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- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 196.007 msecs for 725 out of 746 classes
- [SteamDatagramClient] Ping measurement completed
- [Server] SV: parsing 'scripts/items/items_game.txt' took 1472.378 msec
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.016947 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.017320 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000359 seconds
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 203.347 msecs for 732 out of 754 classes
- [Client] CL: parsing 'scripts/items/items_game.txt' took 1054.643 msec
- ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.006195 seconds
- Telling Steam it is safe to update the app
- [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
- [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
- name[ 0 ] changing from 'unnamed' to 'メ'
- name[ 0 ] changing from 'メ' to 'メ'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (lad), 1 )
- [Console] 4 CPUs, Frequency: 3.0 Ghz, Features: F/M/S 6/42/7 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
- ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
- ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000385 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000427 seconds
- [HostStateManager] Idle (levelload)
- ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000408 seconds
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12089 (13691 input number was)
- [SplitScreen] Writing configuration for slot 0
- [Console] Unknown command or convar 'dota_map_preload'!
- [SteamDatagramClient] Got network config from CDN. Data contains revision 91, not newer than current revision 91; ignoring.
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
- [GCClient] Trying to send message type 8211 (Unknown MsgType - Not Found) before GC connection established. This is guaranteed to fail.
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 16548 (16550 input number was)
- [GCClient] In logon queue; waiting for GC to confirm connection.
- [GCClient] Received client welcome from GC.
- GC reported matchgroups version 104
- [WeekendTourney] Received weekend tourney schedule.
- Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 7534 (16888 input number was)
- [WeekendTourney] Auto selecting weekend tourney division 'se_asia' based on ping to best region of 34ms
- [WeekendTourney] Selected division changed to 'se_asia'
- [Server] SV: Spawn Server: <empty>
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'メ' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7420 (revision 3853253)
- [Client] Server Number: 1
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemottorageFile( bufOut, "voice_ban.dt" ) -> 0.000245 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000402 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client メ (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 35.066 KB [6 pkts], outgoing 1.106 KB [5 pkts]
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
- Encountered enti that cannot be used in portrait maps - info_player_start_dota
- [RenderSystem] CDynamicBufferMgrGL::Allocate: Exhausted all available dynamic buffers of type (0), creating a new one.
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 802 (896 input number was)
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 268 (1146 input number was)
- [Console] Demoing hero 'npc_dota_hero_tinker'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Loading (hero_demo_main), 2 )
- [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons [hero_demo]
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 56.781
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Disconnect client 'メ' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- WriteSteamRemoteStorageFileAsync(voice_ban.dt" ) -> at 56.794
- [EngineServiceManager] Mounting addon 'hero_demo'
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 199 (797 input number was)
- [Console] Unknown command or convar 'voicerecord_toggle'!
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 57.031
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 57.031
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (hero_demo)
- [EngineServiceManager] SwitchToLoop game requested: id [2] addons [hero_demo]
- [Networking] Network socket 'server' opened on port 27015
- [Server] SV: maxplayers set to 64
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- Initializing script VM...
- ...done
- [Server] SV: Executing listen server config file
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [Server] SV: CGameRulesGameSystem::GameInit installed game rules
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (9kb): models/creeps/roshan/roshan.vphys
- [ResourceSystem] Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
- [Server] SV: Spawn Server: hero_demo_main
- [Server] SV: Connection to Steam servers successful.
- [Server] SV: VAC secure mode is activated.
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (602kb): maps/hero_demo_main/world_physics.vphys
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (63kb): maps/hero_demo_main/worldnodes/node000.vwnod
- [GCClient] Received server welcome from GC.
- GC Connection established for server version 1948
- [VScript] Hero Demo game mode loaded.
- [VScript] sHeroSelection: npc_dota_hero_tinker
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'メ' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "hero_demo_main"
- [Client] Players: 1 (0 bots) / 64 humans
- [Client] Build: 70 (revision 3853253)
- [Client] Server Number: 2
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- Initializing script VM...
- ...done
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
- [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
- [Client] CL: CGameRulesGameSystem::GameInit installed game rules
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001158 seconds
- [Server] SV: "メ<1><[U:1:66237623]><>" STEAM USERID validated
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [VScript] Initializing Hero Demo mode
- [Server] SV: 64 player server started
- [Server] SV:addon='hero_demo'
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000376 seconds
- [HostStateManager] Loading (hero_demo_main)
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client メ (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 90.794 KB [138 pkts], outgoing 7.262 KB [139 pkts]
- spatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 301 (3445 input number was)
- [Server] CDOTA_PlayerResource: Adding player SteamID 76561198026503351 to slot 0 FakeClient=0 preferred slot = -1
- [Server] CDOTA_PlayerResource::ApplyDelayedCustomTeamAssignment - Delayed ChangeTeam of id 0 to: 2 (was 0)
- [Server] PR:OnFullyJoinedServer 0:[U:1:66237623]
- [Server] PR:SetLeaverStatus 0:[U:1:66237623] DOTA_LEAVER_NONE
- [Server] PR:SetConnectionState 0:[U:1:66237623] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
- [Server] PR:OnFullyJoinedServer 0:[U:1:66237623]
- [Server] PR:SetConnectionState 0:[U:1:66237623] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
- [Server] PR:SetSelectedHero 0:[U:1:66237623] npc_dota_hero_tinker(34)
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
- [Client] LoadingDisplay changed from LOADING to NONE (map="hero_demo_main")
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_STRATEGY_TIME
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_TEAM_SHOWCASE'
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
- m_flPreGameStartTime set to 1.27
- m_flStateTransitionTime set to 1.27
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_PRE_GAME
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- CDOTAGamerules:Pause = true PlayerId=0 fUnpauseDelay=3.00 fPauseDelay=0.00
- CDOTAGamerules:Pause = false PlayerId=0 fUnpauseDelay=0.00 fPauseDelay=3.00
- CDOTAGamerules:Pause = true PlayerId=0 fUnpauseDelay=3.00 fPauseDelay=0.00
- ] exec_async perftest
- [InputService] queuing perftest for async execution
- -------------------------------------------------------------
- perftest output starts here.
- -------------------------------------------------------------
- --- System Information ---
- Uptime( 170.210466 )
- Total frames( 9008 )
- Curtime( 101.158730 )
- Realtime( 92.754433 )
- Current Map: 'hero_demo_main'
- Addons: hero_demo
- VPK overrides: hero_demo_main -> hero_demo_main
- SpawnCount: 2
- Command Line: "dota2.exe" -steam -gl +dota_map_preload 1
- Build: 7420 (revision 3853253)
- OS: Windows 7 Service Pack 1 (Build 7601) version 6.1 (LimitedUser: no)
- Windows Game DVR: not enabled
- App UI Language: english, convar english
- App active: yes, 0ms inactive sleep
- Number of immediate Steam friends: 164 (all friends 165)
- Steam UGC subscriptions: 7 total; 7 custom games
- Misc: rate 80000 update 30 cmd 30 latency 0 msec
- Net: loopback
- Time: Wed Mar 1 06:14:39 2017
- Process: 64-bit, OS: 64-bit
- Process priority: normal, main thread priority: normal
- CPUs: 4 CPUs, Frequency: 3.0 Ghz, Features: F/M/S 6/42/7 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
- CPU brand information: Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
- Render system: OpenGL
- Driver Name: OpenGL
- Driver Version: 0.3.0.3
- VendorId / DeviceId: 0x10de / 0x1244
- SubSystem / Rev: 0x0 / 0x0
- DXLevel: 105
- Texture memory: 1,073,741,824
- Vid: Exclusive Fullscreen, render at 1600 x 900, display at 1600 x 900
- Texture data resident: 338,232,920 (panorama_rt 1,737,480; panorama_tex 73,331,744)
- aspectratiomode:1, cl_globallight_shadow_mode:2, cl_particle_fallback_base:0, cl_particle_fallback_multiplier:0,
- coop_fullscreen:0, cpu_level:1, defaultres:1600, defaultresheight:900, dota_ambient_cloth:0,
- dota_ambient_creatures:0, dota_cheap_water:1, dota_portrait_animate:1, fullscreen:1,
- fullscreen_min_on_focus_loss:1, gpu_level:3, gpu_mem_level:1, knowndevice:1, mat_viewportscale:1.000000,
- mat_vsync:0, mem_level:2, nowindowborder:1, r_dashboard_render_quality:1, r_deferred_additive_pass:1,
- r_deferred_height_fog:0, r_deferred_simple_light:0, r_deferred_specular:0, r_deferred_specular_bloom:0,
- r_dota_allow_parallax_mapping:0, r_dota_allow_wind_on_trees:0, r_dota_fxaa:1, r_dota_normal_maps:1,
- r_fullscreen_gamma:2.200000, r_grass_quality:0, r_ssao:1, r_texture_stream_mip_bias:0,
- recommendedheight:2160, shaderquality:1, useadvanced:1, version:1,
- Scene information:
- Begin to finish rendering views : 0.001053
- Finish to complete : 0.002319
- Number views allocated : 11
- Spatial partitions: 4
- Multithreaded translucent
- Triangles Rendered: 373,380
- Draw Calls: 763
- Primitives drawn: 1,006
- Material Changes: 178 (50 depth-only, 0 depth-only alpha-tested)
- 173 initial materials (46 initial depth-only)
- Unbatchable material draws: 0
- Num Transform rows used: 7
- Num objects passing cull check: 894
- Number of display lists submitted: 77
- Number of views rendered: 11
- Number of jobs used to render: 50
- Number of world traversals: 4
- Number of rendertarget binds: 42
- Number of resolves: 1
- Number of Object culled by vis: 0
- Number of objects culled by screen-size test: 1
- 333 particle systems rendered
- 178 material binds for particles
- 178 draw calls for particles
- Partition optimization time: 0.000003 secs
- # objects moves for partition optimization: 0
- Checked pending presents 8,998 times; waited 3,127 times; abandoned 1 times
- Texture memory limit: 858,783,744; in use: 337,592,732 in 4,596 textures
- Texture created overall: 6,186; textures evicted: 0
- Process Memory:
- workingSet MiB(1283.80)
- peakWorkingSet MiB(1299.42)
- Heap: standard allocator
- malloc region 0: in-use 314,966,016 (max 323,485,696)
- malloc region 1: in-use 356,843,520 (max 356,843,520)
- malloc total : in-use 671,809,536 (max 680,329,216)
- Primary SBH: 157,368,320 committed of 268,435,456; highest usage 157,384,704
- System Memory:
- memusage( 68 % )
- totalPhysical MiB(8174.32)
- freePhysical MiB(2553.89)
- totalPaging MiB(10220.52)
- freePaging MiB(2687.13)
- totalVirtualMem MiB(8388607.88)
- freeVirtualMem MiB(8384204.21)
- extendedVirtualFree MiB(0.00)
- ConVars (non-default):
- var value default
- arcana_vote_has_displayed_additional_info 1 0
- chat_sound true false
- chat_wheel_phrase_0 55 8
- chat_wheel_phrase_1 36 1
- chat_wheel_phrase_2 78 2
- chat_wheel_phrase_3 53 3
- chat_wheel_phrase_4 59 4
- chat_wheel_phrase_5 44 5
- chat_wheel_phrase_6 12 6
- chat_wheel_phrase_7 35 7
- cl_dota_recent_games_include_custom_games 0 1
- cl_updaterate 30 20
- clientport -1 PORT_CLIENT
- con_enable true false
- default_fov 70 90
- dota_activate_window_on_hero_picking_start 1 0
- dota_active_play_section 1 0
- dota_ambient_cloth 0 1
- dota_ambient_creatures 0 1
- dota_bot_match_difficulty 4 1
- dota_bot_match_solo 1 0
- dota_bot_practice_team_desired 2 0
- dota_camera_accelerate 50.000000 49.000000
- dota_camera_dotatv_smooth_drag true false
- dota_camera_speed 6000.000000 3000.000000
- dota_chat_enable_whispers false true
- dota_cheap_water 1 0
- dota_competitive_game_modes 4194304 0
- dota_conduct_scorecard_latest_acknowledged 1384 0
- dota_custom_game_library_sort 0
- dota_default_spoilers_blocked true false
- dota_easybuy 1 0
- dota_enable_direct_quickcast_bindings true false
- dota_enable_range_finder true false
- dota_fall2016_hide_intro_page 1 0
- dota_fantasy_popup_help 0 1
- dota_force_default_respawn_stinger true false
- dota_hide_frontpage_video 1 0
- dota_highest_seen_item_id 10410983999 0
- dota_hud_colorblind 2 0
- dota_hud_healthbar_disable_status_display true false
- dota_hud_netgraph 1 0
- dota_join_regional_chat_channel false true
- dota_lobby_settings_advanced_visible 1 0
- dota_match_game_modes 16 0
- dota_match_languages 2 0
- dota_matchgroups_automatic 524296 0
- dota_matchgroups_version 104 0
- dota_minimap_always_draw_hero_icons true false
- dota_minimap_hero_size 900.000000 600.000000
- dota_minimap_misclick_time 0.196532 0.200000
- dota_player_add_summoned_to_selection true false
- dota_player_auto_repeat_right_mouse true false
- dota_player_multipler_orders true false
- dota_player_teleport_requires_halt false true
- dota_profile_hero_stats_sort_priorities -2 -5 -16 -6 -8 14 -12 -9 -10 -7
- dota_profile_teammate_stats_sort_priorities -3 -4 -2 -1 -5
- dota_quest_challenge_selected 6 0
- dota_quest_selected 1009 0
- dota_quickcast_onkeydown false true
- dota_render_bottom_inset 0 117
- dota_render_top_inset 0 31
- dota_reset_camera_on_spawn false true
- dota_rp_hide_party_unless_open true false
- dota_saved_camera_pos_1 [-1522.876831 735.338745 209.771 [-2230.000000 1630.000000 0.0000
- dota_saved_camera_pos_2 [2298.499512 -1961.507813 221.63 [2800.000000 -2345.000000 0.0000
- dota_settings_quick_move 1 0
- dota_sf_hero_selection_seen 1 0
- dota_shop_force_hotkeys true false
- dota_shop_view_mode 0 1
- dota_smart_doubletap false true
- dota_splash_ad_acknowledged_id 35 0
- dota_spring2016_hide_intro_page 1 0
- dota_trading_show_requests_from 0 1
- dota_treegame_lifetime_total 4195 0
- dota_weekend_tourney_selected_division 3 0
- dota_winter2017_hide_intro_page 1 0
- dota_wm2016_hide_intro_page 1 0
- engine_no_focus_sleep 0 20
- fps_max 120.315781 120
- hostip -1062731517
- hostname メ
- name メ unnamed
- r_deferred_height_fog 0 1
- r_deferred_simple_light 0 1
- r_deferred_specular 0 1
- r_deferred_specular_bloom 0 1
- r_dota_allow_parallax_mapping 0 1
- r_dota_allow_wind_on_trees 0 1
- r_grass_quality 0 2
- r_texture_pool_size 819 1600
- r_texturefilteringquality 3 1
- sensitivity 1 3
- snd_ducktovolume 1 0.55
- snd_mixahead 0.1 0.001
- snd_soundmixer Paused_Mix Default_Mix
- speaker_config 0 -1
- steamworks_sessionid_client 1377230771996 0
- steamworks_sessionid_server 1377230852450 0
- sv_cheats 1 0
- test_arcana_initial_info 0 1
- think_limit 0 10
- treasure_escalating_rares_popup_seen true false
- tv_nochat 1 0
- voice_always_sample_mic 1 0
- voice_threshold 3566.530518 4000
- voice_vox 1 0
- -------------------------------------------------------------
- Performance tests now running, this can take a minute or two.
- -------------------------------------------------------------
- User settings measurement
- 60 frames: 81.7 fps, avg time:12.24ms abs_range:0.12ms, min_time:12.12ms, max_time:12.34ms
- 240 frames: 81.5 fps, avg time:12.26ms, abs_range:0.32ms, min_time:12.11ms, max_time:12.58ms
- 1000 frames: 81.6 fps, avg time:12.26ms, total frames: 409
- Baseline measurement
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
- CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.
- CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event.
- 60 frames: 73.2 fps, avg time:13.66ms abs_range:24.07ms, min_time:7.60ms, max_time:37.73ms
- 240 frames: 74.5 fps, avg time:13.43ms, abs_range:24.30ms, min_time:7.60ms, max_time:37.73ms
- 1000 frames: 74.3 fps, avg time:13.46ms, total frames: 374
- Half resolution
- 60 frames: 118.1 fps, avg time:8.47ms abs_range:1.16ms, min_time:7.35ms, max_time:9.63ms
- 240 frames: 122.0 fps, avg time:8.19ms, abs_range:1.43ms, min_time:6.83ms, max_time:9.63ms
- 1000 frames: 121.1 fps, avg time:8.26ms, total frames: 607
- Reduced drawing
- 60 frames: 85.6 fps, avg time:11.68ms abs_range:0.12ms, min_time:11.56ms, max_time:11.76ms
- 240 frames: 85.7 fps, avg time:11.67ms, abs_range:0.13ms, min_time:11.54ms, max_time:11.79ms
- 1000 frames: 85.7 fps, avg time:11.67ms, total frames: 430
- Particles disabled
- 60 frames: 78.0 fps, avg time:12.82ms abs_range:0.10ms, min_time:12.73ms, max_time:12.92ms
- 240 frames: 78.1 fps, avg time:12.81ms, abs_range:0.28ms, min_time:12.53ms, max_time:13.06ms
- 1000 frames: 77.8 fps, avg time:12.85ms, total frames: 391
- UI only
- 60 frames: 239.3 fps, avg time:4.18ms abs_range:0.83ms, min_time:3.85ms, max_time:5.00ms
- 240 frames: 233.5 fps, avg time:4.28ms, abs_range:25.23ms, min_time:3.83ms, max_time:29.51ms
- 1000 frames: 239.0 fps, avg time:4.18ms, total frames: 1197
- Game only
- 60 frames: 82.1 fps, avg time:12.17ms abs_range:0.20ms, min_time:11.98ms, max_time:12.37ms
- 240 frames: 82.0 fps, avg time:12.19ms, abs_range:0.22ms, min_time:11.98ms, max_time:12.37ms
- 1000 frames: 82.0 fps, avg time:12.20ms, total frames: 412
- -------------------------------------------------------------
- perftest output ends here.
- -------------------------------------------------------------
- ] condump
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