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- Roblox-2 / Wallhack.lua
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- -- Scripted by AnimeWiki player = game: GetService ( " Players " ). LocalPlayer or owner; repeat wait () until player. Character ~= nil ; player. Character : WaitForChild ( " Humanoid " ); game: GetService ( " Workspace " ). Camera : ClearAllChildren (); game: GetService ( " RunService " ). RenderStepped : connect ( function () for k,v in pairs (game: GetService ( " Workspace " ). Camera : GetChildren ()) do for a,b in pairs (v: GetChildren ()) do if b. ClassName == " Part " then pcall ( function () b. CFrame = game: GetService ( " Workspace " ): FindFirstChild (v. Name ): FindFirstChild (b. Name ). CFrame ; end ); end ; end ; end ; end ); coroutine.wrap ( function () while wait () do for k,v in pairs (game: GetService ( " Workspace " ): GetChildren ()) do if v: FindFirstChild ( " Humanoid " ) ~= nil and v ~= player. Character then if game: GetService ( " Workspace " ). Camera : FindFirstChild (v. Name ) == nil then v. Archivable = true ; local player = v: Clone (); for k,v in pairs (player: GetChildren ()) do if v. ClassName == " Part " then v. Locked = true ; v. Anchored = true ; v. CanCollide = false ; v. Transparency = 1 ; v. BrickColor = BrickColor. new ( " Bright red " ); local billboardgui = Instance. new ( " BillboardGui " , v); billboardgui. Size = UDim2. new ( 1 , 0 , 1 , 0 ); billboardgui. AlwaysOnTop = true ; local frame = Instance. new ( " Frame " , billboardgui); frame. BorderSizePixel = 0 ; frame. BackgroundColor3 = Color3. new ( 255 / 255 , 0 / 255 , 0 / 255 ); frame. BackgroundTransparency = .5; if v. Name == " Head " then frame. Size = UDim2. new ( 1 , 0 , 1 , 0 ); elseif v. Name == " Torso " then frame. Size = UDim2. new ( 2 , 0 , 2 , 0 ); frame. Position = UDim2. new ( - .5, 0 , - .5, 0 ); elseif v. Name == " Left Arm " or v. Name == " Right Arm " or v. Name == " Left Leg " or v. Name == " Right Leg " then frame. Size = UDim2. new ( 1 , 0 , 2 , 0 ); frame. Position = UDim2. new ( 0 , 0 , - .5, 0 ) ; end ; elseif v. ClassName ~= " Part " then v: remove (); end ; end ; player. Parent = game: GetService ( " Workspace " ). Camera ; v. Archivable = false ; end ; end ; end ; if player. Character . Humanoid . Health == 0 then game: GetService ( " Workspace " ). Camera : ClearAllChildren (); break ; end ; end ; end )();
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- Aimbot-V2 / Resources / Scripts / Main.lua
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- -- // Preventing Multiple Processes pcall ( function () getgenv (). Aimbot . Functions : Exit () end ) -- // Environment getgenv (). Aimbot = local Environment = getgenv (). Aimbot -- // Services local RunService = game: GetService ( " RunService " ) local UserInputService = game: GetService ( " UserInputService " ) local HttpService = game: GetService ( " HttpService " ) local TweenService = game: GetService ( " TweenService " ) local StarterGui = game: GetService ( " StarterGui " ) local Players = game: GetService ( " Players " ) local Camera = game: GetService ( " Workspace " ). CurrentCamera -- // Variables local LocalPlayer = Players. LocalPlayer local Title = " Exunys Developer " local FileNames = local Typing, Running, Animation, RequiredDistance, ServiceConnections = false , false , nil , 2000 , -- // Support Functions local mousemoverel = mousemoverel or (Input and Input. MouseMove ) local queueonteleport = queue_on_teleport or syn. queue_on_teleport -- // Script Settings Environment. Settings = SendNotifications = true , SaveSettings = true , -- Re-execute upon changing ReloadOnTeleport = true , Enabled = true , TeamCheck = false , AliveCheck = true , WallCheck = false , -- Laggy Sensitivity = 0 , -- Animation length (in seconds) before fully locking onto target ThirdPerson = false , -- Uses mousemoverel instead of CFrame to support locking in third person (could be choppy) ThirdPersonSensitivity = 3 , -- Boundary: 0.1 - 5 TriggerKey = " MouseButton2 " , Toggle = false , LockPart = " Head " -- Body part to lock on > Environment. FOVSettings = Enabled = true , Visible = true , Amount = 90 , Color = " 255, 255, 255 " , LockedColor = " 255, 70, 70 " , Transparency = 0.5 , Sides = 60 , Thickness = 1 , Filled = false > Environment. FOVCircle = Drawing. new ( " Circle " ) Environment. Locked = nil -- // Core Functions local function Encode ( Table ) if Table and type (Table) == " table " then local EncodedTable = HttpService: JSONEncode (Table) return EncodedTable end end local function Decode ( String ) if String and type (String) == " string " then local DecodedTable = HttpService: JSONDecode (String) return DecodedTable end end local function GetColor ( Color ) local R = tonumber ( string.match (Color, " ([%d]+)[%s]*,[%s]*[%d]+[%s]*,[%s]*[%d]+ " )) local G = tonumber ( string.match (Color, " [%d]+[%s]*,[%s]*([%d]+)[%s]*,[%s]*[%d]+ " )) local B = tonumber ( string.match (Color, " [%d]+[%s]*,[%s]*[%d]+[%s]*,[%s]*([%d]+) " )) return Color3. fromRGB (R, G, B) end local function SendNotification ( TitleArg , DescriptionArg , DurationArg ) if Environment. Settings . SendNotifications then StarterGui: SetCore ( " SendNotification " , Title = TitleArg, Text = DescriptionArg, Duration = DurationArg >) end end -- // Functions local function SaveSettings () if Environment. Settings . SaveSettings then if isfile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 2 ]) then writefile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 2 ], Encode (Environment. Settings )) end if isfile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 3 ]) then writefile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 3 ], Encode (Environment. FOVSettings )) end end end local function GetClosestPlayer () if not Environment. Locked then if Environment. FOVSettings . Enabled then RequiredDistance = Environment. FOVSettings . Amount else RequiredDistance = 2000 end for _, v in next, Players: GetPlayers () do if v ~= LocalPlayer then if v. Character and v. Character : FindFirstChild (Environment. Settings . LockPart ) and v. Character : FindFirstChildOfClass ( " Humanoid " ) then if Environment. Settings . TeamCheck and v. Team == LocalPlayer. Team then continue end if Environment. Settings . AliveCheck and v. Character : FindFirstChildOfClass ( " Humanoid " ). Health if Environment. Settings . WallCheck and # (Camera: GetPartsObscuringTarget (, v. Character : GetDescendants ())) > 0 then continue end local Vector, OnScreen = Camera: WorldToViewportPoint (v. Character [Environment. Settings . LockPart ]. Position ) local Distance = (Vector2. new (UserInputService: GetMouseLocation (). X , UserInputService: GetMouseLocation (). Y ) - Vector2. new (Vector. X , Vector. Y )). Magnitude if Distance RequiredDistance = Distance Environment. Locked = v end end end end elseif (Vector2. new (UserInputService: GetMouseLocation (). X , UserInputService: GetMouseLocation (). Y ) - Vector2. new (Camera: WorldToViewportPoint (Environment. Locked . Character [Environment. Settings . LockPart ]. Position ). X , Camera: WorldToViewportPoint (Environment. Locked . Character [Environment. Settings . LockPart ]. Position ). Y )). Magnitude > RequiredDistance then Environment. Locked = nil Animation: Cancel () Environment. FOVCircle . Color = GetColor (Environment. FOVSettings . Color ) end end -- // Typing Check ServiceConnections. TypingStartedConnection = UserInputService. TextBoxFocused : Connect ( function () Typing = true end ) ServiceConnections. TypingEndedConnection = UserInputService. TextBoxFocusReleased : Connect ( function () Typing = false end ) -- // Create, Save & Load Settings if Environment. Settings . SaveSettings then if not isfolder (Title) then makefolder (Title) end if not isfolder (Title .. " / " .. FileNames[ 1 ]) then makefolder (Title .. " / " .. FileNames[ 1 ]) end if not isfile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 2 ]) then writefile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 2 ], Encode (Environment. Settings )) else Environment. Settings = Decode ( readfile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 2 ])) end if not isfile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 3 ]) then writefile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 3 ], Encode (Environment. FOVSettings )) else Environment. Visuals = Decode ( readfile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 3 ])) end coroutine.wrap ( function () while wait ( 10 ) and Environment. Settings . SaveSettings do SaveSettings () end end )() else if isfolder (Title) then delfolder (Title) end end local function Load () ServiceConnections. RenderSteppedConnection = RunService. RenderStepped : Connect ( function () if Environment. FOVSettings . Enabled and Environment. Settings . Enabled then Environment. FOVCircle . Radius = Environment. FOVSettings . Amount Environment. FOVCircle . Thickness = Environment. FOVSettings . Thickness Environment. FOVCircle . Filled = Environment. FOVSettings . Filled Environment. FOVCircle . NumSides = Environment. FOVSettings . Sides Environment. FOVCircle . Color = GetColor (Environment. FOVSettings . Color ) Environment. FOVCircle . Transparency = Environment. FOVSettings . Transparency Environment. FOVCircle . Visible = Environment. FOVSettings . Visible Environment. FOVCircle . Position = Vector2. new (UserInputService: GetMouseLocation (). X , UserInputService: GetMouseLocation (). Y ) else Environment. FOVCircle . Visible = false end if Running and Environment. Settings . Enabled then GetClosestPlayer () if Environment. Settings . ThirdPerson then Environment. Settings . ThirdPersonSensitivity = math. clamp (Environment. Settings . ThirdPersonSensitivity , 0.1 , 5 ) local Vector = Camera: WorldToViewportPoint (Environment. Locked . Character [Environment. Settings . LockPart ]. Position ) mousemoverel ((Vector. X - UserInputService: GetMouseLocation (). X ) * Environment. Settings . ThirdPersonSensitivity , (Vector. Y - UserInputService: GetMouseLocation (). Y ) * Environment. Settings . ThirdPersonSensitivity ) else if Environment. Settings . Sensitivity > 0 then Animation = TweenService: Create (Camera, TweenInfo. new (Environment. Settings . Sensitivity , Enum. EasingStyle . Sine , Enum. EasingDirection . Out ), ) Animation: Play () else Camera. CFrame = CFrame. new (Camera. CFrame . Position , Environment. Locked . Character [Environment. Settings . LockPart ]. Position ) end end Environment. FOVCircle . Color = GetColor (Environment. FOVSettings . LockedColor ) end end ) ServiceConnections. InputBeganConnection = UserInputService. InputBegan : Connect ( function ( Input ) if not Typing then pcall ( function () if Input. KeyCode == Enum. KeyCode [Environment. Settings . TriggerKey ] then if Environment. Settings . Toggle then Running = not Running if not Running then Environment. Locked = nil Animation: Cancel () Environment. FOVCircle . Color = GetColor (Environment. FOVSettings . Color ) end else Running = true end end end ) pcall ( function () if Input. UserInputType == Enum. UserInputType [Environment. Settings . TriggerKey ] then if Environment. Settings . Toggle then Running = not Running if not Running then Environment. Locked = nil Animation: Cancel () Environment. FOVCircle . Color = GetColor (Environment. FOVSettings . Color ) end else Running = true end end end ) end end ) ServiceConnections. InputEndedConnection = UserInputService. InputEnded : Connect ( function ( Input ) if not Typing then pcall ( function () if Input. KeyCode == Enum. KeyCode [Environment. Settings . TriggerKey ] then if not Environment. Settings . Toggle then Running = false Environment. Locked = nil Animation: Cancel () Environment. FOVCircle . Color = GetColor (Environment. FOVSettings . Color ) end end end ) pcall ( function () if Input. UserInputType == Enum. UserInputType [Environment. Settings . TriggerKey ] then if not Environment. Settings . Toggle then Running = false Environment. Locked = nil Animation: Cancel () Environment. FOVCircle . Color = GetColor (Environment. FOVSettings . Color ) end end end ) end end ) end -- // Functions Environment. Functions = function Environment. Functions : Exit () SaveSettings () for _, v in next, ServiceConnections do v: Disconnect () end if Environment. FOVCircle . Remove then Environment. FOVCircle : Remove () end getgenv (). Aimbot . Functions = nil getgenv (). Aimbot = nil end function Environment. Functions : Restart () SaveSettings () for _, v in next, ServiceConnections do v: Disconnect () end Load () end function Environment. Functions : ResetSettings () Environment. Settings = SendNotifications = true , SaveSettings = true , -- Re-execute upon changing ReloadOnTeleport = true , Enabled = true , TeamCheck = false , AliveCheck = true , WallCheck = false , Sensitivity = 0 , -- Animation length (in seconds) before fully locking onto target ThirdPerson = false , ThirdPersonSensitivity = 3 , TriggerKey = " MouseButton2 " , Toggle = false , LockPart = " Head " -- Body part to lock on > Environment. FOVSettings = Enabled = true , Visible = true , Amount = 90 , Color = " 255, 255, 255 " , LockedColor = " 255, 70, 70 " , Transparency = 0.5 , Sides = 60 , Thickness = 1 , Filled = false > end -- // Support Check if not Drawing or not getgenv then SendNotification (Title, " Your exploit does not support this script " , 3 ); return end -- // Reload On Teleport if Environment. Settings . ReloadOnTeleport then if queueonteleport then queueonteleport (game: HttpGet ( " https://raw.githubusercontent.com/Exunys/Aimbot-V2/main/Resources/Scripts/Main.lua " )) else SendNotification (Title, " Your exploit does not support \" syn.queue_on_teleport() \" " ) end end -- // Load Load (); SendNotification (Title, " Aimbot script successfully loaded! Check the GitHub page on how to configure the script. " , 5 )
- Roblox FPS Unlocker Download & Install – PC & Mac (2022)
- There was a big boom of Among Us right after the Pub G era. Still many players play it and more are coming towards this game. The best part is that USP of this game is simple. But it is quite competitive and everyone gets a chance to become the detective in the game. There is also an imposter in the game that hides its identity. The Among Us has a Town of Us Mod and you can download it as well.
- How Can I Download and Install the Town Of Us Mod in Among Us?
- There is also a risk in the mods that is why the mods are only available for PC players. Below are the steps that you will need to follow to install the mods in the game:
- • First, make sure you have Among Us installed on Steam.
- • Next, go to this link to download the mod.
- • Go to Steam, hover your mouse over Among Us, and in the manage tab, select “Browse local files.”
- Save it and restart Among Us; this time, the “town of us mod loaded” message will appear on the home screen. Players will also be able to see the various roles available to them once they enter a room.
- If you want to uninstall the mod, simply delete among us and reinstall it, and you will have a fresh copy of the game.
- Roles in Town of Us Mod
- Mayor
- Jester
- Sheriff
- Lovers
- Mafia Godfather
- Mafia Mafioso
- Engineer
- Swapper
- Shifter
- Investigator
- Time Lord
- Mafia Janitor
- Medic
- Seer
- Glitch
- Morphling
- Camouflager
- Executioner
- Child
- Torch
- Diseased
- Flash
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