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Apr 23rd, 2017
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  1. // NADE THROW BIND
  2. alias "+jumpthrow" "+jump;-attack"
  3. alias "-jumpthrow" "-jump"
  4. bind "n" "+jumpthrow"
  5.  
  6.  
  7.  
  8.  
  9. // repositions the gunmodel to mimic CSS more closely.
  10.  
  11. viewmodel_presetpos "0"
  12. viewmodel_fov "62.5"
  13. viewmodel_offset_x "2"
  14. viewmodel_offset_y "2"
  15. viewmodel_offset_z "-2"
  16.  
  17. // removes the shifting of the arm when crouching down.
  18.  
  19. cl_viewmodel_shift_left_amt "0"
  20. cl_viewmodel_shift_right_amt "0"
  21. m_mousespeed 0
  22. m_mouseaccel 0
  23.  
  24.  
  25.  
  26. ////
  27.  
  28. snd_musicvolume "0"
  29. bind "kp_slash" "buy mac10; buy mp9;"
  30. bind "kp_multiply" "buy p90;"
  31. bind "kp_minus" "buy ump45;"
  32. bind "kp_home" "buy awp;"
  33. bind "kp_uparrow" "buy galilar; buy famas;"
  34. bind "kp_pgup" "buy ak47; buy m4a1;"
  35. bind "kp_plus" "buy smokegrenade;"
  36. bind "kp_rightarrow" "buy p250;"
  37. bind "kp_5" "buy tec9; buy fiveseven;"
  38. bind "kp_leftarrow" "buy deagle;"
  39. bind "kp_enter" "buy defuser;"
  40. bind "kp_pgdn" "buy hegrenade;"
  41. bind "kp_downarrow" "buy flashbang;"
  42. bind "kp_end" "buy molotov; buy incgrenade;"
  43. bind "kp_del" "buy vesthelm;"
  44. bind "kp_ins" "buy vest;"
  45.  
  46. +cl_show_team_equipment "1"
  47.  
  48. // removes the bobbing of the weapon back and forth, when you run.
  49.  
  50. cl_bob_lower_amt "0"
  51. cl_bobamt_lat "0"
  52. cl_bobamt_vert "0"
  53.  
  54. // scales the HUD depending on what resolution you use, 1 is max.
  55.  
  56. hud_scaling "1"
  57.  
  58. // lowers delay between sounds.
  59.  
  60.  
  61.  
  62. snd_mixahead "0.05"
  63. snd_musicvolume "0"
  64. snd_headphone_pan_exponent "2"
  65. snd_headphone_pan_radial_weight "2
  66. snd_legacy_surround "0"
  67. snd_pitchquality "1"
  68. dsp_enhance_stereo "0"
  69.  
  70. // sets interpolation values.
  71.  
  72.  
  73. // usual rate commands
  74.  
  75.  
  76. rate "786432"
  77. cl_cmdrate "128"
  78. cl_updaterate "128"
  79. cl_interp "0"
  80. cl_interp_ratio "2"
  81.  
  82. r_drawtracers_firstperson 0
  83.  
  84.  
  85. // causes the scope to move less while moving scoped and reduces bobbing effect
  86.  
  87. cl_bobcycle "2"
  88.  
  89. fps_max 0
  90. cl_showfps 0
  91.  
  92.  
  93. sensitivity "1.1"
  94.  
  95. cl_autohelp 0
  96. closeonbuy "1"
  97. cl_forcepreload "1"
  98. cl_showhelp 0
  99. cl_lagcompensation "1"
  100. cl_predictweapons "1"
  101. cl_resend "6"
  102. cl_timeout "9999999"
  103. r_dynamic "0"
  104. r_eyegloss "0"
  105. r_eyemove "0"
  106. r_eyeshift_x "0"
  107. r_eyeshift_y "0"
  108. r_eyeshift_z "0"
  109. r_eyesize "0"
  110. muzzleflash_light "0"
  111. sys_antialiasing "0"
  112. sys_aspectratio "-1"
  113. sys_refldetail "0"
  114. mat_queue_mode 2
  115. stop
  116.  
  117. ////////
  118.  
  119.  
  120.  
  121. ECHO ================================================
  122. ECHO ===[ LAN god NATEIRL ]=====
  123. ECHO ===[ HAS BEEN LOADED GET TO RAPING ]=====
  124. ECHO ================================================
  125.  
  126. //////////////
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