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- #ifdef CONFIG_TOP
- #include "proffieboard_config.h"
- #define BLADE_DETECT_PIN blade2Pin
- #define NUM_BLADES 5
- #define NUM_BUTTONS 2
- #define VOLUME 1200
- const unsigned int maxLedsPerStrip = 550;
- #define CLASH_THRESHOLD_G 1.5 //EDITED DOWN FROM 2.2
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- #define ENABLE_SERIAL
- #define DISABLE_DIAGNOSTIC_COMMANDS
- #define SHARED_POWER_PINS //ADDED
- #define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
- #define FETT263_TWIST_ON_NO_BM
- #define FETT263_TWIST_ON
- #define FETT263_TWIST_OFF
- #define FETT263_STAB_ON_NO_BM
- #define FETT263_STAB_ON
- #define FETT263_SWING_ON_SPEED 600
- #define FETT263_SWING_ON_NO_BM
- #define FETT263_SWING_ON
- #define FETT263_SWING_OFF
- //#define MOTION_TIMEOUT 60 * 3 * 1000
- #define FETT263_THRUST_ON
- #define FETT263_THRUST_OFF
- #define ENABLE_ALL_EDIT_OPTIONS
- #define FETT263_EDIT_MODE_MENU
- #define DISABLE_BASIC_PARSER_STYLES
- //#define KEEP_SAVEFILES_WHEN_PROGRAMMING
- // Max 20 characters
- #define BLE_PASSWORD "jedi"
- // Max 32 characters.
- #define BLE_NAME "JediStream"
- // Max 9 characters
- #define BLE_SHORTNAME "Saber"
- //#define MOTION_TIMEOUT 60 * 3 * 800
- #endif
- #ifdef CONFIG_PROP
- #include "../props/saber_fett263_buttons.h"
- #endif
- #ifdef CONFIG_PRESETS
- Preset presets[] = {
- { "Luke;common", "tracks/Luke.wav",
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- { "Luke4;common", "tracks/Luke5.wav",
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- { "Luke5;common", "tracks/Luke5.wav",
- StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Blue,Blue>,AudioFlicker<Blue,Blue>>,Blue>,400,800>>(),
- StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Blue,Blue>,AudioFlicker<Blue,Blue>>,Blue>,400,800>>(),
- StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Blue,Blue>,AudioFlicker<Blue,Blue>>,Blue>,400,800>>(),
- StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Blue,Blue>,AudioFlicker<Blue,Blue>>,Blue>,400,800>>(),
- StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Green,Green>,AudioFlicker<Green,Green>>,Green>,400,800>>(), "blue/luke5"},
- { "AhsokaTM;common", "tracks/Ahsoka.wav",
- StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,RandomFlicker<Stripes<10000,-2600,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>>,ColorSelect<EffectIncrementF<EFFECT_USER3,Int<2>>,TrFade<100>,AlphaL<White,Int<0>>,AlphaL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,SparkleF<300,800>>>,ColorSelect<EffectIncrementF<EFFECT_USER4,Int<2>>,TrFade<100>,AlphaL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<100>>,Int<1000>,Int<4500>>>,AlphaL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<EffectIncrementF<EFFECT_USER4,Int<2>>,TrInstant,TrConcat<TrDoEffect<TrInstant,EFFECT_TRANSITION_SOUND,2>,BrownNoiseFlickerL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,TrRandom<TrBoingX<WavLen<EFFECT_TRANSITION_SOUND>,2>,TrBoingX<WavLen<EFFECT_TRANSITION_SOUND>,3>,TrBoingX<WavLen<EFFECT_TRANSITION_SOUND>,4>>>>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_CLASH>,Scale<ClashImpactF<>,Int<9000>,Int<12000>>>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<200>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
- StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,RandomFlicker<Stripes<10000,-2600,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>>,ColorSelect<EffectIncrementF<EFFECT_USER3,Int<2>>,TrFade<100>,AlphaL<White,Int<0>>,AlphaL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,SparkleF<300,800>>>,ColorSelect<EffectIncrementF<EFFECT_USER4,Int<2>>,TrFade<100>,AlphaL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<100>>,Int<1000>,Int<4500>>>,AlphaL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<EffectIncrementF<EFFECT_USER4,Int<2>>,TrInstant,TrConcat<TrDoEffect<TrInstant,EFFECT_TRANSITION_SOUND,2>,BrownNoiseFlickerL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,TrRandom<TrBoingX<WavLen<EFFECT_TRANSITION_SOUND>,2>,TrBoingX<WavLen<EFFECT_TRANSITION_SOUND>,3>,TrBoingX<WavLen<EFFECT_TRANSITION_SOUND>,4>>>>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_CLASH>,Scale<ClashImpactF<>,Int<9000>,Int<12000>>>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,Ro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- 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- 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- StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Green,Green>,AudioFlicker<Green,Green>>,Green>,400,800>>(), "fett/ahsoka"},
- { "Mandalorian;common", "tracks/Mandalorian.wav",
- StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<2000>,Int<4000>>,Int<8000>>,HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Stripes<35000,-200,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<24000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<28000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,100>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,White>>,Stripes<5000,-300,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<25700>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,300>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,White>>>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER1>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_NEXT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER2>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<30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- StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Black,Black>,AudioFlicker<Black,Black>>,Black>,400,800>>(),
- StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<2000>,Int<4000>>,Int<8000>>,HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Stripes<35000,-200,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<24000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<28000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,100>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,White>>,Stripes<5000,-300,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<25700>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,300>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,White>>>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER1>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_NEXT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER2>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<30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- StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Black,Black>,AudioFlicker<Black,Black>>,Black>,400,800>>(),
- StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Green,Green>,AudioFlicker<Green,Green>>,Green>,400,800>>(), "darksaber"},
- { "MaceWindu;common", "tracks/Windu.wav",
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- StylePtr<ControlMainRotoscopeSubtleBaseColor>()
- { "Fire;common", "tracks/Obiwan3.wav",
- StylePtr<MainFireBladeSlowNormalBaseColor>()
- StylePtr<MainFireBladeSlowNormalBaseColor>()
- StylePtr<MainFireBladeSlowNormalBaseColor>()
- StylePtr<MainFireBladeSlowNormalBaseColor>()
- StylePtr<MainFireBladeSlowNormalBaseColor>()
- { "Rey;common", "tracks/Obiwan3.wav",
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- StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>,0,1,0,2000,2>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>,0,2,0,2000,3>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>,0,2,0,3000,3>>,ColorSelect<EffectIncrementF<EFFECT_USER2,Int<2>>,TrFade<100>,AlphaL<White,Int<0>>,AlphaL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,SparkleF<300,800>>>,ColorSelect<EffectIncrementF<EFFECT_USER3,Int<2>>,TrFade<100>,AlphaL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<100>>,Int<1000>,Int<4500>>>,AlphaL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<EffectIncrementF<EFFECT_USER3,Int<2>>,TrInstant,TrConcat<TrDoEffect<TrInstant,EFFECT_TRANSITION_SOUND,1>,BrownNoiseFlickerL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,TrRandom<TrBoingX<WavLen<EFFECT_TRANSITION_SOUND>,2>,TrBoingX<WavLen<EFFECT_TRANSITION_SOUND>,3>,TrBoingX<WavLen<EFFECT_TRANSITION_SOUND>,4>>>>>>>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER1>,TransitionEffectL<TrDoEffect<TrInstant,EFFECT_SOUND_LOOP,0>,EFFECT_USER2>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrFadeX<BendTimePowInvX<IgnitionTime<1000>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrConcat<TrFadeX<BendTimePowInvX<IgnitionTime<1000>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,Red,TrFadeX<BendTimePowInvX<IgnitionTime<1000>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,DarkOrange,TrFadeX<BendTimePowInvX<IgnitionTime<1000>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,White,TrFadeX<BendTimePowInvX<IgnitionTime<1000>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>>,TrSelect<Scale<IsLessThan<BladeAngle<>,Int<18384>>,Scale<IsGreaterThan<SwingAcceleration<>,Int<16384>>,Int<0>,Int<2>>,Int<1>>,TrWipeInX<BendTimePowInvX<IgnitionTime<1000>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeX<BendTimePowInvX<IgnitionTime<1000>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipe<100>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<100>>,AlphaL<RgbArg<ALT_COLOR3_ARG,Rgb<55,255,169>>,SmoothStep<VolumeLevel,Int<-1>>>,TrFade<300>>,EFFECT_VOLUME_LEVEL>>>(),
- StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>,0,1,0,2000,2>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>,0,2,0,2000,3>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>,0,2,0,3000,3>>,ColorSelect<EffectIncrementF<EFFECT_USER2,Int<2>>,TrFade<100>,AlphaL<White,Int<0>>,AlphaL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,SparkleF<300,800>>>,ColorSelect<EffectIncrementF<EFFECT_USER3,Int<2>>,TrFade<100>,AlphaL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<100>>,Int<1000>,Int<4500>>>,AlphaL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<EffectIncrementF<EFFECT_USER3,Int<2>>,TrInstant,TrConcat<TrDoEffect<TrInstant,EFFECT_TRANSITION_SOUND,1>,BrownNoiseFlickerL<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,TrRandom<TrBoingX<WavLen<EFFECT_TRANSITION_SOUND>,2>,TrBoingX<WavLen<EFFECT_TRANSITION_SOUND>,3>,TrBoingX<WavLen<EFFECT_TRANSITION_SOUND>,4>>>>>>>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER1>,TransitionEffectL<TrDoEffect<TrInstant,EFFECT_SOUND_LOOP,0>,EFFECT_USER2>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrFadeX<BendTimePowInvX<IgnitionTime<1000>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrConcat<TrFadeX<BendTimePowInvX<IgnitionTime<1000>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,Red,TrFadeX<BendTimePowInvX<IgnitionTime<1000>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,DarkOrange,TrFadeX<BendTimePowInvX<IgnitionTime<1000>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,White,TrFadeX<BendTimePowInvX<IgnitionTime<1000>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>>,TrSelect<Scale<IsLessThan<BladeAngle<>,Int<18384>>,Scale<IsGreaterThan<SwingAcceleration<>,Int<16384>>,Int<0>,Int<2>>,Int<1>>,TrWipeInX<BendTimePowInvX<IgnitionTime<1000>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeX<BendTimePowInvX<IgnitionTime<1000>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipe<100>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<100>>,AlphaL<RgbArg<ALT_COLOR3_ARG,Rgb<55,255,169>>,SmoothStep<VolumeLevel,Int<-1>>>,TrFade<300>>,EFFECT_VOLUME_LEVEL>>>(),
- StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Green,Green>,AudioFlicker<Green,Green>>,Green>,400,800>>(), "Fire"},
- { "Power;common", "tracks/Power.wav",
- &style_charging,
- StylePtr<InOutHelper<OnSpark<AudioFlicker<Green,Rgb16<0,38402,0>>,OnSpark<GreenYellow,DeepSkyBlue,200>,400>,10,800>>(),
- StylePtr<InOutHelper<OnSpark<AudioFlicker<Green,Rgb16<0,38402,0>>,OnSpark<GreenYellow,DeepSkyBlue,200>,400>,10,800>>(),
- StylePtr<InOutHelper<OnSpark<AudioFlicker<Green,Rgb16<0,38402,0>>,OnSpark<GreenYellow,DeepSkyBlue,200>,400>,10,800>>(),
- StylePtr<InOutHelper<OnSpark<AudioFlicker<Green,Rgb16<0,38402,0>>,OnSpark<GreenYellow,DeepSkyBlue,200>,400>,10,800>>(), "power 0"},
- };
- BladeConfig blades[] = {
- { 0,
- SubBlade(0, 144, WS281XBladePtr<477, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
- SubBlade(145, 200, NULL),
- SubBlade(201, 300, NULL),
- SubBlade(301, 476, NULL),
- WS281XBladePtr<30, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4> >(),
- CONFIGARRAY(presets) },
- { 70000,
- SubBladeWithStride(0, 476, 4, WS281XBladePtr<477, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
- SubBladeWithStride(1, 476, 4, NULL),
- SubBladeWithStride(2, 476, 4, NULL),
- SubBladeWithStride(3, 476, 4, NULL),
- WS281XBladePtr<30, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >(),
- CONFIGARRAY(presets) },
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- Button AuxButton(BUTTON_AUX, auxPin, "aux");
- #endif
- //Blade Styles loaded from Fett263 notes below:
- /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
- https://fett263library.com/early-access/#Rotoscope
- OS7.12 v2.231
- This Style Contains 2 Unique Combinations
- Style Options:
- Default (0): Rotoscope - Single Color (Original Trilogy)
- 1: Hyper Responsive Rotoscope (Original Trilogy)
- Base Color: BaseColorArg (0)
- --Effects Included--
- Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
- Retraction Effect: Standard Retraction [Color: RetractionColorArg]
- Lockup Effect:
- 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
- [Color: LockupColorArg]
- Lightning Block Effect:
- 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
- [Color: LBColorArg]
- Drag Effect:
- 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
- [Color: DragColorArg]
- Melt Effect:
- 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
- [Color: StabColorArg]
- Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
- Clash Effect: Random Clash [Color: ClashColorArg]
- Battery Level: % Blade (Green to Red)
- Special Ability 1: Play Quote
- Special Ability 2: Next Quote
- Special Ability 3: Toggle Rain Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped)
- Special Ability 4: Toggle Lightning Mode Uses tr02.wav or or tr/002/000.wav (thunder or lightning strike)
- */
- /* copyright Fett263 DarkSaber (Primary Blade) OS7 Style
- https://fett263.com/fett263-proffieOS7-style-library.html#DarkSaber
- OS7.12 v1.017-p
- This Style Contains 2 Unique Combinations
- Style Options:
- Default (0): Live Action Darksaber (Hyper-Responsive)
- 1: Clone Wars Darksaber
- Base Color: BaseColorArg (0)
- NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.
- --Effects Included--
- Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
- Retraction Effect: Standard Retraction [Color: RetractionColorArg]
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
- LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
- Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
- Melt Effect: Intensity Melt [Color: StabColorArg]
- Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
- Clash Effect: Real Clash V1 [Color: ClashColorArg]
- Battery Level: % Blade (Green to Red)
- Display Volume: % Blade [Color: AltColor3Arg]
- Battery Monitor: Passive Battery Monitor (Retraction)
- Special Ability 1: Play Quote
- Special Ability 2: Next Quote
- */
- /* copyright Fett263 FireBlade (Primary Blade) OS7 Style
- https://fett263library.com/early-access/#FireBlade
- OS7.12 v2.231
- This Style Contains 9 Unique Combinations
- Style Options:
- Default (0): Fire Blade Slow (Normal)
- 1: Fire Blade Medium (Normal)
- 2: Fire Blade Medium (Sparking)
- Base Color: BaseColorArg (0)
- NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.
- --Effects Included--
- Ignition Effect Options: Default (0): Fade Up, 1: Metal Forge (Heat Up), 2: Gravity Ignition [Color: IgnitionColorArg]
- Retraction Effect: Standard Retraction [Color: RetractionColorArg]
- Lockup Effect:
- 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
- [Color: LockupColorArg]
- Lightning Block Effect:
- 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
- [Color: LBColorArg]
- Drag Effect:
- 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
- [Color: DragColorArg]
- Melt Effect:
- 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
- [Color: StabColorArg]
- Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
- Clash Effect: Real Clash V1 [Color: ClashColorArg]
- Battery Level: % Blade (Green to Red)
- Display Volume: % Blade [Color: AltColor3Arg]
- Battery Monitor: Passive Battery Monitor (Retraction)
- Special Ability 1: Play Quote
- Special Ability 2: Toggle Rain Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped)
- Special Ability 3: Toggle Lightning Mode Uses tr01.wav or or tr/001/000.wav (thunder or lightning strike)
- */
- /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
- https://fett263library.com/early-access/#Rotoscope
- OS7.12 v2.231
- This Style Contains 4 Unique Combinations
- Style Options:
- Default (0): Audio Rotoscope - Single Color (Original Trilogy)
- 1: Audio Rotoscope - Two Color (Original Trilogy)
- 2: Rotoscope - Single Color (Sequels)
- 3: Rotoscope - Two Color (Sequels)
- Base Color: BaseColorArg (0)
- NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.
- --Effects Included--
- Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
- Retraction Effect: Standard Retraction [Color: RetractionColorArg]
- Lockup Effect:
- 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
- [Color: LockupColorArg]
- Lightning Block Effect:
- 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
- [Color: LBColorArg]
- Drag Effect:
- 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
- [Color: DragColorArg]
- Melt Effect:
- 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
- [Color: StabColorArg]
- Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
- Clash Effect: Real Clash V1 [Color: ClashColorArg]
- Battery Level: % Blade (Green to Red)
- Display Volume: % Blade [Color: AltColor3Arg]
- Battery Monitor: Passive Battery Monitor (Retraction)
- Special Ability 1: Play Quote
- Special Ability 2: Toggle Rain Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped)
- Special Ability 3: Toggle Lightning Mode Uses tr01.wav or or tr/001/000.wav (thunder or lightning strike)
- */
- /*--------------------------------- MainRotoscopeSingleColorPrequelsBaseColor -------------------------
- copyright Fett263 Rotoscope (Primary Blade) OS7 Style
- https://fett263library.com/early-access/#Rotoscope
- OS7.13 v2.24
- This Style Contains 6 Unique Combinations
- Style Options:
- Default (0): Rotoscope - Single Color (Prequels)
- 1: Rotoscope - Two Color (Original Trilogy)
- 2: Rotoscope (Subtle)
- 3: Rotoscope (Subdued)
- 4: Hyper Responsive Rotoscope (Subtle)
- 5: Hyper Responsive Rotoscope (Light)
- --Effects Included--
- Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
- Retraction Effect: Standard Retraction [Color: RetractionColorArg]
- Lockup Effect:
- 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
- [Color: LockupColorArg]
- Lightning Block Effect:
- 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
- [Color: LBColorArg]
- Drag Effect:
- 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
- [Color: DragColorArg]
- Melt Effect:
- 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
- [Color: StabColorArg]
- Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
- Clash Effect: Random Clash [Color: ClashColorArg]
- Battery Level: Blade Location (Green to Red)
- Display Volume: Blade Location [Color: PostOffColorArg]
- Battery Monitor: Passive Battery Monitor (Retraction)
- */
- using MainRotoscopeSingleColorPrequelsBaseColor = Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,RandomFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RandomFlicker<Stripes<10000,-2600,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,RgbArg<ALT_COLOR_ARG,Rgb<108,255,6>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<108,255,6>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,Mix<Sin<Int<16>,Int<32768>,Int<18000>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Stripes<12000,-200,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>>,Mix<PulsingF<Sin<Int<30>,Int<4000>,Int<10000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Stripes<12000,-400,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,Mix<Sin<Int<16>,Int<32768>,Int<18000>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Stripes<12000,-200,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,Stripes<15000,-400,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Stripes<12000,-200,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_CLASH>,Scale<ClashImpactF<>,Int<9000>,Int<12000>>>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<150>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrExtend<2000,TrFade<100>>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>,Bump<VolumeLevel,Int<8000>>>,TrFade<300>>,EFFECT_VOLUME_LEVEL>>;
- /*
- Add to preset as StylePtr<MainRotoscopeSingleColorPrequelsBaseColor>()
- --------------------------------------------------------------------------*/
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