You can add elements to the group and name them like you want
- # Lets make a static label
- text:
- - '&b&l>&e{PLAYER}'
- interval: 10000 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- player: # Under the label we will show the actual player name
- text:
- - '<delay times=3> &b獵人幣: &f ${money}</delay>'
- - '<delay times=3> &b領地: &f {griefprevention_remainingclaims}格</delay>'
- interval: 20
- # Do you want to randomize the animation frames?
- random: false
- space1:
- text:
- - '&f '
- random: false
- news-label:
- text:
- - '&b&l>&d【伺服器版本】1.1.6'
- interval: 180
- # Do you want to randomize the animation frames?
- random: false
- news1:
- text:
- - '&f ·更新顯示板功能,當你攻擊時,'
- random: false
- news2:
- text:
- - '&f &e &f顯示板會進入攻擊訊息模式'
- random: false
- news3:
- text:
- - '&f ·新增房屋評價系統'
- random: false
- news4:
- text:
- - '&f ·更新/apngu指令'
- random: false
- spacer-news: # Another spacer (empty line)
- text:
- - ' '
- interval: 7
- random: false
- moneytimesplayed-label: #Switch between site, times played and health
- text:
- - '&b&l>&6伺服器記憶體用量'
- interval: 100
- random: false
- moneytimesplayed: #Switch between site, times played and health
- text:
- - '<repeat times=200>{usedram} &7MB&8&l/&f{totalram} &7MB</repeat>&7' #Refresh the ram 200 times'
- interval: 1
- random: false
- # This is a combat scoreboard example showing
- # combat related information.
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the vanilla_combat
- combat:
- # Lets just use the title,header and footer from the example above
- # for in depth configuration look above.
- #
- # When designing a board that is used when triggered on an event. You have
- # to think (before looking at the placeholders) what is relevant.
- # For example: When I think of combat my first thoughts are:
- # - Health: To see how much you have left
- # - Possible cooldown timers
- # - With who am I in combat?
- # - Target health
- # - mcMMO attacking level?
- #
- # Next you have to think what is important during that event:
- # - Combat: not too much distraction (no animations, smaller scoreboard)
- #
- # Once you know those things start looking for placeholders. A lot of events such
- # as mcmmo have placeholders that can only be used in such events.
- title:
- text:
- - '<delay times=40>&6&lHunterWorld 獵人世界</delay>'
- - '&e&lH&f&lunterWorld'
- - '&e&lHu&f&lnterWorld'
- - '&6&lH&e&lun&f<erWorld'
- - '&6&lHu&e&lnt&f&lerWorld'
- - '&6&lHun&e<e&f&lrWorld'
- - '&6&lHunt&e&ler&f&lWorld'
- - '&6&lHunte&e&lrW&f&lorld'
- - '&e&lH&6&lunter&e&lWo&f&lrld'
- - '&e&lHu&6&lnterW&e&lor&f&lld'
- - '&f&lH&e&lun&6<erWo&e&lrl&f&ld'
- - '&f&lHu&e&lnt&6&lerWor&e&lld&f&l'
- - '&f&lHun&e<e&6&lrWorl&e&ld'
- - '&f&lHunt&e&ler&6&lWorld'
- - '&f&lHunte&e&lrW&6&lorld'
- - '&f&lHunter&e&lWo&6&lrld'
- - '&f&lHunterW&e&lor&6&lld'
- - '&f&lHunterWo&e&lrl&6&ld'
- - '&f&lHunterWor&e&lld'
- - '&f&lHunterWorl&e&ld'
- # Interval the animation loops in ticks (20 ticks = 1 sec)
- # If you need waiting intervals look at the DELAY placeholder
- interval: 4
- # Do you want to randomize the animation frames?
- random: false
- header:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- player-label: # You can add elements to the group and name them like you want
- # Lets make a static label
- text:
- - '&b&l>&e{PLAYER}'
- interval: 10000 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- player: # Under the label we will show the actual player name
- text:
- - '<delay times=3> &b獵人幣: &f ${money}</delay>'
- - '<delay times=3> &b領地: &f {griefprevention_remainingclaims}格</delay>'
- interval: 20
- # Do you want to randomize the animation frames?
- random: false
- spacerofplayerinformation:
- text: []
- interval: 100
- combat-label:
- text:
- - '&b&l> &e&l攻擊目標:'
- interval: 100
- random: false
- combat-data:
- text:
- - '&e{vanilla-combat_opponent_name}'
- interval: 2
- random: false
- spacer1:
- text: []
- interval: 100
- health-label:
- text:
- - '&b&l> &d&l血量通知:'
- interval: 100
- random: false
- health-data-1:
- text:
- - '&a你的血量: {healthbar}'
- interval: 1
- random: false
- health-data-2:
- text:
- - '&c目標血量: {vanilla-combat_opponent_healthbar}'
- interval: 1
- random: false
- footer:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- # ------------------------------ #
- #
- # FeatherBoard 3
- # Runs like a feather on your server
- # (c) Maxim Van de Wynckel
- #
- # ------------------------------ #
- # Permissions: To use the action groups give them the permission
- # featherboard.group.<group>
- # Make sure to remove them from the other groups
- # when giving a new permission.
- # Variables: These variables can be used in the TEXT section
- # of both the header as the footer.
- #
- # {PLAYER} - Player name
- # {PLAYERNICK} - Player nickname
- # {SERVER} - Server name
- # {PLAYERCOUNT} - Server player count
- # {BUNGEECOUNT} - Bungee network player count
- # 4000+ more ... see spigot page
- # Formatting: These are formatting tags allowing you to format the animations
- # or placeholders.
- #
- # Substring: This allows you to split a word (even a placeholder) in parts
- # example: <substring begin=0 end=3>Hello World</substring> = Hel
- # usage: This can be used to split placeholders when creating a typewriter
- # or to split the colors in a placeholder.
- #
- # Scroll: This creates a scrolling animation of the text inside it. It accepts
- # two arguments (the length and space between scrolls).
- # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
- #
- # PLENTY MORE! See spigot page
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # GENERAL PLUGIN SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- ## Config version (DO NOT EDIT)
- config: 2
- ## Language file
- lang: 'en'
- ## Debug mode
- debug: false
- ## Log to file
- log:
- enabled: false
- # Reset log on startup
- reset: false
- ## Update checking
- update:
- check: false
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # PLUGIN SPECIFIC SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # Placeholder settings
- placeholder:
- # logs the memory usage of placeholders on startup
- log-memory: false
- # Clear unused placeholders that are not enabled.
- clear-unused: true
- # Config cache only
- # This will only use placeholders in the config
- # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
- # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
- config-cache: false
- # Tweaks to increase performance (Use at own risk)
- tweaks:
- # This option does not send scoreboard remove packets
- # to the client on quit. This can increase performance on servers
- # where players quit a lot (hubs, ...)
- #
- # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
- # /data folder
- #
- # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
- keepScoreboardOnQuit: false
- # Some placeholders have a slow process behind them. Meaning they might contact a database
- # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
- # separate from the sending. But can slow down the animation because it has to wait
- # for the placeholder to be loaded. When having multiple lines like a text that shows
- # the information about the placeholders you put below it, this can cause problems.
- # Enabling this will output a message in the console and ingame to operators
- # saying when a placeholder is causing delays.
- detect-placeholderdelay: false
- # Putting this to true will SPAM your console with timings report per placeholder/animation
- # refresh. Used for debugging purposes.
- # This requires detect-placeholderdelay to true
- verbose-placeholder-timings: false
- # Toggling allows you to disable the scoreboard
- database:
- # If you want the toggle to stay even when your users
- # log off you can enable this. Keep in mind that this requires a
- # MySQL or SQLite database.
- # If you are configuring the plugin for the first time it is advised
- # to stay away from these settings until you managed the scoreboard
- # set up.
- persistent: false
- # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
- # with isolation, url, driver, ...
- # Database name
- database: "featherboard"
- # Database username
- username: bukkit
- # Database isolation type
- isolation: SERIALIZABLE
- # Database driver
- driver: org.sqlite.JDBC
- # Database password
- password: walrus
- # Database driver URL
- # {DIR} will be replaced with the plugin directory
- # {NAME} will be replaced wit the plugin name
- url: jdbc:sqlite:{DIR}{NAME}.db
- # Save interval in ticks
- save-interval: 6000
- # Disabled worlds. Add your world name in this list to
- # disable it.
- disabled-worlds:
- - 'example_world'
- # Show delay on join. Usefull if you wish to let the user
- # enjoy a Title MOTD without having the scoreboard obstructing
- # the view.
- show-delay: 2
- # Anti Flicker will use a new engine that will allow you to use fast animations
- # without any flicker.
- # You can disable this feature if you do not have fast refresh rates.
- antiflicker: true
- # A list of different scoreboards
- boards:
- default:
- title: # The first element in the group will be title.
- # We will show the server name animated, with a glow effect every 20 sec
- text:
- - '<delay times=40>&6&lHunterWorld 獵人世界</delay>'
- - '&e&lH&f&lunterWorld'
- - '&e&lHu&f&lnterWorld'
- - '&6&lH&e&lun&f<erWorld'
- - '&6&lHu&e&lnt&f&lerWorld'
- - '&6&lHun&e<e&f&lrWorld'
- - '&6&lHunt&e&ler&f&lWorld'
- - '&6&lHunte&e&lrW&f&lorld'
- - '&e&lH&6&lunter&e&lWo&f&lrld'
- - '&e&lHu&6&lnterW&e&lor&f&lld'
- - '&f&lH&e&lun&6<erWo&e&lrl&f&ld'
- - '&f&lHu&e&lnt&6&lerWor&e&lld&f&l'
- - '&f&lHun&e<e&6&lrWorl&e&ld'
- - '&f&lHunt&e&ler&6&lWorld'
- - '&f&lHunte&e&lrW&6&lorld'
- - '&f&lHunter&e&lWo&6&lrld'
- - '&f&lHunterW&e&lor&6&lld'
- - '&f&lHunterWo&e&lrl&6&ld'
- - '&f&lHunterWor&e&lld'
- - '&f&lHunterWorl&e&ld'
- # Interval the animation loops in ticks (20 ticks = 1 sec)
- # If you need waiting intervals look at the DELAY placeholder
- interval: 4
- # Do you want to randomize the animation frames?
- random: false
- playeronline: # A header is recommended to make sure the scoreboard remains the same size
- text:
- - ' &e在線: &a{PLAYERCOUNT}&a/{maxplayers}'
- interval: 4
- random: false
- header: # A header is recommended to make sure the scoreboard remains the same size
- text:
- - ''
- interval: 180
- random: false
- player-label: # You can add elements to the group and name them like you want
- # Lets make a static label
- text:
- - '&b&l>&e{PLAYER}'
- interval: 10000 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- player: # Under the label we will show the actual player name
- text:
- - '<delay times=3> &b獵人幣: &f ${money}</delay>'
- - '<delay times=3> &b領地: &f {griefprevention_remainingclaims}格</delay>'
- interval: 20
- # Do you want to randomize the animation frames?
- random: false
- space1:
- text:
- - '&f '
- random: false
- news-label:
- text:
- - '&b&l>&d【伺服器版本】1.1.6'
- interval: 180
- # Do you want to randomize the animation frames?
- random: false
- news1:
- text:
- - '&f ·更新顯示板功能,當你攻擊時,'
- random: false
- news2:
- text:
- - '&f &e &f顯示板會進入攻擊訊息模式'
- random: false
- news3:
- text:
- - '&f ·新增房屋評價系統'
- random: false
- news4:
- text:
- - '&f ·更新/apngu指令'
- random: false
- spacer-news: # Another spacer (empty line)
- text:
- - ' '
- interval: 7
- random: false
- moneytimesplayed-label: #Switch between site, times played and health
- text:
- - '&b&l>&6伺服器記憶體用量'
- interval: 100
- random: false
- moneytimesplayed: #Switch between site, times played and health
- text:
- - '<repeat times=200>{usedram} &7MB&8&l/&f{totalram} &7MB</repeat>&7' #Refresh the ram 200 times'
- interval: 1
- random: false
- # This is a combat scoreboard example showing
- # combat related information.
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the vanilla_combat
- combat:
- # Lets just use the title,header and footer from the example above
- # for in depth configuration look above.
- #
- # When designing a board that is used when triggered on an event. You have
- # to think (before looking at the placeholders) what is relevant.
- # For example: When I think of combat my first thoughts are:
- # - Health: To see how much you have left
- # - Possible cooldown timers
- # - With who am I in combat?
- # - Target health
- # - mcMMO attacking level?
- #
- # Next you have to think what is important during that event:
- # - Combat: not too much distraction (no animations, smaller scoreboard)
- #
- # Once you know those things start looking for placeholders. A lot of events such
- # as mcmmo have placeholders that can only be used in such events.
- title:
- text:
- - '<delay times=40>&6&lHunterWorld 獵人世界</delay>'
- - '&e&lH&f&lunterWorld'
- - '&e&lHu&f&lnterWorld'
- - '&6&lH&e&lun&f<erWorld'
- - '&6&lHu&e&lnt&f&lerWorld'
- - '&6&lHun&e<e&f&lrWorld'
- - '&6&lHunt&e&ler&f&lWorld'
- - '&6&lHunte&e&lrW&f&lorld'
- - '&e&lH&6&lunter&e&lWo&f&lrld'
- - '&e&lHu&6&lnterW&e&lor&f&lld'
- - '&f&lH&e&lun&6<erWo&e&lrl&f&ld'
- - '&f&lHu&e&lnt&6&lerWor&e&lld&f&l'
- - '&f&lHun&e<e&6&lrWorl&e&ld'
- - '&f&lHunt&e&ler&6&lWorld'
- - '&f&lHunte&e&lrW&6&lorld'
- - '&f&lHunter&e&lWo&6&lrld'
- - '&f&lHunterW&e&lor&6&lld'
- - '&f&lHunterWo&e&lrl&6&ld'
- - '&f&lHunterWor&e&lld'
- - '&f&lHunterWorl&e&ld'
- # Interval the animation loops in ticks (20 ticks = 1 sec)
- # If you need waiting intervals look at the DELAY placeholder
- interval: 4
- # Do you want to randomize the animation frames?
- random: false
- header:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- player-label: # You can add elements to the group and name them like you want
- # Lets make a static label
- text:
- - '&b&l>&e{PLAYER}'
- interval: 10000 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- player: # Under the label we will show the actual player name
- text:
- - '<delay times=3> &b獵人幣: &f ${money}</delay>'
- - '<delay times=3> &b領地: &f {griefprevention_remainingclaims}格</delay>'
- interval: 20
- # Do you want to randomize the animation frames?
- random: false
- spacerofplayerinformation:
- text: []
- interval: 100
- combat-label:
- text:
- - '&b&l> &e&l攻擊目標:'
- interval: 100
- random: false
- combat-data:
- text:
- - '&e{vanilla-combat_opponent_name}'
- interval: 2
- random: false
- spacer1:
- text: []
- interval: 100
- health-label:
- text:
- - '&b&l> &d&l血量通知:'
- interval: 100
- random: false
- health-data-1:
- text:
- - '&a你的血量: {healthbar}'
- interval: 1
- random: false
- health-data-2:
- text:
- - '&c目標血量: {vanilla-combat_opponent_healthbar}'
- interval: 1
- random: false
- footer:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- # This is a combat scoreboard example showing
- # combat related information.
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the vanilla_combat
- auctions:
- # Lets just use the title,header and footer from the example above
- # for in depth configuration look above.
- #
- # When designing a board that is used when triggered on an event. You have
- # to think (before looking at the placeholders) what is relevant.
- # For example: When I think of combat my first thoughts are:
- # - Health: To see how much you have left
- # - Possible cooldown timers
- # - With who am I in combat?
- # - Target health
- # - mcMMO attacking level?
- #
- # Next you have to think what is important during that event:
- # - Combat: not too much distraction (no animations, smaller scoreboard)
- #
- # Once you know those things start looking for placeholders. A lot of events such
- # as mcmmo have placeholders that can only be used in such events
- title:
- text:
- - '<delay times=40>&6&lHunterWorld 獵人世界</delay>'
- - '&e&lH&f&lunterWorld'
- - '&e&lHu&f&lnterWorld'
- - '&6&lH&e&lun&f<erWorld'
- - '&6&lHu&e&lnt&f&lerWorld'
- - '&6&lHun&e<e&f&lrWorld'
- - '&6&lHunt&e&ler&f&lWorld'
- - '&6&lHunte&e&lrW&f&lorld'
- - '&e&lH&6&lunter&e&lWo&f&lrld'
- - '&e&lHu&6&lnterW&e&lor&f&lld'
- - '&f&lH&e&lun&6<erWo&e&lrl&f&ld'
- - '&f&lHu&e&lnt&6&lerWor&e&lld&f&l'
- - '&f&lHun&e<e&6&lrWorl&e&ld'
- - '&f&lHunt&e&ler&6&lWorld'
- - '&f&lHunte&e&lrW&6&lorld'
- - '&f&lHunter&e&lWo&6&lrld'
- - '&f&lHunterW&e&lor&6&lld'
- - '&f&lHunterWo&e&lrl&6&ld'
- - '&f&lHunterWor&e&lld'
- - '&f&lHunterWorl&e&ld'
- # Interval the animation loops in ticks (20 ticks = 1 sec)
- # If you need waiting intervals look at the DELAY placeholder
- interval: 4
- # Do you want to randomize the animation frames?
- random: false
- header:
- text:
- - '<rainbow>&m+---------------------+</rainbow>'
- interval: 10
- random: true
- player-label: # You can add elements to the group and name them like you want
- # Lets make a static label
- text:
- - '&b&l>&e{PLAYER}'
- interval: 10000 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- player: # Under the label we will show the actual player name
- text:
- - '&b獵人幣: &f ${money}'
- interval: 20
- # Do you want to randomize the animation frames?
- random: false
- spacer1:
- text: []
- interval: 100
- aucinfo1:
- text:
- - '&b&l> &e&l拍賣資訊:'
- interval: 100
- random: false
- aucinfo2:
- text:
- - '&c最高叫價者: &f{auctions_current_topbidder}'
- interval: 2
- random: false
- aucinfo3:
- - '&6最高叫價: &f{auctions_current_topbid}'
- interval: 100
- spacer2:
- text: []
- interval: 100
- aucinfo4:
- text:
- - '&e起步價: &f{auctions_current_startprice}'
- interval: 100
- random: false
- aucinfo5:
- text:
- - '&a每次最少增幅叫價: &f{auctions_current_bidincrement}'
- interval: 1
- random: false
- aucinfo6:
- text:
- - '&b必勝價格: &f{auctions_current_autowin}'
- interval: 1
- random: false
- spacer3:
- text: []
- interval: 100
- aucinfo7:
- text:
- - '&d剩餘時間: &f{auctions_current_timeleft}'
- interval: 1
- random: false
- footer:
- text:
- - '<rainbow>&m+---------------------+</rainbow>'
- interval: 10
- random: true
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