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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- --[[
- Custom commands:
- Shorthand versions for each strategem type that uses the version appropriate for
- the current Arts.
- Light Arts Dark Arts
- gs c scholar light Light Arts/Addendum
- gs c scholar dark Dark Arts/Addendum
- gs c scholar cost Penury Parsimony
- gs c scholar speed Celerity Alacrity
- gs c scholar aoe Accession Manifestation
- gs c scholar power Rapture Ebullience
- gs c scholar duration Perpetuance
- gs c scholar accuracy Altruism Focalization
- gs c scholar enmity Tranquility Equanimity
- gs c scholar skillchain Immanence
- gs c scholar addendum Addendum: White Addendum: Black
- --]]
- include('organizer-lib')
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- info.addendumNukes = S{"Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",
- "Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- update_active_strategems()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal', 'Resistant')
- state.IdleMode:options('Normal', 'PDT')
- state.MagicBurst = M(false, 'Magic Burst')
- state.ArtifactBody = M(false, 'Use AF Body')
- state.Kiting = M(false, 'Use Heralds Gaiters')
- info.low_nukes = S{"Stone", "Water", "Aero", "Fire", "Blizzard", "Thunder"}
- spell_maps = "Helix"
- info.mid_nukes = S{"Stone II", "Water II", "Aero II", "Fire II", "Blizzard II", "Thunder II",
- "Stone III", "Water III", "Aero III", "Fire III", "Blizzard III", "Thunder III",
- "Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",}
- info.high_nukes = S{"Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
- gear.macc_hagondes = {name="Hagondes Cuffs +1", augments={'Phys. dmg. taken -3%','Magic dmg. taken -4%','Mag. Acc.+20'}}
- -- Additional local binds
- send_command('bind ^` gs c toggle Kiting') -- Control ` turns AF body on and off
- send_command('bind f9 input /equip main "Akademos"; input /equip sub "Niobid Strap"; gs disable main; gs disable sub;') -- F9 Locks your staff and grip slots so you wont lose TP
- send_command('bind !` gs c toggle MagicBurst') -- Alt ` turns magic burst set on and off
- send_command('bind !f9 gs enable main; gs enable sub;') -- Alt F9 enables staff and grip , so other weapons/grip can swap
- send_command('bind f10 gs c set DefenseMode Physical') -- F10 turns PDT gear on, after spells/JAs you will return to PDT set automatically
- send_command('bind f11 gs c set DefenseMode Magical') -- F11 turns MDT gear on, same as above for PDT
- send_command('bind ^f11 gs c cycle CastingMode') -- Control F11 changes your casting mode between normal and resistant (magic accuracy)
- send_command('bind f12 gs c update user') -- F12 forces an update (gear changes and other file options), also displays some current info
- send_command('bind ^f12 gs c cycle IdleMode') -- Control F12 changes idle mode between idle and idle PDT, you shouldn't need to use this
- send_command('bind !f12 gs c reset DefenseMode') -- Alt F12 clears your PDT or MDT and turns you to normal idle sets
- send_command('bind ^- gs c toggle selectnpctargets')
- send_command('bind ^= gs c cycle pctargetmode')
- select_default_macro_book()
- end
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind !`')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- organizer_items = {
- echos="Echo Drops",
- remedy="Remedy",
- Crepe="Pear Crepe",
- }
- -- Precast Sets
- sets.precast.WS['Myrkr'] = {ammo="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Fotia Gorget",ear1="Influx Earring",ear2="Moonshade Earring",
- body="Helios Jacket",hands="Otomi Gloves",ring1="Sangoma Ring",ring2="Fenrir Ring +1",
- back="Pahtli Cape",waist="Fotia Belt",legs="Merlinic Shalwar",feet="Regal Pumps +1"}
- -- Precast sets to enhance JAs
- sets.precast.JA['Tabula Rasa'] = {legs="Pedagogy Pants"}
- -- Fast cast sets for spells
- sets.precast.FC = {main="Akademos",ammo="Impatiens",
- head="Nahtirah Hat",neck="Orunmila's Torque",ear2="Loquacious Earring",
- body="Anhur Robe",hands="Hagondes Cuffs +1",ring1="Prolix Ring",ring2="Weather. Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Psycloth Lappas",feet="Regal Pumps +1"}
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {ear1="Barkarole Earring",neck="Stoicheion Medal"})
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Heka's Kalasiris",back="Pahtli Cape"})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- sets.precast.FC.Impact = set_combine(sets.precast.FC['Elemental Magic'], {head='empty',body="Twilight Cloak"})
- sets.precast.Stoneskin = set_combine(sets.precast.FC['Enhancing Magic'], {head="Umuthi Hat"})
- -- Midcast Sets
- sets.midcast.FastRecast = {ammo="Incantor Stone",
- head="Nahtirah Hat",neck="Orunmila's Torque",ear1="Gifted Earring",ear2="Loquacious Earring",
- body={ name="Merlinic Jubbah", augments={'"Mag.Atk.Bns."+4','"Fast Cast"+7',}},
- hands="Hagondes Cuffs +1",ring1="Prolix Ring",ring2="Weather. Ring",
- back="Swith Cape +1",waist="Goading Belt",legs="Psycloth Lappas",feet="Regal Pumps +1"}
- sets.midcast.Cure = {
- neck="Colossus's Torque",ear1="Lifestorm Earring",
- body="Heka's Kalasiris",hands="Bokwus Gloves",ring1="Weather. Ring",ring2="Sirona's Ring",
- back="Tempered Cape +1",waist="Bishop's Sash",feet="Peda. Loafers +1"}
- sets.midcast.CureWithLightWeather = {ammo="Oreiad's Tathlum",
- hneck="Colossus's Torque",ear1="Lifestorm Earring",ear2="Novia Earring",
- body="Heka's Kalasiris",hands="Bokwus Gloves",ring1="Weather. Ring",ring2="Sirona's Ring",
- back="Tempered Cape +1",waist="Bishop's Sash",feet="Peda. Loafers +1"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast.Regen = {head="Savant's Bonnet +2",body="Telchine Chas.",back="Bookworm's Cape"}
- sets.midcast.Cursna = {
- neck="Debilis Medallion",ear1="Beatific Earring",ear2="Healing Earring",
- hands="Hieros Mittens",ring1="Haoma's Ring",ring2="Sirona's Ring",
- back="Tempered Cape +1",waist="Bishop's Sash",feet="Gende. Galosh. +1"}
- sets.midcast['Enhancing Magic'] = {ammo="Savant's Treatise",
- head="Savant's Bonnet +2",neck="Colossus's Torque",ear1="Andoaa Earring",ear2="Gifted Earring",
- body="Telchine Chas.",hands="Ayao's Gages",
- back="Merciful Cape",waist="Olympus Sash",legs="Shedir Seraweels", feet="Regal Pumps +1"}
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {head="Umuthi Hat",waist="Siegel Sash"})
- sets.midcast.Aquaveil = set_combine(sets.midcast['Enhancing Magic'], {legs="Shedir Seraweels"})
- sets.midcast.Storm = set_combine(sets.midcast['Enhancing Magic'], {feet="Pedagogy Loafers +1"})
- sets.midcast.Protect = {ring1="Sheltered Ring"}
- sets.midcast.Protectra = sets.midcast.Protect
- sets.midcast.Shell = {ring1="Sheltered Ring"}
- sets.midcast.Shellra = sets.midcast.Shell
- -- Custom spell classes
- sets.midcast.MndEnfeebles = {main="Akademos",sub="Mephitis Grip",ammo="Oreiad's Tathlum",
- head="Befouled Crown",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Vanya Robe",hands="Lurid Mitts",ring1="Weather. Ring",ring2="Leviathan Ring",
- back="Refraction Cape",waist="Rumination Sash",legs="Psycloth Lappas",feet="Artsieq Boots"}
- sets.midcast.IntEnfeebles = {main="Akademos",sub="Mephitis Grip",range="Ghastly Tathlum +1",
- head="Befouled Crown",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Vanya Robe",hands="Lurid Mitts",ring1="Weather. Ring",ring2="Sangoma Ring",
- back="Refraction Cape",waist="Yamabuki-no-obi",legs="Psycloth Lappas",feet="Merlinic Crackows"}
- sets.midcast.ElementalEnfeeble = sets.midcast.IntEnfeebles
- sets.midcast['Dark Magic'] = {main="Akademos",sub="Mephitis Grip",range="Ghastly Tathlum +1",
- head="Nahtirah Hat",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Vanya Robe",hands="Lurid Mitts",ring1="Weather. Ring",ring2="Sangoma Ring",
- back="Bookworm's Cape",waist="Ninurta's Sash",legs="Psycloth Lappas",feet="Merlinic Crackows"}
- sets.midcast.Kaustra = {main="Akademos",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Hagondes Hat +1",neck="Eddy Necklace",ear1="Strophadic Earring",ear2="Friomisi Earring",
- body="Hagondes Coat +1",hands="Amalric Gages",ring1="Shiva Ring +1",ring2="Acumen Ring",
- back="Bookworm's Cape",waist="Yamabuki-no-obi",legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- sets.midcast.Drain = {main="Akademos",sub="Mephitis Grip",range="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Weike Torque",ear1="Gwati Earring",ear2="Hirudinea Earring",
- body="Vanya Robe",hands="Lurid Mitts",ring1="Weather. Ring",ring2="Sangoma Ring",
- back="Bookworm's Cape",waist="Fucho-no-Obi",legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = {main="Akademos",sub="Mephitis Grip",ammo="Hasty Pinion +1",
- head="Nahtirah Hat",neck="Orunmila's Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Vanya Robe",hands="Hagondes Cuffs +1",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Refraction Cape",waist="Ninurta's Sash",legs="Psycloth Lappas",feet="Regal Pumps +1"}
- sets.midcast.Stun.Resistant = set_combine(sets.midcast.Stun, {main="Akademos"})
- -- Elemental Magic sets are default for handling low-tier nukes.
- sets.midcast['Elemental Magic'] = {main="Akademos",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Eddy Necklace",ear1="Barkarole Earring",ear2="Friomisi Earring",
- body={ name="Merlinic Jubbah", augments={'Mag. Acc.+18 "Mag.Atk.Bns."+18','Magic burst mdg.+11%','INT+3','"Mag.Atk.Bns."+4',}},
- hands="Amalric Gages",ring1="Shiva Ring +1",ring2="Shiva Ring",
- back="Bookworm's Cape",waist="Hachirin-no-Obi",legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- sets.midcast['Elemental Magic'].Resistant = {main="Akademos",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Eddy Necklace",ear1="Strophadic Earring",ear2="Friomisi Earring",
- body={ name="Merlinic Jubbah", augments={'Mag. Acc.+18 "Mag.Atk.Bns."+18','Magic burst mdg.+11%','INT+3','"Mag.Atk.Bns."+4',}},
- hands="Amalric Gages",ring1="Shiva Ring +1",ring2="Acumen Ring",
- back="Bookworm's Cape",waist="Hachirin-no-Obi",legs="Merlinic Shalwar",feet="Amalric Nails"}
- sets.midcast['Elemental Magic'].HelixNuke = {main="Akademos",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Sanctity Necklace",ear1="Crematio Earring",ear2="Friomisi Earring",
- body={ name="Merlinic Jubbah", augments={'Mag. Acc.+18 "Mag.Atk.Bns."+18','Magic burst mdg.+11%','INT+3','"Mag.Atk.Bns."+4',}},
- hands="Amalric Gages",ring1="Shiva Ring +1",ring2="Shiva Ring",
- back="Bookworm's Cape",waist="Eschan Stone",legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- -- Custom refinements for certain nuke tiers
- sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'], {sub="Niobid Strap"})
- sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'].Resistant, {sub="Niobid Strap"})
- sets.midcast.Impact = {main="Akademos",sub="Mephitis Grip",ammo="Ghastly Tathlum +1",
- head='empty',neck="Eddy Necklace",ear1="Barkarole Earring",ear2="Friomisi Earring",
- body="Twilight Cloak",hands="Amalric Gages",ring1="Shiva Ring +1",ring2="Weather. Ring",
- back="Bookworm's Cape",waist="Yamabuki-no-obi",legs="Merlinic Shalwar",feet="Amalric Nails"}
- sets.af_body = {}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {main="Akademos",sub="Oneiros Grip",
- head="Befouled Crown",neck="Wiglen Gorget",
- body="Witching Robe",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
- waist="Austerity Belt",legs="Assiduity Pants +1",feet="Serpentes Sabots"}
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle.Town = {main="Akademos",sub="Oneiros Grip",ammo="Homiliary",
- neck="Wiglen Gorget",ear1="Infused Earring",ear2="Dawn Earring",
- head='Befouled Crown',body="Witching Robe",
- hands="Serpentes Cuffs",ring1="Dark Ring",ring2="Dark Ring",
- back="Kumbira Cape",waist="Fucho-no-Obi",legs="Assiduity Pants +1",feet="Serpentes Sabots"}
- sets.idle.Field = {main="Akademos",sub="Oneiros Grip",ammo="Homiliary",
- neck="Wiglen Gorget",ear1="Infused Earring",ear2="Dawn Earring",
- head='Befouled Crown',body="Witching Robe",
- hands="Serpentes Cuffs",ring1="Dark Ring",ring2="Dark Ring",
- back="Kumbira Cape",waist="Fucho-no-Obi",legs="Assiduity Pants +1",feet="Serpentes Sabots"}
- sets.idle.Field.PDT = {main="Akademos",sub="Oneiros Grip",ammo="Homiliary",
- neck="Loricate Torque +1 Gorget",ear1="Infused Earring",ear2="Dawn Earring",
- head='Befouled Crown',body="Witching Robe",
- hands="Serpentes Cuffs",ring1="Dark Ring",ring2="Dark Ring",
- back="Kumbira Cape",waist="Fucho-no-Obi",legs="Assiduity Pants +1",feet="Serpentes Sabots"}
- sets.idle.Field.Stun = {main="Akademos",sub="Mephitis Grip",ammo="Homiliary",
- head="Nahtirah Hat",neck="Orunmila's Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Ischemia Chasu.",hands="Hagondes Cuffs +1",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Refraction Cape",waist="Ninurta's Sash",legs="Psycloth Lappas",feet="Regal Pumps +1"}
- sets.idle.Weak = {main="Akademos",sub="Oneiros Grip",ammo="Homiliary",
- neck="Loricate Torque +1",ear2="Moonshade Earring",
- head='Befouled Crown',body="Witching Robe",hands="Hagondes Cuffs +1",ring1="Dark Ring",ring2="Dark Ring",
- waist="Fucho-no-Obi",legs="Assiduity Pants +1"}
- -- defense sets
- sets.defense.PDT = {main="Akademos",sub="Oneiros Grip",ammo="Ghastly Tathlum +1",
- neck="Loricate Torque +1",ear2="Moonshade Earring",
- body="Respite Cloak",hands="Hagondes Cuffs +1",ring1="Dark Ring",ring2="Dark Ring",
- waist="Fucho-no-Obi",legs="Assiduity Pants +1",feet="Amalric Nails"}
- sets.defense.MDT = {main="Akademos",sub="Oneiros Grip",ammo="Ghastly Tathlum +1",
- neck="Loricate Torque +1",ear2="Moonshade Earring",
- body="Respite Cloak",hands="Hagondes Cuffs +1",ring1="Dark Ring",ring2="Dark Ring",
- waist="Fucho-no-Obi",legs="Assiduity Pants +1",feet="Amalric Nails"}
- sets.Kiting = {feet="Herald's Gaiters"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- sets.magic_burst = {main="Akademos",sub="Niobid Strap",
- head="Merlinic Hood",neck="Mizukage-no-Kubikazari",
- body={ name="Merlinic Jubbah", augments={'Mag. Acc.+18 "Mag.Atk.Bns."+18','Magic burst mdg.+11%','INT+3','"Mag.Atk.Bns."+4',}},
- hands="Amalric Gages",
- ring1="Locus Ring",ring2="Mujin Band",
- feet="Merlinic Crackows",back="Seshaw Cape"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {ammo="Ghastly Tathlum +1",
- neck="Loricate Torque +1",
- body="Respite Cloak",hands="Lurid Mitts",ring1="Dark Ring",ring2="Dark Ring",
- waist="Fucho-no-Obi",legs="Assiduity Pants +1",feet="Gende. Galosh. +1"}
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Ebullience'] = {head="Savant's Bonnet +2"}
- sets.buff['Rapture'] = {head="Savant's Bonnet +2"}
- sets.buff['Perpetuance'] = {hands="Savant's Bracers +2"}
- sets.buff['Immanence'] = {hands="Savant's Bracers +2"}
- sets.buff['Penury'] = {legs="Savant's Pants +2"}
- sets.buff['Parsimony'] = {legs="Savant's Pants +2"}
- sets.buff['Celerity'] = {feet="Pedagogy Loafers +1"}
- sets.buff['Alacrity'] = {feet="Pedagogy Loafers +1"}
- sets.buff['Klimaform'] = {feet="Savant's Loafers +2"}
- sets.buff.FullSublimation = {ear1="Savant's Earring"}
- -- head="Academic's Mortarboard",ear1="Savant's Earring",body="Pedagogy Gown
- sets.buff.PDTSublimation = {ear1="Savant's Earring"}
- -- head="Academic's Mortarboard",ear1="Savant's Earring"
- --sets.buff['Sandstorm'] = {feet="Desert Boots"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Run after the general midcast() is done.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' then
- apply_grimoire_bonuses(spell, action, spellMap, eventArgs)
- end
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' and state.MagicBurst.value then
- equip(sets.magic_burst)
- elseif spell.skill == 'Elemental Magic' and state.ArtifactBody.value then
- equip(sets.af_body)
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if buff == "Sublimation: Activated" then
- handle_equipping_gear(player.status)
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
- if world.weather_element == 'Light' then
- return 'CureWithLightWeather'
- end
- elseif spell.skill == 'Enfeebling Magic' then
- if spell.type == 'WhiteMagic' then
- return 'MndEnfeebles'
- else
- return 'IntEnfeebles'
- end
- elseif spell.skill == 'Elemental Magic' then
- if info.low_nukes:contains(spell.english) then
- return 'LowTierNuke'
- elseif info.mid_nukes:contains(spell.english) then
- return 'MidTierNuke'
- elseif info.high_nukes:contains(spell.english) then
- return 'HighTierNuke'
- end
- end
- end
- end
- function customize_idle_set(idleSet)
- if state.Buff['Sublimation: Activated'] then
- if state.IdleMode.value == 'Normal' then
- idleSet = set_combine(idleSet, sets.buff.FullSublimation)
- elseif state.IdleMode.value == 'PDT' then
- idleSet = set_combine(idleSet, sets.buff.PDTSublimation)
- end
- end
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- if cmdParams[1] == 'user' and not (buffactive['light arts'] or buffactive['dark arts'] or
- buffactive['addendum: white'] or buffactive['addendum: black']) then
- if state.IdleMode.value == 'Stun' then
- send_command('@input /ja "Dark Arts" <me>')
- else
- send_command('@input /ja "Light Arts" <me>')
- end
- end
- update_active_strategems()
- update_sublimation()
- end
- -- Function to display the current relevant user state when doing an update.
- -- Return true if display was handled, and you don't want the default info shown.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- Called for direct player commands.
- function job_self_command(cmdParams, eventArgs)
- if cmdParams[1]:lower() == 'scholar' then
- handle_strategems(cmdParams)
- eventArgs.handled = true
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 19)
- end
- -- Reset the state vars tracking strategems.
- function update_active_strategems()
- state.Buff['Ebullience'] = buffactive['Ebullience'] or false
- state.Buff['Rapture'] = buffactive['Rapture'] or false
- state.Buff['Perpetuance'] = buffactive['Perpetuance'] or false
- state.Buff['Immanence'] = buffactive['Immanence'] or false
- state.Buff['Penury'] = buffactive['Penury'] or false
- state.Buff['Parsimony'] = buffactive['Parsimony'] or false
- state.Buff['Celerity'] = buffactive['Celerity'] or false
- state.Buff['Alacrity'] = buffactive['Alacrity'] or false
- state.Buff['Klimaform'] = buffactive['Klimaform'] or false
- end
- function update_sublimation()
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- end
- -- Equip sets appropriate to the active buffs, relative to the spell being cast.
- function apply_grimoire_bonuses(spell, action, spellMap)
- if state.Buff.Perpetuance and spell.type =='WhiteMagic' and spell.skill == 'Enhancing Magic' then
- equip(sets.buff['Perpetuance'])
- end
- if state.Buff.Rapture and (spellMap == 'Cure' or spellMap == 'Curaga') then
- equip(sets.buff['Rapture'])
- end
- if spell.skill == 'Elemental Magic' and spellMap ~= 'ElementalEnfeeble' then
- if state.Buff.Ebullience and spell.english ~= 'Impact' then
- equip(sets.buff['Ebullience'])
- end
- if state.Buff.Immanence then
- equip(sets.buff['Immanence'])
- end
- if state.Buff.Klimaform and spell.element == world.weather_element then
- equip(sets.buff['Klimaform'])
- end
- end
- if state.Buff.Penury then equip(sets.buff['Penury']) end
- if state.Buff.Parsimony then equip(sets.buff['Parsimony']) end
- if state.Buff.Celerity then equip(sets.buff['Celerity']) end
- if state.Buff.Alacrity then equip(sets.buff['Alacrity']) end
- end
- -- General handling of strategems in an Arts-agnostic way.
- -- Format: gs c scholar <strategem>
- function handle_strategems(cmdParams)
- -- cmdParams[1] == 'scholar'
- -- cmdParams[2] == strategem to use
- if not cmdParams[2] then
- add_to_chat(123,'Error: No strategem command given.')
- return
- end
- local strategem = cmdParams[2]:lower()
- if strategem == 'light' then
- if buffactive['light arts'] then
- send_command('input /ja "Addendum: White" <me>')
- elseif buffactive['addendum: white'] then
- add_to_chat(122,'Error: Addendum: White is already active.')
- else
- send_command('input /ja "Light Arts" <me>')
- end
- elseif strategem == 'dark' then
- if buffactive['dark arts'] then
- send_command('input /ja "Addendum: Black" <me>')
- elseif buffactive['addendum: black'] then
- add_to_chat(122,'Error: Addendum: Black is already active.')
- else
- send_command('input /ja "Dark Arts" <me>')
- end
- elseif buffactive['light arts'] or buffactive['addendum: white'] then
- if strategem == 'cost' then
- send_command('input /ja Penury <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Celerity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Accession <me>')
- elseif strategem == 'power' then
- send_command('input /ja Rapture <me>')
- elseif strategem == 'duration' then
- send_command('input /ja Perpetuance <me>')
- elseif strategem == 'accuracy' then
- send_command('input /ja Altruism <me>')
- elseif strategem == 'enmity' then
- send_command('input /ja Tranquility <me>')
- elseif strategem == 'skillchain' then
- add_to_chat(122,'Error: Light Arts does not have a skillchain strategem.')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: White" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- elseif buffactive['dark arts'] or buffactive['addendum: black'] then
- if strategem == 'cost' then
- send_command('input /ja Parsimony <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Alacrity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Manifestation <me>')
- elseif strategem == 'power' then
- send_command('input /ja Ebullience <me>')
- elseif strategem == 'duration' then
- add_to_chat(122,'Error: Dark Arts does not have a duration strategem.')
- elseif strategem == 'accuracy' then
- send_command('input /ja Focalization <me>')
- elseif strategem == 'enmity' then
- send_command('input /ja Equanimity <me>')
- elseif strategem == 'skillchain' then
- send_command('input /ja Immanence <me>')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: Black" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- else
- add_to_chat(123,'No arts has been activated yet.')
- end
- end
- -- Gets the current number of available strategems based on the recast remaining
- -- and the level of the sch.
- function get_current_strategem_count()
- -- returns recast in seconds.
- local allRecasts = windower.ffxi.get_ability_recasts()
- local stratsRecast = allRecasts[231]
- local maxStrategems = (player.main_job_level + 10) / 20
- local fullRechargeTime = 4*60
- local currentCharges = math.floor(maxStrategems - maxStrategems * stratsRecast / fullRechargeTime)
- return currentCharges
- end
- -- Puts in Aftercast timers for sleep and stun lines in linkshell.
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted then
- if spell.english == "Sleep II" then
- send_command('timers create "Sleep 2 '..spell.target.name..'" 90 down')
- elseif spell.english == "Sleep" then
- send_command('timers create "Sleep '..spell.target.name..'" 60 down')
- elseif spell.english == "Sleepga" then
- send_command('timers create "Sleepga '..spell.target.name..'" 60 down')
- elseif spell.english == "Stun" then
- send_command('exec StunningBear.txt')
- end
- end
- end
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