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  1. ?name: Towny
  2. main: ca.xshade.bukkit.towny.Towny
  3. version: 0.73.2
  4. language: english.yml
  5. last_run_version: 0.73.2
  6. author: Shade, Modified by FuzzeWuzze. Forked by ElgarL
  7. website: http://code.google.com/a/eclipselabs.org/p/towny/
  8. description: >
  9.     Resident-Town-Nation heirarchy combined with a grid based
  10.     protection system. Including a war event.
  11.  
  12. ############################################################
  13. # +------------------------------------------------------+ #
  14. # |                   Towny commands                     | #
  15. # +------------------------------------------------------+ #
  16. ############################################################
  17.  
  18. commands:
  19.     towny:
  20.         aliases: []
  21.     nation:
  22.         aliases: [n, nat]
  23.     nationchat:
  24.         aliases: [nc]
  25.     townchat:
  26.         aliases: [tc]
  27.     plot:
  28.         aliases: []
  29.     resident:
  30.         aliases: [res, p, player]
  31.     town:
  32.         aliases: [t]
  33.     townyadmin:
  34.         aliases: [ta]
  35.     townyworld:
  36.         aliases: [tw]
  37.  
  38. ############################################################
  39. # +------------------------------------------------------+ #
  40. # |                     Permissions                      | #
  41. # +------------------------------------------------------+ #
  42. ############################################################
  43.  
  44. #  Possible permission nodes
  45. #
  46. #    towny.admin: User is able to use /townyadmin, as well as the ability to
  47.  
  48. build/destroy anywhere. User is also able to make towns or nations when set
  49.  
  50. to admin only.
  51. #    towny.town.new :User is able to create a town
  52. #    towny.town.claim : User is able to expand his town with /town claim
  53. #    towny.town.resident : User is able to join towns upon invite.
  54. #    towny.nation.new :User is able to create a nation
  55. #    towny.wild.*: User is able to build/destroy in wild regardless.
  56. #        towny.wild.build
  57. #        towny.wild.destroy
  58. #        towny.wild.switch
  59. #        towny.wild.item_use
  60. #    towny.wild.block.[block id].* : User is able to edit [block id] in the
  61.  
  62. wild.
  63. #    towny.spawntp :Use /town spawn
  64. #    towny.publicspawntp : Use "/town spawn [town]" (teleport to other
  65.  
  66. towns)
  67. #
  68. #
  69.  
  70. permissions:
  71.     towny.admin:
  72.         description: User is able to use /townyadmin, as well as the ability
  73.  
  74. to build/destroy anywhere. User is also able to make towns or nations when
  75.  
  76. set to admin only.
  77.         default: op
  78.         children:
  79.             towny.town.*: true
  80.             towny.nation.new: true
  81.             towny.wild.*: true
  82.             towny.spawntp: true
  83.             towny.publicspawntp: true
  84.             towny.cheat.bypass: true
  85.     towny.cheat.bypass:
  86.         description: Disables the anti cheat code for players with this
  87.  
  88. node.
  89.         default: op
  90.     towny.top:
  91.         description: User has access to the "/towny top" commands.
  92.         default: true
  93.     towny.town.*:
  94.         description: User can create a town and claim land.
  95.         default: op
  96.         children:
  97.             towny.town.new: true
  98.             towny.town.claim: true
  99.             towny.town.resident: true
  100.     towny.town.resident:
  101.         description: User is permitted to join towns.
  102.         default: true
  103.     towny.town.new:
  104.         description: User is able to create a town
  105.         default: true
  106.     towny.town.claim:
  107.         description: User is able to expand with /towny claim
  108.         default: true
  109.     towny.nation.new:
  110.         description: User is able to create a nation
  111.         default: true
  112.     towny.wild.*:
  113.         description: User can build/destroy in wild.
  114.         default: op
  115.         children:
  116.             towny.wild.build: true
  117.             towny.wild.switch: true
  118.             towny.wild.destroy: true
  119.             towny.wild.item_use: true
  120.     towny.wild.build:
  121.         description: User can build in wild.
  122.         default: false
  123.     towny.wild.destroy:
  124.         description: User can destroy in wild.
  125.         default: false
  126.     towny.wild.switch:
  127.         description: User can switch in wild.
  128.         default: false
  129.     towny.wild.item_use:
  130.         description: User can use use items in wild.
  131.         default: false
  132.     towny.spawntp:
  133.         description: User can use /town spawn when on in config.
  134.         default: true
  135.     towny.publicspawntp:
  136.         description: User can use /town spawn <town> when on in config.
  137.         default: true
  138.  
  139. # these will be moved to permissions nodes at a later date
  140.  
  141. nation_creation_admin_only: false
  142. town_creation_admin_only: false
  143.  
  144. ############################################################
  145. # +------------------------------------------------------+ #
  146. # |                 default Town levels                  | #
  147. # +------------------------------------------------------+ #
  148. ############################################################
  149.  
  150. #
  151.  
  152. numResidents,namePrefix,namePostfix,mayorPrefix,mayorPostfix,townBlockLimit,
  153.  
  154. upkeepModifier
  155.  
  156. townLevel:
  157.     - '0,, Ruin,Spirit ,,1,1.0'
  158.     - '1,, (Settlement),Hermit ,,16,1.0'
  159.     - '2,, (Hamlet),Chief ,,32,1.0'
  160.     - '6,, (Village),Baron Von ,,96,1.0'
  161.     - '10,, (Town),Viscount ,,160,1.0'
  162.     - '14,, (Large Town),Count Von ,,224,1.0'
  163.     - '20,, (City),Earl ,,320,1.0'
  164.     - '24,, (Large City),Duke ,,384,1.0'
  165.     - '28,, (Metropolis),Lord ,,448,1.0'
  166.  
  167. ############################################################
  168. # +------------------------------------------------------+ #
  169. # |                default Nation levels                 | #
  170. # +------------------------------------------------------+ #
  171. ############################################################
  172.  
  173. #
  174.  
  175. numResidents,namePrefix,namePostfix,capitalPrefix,capitalPostfix,kingPrefix,
  176.  
  177. kingPostfix,upkeepModifier
  178.  
  179. nationLevel:
  180.     - '0,Lands of , (Nation),,,Leader ,,1.0'
  181.     - '10,Federation of , (Nation),,,Count ,,1.0'
  182.     - '20,Dominion of , (Nation),,,Duke ,,1.0'
  183.     - '30,Kingdom of , (Nation),,,King ,,1.0'
  184.     - '40,The , Empire,,,Emperor ,,1.0'
  185.     - '60,The , Realm,,,God Emperor ,,1.0'
  186.  
  187.  
  188. ############################################################
  189. # +------------------------------------------------------+ #
  190. # |               Town Claim/new defaults                | #
  191. # +------------------------------------------------------+ #
  192. ############################################################
  193.  
  194. # maximum number of plots any single resident can own
  195. max_plots_per_resident: 100
  196. # Maximum number of towns allowed on the server.
  197. town_limit: 3000
  198.  
  199. # Minimum number of plots any towns home plot must be from the next town.
  200. # This will prevent someone founding a town right on your doorstep
  201. min_distance_from_town_homeblock: 5
  202.  
  203. # The maximum townblocks available to a town is (numResidents * ratio).
  204. # Setting this value to 0 will instead use the level based jump values
  205.  
  206. determined in the town level config.
  207. town_block_ratio: 16
  208. # The size of the square grid cell. Changing this value is suggested only
  209.  
  210. when you first install Towny.
  211. # Doing so after entering data will shift things unwantedly. Using smaller
  212.  
  213. value will allow higher precision,
  214. # at the cost of more work setting up. Also, extremely small values will
  215.  
  216. render the caching done useless.
  217. # Each cell is (town_block_size * town_block_size * 128) in size, with 128
  218.  
  219. being from bedrock to clouds.
  220. town_block_size: 16
  221.  
  222.  
  223. ############################################################
  224. # +------------------------------------------------------+ #
  225. # |             Default new world settings               | #
  226. # +------------------------------------------------------+ #
  227. ############################################################
  228.  
  229. # These flags are only used at the initial setp of a new world.
  230.  
  231. # Once Towny is running each world can be altered from within game
  232. # using '/townyworld toggle'
  233.  
  234. # force_pvp_on is a global flag and overrides any towns flag setting
  235. force_pvp_on: false
  236.  
  237. # force_explosions_on is a global flag and overrides any towns flag setting
  238. force_explosions_on: false
  239.  
  240. # world_monsters_on is a global flag setting per world.
  241. world_monsters_on: true
  242.  
  243. # force_monsters_on is a global flag and overrides any towns flag setting
  244. force_town_monsters_on: true
  245.  
  246. # force_fire_on is a global flag and overrides any towns flag setting
  247. force_fire_on: false
  248.  
  249. ############################################################
  250. # +------------------------------------------------------+ #
  251. # |                Global town settings                  | #
  252. # +------------------------------------------------------+ #
  253. ############################################################
  254.  
  255. # can residents/Allies harm other residents when in a town with pvp enabled?
  256. friendly_fire: true
  257.  
  258. # Players within their town or allied towns will regenerate half a heart
  259.  
  260. after every health_regen_speed milliseconds.
  261. health_regen: true
  262. health_regen_speed: 3000
  263.  
  264. # Enables taxes to be collected daily by town/nation
  265. # If a town can't pay it's tax then it is kicked from the nation.
  266. # if a resident can't pay his plot tax he loses his plot.
  267. # if a resident can't pay his town tax then he is kicked from the town.
  268. # if a town or nation fails to pay it's upkeep it is deleted.
  269. daily_taxes: true
  270.  
  271. # Allow towns to claim outposts (a townblock not connected to town).
  272. allow_outposts: true
  273.  
  274. # Allow residents to own/purchase plots within a town
  275. allow_resident_plots: true
  276.  
  277. # all the use of /town spawn
  278. allow_town_spawn: true
  279. # Allow regular residents to use /town spawn [town] (TP to other towns if
  280.  
  281. they are public).
  282. allow_town_spawn_travel: true
  283. # Respawn the player at his town spawn point when he/she dies.
  284. town_respawn: false
  285.  
  286. # Enables the [~Home] message.
  287. # If false it will make it harder for enemies to find the home block during
  288.  
  289. a war
  290. show_town_notifications: true
  291.  
  292. ############################################################
  293. # +------------------------------------------------------+ #
  294. # |                 Plugin interfacing                   | #
  295. # +------------------------------------------------------+ #
  296. ############################################################
  297.  
  298. using_essentials: true
  299. using_iconomy: true
  300. using_permissions: true
  301. using_questioner: true
  302.  
  303. database_load: flatfile
  304. database_save: flatfile
  305. daily_backups: true
  306. flatfile_backup: zip
  307.  
  308. # The time taken between each "day". At the start of each day, taxes will be
  309.  
  310. collected.
  311. # Judged in milliseconds. Default is 24 hours.
  312. day_interval: 86400000
  313.  
  314. # Lots of messages to tell you what's going on in the server with time taken
  315.  
  316. for events.
  317. debug_mode: false
  318.  
  319. # Spams the player named in dev_name with all messages related to towny.
  320. dev_mode: false
  321. dev_name: ElgarL
  322.  
  323. # Record all messages to the towny.log
  324. logging: true
  325.  
  326. # If true this will cause the log to be wiped at every startup.
  327. reset_log_on_boot: true
  328.  
  329. name_check_regex: '^[a-zA-Z0-9._-]*$'
  330. name_filter_regex: '[ /]'
  331. name_remove_regex: '[^a-zA-Z0-9._-]'
  332.  
  333. # Not a good idea to change this at the moment.
  334. npc_prefix: 'NPC'
  335.  
  336. # Skin regular chat with a player's towny prefix, postfix, and colour.
  337. # You can NOT change this setting and perform a /townyadmin reload.
  338. # It requires a server restart is setting to false.
  339. modify_chat_name: false
  340.  
  341. ############################################################
  342. # +------------------------------------------------------+ #
  343. # |             block/item/mob protection                | #
  344. # +------------------------------------------------------+ #
  345. ############################################################
  346.  
  347. protection:
  348.     # Items that can be blocked within towns via town/plot flags
  349.     # 259 - flint and steel
  350.     # 325 - bucket
  351.     # 326 - water bucket
  352.     # 327 - lava bucket
  353.     # 351 - bone/bonemeal
  354.    
  355.     item_use_ids: 259,325,326,327,351
  356.  
  357.     # Items which can be blocked or enabled via town/plot flags
  358.     # 25 - noteblock
  359.     # 54 - chest
  360.     # 61 - furnace
  361.     # 62 - lit furnace
  362.     # 64 - wooden door
  363.     # 69 - lever
  364.     # 70 - stone pressure plate
  365.     # 71 - iron door
  366.     # 72 - wooden pressure plate
  367.     # 77 - stone button
  368.     # 96 - trap door
  369.     # 84 - jukebox
  370.     # 93/94 - redstone repeater
  371.    
  372.     switch_ids: 25,61,62,64,69,70,71,72,77,96,84,93,94
  373.    
  374.     # permitted entities
  375.  
  376. http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  377.     # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant,
  378.  
  379. Monster, Pig,
  380.     # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf,
  381.  
  382. Zombie
  383.  
  384.     # Remove living entities within a town's boundaries, if the town has the
  385.  
  386. mob removal flag set.
  387.  
  388.     town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  389.    
  390.     # Globally remove living entities in all worlds that have their flag
  391.  
  392. set.
  393.  
  394.     world_mob_removal_entities: WaterMob,Flying,Slime
  395.    
  396.     # The maximum amount of time a mob could be inside a town's boundaries
  397.  
  398. before being sent to the void.
  399.     # Lower values will check all entities more often at the risk of heavier
  400.  
  401. burden and resource use.
  402.     # NEVER set below 1000 (guestimate)
  403.     mob_removal_speed: 5000
  404.    
  405.     # Prevent fly and double block jump cheats.
  406.     cheat_protection: false
  407.  
  408.  
  409. ############################################################
  410. # +------------------------------------------------------+ #
  411. # |             Unclaimed plot settings                  | #
  412. # +------------------------------------------------------+ #
  413. ############################################################
  414.  
  415. unclaimed:
  416.  
  417.     unclaimed_zone_build: true
  418.     unclaimed_zone_destroy: true
  419.     unclaimed_zone_item_use: true
  420.     unclaimed_zone_switch: true
  421.     unclaimed_zone_ignore:
  422.  
  423. 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  424.  
  425.  
  426. ############################################################
  427. # +------------------------------------------------------+ #
  428. # |             Default Town/Plot flags                  | #
  429. # +------------------------------------------------------+ #
  430. ############################################################
  431.  
  432. # Default permission flags for towns
  433. # These are copied into the town data file at creation
  434.  
  435. default_perm_flags:
  436.  
  437.     # Can allies/outsiders/residents perform certain actions in the town
  438.  
  439.     # build - place blocks and other items
  440.     # destroy - break blocks and other items
  441.     # itemuse - use items such as flint and steel or buckets (as defined in
  442.  
  443. item_use_ids)
  444.     # switch - trigger or activate switches (as defined in switch_ids)
  445.     default_town_perm_ally_build: false
  446.     default_town_perm_ally_destroy: false
  447.     default_town_perm_ally_itemuse: false
  448.     default_town_perm_ally_switch: false
  449.     default_town_perm_outsider_build: false
  450.     default_town_perm_outsider_destroy: false
  451.     default_town_perm_outsider_itemuse: false
  452.     default_town_perm_outsider_switch: false
  453.     default_town_perm_resident_build: true
  454.     default_town_perm_resident_destroy: true
  455.     default_town_perm_resident_itemuse: true
  456.     default_town_perm_resident_switch: true
  457.  
  458. # Default permission flags for residents plots within a town
  459.  
  460.     # Can allies/friends/outsiders perform certain actions in the town
  461.  
  462.     # build - place blocks and other items
  463.     # destroy - break blocks and other items
  464.     # itemuse - use items such as furnaces (as defined in item_use_ids)
  465.     # switch - trigger or activate switches (as defined in switch_ids)
  466.     default_resident_perm_ally_build: false
  467.     default_resident_perm_ally_destroy: false
  468.     default_resident_perm_ally_itemuse: false
  469.     default_resident_perm_ally_switch: false
  470.     default_resident_perm_friend_build: true
  471.     default_resident_perm_friend_destroy: true
  472.     default_resident_perm_friend_itemuse: true
  473.     default_resident_perm_friend_switch: true
  474.     default_resident_perm_outsider_build: false
  475.     default_resident_perm_outsider_destroy: false
  476.     default_resident_perm_outsider_itemuse: false
  477.     default_resident_perm_outsider_switch: false
  478.  
  479.  
  480. ############################################################
  481. # +------------------------------------------------------+ #
  482. # |                  Resident settings                   | #
  483. # +------------------------------------------------------+ #
  484. ############################################################
  485.  
  486. # player is flagged as inactive after 1 hour (default)
  487. inactive_after_time: 86400000
  488.  
  489. # if enabled old residents will be kicked and deleted from a town
  490. # after Two months (default) of not logging in
  491. delete_old_residents: false
  492. deleted_after_time: 5184000000
  493.  
  494. # The name of the town a resident will automatically join when he first
  495.  
  496. registers.
  497. default_town_name: ''
  498.  
  499.  
  500. ############################################################
  501. # +------------------------------------------------------+ #
  502. # |                  Economy settings                    | #
  503. # +------------------------------------------------------+ #
  504. ############################################################
  505.  
  506. economy:
  507.  
  508.     # Cost to use /town spawn [town]
  509.     price_town_spawn_travel: 10.0
  510.  
  511.     price_death: 0.0
  512.     price_death_wartime: 200.0
  513.  
  514.     # The daily upkeep to remain neutral during a war. Neutrality will
  515.  
  516. exclude you from a war event, as well as deterring enemies.
  517.     price_nation_neutrality: 100.0
  518.  
  519.     # How much it costs to start a nation.
  520.     price_new_nation: 1000.0
  521.     # How much it costs to start a town.
  522.     price_new_town: 750.0
  523.     # How much it costs to make an outpost. An outpost isn't limited to
  524.  
  525. being on the edge of town.
  526.     price_outpost: 1000.0
  527.  
  528.     # The price for a town to expand one townblock.
  529.     price_claim_townblock: 100.0
  530.  
  531.     # The server's daily charge on each nation. If a nation fails to pay
  532.  
  533. this upkeep
  534.     # all of it's member town are kicked and the Nation is removed.
  535.     price_nation_upkeep: 100.0
  536.  
  537.     # The server's daily charge on each town. If a town fails to pay this
  538.  
  539. upkeep
  540.     # all of it's residents are kicked and the town is removed.
  541.     price_town_upkeep: 10.0
  542.  
  543.  
  544.  
  545.  
  546.  
  547. ############################################################
  548. # +------------------------------------------------------+ #
  549. # |                  Wartime settings                    | #
  550. # +------------------------------------------------------+ #
  551. ############################################################
  552.  
  553. #This setting allows you disable the ability for a nation to pay to remain
  554.  
  555. neutral during a war.
  556. wartime_nation_can_be_neutral: true
  557. wartime_base_spoils: 100.0
  558. wartime_home_block_hp: 120
  559. wartime_min_height: 60
  560. wartime_points_kill: 1
  561. wartime_points_nation: 100
  562. wartime_points_town: 10
  563. wartime_points_townblock: 1
  564. wartime_remove_on_monarch_death: false
  565. wartime_town_block_hp: 60
  566. wartime_town_block_loss_price: 100.0
  567. wartime_warning_delay: 30
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