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  1. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  2. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  3. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 196.007 msecs for 725 out of 746 classes
  4. [SteamDatagramClient] Ping measurement completed
  5. [Server] SV: parsing 'scripts/items/items_game.txt' took 1472.378 msec
  6. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  7. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  8. ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.016947 seconds
  9. ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.017320 seconds
  10. ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000359 seconds
  11. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 203.347 msecs for 732 out of 754 classes
  12. [Client] CL: parsing 'scripts/items/items_game.txt' took 1054.643 msec
  13. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.006195 seconds
  14. Telling Steam it is safe to update the app
  15. [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
  16. [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
  17. name[ 0 ] changing from 'unnamed' to 'メ'
  18. name[ 0 ] changing from 'メ' to 'メ'
  19. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (lad), 1 )
  20. [Console] 4 CPUs, Frequency: 3.0 Ghz, Features: F/M/S 6/42/7 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
  21. ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  22. [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
  23. ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000385 seconds
  24. ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000427 seconds
  25. [HostStateManager] Idle (levelload)
  26. ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000408 seconds
  27. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12089 (13691 input number was)
  28. [SplitScreen] Writing configuration for slot 0
  29. [Console] Unknown command or convar 'dota_map_preload'!
  30. [SteamDatagramClient] Got network config from CDN. Data contains revision 91, not newer than current revision 91; ignoring.
  31. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  32. [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
  33. [GCClient] Trying to send message type 8211 (Unknown MsgType - Not Found) before GC connection established. This is guaranteed to fail.
  34. [Server] SV: maxplayers set to 1
  35. Initializing script VM...
  36. ...done
  37. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 16548 (16550 input number was)
  38. [GCClient] In logon queue; waiting for GC to confirm connection.
  39. [GCClient] Received client welcome from GC.
  40. GC reported matchgroups version 104
  41. [WeekendTourney] Received weekend tourney schedule.
  42. Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
  43. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 7534 (16888 input number was)
  44. [WeekendTourney] Auto selecting weekend tourney division 'se_asia' based on ping to best region of 34ms
  45. [WeekendTourney] Selected division changed to 'se_asia'
  46. [Server] SV: Spawn Server: <empty>
  47. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  48. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  49. [Client] CL: Connected to 'loopback'
  50. [Server] SV: Sending server info to client 'メ' at loopback
  51. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  52. [Client] Game: "Dota 2"
  53. [Client] Map: "<empty>"
  54. [Client] Players: 1 (0 bots) / 1 humans
  55. [Client] Build: 7420 (revision 3853253)
  56. [Client] Server Number: 1
  57. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  58. Initializing script VM...
  59. ...done
  60. ReadSteamRemottorageFile( bufOut, "voice_ban.dt" ) -> 0.000245 seconds
  61. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  62. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  63. [Server] SV: IGameSystem::LoopActivateAllSystems
  64. [Host] HO: IGameSystem::LoopActivateAllSystems
  65. [Server] SV: Game started
  66. [Client] CL: IGameSystem::LoopActivateAllSystems
  67. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000402 seconds
  68. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  69. [Server] SV: Sending full update to client メ (reason: initial update)
  70. [Client] CL: Receiving uncompressed update from server
  71. [Client] CL: Signon traffic "client": incoming 35.066 KB [6 pkts], outgoing 1.106 KB [5 pkts]
  72. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  73. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  74. ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
  75. Encountered enti that cannot be used in portrait maps - info_player_start_dota
  76. [RenderSystem] CDynamicBufferMgrGL::Allocate: Exhausted all available dynamic buffers of type (0), creating a new one.
  77. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 802 (896 input number was)
  78. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 268 (1146 input number was)
  79. [Console] Demoing hero 'npc_dota_hero_tinker'
  80. [HostStateManager] CHostStateMgr::QueueNewRequest( Loading (hero_demo_main), 2 )
  81. [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons [hero_demo]
  82. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  83. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 56.781
  84. [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  85. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  86. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  87. [Server] SV: Disconnect client 'メ' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  88. WriteSteamRemoteStorageFileAsync(voice_ban.dt" ) -> at 56.794
  89. [EngineServiceManager] Mounting addon 'hero_demo'
  90. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  91. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  92. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 199 (797 input number was)
  93. [Console] Unknown command or convar 'voicerecord_toggle'!
  94. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 57.031
  95. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 57.031
  96. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (hero_demo)
  97. [EngineServiceManager] SwitchToLoop game requested: id [2] addons [hero_demo]
  98. [Networking] Network socket 'server' opened on port 27015
  99. [Server] SV: maxplayers set to 64
  100. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  101. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  102. Initializing script VM...
  103. ...done
  104. [Server] SV: Executing listen server config file
  105. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  106. [Server] SV: CGameRulesGameSystem::GameInit installed game rules
  107. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (9kb): models/creeps/roshan/roshan.vphys
  108. [ResourceSystem] Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
  109. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
  110. [Server] SV: Spawn Server: hero_demo_main
  111. [Server] SV: Connection to Steam servers successful.
  112. [Server] SV: VAC secure mode is activated.
  113. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (602kb): maps/hero_demo_main/world_physics.vphys
  114. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (63kb): maps/hero_demo_main/worldnodes/node000.vwnod
  115. [GCClient] Received server welcome from GC.
  116. GC Connection established for server version 1948
  117. [VScript] Hero Demo game mode loaded.
  118. [VScript] sHeroSelection: npc_dota_hero_tinker
  119. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  120. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  121. [Client] CL: Connected to 'loopback'
  122. [Server] SV: Sending server info to client 'メ' at loopback
  123. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  124. [Client] Game: "Dota 2"
  125. [Client] Map: "hero_demo_main"
  126. [Client] Players: 1 (0 bots) / 64 humans
  127. [Client] Build: 70 (revision 3853253)
  128. [Client] Server Number: 2
  129. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  130. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  131. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  132. Initializing script VM...
  133. ...done
  134. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  135. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
  136. [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
  137. [Client] CL: CGameRulesGameSystem::GameInit installed game rules
  138. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001158 seconds
  139. [Server] SV: "メ<1><[U:1:66237623]><>" STEAM USERID validated
  140. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  141. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
  142. [Server] SV: IGameSystem::LoopActivateAllSystems
  143. [Host] HO: IGameSystem::LoopActivateAllSystems
  144. [VScript] Initializing Hero Demo mode
  145. [Server] SV: 64 player server started
  146. [Server] SV:addon='hero_demo'
  147. [Client] CL: IGameSystem::LoopActivateAllSystems
  148. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000376 seconds
  149. [HostStateManager] Loading (hero_demo_main)
  150. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  151. [Server] SV: Sending full update to client メ (reason: initial update)
  152. [Client] CL: Receiving uncompressed update from server
  153. [Client] CL: Signon traffic "client": incoming 90.794 KB [138 pkts], outgoing 7.262 KB [139 pkts]
  154. spatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 301 (3445 input number was)
  155. [Server] CDOTA_PlayerResource: Adding player SteamID 76561198026503351 to slot 0 FakeClient=0 preferred slot = -1
  156. [Server] CDOTA_PlayerResource::ApplyDelayedCustomTeamAssignment - Delayed ChangeTeam of id 0 to: 2 (was 0)
  157. [Server] PR:OnFullyJoinedServer 0:[U:1:66237623]
  158. [Server] PR:SetLeaverStatus 0:[U:1:66237623] DOTA_LEAVER_NONE
  159. [Server] PR:SetConnectionState 0:[U:1:66237623] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
  160. [Server] PR:OnFullyJoinedServer 0:[U:1:66237623]
  161. [Server] PR:SetConnectionState 0:[U:1:66237623] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
  162. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
  163. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
  164. [Server] PR:SetSelectedHero 0:[U:1:66237623] npc_dota_hero_tinker(34)
  165. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
  166. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
  167. [Client] LoadingDisplay changed from LOADING to NONE (map="hero_demo_main")
  168. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_STRATEGY_TIME
  169. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_TEAM_SHOWCASE'
  170. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
  171. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
  172. m_flPreGameStartTime set to 1.27
  173. m_flStateTransitionTime set to 1.27
  174. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
  175. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_PRE_GAME
  176. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
  177. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
  178. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
  179. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  180. CDOTAGamerules:Pause = true PlayerId=0 fUnpauseDelay=3.00 fPauseDelay=0.00
  181. CDOTAGamerules:Pause = false PlayerId=0 fUnpauseDelay=0.00 fPauseDelay=3.00
  182. CDOTAGamerules:Pause = true PlayerId=0 fUnpauseDelay=3.00 fPauseDelay=0.00
  183. ] exec_async perftest
  184. [InputService] queuing perftest for async execution
  185.  
  186.  
  187. -------------------------------------------------------------
  188. perftest output starts here.
  189. -------------------------------------------------------------
  190.  
  191.  
  192. --- System Information ---
  193. Uptime( 170.210466 )
  194. Total frames( 9008 )
  195. Curtime( 101.158730 )
  196. Realtime( 92.754433 )
  197. Current Map: 'hero_demo_main'
  198. Addons: hero_demo
  199. VPK overrides: hero_demo_main -> hero_demo_main
  200. SpawnCount: 2
  201. Command Line: "dota2.exe" -steam -gl +dota_map_preload 1
  202. Build: 7420 (revision 3853253)
  203. OS: Windows 7 Service Pack 1 (Build 7601) version 6.1 (LimitedUser: no)
  204. Windows Game DVR: not enabled
  205. App UI Language: english, convar english
  206. App active: yes, 0ms inactive sleep
  207. Number of immediate Steam friends: 164 (all friends 165)
  208. Steam UGC subscriptions: 7 total; 7 custom games
  209. Misc: rate 80000 update 30 cmd 30 latency 0 msec
  210. Net: loopback
  211. Time: Wed Mar 1 06:14:39 2017
  212. Process: 64-bit, OS: 64-bit
  213. Process priority: normal, main thread priority: normal
  214. CPUs: 4 CPUs, Frequency: 3.0 Ghz, Features: F/M/S 6/42/7 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
  215. CPU brand information: Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
  216.  
  217. Render system: OpenGL
  218. Driver Name: OpenGL
  219. Driver Version: 0.3.0.3
  220. VendorId / DeviceId: 0x10de / 0x1244
  221. SubSystem / Rev: 0x0 / 0x0
  222. DXLevel: 105
  223. Texture memory: 1,073,741,824
  224. Vid: Exclusive Fullscreen, render at 1600 x 900, display at 1600 x 900
  225. Texture data resident: 338,232,920 (panorama_rt 1,737,480; panorama_tex 73,331,744)
  226.  
  227. aspectratiomode:1, cl_globallight_shadow_mode:2, cl_particle_fallback_base:0, cl_particle_fallback_multiplier:0,
  228. coop_fullscreen:0, cpu_level:1, defaultres:1600, defaultresheight:900, dota_ambient_cloth:0,
  229. dota_ambient_creatures:0, dota_cheap_water:1, dota_portrait_animate:1, fullscreen:1,
  230. fullscreen_min_on_focus_loss:1, gpu_level:3, gpu_mem_level:1, knowndevice:1, mat_viewportscale:1.000000,
  231. mat_vsync:0, mem_level:2, nowindowborder:1, r_dashboard_render_quality:1, r_deferred_additive_pass:1,
  232. r_deferred_height_fog:0, r_deferred_simple_light:0, r_deferred_specular:0, r_deferred_specular_bloom:0,
  233. r_dota_allow_parallax_mapping:0, r_dota_allow_wind_on_trees:0, r_dota_fxaa:1, r_dota_normal_maps:1,
  234. r_fullscreen_gamma:2.200000, r_grass_quality:0, r_ssao:1, r_texture_stream_mip_bias:0,
  235. recommendedheight:2160, shaderquality:1, useadvanced:1, version:1,
  236.  
  237. Scene information:
  238. Begin to finish rendering views : 0.001053
  239. Finish to complete : 0.002319
  240. Number views allocated : 11
  241. Spatial partitions: 4
  242. Multithreaded translucent
  243. Triangles Rendered: 373,380
  244. Draw Calls: 763
  245. Primitives drawn: 1,006
  246. Material Changes: 178 (50 depth-only, 0 depth-only alpha-tested)
  247. 173 initial materials (46 initial depth-only)
  248. Unbatchable material draws: 0
  249. Num Transform rows used: 7
  250. Num objects passing cull check: 894
  251. Number of display lists submitted: 77
  252. Number of views rendered: 11
  253. Number of jobs used to render: 50
  254. Number of world traversals: 4
  255. Number of rendertarget binds: 42
  256. Number of resolves: 1
  257. Number of Object culled by vis: 0
  258. Number of objects culled by screen-size test: 1
  259. 333 particle systems rendered
  260. 178 material binds for particles
  261. 178 draw calls for particles
  262. Partition optimization time: 0.000003 secs
  263. # objects moves for partition optimization: 0
  264. Checked pending presents 8,998 times; waited 3,127 times; abandoned 1 times
  265. Texture memory limit: 858,783,744; in use: 337,592,732 in 4,596 textures
  266. Texture created overall: 6,186; textures evicted: 0
  267.  
  268. Process Memory:
  269. workingSet MiB(1283.80)
  270. peakWorkingSet MiB(1299.42)
  271. Heap: standard allocator
  272. malloc region 0: in-use 314,966,016 (max 323,485,696)
  273. malloc region 1: in-use 356,843,520 (max 356,843,520)
  274. malloc total : in-use 671,809,536 (max 680,329,216)
  275. Primary SBH: 157,368,320 committed of 268,435,456; highest usage 157,384,704
  276.  
  277. System Memory:
  278. memusage( 68 % )
  279. totalPhysical MiB(8174.32)
  280. freePhysical MiB(2553.89)
  281. totalPaging MiB(10220.52)
  282. freePaging MiB(2687.13)
  283. totalVirtualMem MiB(8388607.88)
  284. freeVirtualMem MiB(8384204.21)
  285. extendedVirtualFree MiB(0.00)
  286.  
  287. ConVars (non-default):
  288.  
  289. var value default
  290. arcana_vote_has_displayed_additional_info 1 0
  291. chat_sound true false
  292. chat_wheel_phrase_0 55 8
  293. chat_wheel_phrase_1 36 1
  294. chat_wheel_phrase_2 78 2
  295. chat_wheel_phrase_3 53 3
  296. chat_wheel_phrase_4 59 4
  297. chat_wheel_phrase_5 44 5
  298. chat_wheel_phrase_6 12 6
  299. chat_wheel_phrase_7 35 7
  300. cl_dota_recent_games_include_custom_games 0 1
  301. cl_updaterate 30 20
  302. clientport -1 PORT_CLIENT
  303. con_enable true false
  304. default_fov 70 90
  305. dota_activate_window_on_hero_picking_start 1 0
  306. dota_active_play_section 1 0
  307. dota_ambient_cloth 0 1
  308. dota_ambient_creatures 0 1
  309. dota_bot_match_difficulty 4 1
  310. dota_bot_match_solo 1 0
  311. dota_bot_practice_team_desired 2 0
  312. dota_camera_accelerate 50.000000 49.000000
  313. dota_camera_dotatv_smooth_drag true false
  314. dota_camera_speed 6000.000000 3000.000000
  315. dota_chat_enable_whispers false true
  316. dota_cheap_water 1 0
  317. dota_competitive_game_modes 4194304 0
  318. dota_conduct_scorecard_latest_acknowledged 1384 0
  319. dota_custom_game_library_sort 0
  320. dota_default_spoilers_blocked true false
  321. dota_easybuy 1 0
  322. dota_enable_direct_quickcast_bindings true false
  323. dota_enable_range_finder true false
  324. dota_fall2016_hide_intro_page 1 0
  325. dota_fantasy_popup_help 0 1
  326. dota_force_default_respawn_stinger true false
  327. dota_hide_frontpage_video 1 0
  328. dota_highest_seen_item_id 10410983999 0
  329. dota_hud_colorblind 2 0
  330. dota_hud_healthbar_disable_status_display true false
  331. dota_hud_netgraph 1 0
  332. dota_join_regional_chat_channel false true
  333. dota_lobby_settings_advanced_visible 1 0
  334. dota_match_game_modes 16 0
  335. dota_match_languages 2 0
  336. dota_matchgroups_automatic 524296 0
  337. dota_matchgroups_version 104 0
  338. dota_minimap_always_draw_hero_icons true false
  339. dota_minimap_hero_size 900.000000 600.000000
  340. dota_minimap_misclick_time 0.196532 0.200000
  341. dota_player_add_summoned_to_selection true false
  342. dota_player_auto_repeat_right_mouse true false
  343. dota_player_multipler_orders true false
  344. dota_player_teleport_requires_halt false true
  345. dota_profile_hero_stats_sort_priorities -2 -5 -16 -6 -8 14 -12 -9 -10 -7
  346. dota_profile_teammate_stats_sort_priorities -3 -4 -2 -1 -5
  347. dota_quest_challenge_selected 6 0
  348. dota_quest_selected 1009 0
  349. dota_quickcast_onkeydown false true
  350. dota_render_bottom_inset 0 117
  351. dota_render_top_inset 0 31
  352. dota_reset_camera_on_spawn false true
  353. dota_rp_hide_party_unless_open true false
  354. dota_saved_camera_pos_1 [-1522.876831 735.338745 209.771 [-2230.000000 1630.000000 0.0000
  355. dota_saved_camera_pos_2 [2298.499512 -1961.507813 221.63 [2800.000000 -2345.000000 0.0000
  356. dota_settings_quick_move 1 0
  357. dota_sf_hero_selection_seen 1 0
  358. dota_shop_force_hotkeys true false
  359. dota_shop_view_mode 0 1
  360. dota_smart_doubletap false true
  361. dota_splash_ad_acknowledged_id 35 0
  362. dota_spring2016_hide_intro_page 1 0
  363. dota_trading_show_requests_from 0 1
  364. dota_treegame_lifetime_total 4195 0
  365. dota_weekend_tourney_selected_division 3 0
  366. dota_winter2017_hide_intro_page 1 0
  367. dota_wm2016_hide_intro_page 1 0
  368. engine_no_focus_sleep 0 20
  369. fps_max 120.315781 120
  370. hostip -1062731517
  371. hostname メ
  372. name メ unnamed
  373. r_deferred_height_fog 0 1
  374. r_deferred_simple_light 0 1
  375. r_deferred_specular 0 1
  376. r_deferred_specular_bloom 0 1
  377. r_dota_allow_parallax_mapping 0 1
  378. r_dota_allow_wind_on_trees 0 1
  379. r_grass_quality 0 2
  380. r_texture_pool_size 819 1600
  381. r_texturefilteringquality 3 1
  382. sensitivity 1 3
  383. snd_ducktovolume 1 0.55
  384. snd_mixahead 0.1 0.001
  385. snd_soundmixer Paused_Mix Default_Mix
  386. speaker_config 0 -1
  387. steamworks_sessionid_client 1377230771996 0
  388. steamworks_sessionid_server 1377230852450 0
  389. sv_cheats 1 0
  390. test_arcana_initial_info 0 1
  391. think_limit 0 10
  392. treasure_escalating_rares_popup_seen true false
  393. tv_nochat 1 0
  394. voice_always_sample_mic 1 0
  395. voice_threshold 3566.530518 4000
  396. voice_vox 1 0
  397.  
  398.  
  399. -------------------------------------------------------------
  400. Performance tests now running, this can take a minute or two.
  401. -------------------------------------------------------------
  402.  
  403.  
  404. User settings measurement
  405. 60 frames: 81.7 fps, avg time:12.24ms abs_range:0.12ms, min_time:12.12ms, max_time:12.34ms
  406. 240 frames: 81.5 fps, avg time:12.26ms, abs_range:0.32ms, min_time:12.11ms, max_time:12.58ms
  407. 1000 frames: 81.6 fps, avg time:12.26ms, total frames: 409
  408.  
  409. Baseline measurement
  410. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  411. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
  412. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.
  413. CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event.
  414. 60 frames: 73.2 fps, avg time:13.66ms abs_range:24.07ms, min_time:7.60ms, max_time:37.73ms
  415. 240 frames: 74.5 fps, avg time:13.43ms, abs_range:24.30ms, min_time:7.60ms, max_time:37.73ms
  416. 1000 frames: 74.3 fps, avg time:13.46ms, total frames: 374
  417.  
  418. Half resolution
  419. 60 frames: 118.1 fps, avg time:8.47ms abs_range:1.16ms, min_time:7.35ms, max_time:9.63ms
  420. 240 frames: 122.0 fps, avg time:8.19ms, abs_range:1.43ms, min_time:6.83ms, max_time:9.63ms
  421. 1000 frames: 121.1 fps, avg time:8.26ms, total frames: 607
  422.  
  423. Reduced drawing
  424. 60 frames: 85.6 fps, avg time:11.68ms abs_range:0.12ms, min_time:11.56ms, max_time:11.76ms
  425. 240 frames: 85.7 fps, avg time:11.67ms, abs_range:0.13ms, min_time:11.54ms, max_time:11.79ms
  426. 1000 frames: 85.7 fps, avg time:11.67ms, total frames: 430
  427.  
  428. Particles disabled
  429. 60 frames: 78.0 fps, avg time:12.82ms abs_range:0.10ms, min_time:12.73ms, max_time:12.92ms
  430. 240 frames: 78.1 fps, avg time:12.81ms, abs_range:0.28ms, min_time:12.53ms, max_time:13.06ms
  431. 1000 frames: 77.8 fps, avg time:12.85ms, total frames: 391
  432.  
  433. UI only
  434. 60 frames: 239.3 fps, avg time:4.18ms abs_range:0.83ms, min_time:3.85ms, max_time:5.00ms
  435. 240 frames: 233.5 fps, avg time:4.28ms, abs_range:25.23ms, min_time:3.83ms, max_time:29.51ms
  436. 1000 frames: 239.0 fps, avg time:4.18ms, total frames: 1197
  437.  
  438. Game only
  439. 60 frames: 82.1 fps, avg time:12.17ms abs_range:0.20ms, min_time:11.98ms, max_time:12.37ms
  440. 240 frames: 82.0 fps, avg time:12.19ms, abs_range:0.22ms, min_time:11.98ms, max_time:12.37ms
  441. 1000 frames: 82.0 fps, avg time:12.20ms, total frames: 412
  442.  
  443.  
  444. -------------------------------------------------------------
  445. perftest output ends here.
  446. -------------------------------------------------------------
  447. ] condump
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