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- on rightclick on sign:
- if line 4 is ".":
- if {money.%player%} is greater than or equal to 100:
- execute console command "menu grab %player% money100"
- send "&9》 &a100Pointに交換しました。"
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- subtract 100 from {money.%player%}
- else:
- send "&9》 &aお金が足りていません。"
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- on rightclick on sign:
- if line 4 is "..":
- if player is holding a slimeball:
- send "&9》 &a100Pointを売却しました。"
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- add 100 to {money.%player%}
- remove 1 of player's held item from the player's inventory
- else:
- send "&9》 &aアイテムを持っていません。"
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- on rightclick on sign:
- if line 4 is "....":
- if {money.%player%} is greater than or equal to 1000:
- execute console command "menu grab %player% money1000"
- send "&9》 &a1000Pointに交換しました。"
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- subtract 1000 from {money.%player%}
- else:
- send "&9》 &aお金が足りていません。"
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- on rightclick on sign:
- if line 4 is "...":
- if player is holding a slime_block:
- send "&9》 &a1000Pointを売却しました。"
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- add 1000 to {money.%player%}
- remove 1 of player's held item from the player's inventory
- else:
- send "&9》 &aアイテムを持っていません。"
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- on rightclick on sign:
- if line 4 is ".....":
- if {zpoint.%player%} is greater than or equal to 1:
- execute console command "menu grab %player% zpoint"
- send "&9》 &a1Zpointに交換しました。"
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- subtract 1 from {zpoint.%player%}
- else:
- send "&9》 &aポイントが足りていません。"
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- on rightclick on sign:
- if line 4 is "......":
- if player is holding a paper:
- send "&9》 &a1ZPointを売却しました。"
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- add 1 to {zpoint.%player%}
- remove 1 of player's held item from the player's inventory
- else:
- send "&9》 &aアイテムを持っていません。"
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
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