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shadekirby321

Aero Xurk March IC mini-writeup

Apr 24th, 2018
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  1. Aero:
  2. -Outspeeds adamant scarf lando, modest scarf lele
  3. -can run taunt over tailwind to help vs Trick Room, but tailwind is very helpful vs. things like lelegross, rain, icy wind spam
  4. -Has pressure instead of unnerve to speed compare opposing mons for scarf. Wont tell you jolly vs adamant, but you will be able to tell if xurk can safely hp ice and ko lando or not. (it will outspeed adamant lando, and has a very low roll to be ohko'd by jolly. switching aero to incin will guarantee the kill)
  5.  
  6. Xurk:
  7. -Outspeeds adamant scarf lando after adrenaline orb. Underspeeds jolly scarf, but jolly EQ only has 12.5% chance to ohko.
  8. -Guaranteed lives metagross stomping tantrum
  9. -takes incin flare blitz easily
  10. -+3 tbolt + sky drop will usually not ko trick room setters like cress, goth, p2. Plan accordingly, and bring amoonguss for the
  11. after you plays in trick room.
  12.  
  13. 252 Atk Landorus-T Earthquake vs. 116 HP / 164 Def Xurkitree: 150-176 (86.7 - 101.7%) -- 12.5% chance to OHKO
  14. 252 Atk Tough Claws Mega Metagross Stomping Tantrum vs. 116 HP / 164 Def Xurkitree: 130-154 (75.1 - 89%) -- guaranteed 2HKO
  15. 252+ Atk Incineroar Flare Blitz vs. 116 HP / 164 Def Xurkitree: 111-132 (64.1 - 76.3%) -- guaranteed 2HKO
  16.  
  17.  
  18. Amoonguss:
  19. -lives metagross zen headbutt out of psychic terrain
  20. -lives 252 atk adamant incin flare blitz 15/16 times
  21. -After You to allow xurk to attack first in trick room
  22. -Clear smog can be changed to energy ball or sludge bomb, or even sunny day. Depends on playstyle and what matchups you have more trouble with. I like clear smog for lax and kommo-o
  23.  
  24. Incineroar:
  25. -pretty overly bulky. flare blitz is only a 6.3% ohko on 0 bulk metagross, but i think that chip is pretty easy to get with aero.
  26. -very important for sand matchups
  27. -pretty standard mon otherwise. I like AV because it allows incin to switch into basically anything safely
  28.  
  29. Tapu fini:
  30. -waterium will ko AV incin and AV lando.
  31. -Calm mind is very helpful in the rain matchup, but can be switched for haze, taunt, or icy wind. May want to modify EVs to be more offensive without calm mind.
  32.  
  33. Celesteela:
  34. -acrobatics kills ludicolo, good vs mega venusaur and amoonguss.
  35. -Lives helping hand z-hydro pump from ludi after seed boost
  36. -Almost essential for rain matchup. Its either fini celesteela or fini amoonguss, based on the rain mons.
  37.  
  38.  
  39.  
  40. Lelegross:
  41. aero + incin OR fini + celesteela
  42. xurk + 1 OR Incin + 1 in back, depending on your lead
  43.  
  44.  
  45. Rain:
  46. Fini + amoonguss/Celesteela
  47. xurk + aero in back
  48.  
  49. Trick room:
  50. aero + xurk
  51. amoonguss + incin in back
  52.  
  53. Most common lead:
  54. Aero + xurk
  55. amoonguss + incin in back
  56. --Wins like 80% of matchups. Just need to establish what the threat is, and how to most effectively remove the threat to allow xurk to set up. 2 mons faster than xurk is scary, probably switch xurk into incineroar right away if the opponent leads 2 mons that are faster and threaten a xurk 2hko.
  57.  
  58.  
  59. --Important note: totem araquanid cannot be sky dropped. rock slide + tbolt will kill it unless its super specially bulky, or AV or some nonsense.
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