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  1. Space Engine Version 0.9.4.0 beta
  2.  
  3. STARTING
  4. Loading "config/main.cfg"
  5. Loading "config/universe.cfg"
  6. Opening window
  7. Initializing OpenGL
  8. Vendor: Intel
  9. Renderer: Intel(R) HD Graphics
  10. OpenGL version: 2.1.0 - Build 8.15.10.2202
  11. GLSL version: 1.20 - Intel Build 8.15.10.2202
  12. Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object
  13. Framebuffer objects supported
  14. Half floats suppoted
  15. Floating-point pixel format: GL_RGBA16F_ARB
  16. 3D textures suppoted
  17. Texture blocks: 8
  18. Max texture size: 4096
  19. Max rectangle texture size: 4096
  20. Max cubemap texture size: 2048
  21. Max 3D texture size: 128
  22. Max anisotropy: 2
  23. Dynamic video memory detection unsupported. Value 1024 Mb from config will be used.
  24. Dynamic video memory detection disabled
  25. Checking critical extensions
  26. Loading image "data/textures/common/splash01.jpg"
  27.  
  28. INITIALIZING ENGINE
  29. Loading shader "data/shaders/hdr_down4.glsl"
  30. Loading shader "data/shaders/hdr_bloom.glsl"
  31. Loading shader "data/shaders/hdr_tone.glsl"
  32. Loading shader "data/shaders/hdr_tone_bloom.glsl"
  33. Loading shader "data/shaders/proj_fisheye.glsl"
  34. ERROR: Cannot open file "data/shaders/proj_fisheye.glsl"
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